Advertisement
Sticky2000

TASystemSettings Medium to low settings

Nov 18th, 2022 (edited)
121
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
INI file 33.39 KB | Gaming | 0 0
  1. ;Paste these in C:\Users\%username%\Documents\My Games\Rocket League\TAGame\Config\TASystemSettings.ini
  2. ;Right click the file properties and select read only and apply.
  3.  
  4. [Engine.Engine]
  5. MinTextureDensity=0.0
  6. IdealTextureDensity=13.0
  7. MaxTextureDensity=55.0
  8.  
  9. MinLightMapDensity=0.0
  10. IdealLightMapDensity=0.05
  11. MaxLightMapDensity=0.2
  12.  
  13. MipFadeInSpeed0=0.00
  14. MipFadeOutSpeed0=0.00
  15. MipFadeInSpeed1=0.0
  16. MipFadeOutSpeed1=0.0
  17.  
  18. bSmoothFrameRate=False
  19. MinSmoothedFrameRate=9999
  20. MaxSmoothedFrameRate=9999
  21.  
  22. [Engine.GameEngine]
  23. MaxDeltaTime=0
  24.  
  25. [Engine.Client]
  26. DisplayGamma=2.2
  27. MinDesiredFrameRate=99999.000000
  28. InitialButtonRepeatDelay=0.0
  29. ButtonRepeatDelay=0.0
  30.  
  31. [WinDrv.WindowsClient]
  32. MinAllowableRefreshRate=9999
  33. MaxAllowableRefreshRate=9999
  34.  
  35. [Engine.Player]
  36. ConfiguredInternetSpeed=150000
  37. ConfiguredLanSpeed=20000
  38. PP_DesaturationMultiplier=0
  39. PP_HighlightsMultiplier=1.0
  40. PP_MidTonesMultiplier=1.0
  41. PP_ShadowsMultiplier=1.0
  42. bClampListenServerTickRate=False
  43.  
  44. [IpDrv.TcpNetDriver]
  45. AllowDownloads=False
  46. AllowPeerConnections=False
  47. AllowPeerVoice=False
  48. ConnectionTimeout=120.0
  49. InitialConnectTimeout=120.0
  50. LoadingConnectionTimeout=120.0
  51. AckTimeout=1.0
  52. KeepAliveTime=0.2
  53. MaxClientRate=150000
  54. MaxInternetClientRate=150000
  55. RelevantTimeout=5.0
  56. SpawnPrioritySeconds=1.0
  57. ServerTravelPause=2.2
  58. NetServerMaxTickRate=144.0
  59. LanServerMaxTickRate=144
  60. DownloadManagers=IpDrv.HTTPDownload
  61. DownloadManagers=Engine.ChannelDownload
  62. NetConnectionClassName=IpDrv.TcpipConnection
  63. bClampListenServerTickRate=False
  64. ReducedServerTickRate=144
  65.  
  66. [TextureStreaming]
  67. MinTextureResidentMipCount=7
  68. PoolSize=999999999999
  69. MemoryMargin=20
  70. MemoryLoss=0
  71. HysteresisLimit=20
  72. DropMipLevelsLimit=16
  73. StopIncreasingLimit=20
  74. StopStreamingLimit=8
  75. MinEvictSize=10
  76. MinFudgeFactor=1
  77. FudgeFactorIncreaseRateOfChange=0.5
  78. FudgeFactorDecreaseRateOfChange=-0.4
  79. MinRequestedMipsToConsider=11
  80. MinTimeToGuaranteeMinMipCount=0
  81. MaxTimeToGuaranteeMinMipCount=0
  82. UseTextureFileCache=False
  83. LoadMapTimeLimit=4.0
  84. LightmapStreamingFactor=0.04
  85. ShadowmapStreamingFactor=0.04
  86. MaxLightmapRadius=2000.0
  87. AllowStreamingLightmaps=False
  88. TextureFileCacheBulkDataAlignment=1
  89. UsePriorityStreaming=False
  90. bAllowSwitchingStreamingSystem=True
  91. UseDynamicStreaming=False
  92. bEnableAsyncDefrag=False
  93. bEnableAsyncReallocation=False
  94. MaxDefragRelocations=256
  95. MaxDefragDownShift=128
  96. BoostPlayerTextures=3.0
  97. TemporalAAMemoryReserve=4.0
  98.  
  99. [LogFiles]
  100. PurgeLogsDays=1
  101. LogTimes=False
  102.  
  103. [MemoryPools]
  104. FLightPrimitiveInteractionInitialBlockSize=2048
  105. FModShadowPrimitiveInteractionInitialBlockSize=4096
  106.  
  107. [SystemSettings]
  108. UseDirectSound=True
  109. StaticDecals=True
  110. DynamicDecals=True
  111. UnbatchedDecals=True
  112. DecalCullDistanceScale=1.000000
  113. DynamicLights=True
  114. DynamicShadows=True
  115. LightEnvironmentShadows=True
  116. CompositeDynamicLights=True
  117. SHSecondaryLighting=True
  118. DirectionalLightmaps=True
  119. MotionBlur=False
  120. MotionBlurPause=True
  121. MotionBlurSkinning=1
  122. DepthOfField=False
  123. AmbientOcclusion=False
  124. Bloom=False
  125. bAllowLightShafts=False
  126. Distortion=True
  127. FilteredDistortion=True
  128. DropParticleDistortion=False
  129. bAllowDownsampledTranslucency=False
  130. SpeedTreeLeaves=True
  131. SpeedTreeFronds=True
  132. OnlyStreamInTextures=True
  133. LensFlares=False
  134. FogVolumes=True
  135. FloatingPointRenderTargets=True
  136. OneFrameThreadLag=True
  137. WaitForGPU=false
  138. UseVsync=False
  139. CustomFPS=0
  140. UpscaleScreenPercentage=True
  141. UpscaleTargetFramerateDocked=60.000000
  142. UpscaleTargetFramerateUndocked=60.000000
  143. MinimumScreenScale=100.000000
  144. AllowDynamicResolution=False
  145. ZCullSaveRestore=False
  146. AdaptiveZcull=False
  147. BinnerTileCache=False
  148. BinnerTileResX=64
  149. BinnerTileResY=64
  150. Fullscreen=True
  151. AllowOpenGL=False
  152. AllowRadialBlur=True
  153. AllowSubsurfaceScattering=False
  154. AllowImageReflections=True
  155. AllowImageReflectionShadowing=True
  156. bAllowSeparateTranslucency=False
  157. bAllowPostprocessMLAA=False
  158. bAllowHighQualityMaterials=True
  159. bUseTranslucentArenaShaders=True
  160. MaxFilterBlurSampleCount=16
  161. SkeletalMeshLODBias=0
  162. ParticleLODBias=0
  163. DetailMode=2
  164. MaxDrawDistanceScale=2
  165. ShadowFilterQualityBias=0
  166. MaxAnisotropy=4
  167. MaxMultiSamples=1
  168. bAllowD3D9MSAA=False
  169. bAllowTemporalAA=False
  170. TemporalAA_MinDepth=000.000000
  171. TemporalAA_StartDepthVelocityScale=000.000000
  172. MinShadowResolution=64
  173. MinPreShadowResolution=8
  174. MaxShadowResolution=1120
  175. MobileShadowTextureResolution=1120
  176. MaxWholeSceneDominantShadowResolution=1344
  177. ShadowFadeResolution=32
  178. PreShadowFadeResolution=16
  179. ShadowFadeExponent=0.250000
  180. ResX=2560
  181. ResY=1440
  182. AutoDetectDesktopResolution=False
  183. Borderless=False
  184. AllowApexCloth=true
  185. ScreenPercentage=100.000000
  186. SceneCaptureStreamingMultiplier=1.000000
  187. ShadowTexelsPerPixel=1.273240
  188. PreShadowResolutionFactor=0.500000
  189. bEnableBranchingPCFShadows=False
  190. bAllowHardwareShadowFiltering=False
  191. TessellationAdaptivePixelsPerTriangle=48.000000
  192. bEnableForegroundShadowsOnWorld=True
  193. bEnableForegroundSelfShadowing=False
  194. bAllowWholeSceneDominantShadows=True
  195. bUseConservativeShadowBounds=False
  196. ShadowFilterRadius=2.000000
  197. ShadowDepthBias=0.012000
  198. PerObjectShadowTransition=60.000000
  199. PerSceneShadowTransition=600.000000
  200. CSMSplitPenumbraScale=0.500000
  201. CSMSplitSoftTransitionDistanceScale=4.000000
  202. CSMSplitDepthBiasScale=0.500000
  203. CSMMinimumFOV=40.000000
  204. CSMFOVRoundFactor=4.000000
  205. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  206. UnbuiltNumWholeSceneDynamicShadowCascades=3
  207. WholeSceneShadowUnbuiltInteractionThreshold=50
  208. bAllowFracturedDamage=True
  209. NumFracturedPartsScale=1.000000
  210. FractureDirectSpawnChanceScale=1.000000
  211. FractureRadialSpawnChanceScale=1.000000
  212. FractureCullDistanceScale=1.000000
  213. bForceCPUAccessToGPUSkinVerts=false
  214. bDisableSkeletalInstanceWeights=false
  215. HighPrecisionGBuffers=False
  216. AllowSecondaryDisplays=False
  217. SecondaryDisplayMaximumWidth=1280
  218. SecondaryDisplayMaximumHeight=720
  219. AllowPerFrameSleep=False
  220. AllowPerFrameYield=False
  221. MobileFeatureLevel=0
  222. MobileFog=True
  223. MobileHeightFog=False
  224. MobileSpecular=True
  225. MobileBumpOffset=True
  226. MobileNormalMapping=True
  227. MobileEnvMapping=True
  228. MobileRimLighting=True
  229. MobileColorBlending=True
  230. MobileColorGrading=False
  231. MobileVertexMovement=True
  232. MobileOcclusionQueries=False
  233. MobileGlobalGammaCorrection=False
  234. MobileAllowGammaCorrectionWorldOverride=False
  235. MobileAllowDepthPrePass=False
  236. MobileGfxGammaCorrection=False
  237. MobileLODBias=-0.5
  238. MobileBoneCount=75
  239. MobileBoneWeightCount=2
  240. MobileUsePreprocessedShaders=True
  241. MobileFlashRedForUncachedShaders=False
  242. MobileWarmUpPreprocessedShaders=True
  243. MobileCachePreprocessedShaders=False
  244. MobileProfilePreprocessedShaders=False
  245. MobileUseCPreprocessorOnShaders=True
  246. MobileLoadCPreprocessedShaders=True
  247. MobileSharePixelShaders=True
  248. MobileShareVertexShaders=True
  249. MobileShareShaderPrograms=True
  250. MobileEnableMSAA=False
  251. MobileContentScaleFactor=1.0
  252. MobileVertexScratchBufferSize=150
  253. MobileIndexScratchBufferSize=10
  254. MobileLightShaftScale=2.0
  255. MobileLightShaftFirstPass=0.5
  256. MobileLightShaftSecondPass=1.0
  257. MobileModShadows=True
  258. MobileTiltShift=False
  259. MobileMaxMemory=300
  260. MobilePostProcessBlurAmount=32.0
  261. bMobileUsingHighResolutionTiming=True
  262. MobileTiltShiftPosition=0.5
  263. MobileTiltShiftFocusWidth=0.3
  264. MobileTiltShiftTransitionWidth=0.5
  265. MobileMaxShadowRange=500.0
  266. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  267. MobileClearDepthBetweenDPG=False
  268. MobileSceneDepthResolveForShadows=TRUE
  269. MobileLandscapeLODBias=0
  270. MobileUseShaderGroupForStartupObjects=FALSE
  271. MobileMinimizeFogShaders=FALSE
  272. MobileFXAAQuality=0
  273. ApexLODResourceBudget=1000000000000000000000.0
  274. ApexDestructionMaxChunkIslandCount=2500
  275. ApexDestructionMaxShapeCount=0
  276. ApexDestructionMaxChunkSeparationLOD=1.0
  277. ApexDestructionMaxActorCreatesPerFrame=-1
  278. ApexDestructionMaxFracturesProcessedPerFrame=-1
  279. ApexDestructionSortByBenefit=True
  280. ApexGRBEnable=false
  281. ApexGRBGPUMemSceneSize=128
  282. ApexGRBGPUMemTempDataSize=128
  283. ApexGRBMeshCellSize=7.5
  284. ApexGRBNonPenSolverPosIterCount=9;
  285. ApexGRBFrictionSolverPosIterCount=3;
  286. ApexGRBFrictionSolverVelIterCount=3;
  287. ApexGRBSkinWidth=0.025
  288. ApexGRBMaxLinearAcceleration=1000000.0
  289. bEnableParallelAPEXClothingFetch=True
  290. bApexClothingAsyncFetchResults=False
  291. ApexClothingAvgSimFrequencyWindow=60
  292. ApexClothingAllowAsyncCooking=True
  293. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  294. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  295. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  296. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen1,NumStreamedMips=0)
  297. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  298. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  299. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen1,NumStreamedMips=0)
  300. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  301. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  302. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen1,NumStreamedMips=0)
  303. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  304. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  305. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen1,NumStreamedMips=0)
  306. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  307. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  308. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=linea,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  309. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=3)
  310. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  311. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  312. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Blur5,NumStreamedMips=3)
  313. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen1,NumStreamedMips=0)
  314. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  315. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  316. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  317. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  318. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=-,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  319. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=Point,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  320. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  321. FullEffectIntensity=True
  322. bAllowBetterModulatedShadows=FALSE
  323. UncappedFramerate=True
  324. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=anso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0,NumStreamedMips=0)
  325.  
  326. [SystemSettingsBucket1]
  327. BasedOn=SystemSettings
  328.  
  329. [SystemSettingsBucket2]
  330. BasedOn=SystemSettings
  331.  
  332. [SystemSettingsBucket3]
  333. BasedOn=SystemSettings
  334.  
  335. [SystemSettingsBucket4]
  336. BasedOn=SystemSettings
  337.  
  338. [SystemSettingsBucket5]
  339. BasedOn=SystemSettings
  340.  
  341. [SystemSettingsScreenshot]
  342. BasedOn=SystemSettings
  343. MaxAnisotropy=16
  344. ShadowFilterQualityBias=1
  345. MinShadowResolution=16
  346. ShadowFadeResolution=1
  347. MinPreShadowResolution=16
  348. PreShadowFadeResolution=1
  349. ShadowTexelsPerPixel=4.0f
  350. PreShadowResolutionFactor=1.0
  351. MaxShadowResolution=1024
  352. MaxWholeSceneDominantShadowResolution=1024
  353. CompositeDynamicLights=FALSE
  354. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  355. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  356. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  357. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  358. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  359. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  360. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  361. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  362. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  363. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  364. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  365. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  366. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  367. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=linear,MipFilter=linear)
  368. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  369. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  370. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  371. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  372. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  373. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  374. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  375. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  376. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  377. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  378. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0000,MinMagFilter=aniso,MipFilter=linear)
  379.  
  380. [SystemSettingsEditor]
  381. BasedOn=SystemSettings
  382. ResX=1280
  383. ResY=720
  384.  
  385. [SystemSettingsSplitScreen2]
  386. BasedOn=SystemSettings
  387. bAllowWholeSceneDominantShadows=False
  388. bAllowLightShafts=False
  389. DetailMode=1
  390.  
  391. [SystemSettingsMobile]
  392. BasedOn=SystemSettings
  393. Fullscreen=True
  394. DirectionalLightmaps=False
  395. DynamicLights=False
  396. SHSecondaryLighting=False
  397. StaticDecals=True
  398. DynamicDecals=False
  399. UnbatchedDecals=False
  400. MotionBlur=FALSE
  401. MotionBlurPause=FALSE
  402. DepthOfField=FALSE
  403. AmbientOcclusion=FALSE
  404. Bloom=FALSE
  405. Distortion=FALSE
  406. FilteredDistortion=FALSE
  407. DropParticleDistortion=TRUE
  408. FloatingPointRenderTargets=FALSE
  409. MaxAnisotropy=2
  410. bAllowLightShafts=FALSE
  411. MobileModShadows=False
  412. MobileClearDepthBetweenDPG=False
  413. MaxFilterBlurSampleCount=4
  414. DynamicShadows=False
  415. MobileMaxMemory=300
  416. MobileLandscapeLODBias=0
  417. AllowRadialBlur=False
  418.  
  419. [SystemSettingsMobilePreviewer]
  420. BasedOn=SystemSettingsMobile
  421. Fullscreen=False
  422.  
  423. [SystemSettingsMobileTextureBias]
  424. BasedOn=SystemSettingsMobile
  425. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  426. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  427. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  428. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  429. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  430. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  431. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  432. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  433. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  434. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  435. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  436. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  437. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  438. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  439. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  440. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  441. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  442. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  443. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  444. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  445. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  446. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  447. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  448. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  449. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  450.  
  451. [SystemSettingsAndroid]
  452. BasedOn=SystemSettingsMobileTextureBias
  453.  
  454. [SystemSettingsAndroid_Performance1_MemoryLow]
  455. BasedOn=SystemSettingsMobileTextureBias
  456. MobileFeatureLevel=1
  457. MobileFog=False
  458. MobileSpecular=False
  459. MobileBumpOffset=False
  460. MobileNormalMapping=False
  461. MobileEnvMapping=False
  462. MobileRimLighting=False
  463. MobileContentScaleFactor=0.9375
  464.  
  465. [SystemSettingsAndroid_Performance2_MemoryLow]
  466. BasedOn=SystemSettingsMobileTextureBias
  467. MobileBumpOffset=False
  468. MobileNormalMapping=False
  469. MobileContentScaleFactor=0.9375
  470.  
  471. [SystemSettingsAndroid_Performance1_Memory1024]
  472. BasedOn=SystemSettingsMobile
  473. MobileFeatureLevel=1
  474. MobileFog=False
  475. MobileSpecular=False
  476. MobileBumpOffset=False
  477. MobileNormalMapping=False
  478. MobileEnvMapping=False
  479. MobileRimLighting=False
  480. MobileContentScaleFactor=0.9375
  481.  
  482. [SystemSettingsAndroid_Performance2_Memory1024]
  483. BasedOn=SystemSettingsMobile
  484. MobileBumpOffset=False
  485. MobileNormalMapping=False
  486. MobileContentScaleFactor=0.9375
  487.  
  488. [SystemSettingsFlash]
  489. BasedOn=SystemSettingsMobileTextureBias
  490. MotionBlur=FALSE
  491. MotionBlurPause=FALSE
  492. DepthOfField=FALSE
  493. AmbientOcclusion=FALSE
  494. Bloom=FALSE
  495. Distortion=FALSE
  496. FilteredDistortion=FALSE
  497. bAllowLightShafts=FALSE
  498. MobileModShadows=True
  499. DynamicShadows=True
  500. MobileClearDepthBetweenDPG=True
  501. DirectionalLightmaps=False
  502. MobileHeightFog=False
  503.  
  504. [SystemSettingsIPhone]
  505. BasedOn=SystemSettingsMobileTextureBias
  506. bMobileUsingHighResolutionTiming=False
  507.  
  508. [SystemSettingsIPhone3GS]
  509. BasedOn=SystemSettingsMobileTextureBias
  510. LensFlares=False
  511. DetailMode=1
  512. MobileEnableMSAA=True
  513. MobileMaxMemory=100
  514. bMobileUsingHighResolutionTiming=False
  515. MobileLandscapeLodBias=2
  516.  
  517. [SystemSettingsIPhone4]
  518. BasedOn=SystemSettingsMobile
  519. MobileContentScaleFactor=2.0
  520. LensFlares=False
  521. bMobileUsingHighResolutionTiming=False
  522. MobileLandscapeLodBias=1
  523.  
  524. [SystemSettingsIPhone4S]
  525. BasedOn=SystemSettingsMobile
  526. MobileEnableMSAA=True
  527. bAllowLightShafts=True
  528. MobileModShadows=True
  529. DynamicShadows=False
  530. ShadowDepthBias=0.025
  531. MobileContentScaleFactor=2.0
  532. MaxShadowResolution=256
  533. MobileShadowTextureResolution=256
  534.  
  535. [SystemSettingsIPhone5]
  536. BasedOn=SystemSettingsMobile
  537. MobileEnableMSAA=True
  538. bAllowLightShafts=True
  539. MobileModShadows=True
  540. DynamicShadows=False
  541. ShadowDepthBias=0.025
  542. MobileContentScaleFactor=2.0
  543. MaxShadowResolution=256
  544. MobileShadowTextureResolution=1024
  545. AllowRadialBlur=True
  546.  
  547. [SystemSettingsIPodTouch4]
  548. BasedOn=SystemSettingsMobileTextureBias
  549. MobileContentScaleFactor=2.0
  550. LensFlares=False
  551. MobileMaxMemory=100
  552. bMobileUsingHighResolutionTiming=False
  553. MobileLandscapeLodBias=2
  554.  
  555. [SystemSettingsIPodTouch5]
  556. BasedOn=SystemSettingsMobile
  557. MobileEnableMSAA=True
  558. bAllowLightShafts=True
  559. MobileModShadows=True
  560. DynamicShadows=False
  561. ShadowDepthBias=0.025
  562. MobileContentScaleFactor=2.0
  563. MaxShadowResolution=256
  564. MobileShadowTextureResolution=256
  565.  
  566. [SystemSettingsIPad]
  567. BasedOn=SystemSettingsMobileTextureBias
  568. MobileFeatureLevel=1
  569. MobileFog=False
  570. MobileSpecular=False
  571. MobileBumpOffset=False
  572. MobileNormalMapping=False
  573. MobileEnvMapping=False
  574. MobileRimLighting=False
  575. MobileMaxMemory=100
  576. bMobileUsingHighResolutionTiming=False
  577. MobileLandscapeLodBias=1
  578. MobileContentScaleFactor=0.9375
  579.  
  580. [SystemSettingsIPad2]
  581. BasedOn=SystemSettingsMobile
  582. MobileEnableMSAA=False
  583. bAllowLightShafts=True
  584. MobileModShadows=True
  585. DynamicShadows=False
  586. ShadowDepthBias=0.016
  587. MobileContentScaleFactor=1.0
  588. MaxShadowResolution=256
  589. MobileShadowTextureResolution=256
  590.  
  591. [SystemSettingsIPad3]
  592. BasedOn=SystemSettingsMobile
  593. MobileEnableMSAA=False
  594. bAllowLightShafts=True
  595. MobileModShadows=True
  596. DynamicShadows=True
  597. ShadowDepthBias=0.016
  598. MobileContentScaleFactor=1.40625
  599. MaxShadowResolution=256
  600. MobileShadowTextureResolution=256
  601. MobileMaxMemory=500
  602.  
  603. [SystemSettingsIPad4]
  604. BasedOn=SystemSettingsMobile
  605. MobileEnableMSAA=False
  606. bAllowLightShafts=True
  607. MobileModShadows=True
  608. DynamicShadows=True
  609. ShadowDepthBias=0.016
  610. MobileContentScaleFactor=2.0
  611. MaxShadowResolution=512
  612. MobileShadowTextureResolution=512
  613. MobileMaxMemory=500
  614. AllowRadialBlur=True
  615.  
  616. [SystemSettingsIPadMini]
  617. BasedOn=SystemSettingsMobile
  618. MobileEnableMSAA=False
  619. bAllowLightShafts=True
  620. MobileModShadows=True
  621. DynamicShadows=False
  622. ShadowDepthBias=0.016
  623. MobileContentScaleFactor=1.0
  624. MaxShadowResolution=256
  625. MobileShadowTextureResolution=256
  626.  
  627. [SystemSettingsIPad2_Detail]
  628. BasedOn=SystemSettingsIPad2
  629.  
  630. [Configuration]
  631.  
  632. [SystemSettingsTexturesDerp]
  633. BasedOn=SystemSettings
  634. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  635. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  636. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  637. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  638. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  639. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  640. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  641. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  642. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  643. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  644. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  645. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  646. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  647. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  648. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  649. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  650. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  651. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  652. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  653. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  654. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  655. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  656. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  657. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  658. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  659. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  660. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  661. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  662. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  663.  
  664. [SystemSettingsTexturesLow]
  665. BasedOn=SystemSettings
  666. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  667. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  668. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  669. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  670. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  671. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  672. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  673. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  674. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  675. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  676. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  677. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  678. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  679. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  680. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  681. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  682. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  683. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  684. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  685. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  686. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  687. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  688. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  689. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  690. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  691. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  692. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  693. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  694. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  695.  
  696. [SystemSettingsTexturesMedium]
  697. BasedOn=SystemSettings
  698. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  699. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  700. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  701. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  702. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  703. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  704. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  705. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  706. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  707. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  708. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  709. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  710. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  711. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  712. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  713. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  714. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  715. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  716. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  717. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  718. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  719. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  720. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  721. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  722. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  723. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  724. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  725. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  726. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  727.  
  728. [SystemSettingsTexturesHigh]
  729. BasedOn=SystemSettings
  730. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  731. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  732. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  733. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  734. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  735. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  736. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  737. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  738. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  739. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  740. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  741. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  742. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  743. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  744. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  745. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  746. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  747. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  748. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  749. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  750. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  751. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  752. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  753. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  754. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  755. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  756. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  757. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  758. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  759.  
  760. [SystemSettingsTexturesHigher]
  761. BasedOn=SystemSettings
  762. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  763. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  764. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  765. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  766. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  767. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  768. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  769. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  770. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  771. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  772. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  773. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  774. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  775. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  776. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  777. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  778. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  779. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  780. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  781. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  782. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  783. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  784. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  785. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  786. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  787. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  788. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  789. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  790. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  791.  
  792. [SystemSettingsProfileDetailLow]
  793. BasedOn=SystemSettings
  794. DetailMode=0
  795. AmbientOcclusion=False
  796. DepthOfField=False
  797. Bloom=False
  798. bAllowLightShafts=False
  799. LensFlares=False
  800. DynamicShadows=False
  801. MotionBlur=False
  802.  
  803. [SystemSettingsProfileDetailHigh]
  804. BasedOn=SystemSettings
  805. DetailMode=2
  806. AmbientOcclusion=True
  807. DepthOfField=True
  808. Bloom=True
  809. bAllowLightShafts=True
  810. LensFlares=True
  811. DynamicShadows=True
  812. MotionBlur=True
  813.  
  814. [IniVersion]
  815. 0=1648763828.000000
  816. 1=1648747436.000000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement