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- local Player = game.Players.LocalPlayer
- function StopAnim()
- game.Players.LocalPlayer.Character.Animate.Disabled = false
- local animtrack = game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
- for i, track in pairs (animtrack) do
- track:Stop()
- end
- end
- local Swing1 = Instance.new('Animation', game.ReplicatedStorage)
- Swing1.AnimationId = 'rbxassetid://4841399916'
- local Swing2 = Instance.new('Animation', game.ReplicatedStorage)
- Swing2.AnimationId = 'rbxassetid://4641985101'
- local Swing3 = Instance.new('Animation', game.ReplicatedStorage)
- Swing3.AnimationId = 'rbxassetid://4406555273'
- local Swing4 = Instance.new('Animation', game.ReplicatedStorage)
- Swing4.AnimationId = 'rbxassetid://5918726674'
- local Swing5 = Instance.new('Animation', game.ReplicatedStorage)
- Swing5.AnimationId = 'rbxassetid://3695322025'
- local Swing6 = Instance.new('Animation', game.ReplicatedStorage)
- Swing6.AnimationId = 'rbxassetid://6869766175'
- local Swing7 = Instance.new('Animation', game.ReplicatedStorage)
- Swing7.AnimationId = 'rbxassetid://7422779536'
- local Swing8 = Instance.new('Animation', game.ReplicatedStorage)
- Swing8.AnimationId = 'rbxassetid://7465997989'
- local _1 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing1)
- local _2 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing2)
- local _3 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing3)
- local _4 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing4)
- local _5 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing5)
- local _6 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing6)
- local _7 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing7)
- local _8 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing8)
- local Math = math.random(1,8)
- if Math == 1 then
- _2:Stop()
- _3:Stop()
- _1:Play()
- _4:Stop()
- _5:Stop()
- _6:Stop()
- _7:Stop()
- _8:Stop()
- _1:AdjustSpeed(1.6)
- wait(3.5)
- StopAnim()
- elseif Math == 2 then
- _1:Stop()
- _3:Stop()
- _2:Play()
- _4:Stop()
- _5:Stop()
- _6:Stop()
- _7:Stop()
- _8:Stop()
- _2:AdjustSpeed(1.6)
- wait(3.5)
- StopAnim()
- elseif Math == 3 then
- _1:Stop()
- _2:Stop()
- _3:Play()
- _4:Stop()
- _5:Stop()
- _6:Stop()
- _7:Stop()
- _8:Stop()
- _3:AdjustSpeed(1.6)
- wait(3.5)
- StopAnim()
- elseif Math == 4 then
- _1:Stop()
- _2:Stop()
- _3:Stop()
- _4:Play()
- _5:Stop()
- _6:Stop()
- _7:Stop()
- _8:Stop()
- _4:AdjustSpeed(1.6)
- wait(3.5)
- StopAnim()
- elseif Math == 5 then
- _1:Stop()
- _2:Stop()
- _3:Stop()
- _4:Stop()
- _6:Stop()
- _7:Stop()
- _8:Stop()
- _5:Play()
- _5:AdjustSpeed(1.6)
- wait(3.5)
- StopAnim()
- elseif Math == 6 then
- _1:Stop()
- _2:Stop()
- _3:Stop()
- _4:Stop()
- _5:Stop()
- _8:Stop()
- _7:Stop()
- _6:Play()
- _6:AdjustSpeed(1.6)
- wait(3.5)
- StopAnim()
- elseif Math == 7 then
- _1:Stop()
- _2:Stop()
- _3:Stop()
- _4:Stop()
- _5:Stop()
- _6:Stop()
- _8:Stop()
- _7:Play()
- _7:AdjustSpeed(1.6)
- wait(3.5)
- StopAnim()
- elseif Math == 8 then
- _1:Stop()
- _2:Stop()
- _3:Stop()
- _4:Stop()
- _5:Stop()
- _6:Stop()
- _7:Stop()
- _8:Play()
- _8:AdjustSpeed(1.6)
- wait(3.5)
- StopAnim()
- end
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