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  1. Player = game:GetService("Players").Helionotic
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. LeftArm = Character["Left Arm"]
  8. LeftLeg = Character["Left Leg"]
  9. RightArm = Character["Right Arm"]
  10. RightLeg = Character["Right Leg"]
  11. LS = Torso["Left Shoulder"]
  12. LH = Torso["Left Hip"]
  13. RS = Torso["Right Shoulder"]
  14. RH = Torso["Right Hip"]
  15. attack = false
  16. attackdebounce = false
  17. combo = 0
  18. mana = 800
  19. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  20. comboing = false
  21. --player
  22. player = nil
  23. --save shoulders
  24. RSH, LSH = nil, nil
  25. --welds
  26. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  27. --what anim
  28. anim = "none"
  29. if Character:findFirstChild("Harute",true) ~= nil then
  30. Character:findFirstChild("Harute",true).Parent = nil
  31. end
  32. if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
  33. Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
  34. end
  35. local modelzorz = Instance.new("Model")
  36. modelzorz.Name = "Harute"
  37. modelzorz.Parent = Character
  38. local prt1 = Instance.new("Part")
  39. prt1.formFactor = 1
  40. prt1.Parent = modelzorz
  41. prt1.CanCollide = false
  42. prt1.BrickColor = BrickColor.new("Really black")
  43. prt1.Name = "Part1"
  44. prt1.Transparency = 0.4
  45. prt1.Size = Vector3.new(1,1,1)
  46. prt1.Position = Torso.Position
  47. local prt2 = Instance.new("Part")
  48. prt2.formFactor = 1
  49. prt2.Parent = modelzorz
  50. prt2.CanCollide = false
  51. prt2.BrickColor = BrickColor.new("Bright red")
  52. prt2.Name = "Part2"
  53. prt2.Transparency = 0.4
  54. prt2.Size = Vector3.new(1,1,1)
  55. prt2.Position = Torso.Position
  56. local prt3 = Instance.new("Part")
  57. prt3.formFactor = 1
  58. prt3.Parent = modelzorz
  59. prt3.CanCollide = false
  60. prt3.BrickColor = BrickColor.new("Really black")
  61. prt3.Name = "Part3"
  62. prt3.Transparency = 0.4
  63. prt3.Size = Vector3.new(1,1,1)
  64. prt3.Position = Torso.Position
  65. local prt4 = Instance.new("Part")
  66. prt4.formFactor = 1
  67. prt4.Parent = modelzorz
  68. prt4.CanCollide = false
  69. prt4.BrickColor = BrickColor.new("Bright red")
  70. prt4.Name = "Part4"
  71. prt4.Transparency = 0.4
  72. prt4.Size = Vector3.new(1,1,1)
  73. prt4.Position = Torso.Position
  74. local prt5 = Instance.new("Part")
  75. prt5.formFactor = 1
  76. prt5.Parent = modelzorz
  77. prt5.CanCollide = false
  78. prt5.BrickColor = BrickColor.new("Really black")
  79. prt5.Name = "Part5"
  80. prt5.Transparency = 0.4
  81. prt5.Size = Vector3.new(1,1,1)
  82. prt5.Position = Torso.Position
  83. local prt6 = Instance.new("Part")
  84. prt6.formFactor = 1
  85. prt6.Parent = modelzorz
  86. prt6.CanCollide = false
  87. prt6.BrickColor = BrickColor.new("Bright red")
  88. prt6.Name = "Part6"
  89. prt6.Transparency = 0.4
  90. prt6.Size = Vector3.new(1,1,1)
  91. prt6.Position = Torso.Position
  92. local prt7 = Instance.new("Part")
  93. prt7.formFactor = 1
  94. prt7.Parent = modelzorz
  95. prt7.CanCollide = false
  96. prt7.BrickColor = BrickColor.new("Really black")
  97. prt7.Name = "Part7"
  98. prt7.Transparency = 0.4
  99. prt7.Size = Vector3.new(1,1,1)
  100. prt7.Position = Torso.Position
  101. local prt8 = Instance.new("Part")
  102. prt8.formFactor = 1
  103. prt8.Parent = modelzorz
  104. prt8.CanCollide = false
  105. prt8.BrickColor = BrickColor.new("Bright red")
  106. prt8.Name = "Part8"
  107. prt8.Transparency = 0.4
  108. prt8.Size = Vector3.new(1,1,1)
  109. prt8.Position = Torso.Position
  110. local msh1 = Instance.new("BlockMesh")
  111. msh1.Parent = prt1
  112. msh1.Scale = Vector3.new(0.5,1,0.5)
  113. local msh2 = Instance.new("BlockMesh")
  114. msh2.Parent = prt2
  115. msh2.Scale = Vector3.new(0.5,1,0.5)
  116. local msh3 = Instance.new("BlockMesh")
  117. msh3.Parent = prt3
  118. msh3.Scale = Vector3.new(0.5,1,0.5)
  119. local msh4 = Instance.new("BlockMesh")
  120. msh4.Parent = prt4
  121. msh4.Scale = Vector3.new(0.5,1,0.5)
  122. local msh5 = Instance.new("BlockMesh")
  123. msh5.Parent = prt5
  124. msh5.Scale = Vector3.new(0.5,1,0.5)
  125. local msh6 = Instance.new("BlockMesh")
  126. msh6.Parent = prt6
  127. msh6.Scale = Vector3.new(0.5,1,0.5)
  128. local msh7 = Instance.new("BlockMesh")
  129. msh7.Parent = prt7
  130. msh7.Scale = Vector3.new(0.5,1,0.5)
  131. local msh8 = Instance.new("BlockMesh")
  132. msh8.Parent = prt8
  133. msh8.Scale = Vector3.new(0.5,1,0.5)
  134. local wld1 = Instance.new("Weld")
  135. wld1.Parent = prt1
  136. wld1.Part0 = prt1
  137. wld1.Part1 = Torso
  138. wld1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0)
  139. local wld2 = Instance.new("Weld")
  140. wld2.Parent = prt2
  141. wld2.Part0 = prt2
  142. wld2.Part1 = Torso
  143. wld2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  144. local wld3 = Instance.new("Weld")
  145. wld3.Parent = prt3
  146. wld3.Part0 = prt3
  147. wld3.Part1 = Torso
  148. wld3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  149. local wld4 = Instance.new("Weld")
  150. wld4.Parent = prt4
  151. wld4.Part0 = prt4
  152. wld4.Part1 = Torso
  153. wld4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  154. local wld5 = Instance.new("Weld")
  155. wld5.Parent = prt5
  156. wld5.Part0 = prt5
  157. wld5.Part1 = Torso
  158. wld5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  159. local wld6 = Instance.new("Weld")
  160. wld6.Parent = prt6
  161. wld6.Part0 = prt6
  162. wld6.Part1 = Torso
  163. wld6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  164. local wld7 = Instance.new("Weld")
  165. wld7.Parent = prt7
  166. wld7.Part0 = prt7
  167. wld7.Part1 = Torso
  168. wld7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  169. local wld8 = Instance.new("Weld")
  170. wld8.Parent = prt8
  171. wld8.Part0 = prt8
  172. wld8.Part1 = Torso
  173. wld8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  174. local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
  175. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  176. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  177. SlashSound.Parent = modelzorz
  178. SlashSound.Volume = .7
  179. SlashSound.Pitch = 1
  180. local SlashSound = Instance.new("Sound")
  181. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  182. SlashSound.Parent = workspace
  183. SlashSound.Volume = .5
  184. SlashSound.Pitch = 1
  185. local SlashSound = Instance.new("Sound")
  186. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  187. SlashSound.Parent = workspace
  188. SlashSound.Volume = .7
  189. SlashSound.Pitch = 1
  190. local SlashSound = Instance.new("Sound")
  191. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  192. SlashSound.Parent = workspace
  193. SlashSound.Volume = .7
  194. SlashSound.Pitch = 1
  195. local fengui = Instance.new("GuiMain")
  196. fengui.Parent = Player.PlayerGui
  197. fengui.Name = "manaGUI"
  198. local fenframe = Instance.new("Frame")
  199. fenframe.Parent = fengui
  200. fenframe.BackgroundColor3 = Color3.new(255,255,255)
  201. fenframe.BackgroundTransparency = 1
  202. fenframe.BorderColor3 = Color3.new(17,17,17)
  203. fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
  204. local fentext = Instance.new("TextLabel")
  205. fentext.Parent = fenframe
  206. fentext.Text = "Energy("..mana..")"
  207. fentext.BackgroundTransparency = 1
  208. fentext.SizeConstraint = "RelativeXY"
  209. fentext.TextXAlignment = "Center"
  210. fentext.TextYAlignment = "Center"
  211. fentext.Position = UDim2.new(0,80,1,200)
  212. local fentext2 = Instance.new("TextLabel")
  213. fentext2.Parent = fenframe
  214. fentext2.Text = " "
  215. fentext2.BackgroundTransparency = 0
  216. fentext2.BackgroundColor3 = Color3.new(0,0,0)
  217. fentext2.SizeConstraint = "RelativeXY"
  218. fentext2.TextXAlignment = "Center"
  219. fentext2.TextYAlignment = "Center"
  220. fentext2.Position = UDim2.new(0,10,1,170)
  221. fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
  222. local fentext3 = Instance.new("TextLabel")
  223. fentext3.Parent = fenframe
  224. fentext3.Text = " "
  225. fentext3.BackgroundTransparency = 0
  226. fentext3.BackgroundColor3 = Color3.new(1,1,0)
  227. fentext3.SizeConstraint = "RelativeXY"
  228. fentext3.TextXAlignment = "Center"
  229. fentext3.TextYAlignment = "Center"
  230. fentext3.Position = UDim2.new(0,10,1,170)
  231. fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
  232. --2.9000001, 0}, {0.450000018, 0}
  233. local gairo = Instance.new("BodyGyro")
  234. gairo.Parent = nil
  235. gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  236. gairo.P = 20e+003
  237. if (script.Parent.className ~= "HopperBin") then
  238. Tool = Instance.new("HopperBin")
  239. Tool.Parent = Backpack
  240. Tool.Name = "Harute"
  241. script.Parent = Tool
  242. end
  243. Bin = script.Parent
  244. function hideanim()
  245. end
  246. function equipanim()
  247. end
  248. function onehit()
  249. if mana >= 0 then
  250. attack = true
  251. comboing = true
  252. for i = 0,1,0.1 do
  253. wait()
  254. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  255. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  256. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  257. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  258. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  259. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  260. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  261. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  262. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  263. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  264. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  265. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  266. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  267. end
  268. wait(0.1)
  269. gairo.Parent = Head
  270. gairo.cframe = Head.CFrame
  271. for i = 0,1,0.1 do
  272. wait()
  273. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1*i)
  274. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5*i)
  275. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  276. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  277. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  278. --[[wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  279. wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  280. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) ]]
  281. wld4.C0 = CFrame.new(1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,2.355-0.785*i)
  282. wld5.C0 = CFrame.new(-0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.14-1.57*i)
  283. --[[wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  284. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  285. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) ]]
  286. end
  287. wait(0.1)
  288. if mana >= 0 then
  289. mana = mana - 10
  290. else
  291. mana = 0
  292. end
  293. lasersound(4)
  294. lasersound(4)
  295. Laser(prt4,math.random(20,40))
  296. Laser(prt5,math.random(20,40))
  297. attack = false
  298. end
  299. end
  300. function twohit()
  301. if mana >= 0 then
  302. attack = true
  303. for i = 0,1,0.1 do
  304. wait()
  305. wld4.C0 = CFrame.new(1.3-1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,2.355-0.785+0.785*i)
  306. wld5.C0 = CFrame.new(-0.3+0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.14-1.57+1.57*i)
  307. wld6.C0 = CFrame.new(0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.925+0.785*i)
  308. wld7.C0 = CFrame.new(-1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,4.71)
  309. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1-2*i)
  310. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5-0.5*i)
  311. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  312. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5*i)
  313. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  314. end
  315. wait(0.1)
  316. if mana >= 0 then
  317. mana = mana - 5
  318. else
  319. mana = 0
  320. end
  321. lasersound(4)
  322. lasersound(4)
  323. Laser(prt6,math.random(20,40))
  324. Laser(prt7,math.random(20,40))
  325. wait(0.1)
  326. attack = false
  327. end
  328. end
  329. function threehit()
  330. if mana >= 0 then
  331. attack = true
  332. for i = 0,1,0.1 do
  333. wait()
  334. wld6.C0 = CFrame.new(0.3-0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.925+0.785-0.785*i)
  335. wld7.C0 = CFrame.new(-1.3+1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,4.71)
  336. wld8.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,5.495-5.495*i)
  337. wld1.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
  338. wld2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,0.785-0.785*i)
  339. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1-2+1*i)
  340. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  341. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  342. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5-1.27*i)
  343. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  344. end
  345. wait(0.1)
  346. if mana >= 0 then
  347. mana = mana - 8
  348. else
  349. mana = 0
  350. end
  351. lasersound(4)
  352. lasersound(4)
  353. lasersound(4)
  354. Laser(prt8,math.random(20,40))
  355. Laser(prt1,math.random(20,40))
  356. Laser(prt2,math.random(20,40))
  357. wait(0.1)
  358. attack = false
  359. end
  360. end
  361. function fourhit()
  362. if mana >= 0 then
  363. attack = true
  364. for i = 0,1,0.1 do
  365. wait()
  366. wld8.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0.5*i,5.495-5.495+5.495*i)
  367. wld1.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
  368. wld2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,-0.5*i,0.785-0.785+0.785*i)
  369. wld3.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5*i)
  370. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57*i)
  371. LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77*i)
  372. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  373. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-0.5-1.27+1*i)
  374. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  375. end
  376. wait(0.1)
  377. for i = 0,1,0.1 do
  378. wait()
  379. wld3.C0 = CFrame.new(0,1.6+3,-1+1) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5-0.8*i)
  380. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57)
  381. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77)
  382. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0)
  383. RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57-1.57,0,1.57-0.5-1.27+1)
  384. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  385. if mana >= 0 then
  386. mana = mana - 1
  387. else
  388. mana = 0
  389. end
  390. lasersound(4)
  391. Laser(prt3,math.random(5,15))
  392. end
  393. wait(0.1)
  394. attack = false
  395. end
  396. end
  397. function LaserWave()
  398. if mana >= 0 then
  399. attack = true
  400. for i = 0,1,0.1 do
  401. wait()
  402. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  403. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  404. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  405. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  406. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  407. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  408. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  409. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  410. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  411. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  412. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  413. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  414. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  415. end
  416. wait(0.1)
  417. for i = 0,1,0.1 do
  418. wait()
  419. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  420. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  421. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
  422. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  423. wld1.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
  424. wld3.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57)
  425. wld5.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14)
  426. wld7.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71)
  427. end
  428. if mana >= 0 then
  429. mana = mana - 20
  430. else
  431. mana = 0
  432. end
  433. lasersound(4)
  434. lasersound(4)
  435. lasersound(4)
  436. lasersound(4)
  437. Laser(prt1,math.random(10,20))
  438. Laser(prt3,math.random(10,20))
  439. Laser(prt5,math.random(10,20))
  440. Laser(prt7,math.random(10,20))
  441. wait(0.1)
  442. for i = 0,1,0.1 do
  443. wait()
  444. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i)
  445. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  446. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i)
  447. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  448. wld1.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
  449. wld3.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57)
  450. wld5.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14)
  451. wld7.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71)
  452. end
  453. for i = 0,1,0.1 do
  454. wait()
  455. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  456. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  457. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
  458. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  459. wld2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.97*i,0,0.785-0.785*i)
  460. wld4.C0 = CFrame.new(0,1.6+3,-1+1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77*i,0,2.355-2.355*i)
  461. wld6.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i)
  462. wld8.C0 = CFrame.new(0,1.6+3,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37*i,0,5.495-5.495*i)
  463. end
  464. if mana >= 0 then
  465. mana = mana - 20
  466. else
  467. mana = 0
  468. end
  469. lasersound(4)
  470. lasersound(4)
  471. lasersound(4)
  472. lasersound(4)
  473. Laser(prt2,math.random(10,20))
  474. Laser(prt4,math.random(10,20))
  475. Laser(prt6,math.random(10,20))
  476. Laser(prt8,math.random(10,20))
  477. wait(0.1)
  478. for i = 0,1,0.1 do
  479. wait()
  480. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i)
  481. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  482. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i)
  483. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  484. wld2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.97+1.97*i,0,-0.785*i)
  485. wld4.C0 = CFrame.new(0,1.6+3,-1+1.5-1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77+1.77*i,0,-2.355*i)
  486. wld6.C0 = CFrame.new(0,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,-3.925*i)
  487. wld8.C0 = CFrame.new(0,1.6+3,-1+0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37+1.37*i,0,-5.495*i)
  488. end
  489. wait(0.1)
  490. attack = false
  491. end
  492. end
  493. function OverBlast()
  494. if mana >= 0 then
  495. attack = true
  496. for i = 0,1,0.1 do
  497. wait()
  498. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  499. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  500. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  501. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  502. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  503. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  504. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  505. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  506. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  507. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  508. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  509. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  510. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  511. end
  512. for i = 0,1.05,0.05 do
  513. wait()
  514. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  515. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  516. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  517. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
  518. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  519. wld1.C0 = CFrame.new(-1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,6.28)
  520. wld2.C0 = CFrame.new(-1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.3*i,0.785+5.495*i)
  521. wld3.C0 = CFrame.new(1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.3*i,1.57+4.71*i)
  522. wld4.C0 = CFrame.new(1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,2.355+3.925*i)
  523. wld5.C0 = CFrame.new(-1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.1*i,3.14-3.14*i)
  524. wld6.C0 = CFrame.new(-0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i)
  525. wld7.C0 = CFrame.new(0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0,4.71-4.71*i)
  526. wld8.C0 = CFrame.new(1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.1*i,5.495-5.495*i)
  527. end
  528. if mana >= 0 then
  529. mana = mana - 50
  530. else
  531. mana = 0
  532. end
  533. lasersound(4)
  534. lasersound(4)
  535. lasersound(4)
  536. lasersound(4)
  537. lasersound(4)
  538. lasersound(4)
  539. lasersound(4)
  540. lasersound(4)
  541. Laser(prt1,math.random(5,15))
  542. Laser(prt2,math.random(5,15))
  543. Laser(prt3,math.random(5,15))
  544. Laser(prt4,math.random(5,15))
  545. Laser(prt5,math.random(5,15))
  546. Laser(prt6,math.random(5,15))
  547. Laser(prt7,math.random(5,15))
  548. Laser(prt8,math.random(5,15))
  549. wait(0.2)
  550. for i = 0,1.05,0.05 do
  551. wait()
  552. wld1.C0 = CFrame.new(-1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.5-0.5*i,6.28)
  553. wld2.C0 = CFrame.new(-1+0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.3-0.3*i,0.785+5.495)
  554. wld3.C0 = CFrame.new(1-0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.3+0.3*i,1.57+4.71)
  555. wld4.C0 = CFrame.new(1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.5+0.5*i,2.355+3.925)
  556. wld5.C0 = CFrame.new(-1.1-0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.1-0.1*i,3.14-3.14)
  557. wld6.C0 = CFrame.new(-0.6+0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,3.925-3.925)
  558. wld7.C0 = CFrame.new(0.6-0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,4.71-4.71)
  559. wld8.C0 = CFrame.new(1.1+0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.1+0.1*i,5.495-5.495)
  560. end
  561. if mana >= 0 then
  562. mana = mana - 50
  563. else
  564. mana = 0
  565. end
  566. lasersound(4)
  567. lasersound(4)
  568. lasersound(4)
  569. lasersound(4)
  570. lasersound(4)
  571. lasersound(4)
  572. lasersound(4)
  573. lasersound(4)
  574. Laser(prt1,math.random(5,15))
  575. Laser(prt2,math.random(5,15))
  576. Laser(prt3,math.random(5,15))
  577. Laser(prt4,math.random(5,15))
  578. Laser(prt5,math.random(5,15))
  579. Laser(prt6,math.random(5,15))
  580. Laser(prt7,math.random(5,15))
  581. Laser(prt8,math.random(5,15))
  582. wait(0.5)
  583. attack = false
  584. end
  585. end
  586. function SpinBeam()
  587. if mana >= 0 then
  588. attack = true
  589. for i = 0,1,0.1 do
  590. wait()
  591. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  592. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  593. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  594. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  595. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  596. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  597. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  598. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  599. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  600. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  601. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  602. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  603. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  604. end
  605. for i = 0,1,0.1 do
  606. wait()
  607. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  608. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  609. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  610. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  611. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  612. wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  613. wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  614. wld3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  615. wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  616. wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  617. wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  618. wld7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  619. wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  620. end
  621. gairo.Parent = Head
  622. gairo.cframe = Head.CFrame
  623. CF = Torso.CFrame
  624. for i = 0,1,0.1 do
  625. wait(0.1)
  626. gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  627. if mana >= 0 then
  628. mana = mana - 5
  629. else
  630. mana = 0
  631. end
  632. lasersound(4)
  633. lasersound(4)
  634. Laser(prt3,math.random(10,20))
  635. Laser(prt7,math.random(10,20))
  636. end
  637. wait(0.2)
  638. gairo.Parent = nil
  639. attack = false
  640. end
  641. end
  642. function DodgeTheLaser()
  643. if mana >= 0 then
  644. attack = true
  645. for i = 0,1,0.1 do
  646. wait()
  647. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  648. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  649. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  650. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  651. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  652. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  653. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  654. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  655. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  656. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  657. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  658. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  659. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  660. end
  661. for i = 0,1,0.1 do
  662. wait()
  663. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  664. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  665. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  666. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  667. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  668. wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  669. wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  670. wld3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  671. wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  672. wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  673. wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  674. wld7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  675. wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  676. end
  677. gairo.Parent = Head
  678. gairo.cframe = Head.CFrame
  679. CF = Torso.CFrame
  680. for i = 0,1,0.01 do
  681. wait(0.1)
  682. gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  683. if mana >= 0 then
  684. mana = mana - 5
  685. else
  686. mana = 0
  687. end
  688. lasersound(4)
  689. lasersound(4)
  690. Laser(prt3,math.random(10,20))
  691. Laser(prt7,math.random(10,20))
  692. end
  693. wait()
  694. gairo.Parent = nil
  695. attack = false
  696. end
  697. end
  698. function LaserBarrage()
  699. if mana >= 0 then
  700. attack = true
  701. for i = 0,1,0.1 do
  702. wait()
  703. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  704. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  705. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  706. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  707. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  708. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  709. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  710. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  711. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  712. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  713. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  714. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  715. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  716. end
  717. for i = 0,1,0.2 do
  718. wait()
  719. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  720. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i)
  721. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  722. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,1.57-1.77*i)
  723. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  724. wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
  725. end
  726. if mana >= 0 then
  727. mana = mana - 1
  728. else
  729. mana = 0
  730. end
  731. lasersound(4)
  732. Laser(prt1,math.random(10,20))
  733. for i = 0,1,0.2 do
  734. wait()
  735. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  736. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i)
  737. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  738. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,1.57-1.77-1.77*i)
  739. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  740. wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
  741. end
  742. for i = 0,1,0.2 do
  743. wait()
  744. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  745. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i)
  746. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  747. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  748. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  749. wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,0.785)
  750. end
  751. if mana >= 0 then
  752. mana = mana - 1
  753. else
  754. mana = 0
  755. end
  756. lasersound(4)
  757. Laser(prt2,math.random(10,20))
  758. for i = 0,1,0.2 do
  759. wait()
  760. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  761. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i)
  762. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  763. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  764. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  765. wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0.785)
  766. end
  767. for i = 0,1,0.2 do
  768. wait()
  769. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  770. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3*i,0,-1.57+1.77*i)
  771. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  772. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  773. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  774. wld3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57)
  775. end
  776. if mana >= 0 then
  777. mana = mana - 1
  778. else
  779. mana = 0
  780. end
  781. lasersound(4)
  782. Laser(prt3,math.random(10,20))
  783. for i = 0,1,0.2 do
  784. wait()
  785. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  786. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3+0.3*i,0,-1.57+1.77-1.77*i)
  787. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  788. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  789. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  790. wld3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57)
  791. end
  792. for i = 0,1,0.2 do
  793. wait()
  794. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  795. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,-1.57+1.77*i)
  796. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  797. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  798. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  799. wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,2.355)
  800. end
  801. if mana >= 0 then
  802. mana = mana - 1
  803. else
  804. mana = 0
  805. end
  806. lasersound(4)
  807. Laser(prt4,math.random(10,20))
  808. for i = 0,1,0.2 do
  809. wait()
  810. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  811. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,-1.57+1.77-1.77*i)
  812. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  813. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  814. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  815. wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,2.355)
  816. end
  817. for i = 0,1,0.2 do
  818. wait()
  819. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  820. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+1.77*i)
  821. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  822. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i)
  823. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  824. wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14)
  825. end
  826. if mana >= 0 then
  827. mana = mana - 1
  828. else
  829. mana = 0
  830. end
  831. lasersound(4)
  832. Laser(prt5,math.random(10,20))
  833. for i = 0,1,0.2 do
  834. wait()
  835. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  836. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,-1.57+1.77-1.77*i)
  837. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  838. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i)
  839. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  840. wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14)
  841. end
  842. for i = 0,1,0.2 do
  843. wait()
  844. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  845. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  846. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  847. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i)
  848. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  849. wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925)
  850. end
  851. if mana >= 0 then
  852. mana = mana - 1
  853. else
  854. mana = 0
  855. end
  856. lasersound(4)
  857. Laser(prt6,math.random(10,20))
  858. for i = 0,1,0.2 do
  859. wait()
  860. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  861. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  862. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  863. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i)
  864. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  865. wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.925)
  866. end
  867. for i = 0,1,0.2 do
  868. wait()
  869. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  870. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  871. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  872. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i)
  873. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  874. wld7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71)
  875. end
  876. if mana >= 0 then
  877. mana = mana - 1
  878. else
  879. mana = 0
  880. end
  881. lasersound(4)
  882. Laser(prt7,math.random(10,20))
  883. for i = 0,1,0.2 do
  884. wait()
  885. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  886. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  887. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  888. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i)
  889. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  890. wld7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71)
  891. end
  892. for i = 0,1,0.2 do
  893. wait()
  894. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  895. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  896. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  897. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i)
  898. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  899. wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,5.495)
  900. end
  901. if mana >= 0 then
  902. mana = mana - 1
  903. else
  904. mana = 0
  905. end
  906. lasersound(4)
  907. Laser(prt8,math.random(10,20))
  908. for i = 0,1,0.2 do
  909. wait()
  910. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  911. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  912. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  913. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i)
  914. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  915. wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,5.495)
  916. end
  917. wait(0.5)
  918. attack = false
  919. end
  920. end
  921. function CloseRangedFire()
  922. if mana >= 0 then
  923. attack = true
  924. for i = 0,1,0.1 do
  925. wait()
  926. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  927. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  928. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  929. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  930. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  931. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  932. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  933. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  934. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  935. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  936. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  937. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  938. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  939. end
  940. for i = 0,1,0.1 do
  941. wait()
  942. wld1.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,6.28)
  943. wld2.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,0.785)
  944. wld3.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,1.57)
  945. wld4.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,2.355)
  946. wld5.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.14)
  947. wld6.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.925)
  948. wld7.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,4.71)
  949. wld8.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,5.495)
  950. end
  951. if mana >= 0 then
  952. mana = mana - 50
  953. else
  954. mana = 0
  955. end
  956. lasersound(4)
  957. lasersound(4)
  958. lasersound(4)
  959. lasersound(4)
  960. lasersound(4)
  961. lasersound(4)
  962. lasersound(4)
  963. lasersound(4)
  964. Laser(prt1,math.random(5,10))
  965. Laser(prt2,math.random(5,10))
  966. Laser(prt3,math.random(5,10))
  967. Laser(prt4,math.random(5,10))
  968. Laser(prt5,math.random(5,10))
  969. Laser(prt6,math.random(5,10))
  970. Laser(prt7,math.random(5,10))
  971. Laser(prt8,math.random(5,10))
  972. wait(1)
  973. attack = false
  974. end
  975. end
  976. function Implosion()
  977. if mana >= 0 then
  978. attack = true
  979. for i = 0,1,0.1 do
  980. wait()
  981. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  982. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  983. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  984. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  985. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  986. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  987. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  988. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  989. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  990. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  991. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  992. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  993. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  994. end
  995. for i = 0,1,0.1 do
  996. wait()
  997. wld1.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i)
  998. wld2.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i)
  999. wld3.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i)
  1000. wld4.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i)
  1001. wld5.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i)
  1002. wld6.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i)
  1003. wld7.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i)
  1004. wld8.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i)
  1005. end
  1006. if mana >= 0 then
  1007. mana = mana - 50
  1008. else
  1009. mana = 0
  1010. end
  1011. lasersound(4)
  1012. lasersound(4)
  1013. lasersound(4)
  1014. lasersound(4)
  1015. lasersound(4)
  1016. lasersound(4)
  1017. lasersound(4)
  1018. lasersound(4)
  1019. Laser(prt1,math.random(5,10))
  1020. Laser(prt2,math.random(5,10))
  1021. Laser(prt3,math.random(5,10))
  1022. Laser(prt4,math.random(5,10))
  1023. Laser(prt5,math.random(5,10))
  1024. Laser(prt6,math.random(5,10))
  1025. Laser(prt7,math.random(5,10))
  1026. Laser(prt8,math.random(5,10))
  1027. for i = 0,1,0.1 do
  1028. wait()
  1029. wld1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28)
  1030. wld2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785)
  1031. wld3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57)
  1032. wld4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355)
  1033. wld5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14)
  1034. wld6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925)
  1035. wld7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71)
  1036. wld8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495)
  1037. end
  1038. if mana >= 0 then
  1039. mana = mana - 50
  1040. else
  1041. mana = 0
  1042. end
  1043. lasersound(4)
  1044. lasersound(4)
  1045. lasersound(4)
  1046. lasersound(4)
  1047. lasersound(4)
  1048. lasersound(4)
  1049. lasersound(4)
  1050. lasersound(4)
  1051. Laser(prt1,math.random(5,10))
  1052. Laser(prt2,math.random(5,10))
  1053. Laser(prt3,math.random(5,10))
  1054. Laser(prt4,math.random(5,10))
  1055. Laser(prt5,math.random(5,10))
  1056. Laser(prt6,math.random(5,10))
  1057. Laser(prt7,math.random(5,10))
  1058. Laser(prt8,math.random(5,10))
  1059. for i = 0,1,0.1 do
  1060. wait()
  1061. wld1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0+0.5,6.28-6.28)
  1062. wld2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0.785+0.5,0.785-0.785)
  1063. wld3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,1.57+0.5,1.57-1.57)
  1064. wld4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,2.355+0.5,2.355-2.355)
  1065. wld5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.14+0.5,3.14-3.14)
  1066. wld6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.925+0.5,3.925-3.925)
  1067. wld7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,4.71+0.5,4.71-4.71)
  1068. wld8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,5.495+0.5,5.495-5.495)
  1069. end
  1070. if mana >= 0 then
  1071. mana = mana - 50
  1072. else
  1073. mana = 0
  1074. end
  1075. lasersound(4)
  1076. lasersound(4)
  1077. lasersound(4)
  1078. lasersound(4)
  1079. lasersound(4)
  1080. lasersound(4)
  1081. lasersound(4)
  1082. lasersound(4)
  1083. Laser(prt1,math.random(5,10))
  1084. Laser(prt2,math.random(5,10))
  1085. Laser(prt3,math.random(5,10))
  1086. Laser(prt4,math.random(5,10))
  1087. Laser(prt5,math.random(5,10))
  1088. Laser(prt6,math.random(5,10))
  1089. Laser(prt7,math.random(5,10))
  1090. Laser(prt8,math.random(5,10))
  1091. wait(1)
  1092. attack = false
  1093. end
  1094. end
  1095. function SpinLaser()
  1096. if mana >= 0 then
  1097. attack = true
  1098. for i = 0,1,0.1 do
  1099. wait()
  1100. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1101. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1102. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1103. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1104. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1105. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1106. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1107. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1108. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1109. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1110. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1111. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1112. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1113. end
  1114. for i = 0,1,0.1 do
  1115. wait()
  1116. wld1.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i)
  1117. wld2.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i)
  1118. wld3.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i)
  1119. wld4.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i)
  1120. wld5.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i)
  1121. wld6.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i)
  1122. wld7.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i)
  1123. wld8.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i)
  1124. end
  1125. lasersound(4)
  1126. lasersound(4)
  1127. lasersound(4)
  1128. lasersound(4)
  1129. lasersound(4)
  1130. lasersound(4)
  1131. lasersound(4)
  1132. lasersound(4)
  1133. Laser(prt1,math.random(10,20))
  1134. Laser(prt2,math.random(10,20))
  1135. Laser(prt3,math.random(10,20))
  1136. Laser(prt4,math.random(10,20))
  1137. Laser(prt5,math.random(10,20))
  1138. Laser(prt6,math.random(10,20))
  1139. Laser(prt7,math.random(10,20))
  1140. Laser(prt8,math.random(10,20))
  1141. for i = 0,1,0.1 do
  1142. wait()
  1143. wld1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28)
  1144. wld2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785)
  1145. wld3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57)
  1146. wld4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355)
  1147. wld5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14)
  1148. wld6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925)
  1149. wld7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71)
  1150. wld8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495)
  1151. end
  1152. lasersound(4)
  1153. lasersound(4)
  1154. lasersound(4)
  1155. lasersound(4)
  1156. lasersound(4)
  1157. lasersound(4)
  1158. lasersound(4)
  1159. lasersound(4)
  1160. Laser(prt1,math.random(10,20))
  1161. Laser(prt2,math.random(10,20))
  1162. Laser(prt3,math.random(10,20))
  1163. Laser(prt4,math.random(10,20))
  1164. Laser(prt5,math.random(10,20))
  1165. Laser(prt6,math.random(10,20))
  1166. Laser(prt7,math.random(10,20))
  1167. Laser(prt8,math.random(10,20))
  1168. for i = 0,1,0.1 do
  1169. wait()
  1170. wld1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5+0.5*i,6.28-6.28)
  1171. wld2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5+0.5*i,0.785-0.785)
  1172. wld3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5+0.5*i,1.57-1.57)
  1173. wld4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5+0.5*i,2.355-2.355)
  1174. wld5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5+0.5*i,3.14-3.14)
  1175. wld6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5+0.5*i,3.925-3.925)
  1176. wld7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5+0.5*i,4.71-4.71)
  1177. wld8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5+0.5*i,5.495-5.495)
  1178. end
  1179. lasersound(4)
  1180. lasersound(4)
  1181. lasersound(4)
  1182. lasersound(4)
  1183. lasersound(4)
  1184. lasersound(4)
  1185. lasersound(4)
  1186. lasersound(4)
  1187. Laser(prt1,math.random(10,20))
  1188. Laser(prt2,math.random(10,20))
  1189. Laser(prt3,math.random(10,20))
  1190. Laser(prt4,math.random(10,20))
  1191. Laser(prt5,math.random(10,20))
  1192. Laser(prt6,math.random(10,20))
  1193. Laser(prt7,math.random(10,20))
  1194. Laser(prt8,math.random(10,20))
  1195. wait(1)
  1196. attack = false
  1197. end
  1198. end
  1199. function LaserPillars()
  1200. if mana >= 0 then
  1201. attack = true
  1202. for i = 0,1,0.1 do
  1203. wait()
  1204. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1205. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1206. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1207. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1208. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1209. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1210. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1211. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1212. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1213. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1214. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1215. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1216. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1217. end
  1218. for i = 0,1,0.1 do
  1219. wait()
  1220. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1221. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1222. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1223. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1224. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1225. wld1.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0,6.28-6.28*i)
  1226. wld2.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0.785*i,0.785-0.785*i)
  1227. wld3.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,1.57*i,1.57-1.57*i)
  1228. wld4.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,2.355*i,2.355-2.355*i)
  1229. wld5.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.14*i,3.14-3.14*i)
  1230. wld6.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.925*i,3.925-3.925*i)
  1231. wld7.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,4.71*i,4.71-4.71*i)
  1232. wld8.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,5.495*i,5.495-5.495*i)
  1233. end
  1234. lasersound(4)
  1235. lasersound(4)
  1236. lasersound(4)
  1237. lasersound(4)
  1238. lasersound(4)
  1239. lasersound(4)
  1240. lasersound(4)
  1241. lasersound(4)
  1242. Laser(prt1,math.random(20,40))
  1243. Laser(prt2,math.random(20,40))
  1244. Laser(prt3,math.random(20,40))
  1245. Laser(prt4,math.random(20,40))
  1246. Laser(prt5,math.random(20,40))
  1247. Laser(prt6,math.random(20,40))
  1248. Laser(prt7,math.random(20,40))
  1249. Laser(prt8,math.random(20,40))
  1250. hur = 0
  1251. for i = 0,1,0.1 do
  1252. wait(0.1)
  1253. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1254. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1255. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1256. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1257. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1258. wld1.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0+2.5*i,6.28-6.28)
  1259. wld2.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0.785+2.5*i,0.785-0.785)
  1260. wld3.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,1.57+2.5*i,1.57-1.57)
  1261. wld4.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,2.355+2.5*i,2.355-2.355)
  1262. wld5.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.14+2.5*i,3.14-3.14)
  1263. wld6.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.925+2.5*i,3.925-3.925)
  1264. wld7.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,4.71+2.5*i,4.71-4.71)
  1265. wld8.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,5.495+2.5*i,5.495-5.495)
  1266. if hur == 1 then
  1267. lasersound(4)
  1268. lasersound(4)
  1269. lasersound(4)
  1270. lasersound(4)
  1271. lasersound(4)
  1272. lasersound(4)
  1273. lasersound(4)
  1274. lasersound(4)
  1275. Laser(prt1,math.random(20,40))
  1276. Laser(prt2,math.random(20,40))
  1277. Laser(prt3,math.random(20,40))
  1278. Laser(prt4,math.random(20,40))
  1279. Laser(prt5,math.random(20,40))
  1280. Laser(prt6,math.random(20,40))
  1281. Laser(prt7,math.random(20,40))
  1282. Laser(prt8,math.random(20,40))
  1283. hur = 0
  1284. end
  1285. hur = hur + 1
  1286. end
  1287. wait(1)
  1288. attack = false
  1289. end
  1290. end
  1291. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1292. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1293. end
  1294. function Laser(Part,Dmg)
  1295. sp = Part.Position
  1296. dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,0)
  1297. local hit,pos = rayCast(sp,dirr.lookVector,500,Character)
  1298. local las=Instance.new("Part",Character)
  1299. las.Anchored=true
  1300. las.Locked=true
  1301. las.CanCollide=false
  1302. las.TopSurface=0
  1303. las.BottomSurface=0
  1304. las.FormFactor = "Custom"
  1305. las.BrickColor=BrickColor.new("Bright red")
  1306. las.Size=Vector3.new(1,1,1)
  1307. las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  1308. local msh=Instance.new("SpecialMesh",las)
  1309. mag = (Part.Position-pos).magnitude
  1310. msh.Scale=Vector3.new(0.1,mag,0.1)
  1311. coroutine.resume(coroutine.create(function(Part,Mesh)
  1312. for i = 0,1,0.1 do
  1313. wait()
  1314. Part.Transparency = Part.Transparency + 0.1
  1315. Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15)
  1316. end
  1317. Part.Parent = nil
  1318. end),las,msh)
  1319. local las=Instance.new("Part",Character)
  1320. las.Anchored=true
  1321. las.Locked=true
  1322. las.CanCollide=false
  1323. las.TopSurface=0
  1324. las.BottomSurface=0
  1325. las.FormFactor = "Custom"
  1326. las.BrickColor=BrickColor.new("Really black")
  1327. las.Size=Vector3.new(1,1,1)
  1328. las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  1329. local msh=Instance.new("SpecialMesh",las)
  1330. mag = (Part.Position-pos).magnitude
  1331. msh.Scale=Vector3.new(0.1,mag,0.1)
  1332. coroutine.resume(coroutine.create(function(Part,Mesh)
  1333. for i = 0,1,0.1 do
  1334. wait()
  1335. Part.Transparency = Part.Transparency + 0.1
  1336. Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
  1337. end
  1338. Part.Parent = nil
  1339. end),las,msh)
  1340. if pos ~= nil then
  1341. local las2=Instance.new("Part",Character)
  1342. las2.Anchored=true
  1343. las2.Locked=true
  1344. las2.CanCollide=false
  1345. las2.TopSurface=0
  1346. las2.BottomSurface=0
  1347. las2.FormFactor = "Custom"
  1348. las2.BrickColor=BrickColor.new("Bright red")
  1349. las2.Size=Vector3.new(1,1,1)
  1350. --las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  1351. las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0)
  1352. local msh=Instance.new("BlockMesh",las2)
  1353. mag = (Part.Position-pos).magnitude
  1354. msh.Scale=Vector3.new(0.1,0.1,0.1)
  1355. coroutine.resume(coroutine.create(function(Part,Mesh)
  1356. --wait(10)
  1357. for i = 0,1,0.1 do
  1358. wait()
  1359. Part.Transparency = Part.Transparency + 0.1
  1360. Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5)
  1361. end
  1362. Part.Parent = nil
  1363. end),las2,msh)
  1364. end
  1365. if hit ~= nil and pos ~= nil then
  1366. if hit.Parent.className == "Hat" then
  1367. hit:BreakJoints()
  1368. hit.Velocity = Vector3.new(math.random(-5,5),20,math.random(-5,5))
  1369. end
  1370. if(hit.Parent:findFirstChild("Humanoid")~= nil)then
  1371. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  1372. hit.Parent.Humanoid:TakeDamage(Dmg)
  1373. showDamage(hit.Parent,Dmg,.5)
  1374. end
  1375. end
  1376. --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then
  1377. end ]]
  1378. end
  1379. end
  1380. function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  1381. local msh1 = Instance.new("BlockMesh")
  1382. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1383. S=Instance.new("Part")
  1384. S.Name="Effect"
  1385. S.formFactor=0
  1386. S.Size=Vector3.new(x1,y1,z1)
  1387. S.BrickColor=color
  1388. S.Reflectance = 0
  1389. S.TopSurface=0
  1390. S.BottomSurface=0
  1391. S.Transparency=0
  1392. S.Anchored=true
  1393. S.CanCollide=false
  1394. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1395. S.Parent=Character
  1396. msh1.Parent = S
  1397. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1398. end
  1399. function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  1400. local msh1 = Instance.new("BlockMesh")
  1401. msh1.Scale = Vector3.new(x1,y1,z1)
  1402. S=Instance.new("Part")
  1403. S.Name="Effect"
  1404. S.formFactor=0
  1405. S.Size=Vector3.new(1,1,1)
  1406. S.BrickColor=color
  1407. S.Reflectance = 0
  1408. S.TopSurface=0
  1409. S.BottomSurface=0
  1410. S.Transparency=0
  1411. S.Anchored=true
  1412. S.CanCollide=false
  1413. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1414. S.Parent=Character
  1415. msh1.Parent = S
  1416. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1417. end
  1418. function MOREMAGIX(part,cframe,x,y,z,color)
  1419. p2=Instance.new("Part")
  1420. p2.Name="Blast"
  1421. p2.TopSurface=0
  1422. p2.BottomSurface=0
  1423. p2.CanCollide=false
  1424. p2.Anchored=true
  1425. p2.BrickColor=color
  1426. p2.Size=Vector3.new(x,y,z)
  1427. p2.formFactor="Symmetric"
  1428. p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
  1429. p2.Parent=workspace
  1430. m=Instance.new("BlockMesh")
  1431. m.Parent=p2
  1432. m.Name="BlastMesh"
  1433. coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
  1434. end
  1435. function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1436. local msh1 = Instance.new("SpecialMesh")
  1437. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1438. msh1.MeshType = "Sphere"
  1439. S=Instance.new("Part")
  1440. S.Name="Effect"
  1441. S.formFactor=0
  1442. S.Size=Vector3.new(x1,y1,z1)
  1443. S.BrickColor=color
  1444. if Style == "WingBlade" and element == "Dark" then
  1445. S.BrickColor=BrickColor.new("Black")
  1446. end
  1447. S.Reflectance = 0
  1448. S.TopSurface=0
  1449. S.BottomSurface=0
  1450. S.Transparency=0
  1451. S.Anchored=true
  1452. S.CanCollide=false
  1453. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1454. S.Parent=Character
  1455. msh1.Parent = S
  1456. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1457. end
  1458. function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1459. local msh1 = Instance.new("SpecialMesh")
  1460. msh1.Scale = Vector3.new(x1,y1,z1)
  1461. msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1462. S=Instance.new("Part")
  1463. S.Name="Effect"
  1464. S.formFactor=0
  1465. S.Size=Vector3.new(1,1,1)
  1466. S.BrickColor=color
  1467. S.Reflectance = 0
  1468. S.TopSurface=0
  1469. S.BottomSurface=0
  1470. S.Transparency=0
  1471. S.Anchored=true
  1472. S.CanCollide=false
  1473. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1474. S.Parent=Character
  1475. msh1.Parent = S
  1476. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1477. end
  1478. function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1479. local msh1 = Instance.new("SpecialMesh")
  1480. msh1.Scale = Vector3.new(x1,y1,z1)
  1481. msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1482. S=Instance.new("Part")
  1483. S.Name="Effect"
  1484. S.formFactor=0
  1485. S.Size=Vector3.new(1,1,1)
  1486. S.BrickColor=color
  1487. S.Reflectance = 0
  1488. S.TopSurface=0
  1489. S.BottomSurface=0
  1490. S.Transparency=0
  1491. S.Anchored=true
  1492. S.CanCollide=false
  1493. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1494. S.Parent=Character
  1495. msh1.Parent = S
  1496. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1497. end
  1498. function ss(pitch)
  1499. local SlashSound = Instance.new("Sound")
  1500. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1501. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  1502. SlashSound.Parent = workspace
  1503. SlashSound.Volume = .7
  1504. SlashSound.Pitch = pitch
  1505. SlashSound.PlayOnRemove = true
  1506. coroutine.resume(coroutine.create(function()
  1507. wait(0)
  1508. SlashSound.Parent = nil
  1509. end))
  1510. end
  1511. function equipsound(pitch)
  1512. local SlashSound = Instance.new("Sound")
  1513. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1514. SlashSound.Parent = workspace
  1515. SlashSound.Volume = .5
  1516. SlashSound.Pitch = pitch
  1517. SlashSound.PlayOnRemove = true
  1518. coroutine.resume(coroutine.create(function()
  1519. wait(0)
  1520. SlashSound.Parent = nil
  1521. end))
  1522. end
  1523. function magicsound(pitch)
  1524. local SlashSound = Instance.new("Sound")
  1525. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  1526. SlashSound.Parent = workspace
  1527. SlashSound.Volume = .5
  1528. SlashSound.Pitch = pitch
  1529. SlashSound.PlayOnRemove = true
  1530. coroutine.resume(coroutine.create(function()
  1531. wait(0)
  1532. SlashSound.Parent = nil
  1533. end))
  1534. end
  1535. function critsound(pitch)
  1536. local SlashSound = Instance.new("Sound")
  1537. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  1538. SlashSound.Parent = workspace
  1539. SlashSound.Volume = .7
  1540. SlashSound.Pitch = pitch
  1541. SlashSound.PlayOnRemove = true
  1542. coroutine.resume(coroutine.create(function()
  1543. wait(0)
  1544. SlashSound.Parent = nil
  1545. end))
  1546. end
  1547. function spikesound(pitch)
  1548. local SlashSound = Instance.new("Sound")
  1549. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  1550. SlashSound.Parent = workspace
  1551. SlashSound.Volume = .7
  1552. SlashSound.Pitch = pitch
  1553. SlashSound.PlayOnRemove = true
  1554. coroutine.resume(coroutine.create(function()
  1555. wait(0)
  1556. SlashSound.Parent = nil
  1557. end))
  1558. end
  1559. function lasersound(pitch)
  1560. local SlashSound = Instance.new("Sound")
  1561. SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
  1562. SlashSound.Parent = workspace
  1563. SlashSound.Volume = .5
  1564. SlashSound.Pitch = pitch
  1565. SlashSound.PlayOnRemove = true
  1566. coroutine.resume(coroutine.create(function()
  1567. wait(0)
  1568. SlashSound.Parent = nil
  1569. end))
  1570. end
  1571. --rbxasset://sounds/Launching rocket.wav
  1572. Damagefunc1=function(hit,Damage,Knockback)
  1573. if attackdebounce == false then
  1574. attackdebounce = true
  1575. coroutine.resume(coroutine.create(function()
  1576. wait(0.1)
  1577. attackdebounce = false
  1578. end))
  1579. if hit.Parent==nil then
  1580. return
  1581. end
  1582. CPlayer=Bin
  1583. h=hit.Parent:FindFirstChild("Humanoid")
  1584. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1585. if mana < 800 then
  1586. mana = mana + math.random(10,20)
  1587. end
  1588. if mana > 800 then
  1589. mana = 800
  1590. end
  1591. Damage=Damage
  1592. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1593. return
  1594. end]]
  1595. c=Instance.new("ObjectValue")
  1596. c.Name="creator"
  1597. c.Value=game.Players.LocalPlayer
  1598. c.Parent=h
  1599. game:GetService("Debris"):AddItem(c,.5)
  1600. -- print(c.Value)
  1601. if math.random(0,99)+math.random()<=5 then
  1602. CRIT=true
  1603. Damage=Damage*1.5
  1604. --[[ Knockback=Knockback*2
  1605. r=Instance.new("BodyAngularVelocity")
  1606. r.P=3000
  1607. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1608. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1609. r.Parent=hit.Parent.Torso]]
  1610. critsound(2)
  1611. end
  1612. Damage=Damage+math.random(0,10)
  1613. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  1614. h:TakeDamage(Damage)
  1615. showDamage(hit.Parent,Damage,.5)
  1616. vp=Instance.new("BodyVelocity")
  1617. vp.P=500
  1618. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1619. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1620. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  1621. if Knockback>0 then
  1622. vp.Parent=hit.Parent.Torso
  1623. end
  1624. game:GetService("Debris"):AddItem(vp,.25)
  1625. --[[ r=Instance.new("BodyAngularVelocity")
  1626. r.P=3000
  1627. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1628. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1629. r.Parent=hit.Parent.Torso]]
  1630. game:GetService("Debris"):AddItem(r,.5)
  1631. c=Instance.new("ObjectValue")
  1632. c.Name="creator"
  1633. c.Value=Player
  1634. c.Parent=h
  1635. game:GetService("Debris"):AddItem(c,.5)
  1636. CRIT=false
  1637. hitDeb=true
  1638. AttackPos=6
  1639. end
  1640. end
  1641. end
  1642. showDamage=function(Char,Dealt,du)
  1643. m=Instance.new("Model")
  1644. m.Name=tostring(Dealt)
  1645. h=Instance.new("Humanoid")
  1646. h.Health=0
  1647. h.MaxHealth=0
  1648. h.Parent=m
  1649. c=Instance.new("Part")
  1650. c.Transparency=0
  1651. c.BrickColor=BrickColor:Red()
  1652. if CRIT==true then
  1653. c.BrickColor=BrickColor.new("Really red")
  1654. end
  1655. c.Name="Head"
  1656. c.TopSurface=0
  1657. c.BottomSurface=0
  1658. c.formFactor="Plate"
  1659. c.Size=Vector3.new(1,.4,1)
  1660. ms=Instance.new("CylinderMesh")
  1661. ms.Bevel=.1
  1662. ms.Scale=Vector3.new(.8,.8,.8)
  1663. if CRIT==true then
  1664. ms.Scale=Vector3.new(1.25,1.5,1.25)
  1665. ms.Bevel=.2
  1666. end
  1667. ms.Parent=c
  1668. c.Reflectance=0
  1669. Instance.new("BodyGyro").Parent=c
  1670. c.Parent=m
  1671. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1672. f=Instance.new("BodyPosition")
  1673. f.P=2000
  1674. f.D=100
  1675. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1676. f.position=c.Position+Vector3.new(0,3,0)
  1677. f.Parent=c
  1678. game:GetService("Debris"):AddItem(m,.5+du)
  1679. c.CanCollide=false
  1680. m.Parent=workspace
  1681. c.CanCollide=false
  1682. end
  1683. hold = false
  1684. function ob1d(mouse)
  1685. if attack == true then return end
  1686. if stancing == true then return end
  1687. hold = true
  1688. if combo == 0 then
  1689. combo = 1
  1690. onehit()
  1691. coroutine.resume(coroutine.create(function()
  1692. wait(0.5)
  1693. if attack == false then
  1694. combo = 0
  1695. comboing = false
  1696. gairo.Parent = nil
  1697. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1698. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1699. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1700. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1701. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1702. end
  1703. end))
  1704. elseif combo == 1 then
  1705. combo = 2
  1706. twohit()
  1707. coroutine.resume(coroutine.create(function()
  1708. wait(0.5)
  1709. if attack == false then
  1710. combo = 0
  1711. comboing = false
  1712. gairo.Parent = nil
  1713. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1714. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1715. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1716. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1717. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1718. end
  1719. end))
  1720. elseif combo == 2 then
  1721. combo = 3
  1722. threehit()
  1723. coroutine.resume(coroutine.create(function()
  1724. wait(0.5)
  1725. if attack == false then
  1726. combo = 0
  1727. comboing = false
  1728. gairo.Parent = nil
  1729. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1730. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1731. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1732. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1733. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1734. end
  1735. end))
  1736. elseif combo == 3 then
  1737. combo = 4
  1738. fourhit()
  1739. wait(0.5)
  1740. combo = 0
  1741. comboing = false
  1742. gairo.Parent = nil
  1743. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1744. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1745. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1746. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1747. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1748. end
  1749. end
  1750. function ob1u(mouse)
  1751. hold = false
  1752. end
  1753. buttonhold = false
  1754. function key(key)
  1755. if attack == true then return end
  1756. if key == "q" then
  1757. LaserWave()
  1758. end
  1759. if key == "e" then
  1760. OverBlast()
  1761. end
  1762. if key == "r" then
  1763. SpinBeam()
  1764. end
  1765. if key == "t" then
  1766. LaserBarrage()
  1767. end
  1768. if key == "y" then
  1769. CloseRangedFire()
  1770. end
  1771. if key == "u" then
  1772. SpinLaser()
  1773. end
  1774. if key == "x" then
  1775. Implosion()
  1776. end
  1777. if key == "c" then
  1778. LaserPillars()
  1779. end
  1780. if key == "z" then
  1781. DodgeTheLaser()
  1782. end
  1783. end
  1784. function key2(key)
  1785. end
  1786. function s(mouse)
  1787. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1788. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1789. mouse.KeyDown:connect(key)
  1790. mouse.KeyUp:connect(key2)
  1791. player = Player
  1792. ch = Character
  1793. RSH = ch.Torso["Right Shoulder"]
  1794. LSH = ch.Torso["Left Shoulder"]
  1795. --
  1796. RW.Part0 = ch.Torso
  1797. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1798. RW.C1 = CFrame.new(0, 0.5, 0)
  1799. RW.Part1 = ch["Right Arm"]
  1800. RW.Parent = ch.Torso
  1801. --_G.R = RW
  1802. --
  1803. LW.Part0 = ch.Torso
  1804. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1805. LW.C1 = CFrame.new(0, 0.5, 0)
  1806. LW.Part1 = ch["Left Arm"]
  1807. LW.Parent = ch.Torso
  1808. --_G.L = LW
  1809. --
  1810. equipanim()
  1811. end
  1812. function ds(mouse)
  1813. hideanim()
  1814. RW.Parent = nil
  1815. LW.Parent = nil
  1816. RSH.Parent = player.Character.Torso
  1817. LSH.Parent = player.Character.Torso
  1818. end
  1819. Bin.Selected:connect(s)
  1820. Bin.Deselected:connect(ds)
  1821. function onRunning(speed)
  1822. if attack == true then return end
  1823. if speed>0 then
  1824. walking = true
  1825. for i = 0,1,0.1 do
  1826. wait()
  1827. if attack == false and comboing == false then
  1828. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  1829. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1830. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  1831. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1832. end
  1833. end
  1834. else
  1835. walking = false
  1836. for i = 0,1,0.1 do
  1837. wait()
  1838. if attack == false and comboing == false then
  1839. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  1840. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1841. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  1842. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1843. end
  1844. end
  1845. end
  1846. end
  1847. Character.Humanoid.Running:connect(onRunning)
  1848. coroutine.resume(coroutine.create(function()
  1849. while true do
  1850. wait(0)
  1851. fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
  1852. fentext.Text = "Energy("..mana..")"
  1853. fentext3.BackgroundColor3 = Color3.new(1,1,1)
  1854. end
  1855. end))
  1856. coroutine.resume(coroutine.create(function()
  1857. while true do
  1858. wait(0.1)
  1859. if mana <= 0 and attack == false then
  1860. attack = true
  1861. while mana <= 800 do
  1862. wait(0.1)
  1863. mana = mana + 5
  1864. end
  1865. attack = false
  1866. end
  1867. if mana < 800 and attack == false then
  1868. mana = mana + 2
  1869. end
  1870. end
  1871. end))
  1872. coroutine.resume(coroutine.create(function()
  1873. while true do
  1874. wait()
  1875. for i = 0,1,0.01 do
  1876. wait(0)
  1877. if attack == false and comboing == false then
  1878. wld1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1879. wld2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1880. wld3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1881. wld4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1882. wld5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1883. wld6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1884. wld7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1885. wld8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1886. end
  1887. end
  1888. end
  1889. end))
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