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- #include <Windows.h>
- class pWorld;
- class physent;
- class entContainer;
- class pWorld
- {
- public:
- physent* pLocal; //0x0000
- entContainer* entContainer; //0x0004
- };//Size=0x0008
- class physent
- {
- public:
- char _0x0000[4];
- float origin[3]; //0x0004
- char _0x0010[48];
- float view[2]; //0x0040
- char _0x0048[176];
- __int32 health; //0x00F8
- __int32 armor; //0x00FC
- char _0x0100[20];
- __int32 pistol; //0x0114
- __int32 carbine; //0x0118
- __int32 shotgun; //0x011C
- __int32 machinegun; //0x0120
- __int32 sniper; //0x0124
- __int32 assaultrifle; //0x0128
- char _0x012C[8];
- __int32 akimbo; //0x0134
- char _0x0138[4];
- __int32 pistolClip; //0x013C
- __int32 carbineClip; //0x0140
- __int32 shotgunClip; //0x0144
- __int32 machinegunClip; //0x0148
- __int32 sniperClip; //0x014C
- __int32 assaultrifleClip; //0x0150
- char _0x0154[4];
- __int32 grenades; //0x0158
- __int32 akimboClip; //0x015C
- float knifeTimer; //0x0160
- float pistolTimer; //0x0164
- float carbineTimer; //0x0168
- float shotgunTimer; //0x016C
- float machinegunTimer; //0x0170
- float sniperTimer; //0x0174
- float assaultrifleTimer; //0x0178
- char _0x017C[4];
- float grenadeTimer; //0x0180
- char _0x0184[160];
- BYTE mouseDown; //0x0224
- char Name[15]; //0x0225
- char _0x0234[248];
- __int32 team; //0x032C
- };//Size=0x0330
- class entContainer
- {
- public:
- char _0x0000[4];
- physent* entList[32]; //0x0004
- };//Size=0x0084
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