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Mar 29th, 2015
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  1. #include <Windows.h>
  2.  
  3. class pWorld;
  4. class physent;
  5. class entContainer;
  6.  
  7. class pWorld
  8. {
  9. public:
  10.     physent* pLocal; //0x0000
  11.     entContainer* entContainer; //0x0004
  12.  
  13. };//Size=0x0008
  14.  
  15. class physent
  16. {
  17. public:
  18.     char _0x0000[4];
  19.     float origin[3]; //0x0004
  20.     char _0x0010[48];
  21.     float view[2]; //0x0040
  22.     char _0x0048[176];
  23.     __int32 health; //0x00F8
  24.     __int32 armor; //0x00FC
  25.     char _0x0100[20];
  26.     __int32 pistol; //0x0114
  27.     __int32 carbine; //0x0118
  28.     __int32 shotgun; //0x011C
  29.     __int32 machinegun; //0x0120
  30.     __int32 sniper; //0x0124
  31.     __int32 assaultrifle; //0x0128
  32.     char _0x012C[8];
  33.     __int32 akimbo; //0x0134
  34.     char _0x0138[4];
  35.     __int32 pistolClip; //0x013C
  36.     __int32 carbineClip; //0x0140
  37.     __int32 shotgunClip; //0x0144
  38.     __int32 machinegunClip; //0x0148
  39.     __int32 sniperClip; //0x014C
  40.     __int32 assaultrifleClip; //0x0150
  41.     char _0x0154[4];
  42.     __int32 grenades; //0x0158
  43.     __int32 akimboClip; //0x015C
  44.     float knifeTimer; //0x0160
  45.     float pistolTimer; //0x0164
  46.     float carbineTimer; //0x0168
  47.     float shotgunTimer; //0x016C
  48.     float machinegunTimer; //0x0170
  49.     float sniperTimer; //0x0174
  50.     float assaultrifleTimer; //0x0178
  51.     char _0x017C[4];
  52.     float grenadeTimer; //0x0180
  53.     char _0x0184[160];
  54.     BYTE mouseDown; //0x0224
  55.     char Name[15]; //0x0225
  56.     char _0x0234[248];
  57.     __int32 team; //0x032C
  58. };//Size=0x0330
  59.  
  60. class entContainer
  61. {
  62. public:
  63.     char _0x0000[4];
  64.     physent* entList[32]; //0x0004
  65. };//Size=0x0084
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