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- Java Version: 10600 (1.6.0_27)
- Loading lib files in /home/julian/enigma-dev/lateralgm.jar
- 01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
- 05_score.lgl 06_extra.lgl 07_draw.lgl
- Calling `make eTCpath=""`
- > make -j 3 -C CompilerSource
- > make[1]: Entering directory `/home/julian/enigma-dev/CompilerSource'
- 0
- Process terminated
- > make[1]: Nothing to be done for `all'.
- > make[1]: Leaving directory `/home/julian/enigma-dev/CompilerSource'
- Initializing Enigma:
- Linking up to IDE
- Implementing JDI basics
- UnimplementedUnimplemented
- Choosing language: C++
- Reading GCC builtins
- Read key `defines` as `cpp -dM -x c++ -E $blank`
- Parsed `cpp` `-dM -x c++ -E blank.txt`: redirect=yes
- TRUE
- *********** EXECUTE
- `/usr/bin/cpp`
- `-dM`
- `-x`
- `c++`
- `-E`
- `blank.txt`
- Call succeeded
- Read key `searchdirs` as `gcc -E -x c++ -v $blank`
- Parsed `gcc` `-E -x c++ -v blank.txt`: redirect=yes
- TRUE
- *********** EXECUTE
- `/usr/bin/gcc`
- `-E`
- `-x`
- `c++`
- `-v`
- `blank.txt`
- Call succeeded
- Searching for directories between "#include <...> search starts here:" and "End of search list."
- Toolchain returned 9 search directories:
- Creating parse context
- Parsing settings...
- Could not open ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Widget_Systems/None/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Audio_Systems/OpenAL/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Networking_Systems/None/Config/xlib.ey.
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- Setting up IDE editables...
- %e-yaml
- ---
- treat-literals-as: 0
- inherit-equivalence-from: 0
- scalar-precision: 0
- angular-unit: 0
- inherit-strings-from: 0
- inherit-negatives-as: 0
- inherit-escapes-from: 0
- inherit-objects: true
- inherit-increment-from: 0
- target-networking: None
- target-audio: OpenAL
- target-windowing: xlib
- target-compiler: gcc
- target-graphics: OpenGL1
- target-widget: None
- target-collision: Precise
- extensions: Universal_System/Extensions/Alarms,Universal_System/Extensions/Timelines,Universal_System/Extensions/Paths,Universal_System/Extensions/MotionPlanning,Universal_System/Extensions/DateTime,Universal_System/Extensions/ParticleSystems,Universal_System/Extensions/DataStructures
- Creating swap.
- Dumping whiteSpace definitions...Opening ENIGMA for parse...
- Successfully loaded builtin variant type
- Successfully loaded builtin var type
- Successfully loaded builtin varargs type
- Successfully parsed ENIGMA's engine (1799.51ms)
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- Creating dummy primitives for old ENIGMA
- Initializing EDL Parser...
- Grabbing locals...
- Finding parent...Found parent scope
- >> Checking ancestor object_collisions
- >> Checking ancestor object_transform
- >> Checking ancestor object_graphics
- >> Checking ancestor object_planar
- >> Checking ancestor object_basic
- time taken to load file: 268 ms
- Determining build target...
- Starting platform inspection
- - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/General/Info/About.ey: Failed!
- - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened.
- Done.
- Parsing settings...
- Could not open ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Widget_Systems/None/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Audio_Systems/OpenAL/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Networking_Systems/None/Config/xlib.ey.
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- Setting up IDE editables...
- %e-yaml
- ---
- treat-literals-as: 0
- inherit-equivalence-from: 0
- scalar-precision: 0
- angular-unit: 0
- inherit-strings-from: 0
- inherit-negatives-as: 0
- inherit-escapes-from: 0
- inherit-objects: true
- inherit-increment-from: 0
- target-networking: None
- target-audio: OpenAL
- target-windowing: xlib
- target-compiler: gcc
- target-graphics: OpenGL1
- target-widget: None
- target-collision: Precise
- extensions: Universal_System/Extensions/Alarms,Universal_System/Extensions/Timelines,Universal_System/Extensions/Paths,Universal_System/Extensions/MotionPlanning,Universal_System/Extensions/DateTime,Universal_System/Extensions/ParticleSystems,Universal_System/Extensions/DataStructures
- Creating swap.
- Dumping whiteSpace definitions...Opening ENIGMA for parse...
- Successfully loaded builtin variant type
- Successfully loaded builtin var type
- Successfully loaded builtin varargs type
- Successfully parsed ENIGMA's engine (627.961ms)
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- Creating dummy primitives for old ENIGMA
- Initializing EDL Parser...
- Grabbing locals...
- Finding parent...Found parent scope
- >> Checking ancestor object_collisions
- >> Checking ancestor object_transform
- >> Checking ancestor object_graphics
- >> Checking ancestor object_planar
- >> Checking ancestor object_basic
- Plugin: Delegating to ENIGMA (out of my hands now)
- Determining build target...
- Starting platform inspection
- - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/General/Info/About.ey: Failed!
- - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened.
- Done.
- Initializing dialog boxes
- Initialized.
- Building for mode (0)
- Cleaning up from previous executions
- - Cleared parsed objects
- - Cleared room entries
- - Cleared shared locals list
- - Cleared event info
- Adding extension
- extension
- Universal_System/Extensions
- :
- Alarms
- Loading shared locals from extensions list
- Finding parent...Found parent scope
- >> Checking ancestor object_collisions
- >> Checking ancestor object_transform
- >> Checking ancestor object_graphics
- >> Checking ancestor object_planar
- >> Checking ancestor object_basic
- Location in memory of structure: 0x7f5c900035f0
- Copying resources:
- Copying sprite names [27]
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f5c945360e0
- Address on this side: 0x7f5c945360e0
- Copying sound names [4]
- Copying background names [9]
- Copying path names [0]
- Copying script names [0]
- Copying shader names [0]
- Copying font names [1]
- Copying timeline names [kidding, these are totally not implemented :P] [0]
- Copying object names [25]
- Copying room names [1]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 0 Scripts:
- "Linking" scripts
- `Linking' 0 scripts in 0 passes...
- Completing script "Link"
- Done.
- 25 Objects:
- obj_wall_basic: 12 events:
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall_basic::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Adding `x1' because that's just what I do.
- Adding `y1' because that's just what I do.
- Adding `z1' because that's just what I do.
- Adding `x2' because that's just what I do.
- Adding `y2' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- done> Done.
- obj_wall1_hor: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall1_hor::create...{ { x1 = x - 16 ; x2 = x + 16 ; y1 = y ; y2 = y ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall1' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall1_hor::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_wall1_vert: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall1_vert::create...{ { x1 = x ; x2 = x ; y1 = y - 16 ; y2 = y + 16 ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall1' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall1_vert::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_wall2_hor: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall2_hor::create...{ { x1 = x - 16 ; x2 = x + 16 ; y1 = y ; y2 = y ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall2 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall2' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall2_hor::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_wall2_vert: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall2_vert::create...{ { x1 = x ; x2 = x ; y1 = y - 16 ; y2 = y + 16 ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall2 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall2' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall2_vert::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_player: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_player::create...{ { global . ; camx = x ; global . ; camy = y ; global . ; camsin = sin ( direction * pi %= 180 ) ; global . ; camcos = cos ( direction * pi %= 180 ) ; } } { { friction = 0 . ; 2 ; d3d_start ( ) ; d3d_set_hidden ( 1 ) ; d3d_set_lighting ( 0 ) ; d3d_set_culling ( 0 ) ; d3d_set_fog ( 1 , c_black , 10 , 300 ) ; texture_set_interpolation ( 1 ) ; } } { argument_relative : 0 ; action_set_health ( 100 ) } sound_stop ( snd_ow Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `sin'
- Ignoring `direction' because it's a shared local.
- Ignoring `pi' because it's a global.
- Calls script `cos'
- Ignoring `direction' because it's a shared local.
- Ignoring `pi' because it's a global.
- Ignoring `friction' because it's a shared local.
- Calls script `d3d_start'
- Calls script `d3d_set_hidden'
- Calls script `d3d_set_lighting'
- Calls script `d3d_set_culling'
- Calls script `d3d_set_fog'
- Ignoring `c_black' because it's a global.
- Calls script `texture_set_interpolation'
- Ignoring `argument_relative' because it's a global.
- Calls script `action_set_health'
- Calls script `sound_stop'
- Ignoring `snd_ow' because it's a global.
- done> Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_player::endstep...{ { global . ; camx = x ; global . ; camy = y ; global . ; camsin = sin ( direction * pi %= 180 ) ; global . ; camcos = cos ( direction * pi %= 180 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `sin'
- Ignoring `direction' because it's a shared local.
- Ignoring `pi' because it's a global.
- Calls script `cos'
- Ignoring `direction' because it's a shared local.
- Ignoring `pi' because it's a global.
- done> Done.
- Event[4]: Parsing 1 sub-events:
- Check `obj_player::collision_0...{ { x = xprevious ; y = yprevious ; if ( abs ( hspeed ) >= abs ( vspeed ) && not place_meeting ( x + hspeed , y , obj_wall_basic ) ) { x += hspeed ; return 0 ; ; } if ( abs ( vspeed ) >= abs ( hspeed ) && not place_meeting ( x , y + vspeed , obj_wall_basic ) ) { y += vspeed ; return 0 ; ; } speed = 0 ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `xprevious' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `yprevious' because it's a shared local.
- Calls script `abs'
- Ignoring `hspeed' because it's a shared local.
- Calls script `abs'
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_wall_basic' because it's a global.
- Ignoring `x' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Calls script `abs'
- Ignoring `vspeed' because it's a shared local.
- Calls script `abs'
- Ignoring `hspeed' because it's a shared local.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `obj_wall_basic' because it's a global.
- Ignoring `y' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `speed' because it's a shared local.
- done> Done.
- Event[5]: Parsing 6 sub-events:
- Check `obj_player::keyboard_37...{ { direction += 3 ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `direction' because it's a shared local.
- done> Done.
- Check `obj_player::keyboard_38...{ { var maxspeed ; if keyboard_check ( vk_shift ) { maxspeed = 3 } else { maxspeed = 1 . ; 5 ; } if ( speed < maxspeed ) ; speed = min ( maxspeed , speed + 0 . ; 4 ) ; } Done. Parse...Second pass...AND EN = 0
- CHECK POINT
- SUXXESS
- done. collecting variables...
- Collecting some variables...
- Calls script `keyboard_check'
- Ignoring `vk_shift' because it's a global.
- Ignoring `maxspeed' because it's on the ignore stack for level 2 since position 13.
- Ignoring `maxspeed' because it's on the ignore stack for level 2 since position 13.
- Ignoring `speed' because it's a shared local.
- Ignoring `maxspeed' because it's on the ignore stack for level 2 since position 13.
- Ignoring `speed' because it's a shared local.
- Calls script `min'
- done> Done.
- Check `obj_player::keyboard_39...{ { direction -= 3 ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `direction' because it's a shared local.
- done> Done.
- Check `obj_player::keyboard_40...{ { var maxspeed ; if keyboard_check ( vk_shift ) { maxspeed = 3 } else { maxspeed = 1 . ; 5 ; } if ( speed > - maxspeed ) ; speed = max ( - maxspeed , speed - 0 . ; 4 ) ; } Done. Parse...Second pass...AND EN = 0
- CHECK POINT
- SUXXESS
- done. collecting variables...
- Collecting some variables...
- Calls script `keyboard_check'
- Ignoring `vk_shift' because it's a global.
- Ignoring `maxspeed' because it's on the ignore stack for level 2 since position 13.
- Ignoring `maxspeed' because it's on the ignore stack for level 2 since position 13.
- Ignoring `speed' because it's a shared local.
- Ignoring `maxspeed' because it's on the ignore stack for level 2 since position 13.
- Ignoring `speed' because it's a shared local.
- Calls script `max'
- done> Done.
- Check `obj_player::keyboard_88...{ { var xn , yn ; xn = x + sin ( direction * pi %= 180 ) ; yn = y + cos ( direction * pi %= 180 ) ; if not place_meeting ( xn , yn , obj_wall_basic ) { x = xn ; y = yn ; } } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `xn' because it's on the ignore stack for level 2 since position 7.
- Ignoring `x' because it's a shared local.
- Calls script `sin'
- Ignoring `direction' because it's a shared local.
- Ignoring `pi' because it's a global.
- Ignoring `yn' because it's on the ignore stack for level 2 since position 10.
- Ignoring `y' because it's a shared local.
- Calls script `cos'
- Ignoring `direction' because it's a shared local.
- Ignoring `pi' because it's a global.
- Calls script `place_meeting'
- Ignoring `xn' because it's on the ignore stack for level 2 since position 7.
- Ignoring `yn' because it's on the ignore stack for level 2 since position 10.
- Ignoring `obj_wall_basic' because it's a global.
- Ignoring `x' because it's a shared local.
- Ignoring `xn' because it's on the ignore stack for level 2 since position 7.
- Ignoring `y' because it's a shared local.
- Ignoring `yn' because it's on the ignore stack for level 2 since position 10.
- done> Done.
- Check `obj_player::keyboard_90...{ { var xn , yn ; xn = x - sin ( direction * pi %= 180 ) ; yn = y - cos ( direction * pi %= 180 ) ; if not place_meeting ( xn , yn , obj_wall_basic ) { x = xn ; y = yn ; } } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `xn' because it's on the ignore stack for level 2 since position 7.
- Ignoring `x' because it's a shared local.
- Calls script `sin'
- Ignoring `direction' because it's a shared local.
- Ignoring `pi' because it's a global.
- Ignoring `yn' because it's on the ignore stack for level 2 since position 10.
- Ignoring `y' because it's a shared local.
- Calls script `cos'
- Ignoring `direction' because it's a shared local.
- Ignoring `pi' because it's a global.
- Calls script `place_meeting'
- Ignoring `xn' because it's on the ignore stack for level 2 since position 7.
- Ignoring `yn' because it's on the ignore stack for level 2 since position 10.
- Ignoring `obj_wall_basic' because it's a global.
- Ignoring `x' because it's a shared local.
- Ignoring `xn' because it's on the ignore stack for level 2 since position 7.
- Ignoring `y' because it's a shared local.
- Ignoring `yn' because it's on the ignore stack for level 2 since position 10.
- done> Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_player::nomorehealth...show_message ( "YOU ARE DEAD!!!!" ) ; game_restart ( Done. Parse...
- Cut string "YOU ARE DEAD!!!!"
- Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `show_message'
- Calls script `game_restart'
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_player::draw...{ { d3d_set_projection ( x , y , 10 , x + cos ( direction * pi %= 180 ) , y - sin ( direction * pi %= 180 ) , 10 , 0 , 0 , 1 ) ; draw_set_alpha ( 1 ) ; draw_set_color ( c_white ) ; d3d_draw_floor ( 0 , 0 , 32 , room_width , room_height , 32 , background_get_texture ( texture_ceiling ) , 24 , 24 ) ; d3d_draw_floor ( 0 , 0 , 0 , room_width , room_height , 0 , background_get_texture ( texture_floor ) , 24 , 24 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `d3d_set_projection'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Calls script `cos'
- Ignoring `direction' because it's a shared local.
- Ignoring `pi' because it's a global.
- Ignoring `y' because it's a shared local.
- Calls script `sin'
- Ignoring `direction' because it's a shared local.
- Ignoring `pi' because it's a global.
- Calls script `draw_set_alpha'
- Calls script `draw_set_color'
- Ignoring `c_white' because it's a global.
- Calls script `d3d_draw_floor'
- Ignoring `room_width' because it's a global.
- Ignoring `room_height' because it's a global.
- Calls script `background_get_texture'
- Ignoring `texture_ceiling' because it's a global.
- Calls script `d3d_draw_floor'
- Ignoring `room_width' because it's a global.
- Ignoring `room_height' because it's a global.
- Calls script `background_get_texture'
- Ignoring `texture_floor' because it's a global.
- done> Done.
- obj_wall3_hor: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall3_hor::create...{ { x1 = x - 16 ; x2 = x + 16 ; y1 = y ; y2 = y ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall3 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall3' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall3_hor::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_wall4_hor: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall4_hor::create...{ { x1 = x - 16 ; x2 = x + 16 ; y1 = y ; y2 = y ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall4 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall4' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall4_hor::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_wall5_hor: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall5_hor::create...{ { x1 = x - 16 ; x2 = x + 16 ; y1 = y ; y2 = y ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall5 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall5' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall5_hor::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_wall6_hor: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall6_hor::create...{ { x1 = x - 16 ; x2 = x + 16 ; y1 = y ; y2 = y ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall6 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall6' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall6_hor::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_wall3_vert: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall3_vert::create...{ { x1 = x ; x2 = x ; y1 = y - 16 ; y2 = y + 16 ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall3 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall3' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall3_vert::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_wall4_vert: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall4_vert::create...{ { x1 = x ; x2 = x ; y1 = y - 16 ; y2 = y + 16 ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall4 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall4' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall4_vert::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_wall5_vert: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall5_vert::create...{ { x1 = x ; x2 = x ; y1 = y - 16 ; y2 = y + 16 ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall5 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall5' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall5_vert::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_wall6_vert: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall6_vert::create...{ { x1 = x ; x2 = x ; y1 = y - 16 ; y2 = y + 16 ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_wall6 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_wall6' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall6_vert::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_barrel: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_barrel::create...image_speed = 0 . ; Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `image_speed' because it's a shared local.
- done> Done.
- Event[1]: Parsing 1 sub-events:
- Check `obj_barrel::destroy...{ { instance_create ( x , y , obj_barrel_exp ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_barrel_exp' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_barrel::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; var tex ; tex = sprite_get_texture ( tex_barrel , image_index ) ; d3d_draw_wall ( x - 6 * global . ; camsin , y - 6 * global . ; camcos , 12 , x + 6 * global . ; camsin , y + 6 * global . ; camcos , 0 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- Calls script `sprite_get_texture'
- Ignoring `tex_barrel' because it's a global.
- Ignoring `image_index' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- done> Done.
- obj_barrel_exp: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_barrel_exp::create...image_speed = 0 . ; 2 { argument_relative : 0 ; action_set_alarm ( 5 , 0 ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `image_speed' because it's a shared local.
- Ignoring `argument_relative' because it's a global.
- Calls script `action_set_alarm'
- done> Done.
- Event[2]: Parsing 1 sub-events:
- Check `obj_barrel_exp::alarm_0...action_sound ( snd_explosion , 0 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `action_sound'
- Ignoring `snd_explosion' because it's a global.
- done> Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_barrel_exp::animationend...action_kill_object ( Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `action_kill_object'
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_barrel_exp::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; var tex ; tex = sprite_get_texture ( tex_barrel_exp , image_index ) ; draw_set_alpha ( 1 - 0 . ; 1 * image_index ) ; d3d_draw_wall ( x - 12 * global . ; camsin , y - 12 * global . ; camcos , 24 , x + 12 * global . ; camsin , y + 12 * global . ; camcos , 0 , tex , 1 , 1 ) ; draw_set_alpha ( 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- Calls script `sprite_get_texture'
- Ignoring `tex_barrel_exp' because it's a global.
- Ignoring `image_index' because it's a shared local.
- Calls script `draw_set_alpha'
- Ignoring `image_index' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- Calls script `draw_set_alpha'
- done> Done.
- obj_plant1: 12 events:
- Event[8]: Parsing 1 sub-events:
- Check `obj_plant1::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; var tex ; tex = sprite_get_texture ( tex_plant1 , 0 ) ; d3d_draw_wall ( x - 7 * global . ; camsin , y - 7 * global . ; camcos , 24 , x + 7 * global . ; camsin , y + 7 * global . ; camcos , 0 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- Calls script `sprite_get_texture'
- Ignoring `tex_plant1' because it's a global.
- Calls script `d3d_draw_wall'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- done> Done.
- obj_plant2: 12 events:
- Event[8]: Parsing 1 sub-events:
- Check `obj_plant2::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; var tex ; tex = sprite_get_texture ( tex_plant2 , 0 ) ; d3d_draw_wall ( x - 7 * global . ; camsin , y - 7 * global . ; camcos , 20 , x + 7 * global . ; camsin , y + 7 * global . ; camcos , 0 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- Calls script `sprite_get_texture'
- Ignoring `tex_plant2' because it's a global.
- Calls script `d3d_draw_wall'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- done> Done.
- obj_gun: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_gun::create...{ { image_speed = 0 ; image_index = 0 ; can_shoot = 1 ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `image_speed' because it's a shared local.
- Ignoring `image_index' because it's a shared local.
- Adding `can_shoot' because that's just what I do.
- done> Done.
- Event[5]: Parsing 1 sub-events:
- Check `obj_gun::keyboard_32...{ { if ( not can_shoot ) ; return 0 ; ; can_shoot = 0 ; image_speed = 0 . ; 4 ; image_index = 0 ; audio_play_sound ( snd_shoot , 0 , 0 ) ; var xx , yy , ii ; xx = global . ; camx ; yy = global . ; camy ; repeat ( 50 ) { xx += 4 * global . ; camcos ; yy -= 4 * global . ; camsin ; ii = instance_position ( xx , yy , obj_wall_basic ) ; if ( ii == noone ) { ii = instance_position ( xx , yy , obj_monster_basic ) ; if ( ii == noone ) ; continue ; with ( ii ) ; instance_destroy ( ) ; break ; } if ii . ; object_index == obj_plant_basic ; continue ; if ( ii . ; object_index == obj_barrel ) || ( ii . ; object_index == obj_door ) ; with ( ii ) ; instance_destroy ( ) ; break ; } } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `can_shoot' because it's already a local.
- Ignoring `can_shoot' because it's already a local.
- Ignoring `image_speed' because it's a shared local.
- Ignoring `image_index' because it's a shared local.
- Calls script `audio_play_sound'
- Adding `snd_shoot' because that's just what I do.
- Ignoring `xx' because it's on the ignore stack for level 2 since position 108.
- Ignoring `yy' because it's on the ignore stack for level 2 since position 111.
- Ignoring `xx' because it's on the ignore stack for level 2 since position 108.
- Ignoring `yy' because it's on the ignore stack for level 2 since position 111.
- Ignoring `ii' because it's on the ignore stack for level 2 since position 114.
- Calls script `instance_position'
- Ignoring `xx' because it's on the ignore stack for level 2 since position 108.
- Ignoring `yy' because it's on the ignore stack for level 2 since position 111.
- Ignoring `obj_wall_basic' because it's a global.
- Ignoring `ii' because it's on the ignore stack for level 2 since position 114.
- Ignoring `noone' because it's a global.
- Ignoring `ii' because it's on the ignore stack for level 2 since position 114.
- Calls script `instance_position'
- Ignoring `xx' because it's on the ignore stack for level 2 since position 108.
- Ignoring `yy' because it's on the ignore stack for level 2 since position 111.
- Ignoring `obj_monster_basic' because it's a global.
- Ignoring `ii' because it's on the ignore stack for level 2 since position 114.
- Ignoring `noone' because it's a global.
- Ignoring `ii' because it's on the ignore stack for level 2 since position 114.
- Calls script `instance_destroy'
- Ignoring `ii' because it's on the ignore stack for level 2 since position 114.
- Ignoring `obj_plant_basic' because it's a global.
- Ignoring `ii' because it's on the ignore stack for level 2 since position 114.
- Ignoring `obj_barrel' because it's a global.
- Ignoring `ii' because it's on the ignore stack for level 2 since position 114.
- Ignoring `obj_door' because it's a global.
- Ignoring `ii' because it's on the ignore stack for level 2 since position 114.
- Calls script `instance_destroy'
- done> Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_gun::animationend...{ { image_speed = 0 ; image_index = 0 ; can_shoot = 1 ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `image_speed' because it's a shared local.
- Ignoring `image_index' because it's a shared local.
- Ignoring `can_shoot' because it's already a local.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_gun::draw...{ { d3d_set_projection_ortho ( 0 , 0 , 640 , 480 , 0 ) ; d3d_set_hidden ( 0 ) ; draw_sprite_ext ( sprite_shotgun , - 1 , 0 , 480 - 256 , 2 , 2 , 0 , c_white , 1 ) ; draw_set_alpha ( 0 . ; 4 ) ; draw_healthbar ( 5 , 460 , 100 , 475 , health , c_black , c_red , c_lime , 0 , 1 , 1 ) ; draw_set_alpha ( 1 ) ; d3d_set_hidden ( 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `d3d_set_projection_ortho'
- Calls script `d3d_set_hidden'
- Calls script `draw_sprite_ext'
- Ignoring `sprite_shotgun' because it's a global.
- Ignoring `c_white' because it's a global.
- Calls script `draw_set_alpha'
- Calls script `draw_healthbar'
- Ignoring `health' because it's a global.
- Ignoring `c_black' because it's a global.
- Ignoring `c_red' because it's a global.
- Ignoring `c_lime' because it's a global.
- Calls script `draw_set_alpha'
- Calls script `d3d_set_hidden'
- done> Done.
- obj_monster1: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_monster1::create...image_speed = 0 . ; 3 ; image_index = floor ( random ( 4 ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `image_speed' because it's a shared local.
- Ignoring `image_index' because it's a shared local.
- Calls script `floor'
- Calls script `random'
- done> Done.
- Event[1]: Parsing 1 sub-events:
- Check `obj_monster1::destroy...{ { instance_create ( x , y , obj_monster1_dead ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_monster1_dead' because it's a global.
- done> Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_monster1::beginstep...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 200 ) { speed = 0 ; return 0 ; ; } if ( collision_line ( x , y , obj_player . ; x , obj_player . ; y , obj_wall_basic , 0 , 0 ) != noone ) { speed = 0 ; return 0 ; ; } if ( point_distance ( x , y , global . ; camx , global . ; camy ) < 12 ) { speed = 0 ; health -= 2 ; if not sound_isplaying ( snd_ow ) ; sound_play ( snd_ow ) ; return 0 ; ; } move_towards_point ( global . ; camx , global . ; camy , 1 . ; 4 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `speed' because it's a shared local.
- Calls script `collision_line'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_player' because it's a global.
- Ignoring `obj_player' because it's a global.
- Ignoring `obj_wall_basic' because it's a global.
- Ignoring `noone' because it's a global.
- Ignoring `speed' because it's a shared local.
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `speed' because it's a shared local.
- Ignoring `health' because it's a global.
- Calls script `sound_isplaying'
- Ignoring `snd_ow' because it's a global.
- Calls script `sound_play'
- Ignoring `snd_ow' because it's a global.
- Calls script `move_towards_point'
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_monster1::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; var tex ; tex = sprite_get_texture ( tex_monster , image_index ) ; d3d_draw_wall ( x - 8 * global . ; camsin , y - 8 * global . ; camcos , 19 , x + 8 * global . ; camsin , y + 8 * global . ; camcos , 3 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- Calls script `sprite_get_texture'
- Ignoring `tex_monster' because it's a global.
- Ignoring `image_index' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- done> Done.
- obj_monster1_dead: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_monster1_dead::create...image_speed = 0 . ; 3 { argument_relative : 0 ; action_set_alarm ( 5 , 0 ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `image_speed' because it's a shared local.
- Ignoring `argument_relative' because it's a global.
- Calls script `action_set_alarm'
- done> Done.
- Event[2]: Parsing 1 sub-events:
- Check `obj_monster1_dead::alarm_0...action_sound ( snd_explosion , 0 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `action_sound'
- Ignoring `snd_explosion' because it's a global.
- done> Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_monster1_dead::animationend...action_sprite_set ( tex_monster_dead , 7 , 0 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `action_sprite_set'
- Ignoring `tex_monster_dead' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_monster1_dead::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; var tex ; tex = sprite_get_texture ( tex_monster_dead , image_index ) ; d3d_draw_wall ( x - 8 * global . ; camsin , y - 8 * global . ; camcos , 19 , x + 8 * global . ; camsin , y + 8 * global . ; camcos , - 13 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- Calls script `sprite_get_texture'
- Ignoring `tex_monster_dead' because it's a global.
- Ignoring `image_index' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `tex' because it's on the ignore stack for level 2 since position 70.
- done> Done.
- obj_monster_basic: 12 events:
- Event[4]: Parsing 1 sub-events:
- Check `obj_monster_basic::collision_0...{ { x = xprevious ; y = yprevious ; if ( abs ( hspeed ) >= abs ( vspeed ) && not place_meeting ( x + hspeed , y , obj_wall_basic ) ) { x += hspeed ; return 0 ; ; } if not place_meeting ( x , y + vspeed , obj_wall_basic ) { y += vspeed ; return 0 ; ; } if not place_meeting ( x + hspeed , y , obj_wall_basic ) { x += hspeed ; return 0 ; ; } } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `xprevious' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `yprevious' because it's a shared local.
- Calls script `abs'
- Ignoring `hspeed' because it's a shared local.
- Calls script `abs'
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_wall_basic' because it's a global.
- Ignoring `x' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `obj_wall_basic' because it's a global.
- Ignoring `y' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_wall_basic' because it's a global.
- Ignoring `x' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- done> Done.
- obj_plant_basic: 12 events:
- obj_door: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_door::create...{ { x1 = x - 16 ; x2 = x + 16 ; y1 = y ; y2 = y ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_door ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_door' because it's a global.
- done> Done.
- Event[1]: Parsing 1 sub-events:
- Check `obj_door::destroy...{ argument_relative : 1 ; action_create_object ( obj_door_sliding , 0 , 0 ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `argument_relative' because it's a global.
- Calls script `action_create_object'
- Ignoring `obj_door_sliding' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_door::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- obj_door_sliding: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_door_sliding::create...{ argument_relative : 0 ; action_move ( "000100000" , 1 ) } { { x1 = x - 16 ; x2 = x + 16 ; y1 = y ; y2 = y ; z1 = 32 ; z2 = 0 ; tex = background_get_texture ( texture_door ) ; } } { argument_relative : 0 ; action_set_alarm ( 64 , 0 ) Done. Parse...
- Cut string "000100000"
- Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `argument_relative' because it's a global.
- Calls script `action_move'
- Adding `x1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `x2' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `y1' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `y2' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `z1' because that's just what I do.
- Adding `z2' because that's just what I do.
- Adding `tex' because that's just what I do.
- Calls script `background_get_texture'
- Ignoring `texture_door' because it's a global.
- Ignoring `argument_relative' because it's a global.
- Calls script `action_set_alarm'
- done> Done.
- Event[2]: Parsing 1 sub-events:
- Check `obj_door_sliding::alarm_0...{ argument_relative : 0 ; action_move ( "000010000" , 0 ) Done. Parse...
- Cut string "000010000"
- Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `argument_relative' because it's a global.
- Calls script `action_move'
- done> Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_door_sliding::step...{ { x1 = x - 16 ; x2 = x + 16 ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x1' because it's already a local.
- Ignoring `x' because it's a shared local.
- Ignoring `x2' because it's already a local.
- Ignoring `x' because it's a shared local.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_door_sliding::draw...{ { if ( point_distance ( x , y , global . ; camx , global . ; camy ) > 240 ) ; return 0 ; ; d3d_draw_wall ( x1 , y1 , z1 , x2 , y2 , z2 , tex , 1 , 1 ) ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `point_distance'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `d3d_draw_wall'
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `z1' because it's already a local.
- Ignoring `x2' because it's already a local.
- Ignoring `y2' because it's already a local.
- Ignoring `z2' because it's already a local.
- Ignoring `tex' because it's already a local.
- done> Done.
- Creating room creation code scope and parsing
- Second pass...done. collecting variables...
- Collecting some variables...
- done>"Linking" scripts into the objects...
- "Link" complete.
- Tabulating maximum argument passes to each script
- Finished
- Writing executable information and resources.
- Writing modes and settings
- Writing object switch
- Writing resource names and maxima
- Writing events
- Linking globals
- Copied `tex' from object `obj_wall_basic' to the Global ScopeCopied `x1' from object `obj_wall_basic' to the Global ScopeCopied `x2' from object `obj_wall_basic' to the Global ScopeCopied `y1' from object `obj_wall_basic' to the Global ScopeCopied `y2' from object `obj_wall_basic' to the Global ScopeCopied `z1' from object `obj_wall_basic' to the Global ScopeCopied `z2' from object `obj_wall_basic' to the Global ScopeCopied `tex' from object `obj_wall1_hor' to the Global ScopeCopied `x1' from object `obj_wall1_hor' to the Global ScopeCopied `x2' from object `obj_wall1_hor' to the Global ScopeCopied `y1' from object `obj_wall1_hor' to the Global ScopeCopied `y2' from object `obj_wall1_hor' to the Global ScopeCopied `z1' from object `obj_wall1_hor' to the Global ScopeCopied `z2' from object `obj_wall1_hor' to the Global ScopeCopied `tex' from object `obj_wall1_vert' to the Global ScopeCopied `x1' from object `obj_wall1_vert' to the Global ScopeCopied `x2' from object `obj_wall1_vert' to the Global ScopeCopied `y1' from object `obj_wall1_vert' to the Global ScopeCopied `y2' from object `obj_wall1_vert' to the Global ScopeCopied `z1' from object `obj_wall1_vert' to the Global ScopeCopied `z2' from object `obj_wall1_vert' to the Global ScopeCopied `tex' from object `obj_wall2_hor' to the Global ScopeCopied `x1' from object `obj_wall2_hor' to the Global ScopeCopied `x2' from object `obj_wall2_hor' to the Global ScopeCopied `y1' from object `obj_wall2_hor' to the Global ScopeCopied `y2' from object `obj_wall2_hor' to the Global ScopeCopied `z1' from object `obj_wall2_hor' to the Global ScopeCopied `z2' from object `obj_wall2_hor' to the Global ScopeCopied `tex' from object `obj_wall2_vert' to the Global ScopeCopied `x1' from object `obj_wall2_vert' to the Global ScopeCopied `x2' from object `obj_wall2_vert' to the Global ScopeCopied `y1' from object `obj_wall2_vert' to the Global ScopeCopied `y2' from object `obj_wall2_vert' to the Global ScopeCopied `z1' from object `obj_wall2_vert' to the Global ScopeCopied `z2' from object `obj_wall2_vert' to the Global ScopeCopied `tex' from object `obj_wall3_hor' to the Global ScopeCopied `x1' from object `obj_wall3_hor' to the Global ScopeCopied `x2' from object `obj_wall3_hor' to the Global ScopeCopied `y1' from object `obj_wall3_hor' to the Global ScopeCopied `y2' from object `obj_wall3_hor' to the Global ScopeCopied `z1' from object `obj_wall3_hor' to the Global ScopeCopied `z2' from object `obj_wall3_hor' to the Global ScopeCopied `tex' from object `obj_wall4_hor' to the Global ScopeCopied `x1' from object `obj_wall4_hor' to the Global ScopeCopied `x2' from object `obj_wall4_hor' to the Global ScopeCopied `y1' from object `obj_wall4_hor' to the Global ScopeCopied `y2' from object `obj_wall4_hor' to the Global ScopeCopied `z1' from object `obj_wall4_hor' to the Global ScopeCopied `z2' from object `obj_wall4_hor' to the Global ScopeCopied `tex' from object `obj_wall5_hor' to the Global ScopeCopied `x1' from object `obj_wall5_hor' to the Global ScopeCopied `x2' from object `obj_wall5_hor' to the Global ScopeCopied `y1' from object `obj_wall5_hor' to the Global ScopeCopied `y2' from object `obj_wall5_hor' to the Global ScopeCopied `z1' from object `obj_wall5_hor' to the Global ScopeCopied `z2' from object `obj_wall5_hor' to the Global ScopeCopied `tex' from object `obj_wall6_hor' to the Global ScopeCopied `x1' from object `obj_wall6_hor' to the Global ScopeCopied `x2' from object `obj_wall6_hor' to the Global ScopeCopied `y1' from object `obj_wall6_hor' to the Global ScopeCopied `y2' from object `obj_wall6_hor' to the Global ScopeCopied `z1' from object `obj_wall6_hor' to the Global ScopeCopied `z2' from object `obj_wall6_hor' to the Global ScopeCopied `tex' from object `obj_wall3_vert' to the Global ScopeCopied `x1' from object `obj_wall3_vert' to the Global ScopeCopied `x2' from object `obj_wall3_vert' to the Global ScopeCopied `y1' from object `obj_wall3_vert' to the Global ScopeCopied `y2' from object `obj_wall3_vert' to the Global ScopeCopied `z1' from object `obj_wall3_vert' to the Global ScopeCopied `z2' from object `obj_wall3_vert' to the Global ScopeCopied `tex' from object `obj_wall4_vert' to the Global ScopeCopied `x1' from object `obj_wall4_vert' to the Global ScopeCopied `x2' from object `obj_wall4_vert' to the Global ScopeCopied `y1' from object `obj_wall4_vert' to the Global ScopeCopied `y2' from object `obj_wall4_vert' to the Global ScopeCopied `z1' from object `obj_wall4_vert' to the Global ScopeCopied `z2' from object `obj_wall4_vert' to the Global ScopeCopied `tex' from object `obj_wall5_vert' to the Global ScopeCopied `x1' from object `obj_wall5_vert' to the Global ScopeCopied `x2' from object `obj_wall5_vert' to the Global ScopeCopied `y1' from object `obj_wall5_vert' to the Global ScopeCopied `y2' from object `obj_wall5_vert' to the Global ScopeCopied `z1' from object `obj_wall5_vert' to the Global ScopeCopied `z2' from object `obj_wall5_vert' to the Global ScopeCopied `tex' from object `obj_wall6_vert' to the Global ScopeCopied `x1' from object `obj_wall6_vert' to the Global ScopeCopied `x2' from object `obj_wall6_vert' to the Global ScopeCopied `y1' from object `obj_wall6_vert' to the Global ScopeCopied `y2' from object `obj_wall6_vert' to the Global ScopeCopied `z1' from object `obj_wall6_vert' to the Global ScopeCopied `z2' from object `obj_wall6_vert' to the Global ScopeCopied `can_shoot' from object `obj_gun' to the Global ScopeCopied `snd_shoot' from object `obj_gun' to the Global ScopeCopied `tex' from object `obj_door' to the Global ScopeCopied `x1' from object `obj_door' to the Global ScopeCopied `x2' from object `obj_door' to the Global ScopeCopied `y1' from object `obj_door' to the Global ScopeCopied `y2' from object `obj_door' to the Global ScopeCopied `z1' from object `obj_door' to the Global ScopeCopied `z2' from object `obj_door' to the Global ScopeCopied `tex' from object `obj_door_sliding' to the Global ScopeCopied `x1' from object `obj_door_sliding' to the Global ScopeCopied `x2' from object `obj_door_sliding' to the Global ScopeCopied `y1' from object `obj_door_sliding' to the Global ScopeCopied `y2' from object `obj_door_sliding' to the Global ScopeCopied `z1' from object `obj_door_sliding' to the Global ScopeCopied `z2' from object `obj_door_sliding' to the Global ScopeRunning Secondary Parse Passes
- Request for type of global: returning int!
- Add dot accessed local camx
- var
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- Add dot accessed local camy
- var
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 0
- code from here: )=x;global.camy=y;global.camsin=sin(direction*pi/(double)180);global.camcos=cos(direction*pi/(double)180);}}{{friction=0.2;d3d_start();d3d_set_hidden(1);d3d_set_lighting(0);d3d_set_culling(0);d3d_set_fog(1,c_black,10,300);texture_set_interpolation(1);}}{argument_relative:=0;action_set_health(100);}sound_stop(snd_ow);
- Request for type of global: returning int!
- New level: 0
- code from here: )=y;global.camsin=sin(direction*pi/(double)180);global.camcos=cos(direction*pi/(double)180);}}{{friction=0.2;d3d_start();d3d_set_hidden(1);d3d_set_lighting(0);d3d_set_culling(0);d3d_set_fog(1,c_black,10,300);texture_set_interpolation(1);}}{argument_relative:=0;action_set_health(100);}sound_stop(snd_ow);
- Request for type of global: returning int!
- Add dot accessed local camsin
- var
- New level: 0
- code from here: )=sin(direction*pi/(double)180);global.camcos=cos(direction*pi/(double)180);}}{{friction=0.2;d3d_start();d3d_set_hidden(1);d3d_set_lighting(0);d3d_set_culling(0);d3d_set_fog(1,c_black,10,300);texture_set_interpolation(1);}}{argument_relative:=0;action_set_health(100);}sound_stop(snd_ow);
- Request for type of global: returning int!
- Add dot accessed local camcos
- var
- New level: 0
- code from here: )=cos(direction*pi/(double)180);}}{{friction=0.2;d3d_start();d3d_set_hidden(1);d3d_set_lighting(0);d3d_set_culling(0);d3d_set_fog(1,c_black,10,300);texture_set_interpolation(1);}}{argument_relative:=0;action_set_health(100);}sound_stop(snd_ow);
- Request for type of global: returning int!
- New level: 0
- code from here: )=x;global.camy=y;global.camsin=sin(direction*pi/(double)180);global.camcos=cos(direction*pi/(double)180);}};
- Request for type of global: returning int!
- New level: 0
- code from here: )=y;global.camsin=sin(direction*pi/(double)180);global.camcos=cos(direction*pi/(double)180);}};
- Request for type of global: returning int!
- New level: 0
- code from here: )=sin(direction*pi/(double)180);global.camcos=cos(direction*pi/(double)180);}};
- Request for type of global: returning int!
- New level: 0
- code from here: )=cos(direction*pi/(double)180);}};
- qass: 5 <equivalent> [0] <equivalent> [0]ass: 2, 4: 147
- TYPE [var]
- qass: 120 <equivalent> [0] <equivalent> [0]ass: 105, 119: 147
- qass: 5 <equivalent> [0] <equivalent> [0]ass: 2, 4: 149
- TYPE [var]
- qass: 121 <equivalent> [0] <equivalent> [0]ass: 106, 120: 149
- qass: 5 <equivalent> [0] <equivalent> [0]ass: 2, 4: 138
- TYPE [var]
- DECLARE var xn
- qass: 5 <equivalent> [0] <equivalent> [0]ass: 2, 4: 138
- TYPE [var]
- DECLARE var xn
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;vartex;tex=sprite_get_texture(tex_barrel,image_index);d3d_draw_wall(x-6*global.camsin,y-6*global.camcos,12,x+6*global.camsin,y+6*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;vartex;tex=sprite_get_texture(tex_barrel,image_index);d3d_draw_wall(x-6*global.camsin,y-6*global.camcos,12,x+6*global.camsin,y+6*global.camcos,0,tex,1,1);}};
- qass: 115 <equivalent> [0] <equivalent> [0]ass: 112, 114: 269
- TYPE [var]
- Request for type of global: returning int!
- New level: 1
- code from here: ),y-6*global.camcos,12,x+6*global.camsin,y+6*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),12,x+6*global.camsin,y+6*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),y+6*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;vartex;tex=sprite_get_texture(tex_barrel_exp,image_index);draw_set_alpha(1-0.1*image_index);d3d_draw_wall(x-12*global.camsin,y-12*global.camcos,24,x+12*global.camsin,y+12*global.camcos,0,tex,1,1);draw_set_alpha(1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;vartex;tex=sprite_get_texture(tex_barrel_exp,image_index);draw_set_alpha(1-0.1*image_index);d3d_draw_wall(x-12*global.camsin,y-12*global.camcos,24,x+12*global.camsin,y+12*global.camcos,0,tex,1,1);draw_set_alpha(1);}};
- qass: 115 <equivalent> [0] <equivalent> [0]ass: 112, 114: 329
- TYPE [var]
- Request for type of global: returning int!
- New level: 1
- code from here: ),y-12*global.camcos,24,x+12*global.camsin,y+12*global.camcos,0,tex,1,1);draw_set_alpha(1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),24,x+12*global.camsin,y+12*global.camcos,0,tex,1,1);draw_set_alpha(1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),y+12*global.camcos,0,tex,1,1);draw_set_alpha(1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),0,tex,1,1);draw_set_alpha(1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;vartex;tex=sprite_get_texture(tex_plant1,0);d3d_draw_wall(x-7*global.camsin,y-7*global.camcos,24,x+7*global.camsin,y+7*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;vartex;tex=sprite_get_texture(tex_plant1,0);d3d_draw_wall(x-7*global.camsin,y-7*global.camcos,24,x+7*global.camsin,y+7*global.camcos,0,tex,1,1);}};
- qass: 115 <equivalent> [0] <equivalent> [0]ass: 112, 114: 259
- TYPE [var]
- Request for type of global: returning int!
- New level: 1
- code from here: ),y-7*global.camcos,24,x+7*global.camsin,y+7*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),24,x+7*global.camsin,y+7*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),y+7*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;vartex;tex=sprite_get_texture(tex_plant2,0);d3d_draw_wall(x-7*global.camsin,y-7*global.camcos,20,x+7*global.camsin,y+7*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;vartex;tex=sprite_get_texture(tex_plant2,0);d3d_draw_wall(x-7*global.camsin,y-7*global.camcos,20,x+7*global.camsin,y+7*global.camcos,0,tex,1,1);}};
- qass: 115 <equivalent> [0] <equivalent> [0]ass: 112, 114: 259
- TYPE [var]
- Request for type of global: returning int!
- New level: 1
- code from here: ),y-7*global.camcos,20,x+7*global.camsin,y+7*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),20,x+7*global.camsin,y+7*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),y+7*global.camcos,0,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),0,tex,1,1);}};
- qass: 106 <equivalent> [0] <equivalent> [0]ass: 103, 105: 509
- TYPE [var]
- DECLARE var xx
- DECLARE var yy
- Request for type of global: returning int!
- New level: 0
- code from here: );yy=global.camy;repeat((50)){xx+=4*global.camcos;yy-=4*global.camsin;ii=instance_position(xx,yy,obj_wall_basic);if((ii==noone)){ii=instance_position(xx,yy,obj_monster_basic);if((ii==noone))continue;with((ii))instance_destroy();break;}if(ii.object_index==obj_plant_basic)continue;if((ii.object_index==obj_barrel)||(ii.object_index==obj_door))with((ii))instance_destroy();break;}}};
- Request for type of global: returning int!
- New level: 0
- code from here: );repeat((50)){xx+=4*global.camcos;yy-=4*global.camsin;ii=instance_position(xx,yy,obj_wall_basic);if((ii==noone)){ii=instance_position(xx,yy,obj_monster_basic);if((ii==noone))continue;with((ii))instance_destroy();break;}if(ii.object_index==obj_plant_basic)continue;if((ii.object_index==obj_barrel)||(ii.object_index==obj_door))with((ii))instance_destroy();break;}}};
- Request for type of global: returning int!
- New level: 0
- code from here: );yy-=4*global.camsin;ii=instance_position(xx,yy,obj_wall_basic);if((ii==noone)){ii=instance_position(xx,yy,obj_monster_basic);if((ii==noone))continue;with((ii))instance_destroy();break;}if(ii.object_index==obj_plant_basic)continue;if((ii.object_index==obj_barrel)||(ii.object_index==obj_door))with((ii))instance_destroy();break;}}};
- Request for type of global: returning int!
- New level: 0
- code from here: );ii=instance_position(xx,yy,obj_wall_basic);if((ii==noone)){ii=instance_position(xx,yy,obj_monster_basic);if((ii==noone))continue;with((ii))instance_destroy();break;}if(ii.object_index==obj_plant_basic)continue;if((ii.object_index==obj_barrel)||(ii.object_index==obj_door))with((ii))instance_destroy();break;}}};
- Request for type of ii: returning int!
- New level: 1
- code from here: x==obj_plant_basic)continue;if((ii.object_index==obj_barrel)||(ii.object_index==obj_door))with((ii))instance_destroy();break;}}};
- Request for type of ii: returning int!
- New level: 2
- code from here: x==obj_barrel)||(ii.object_index==obj_door))with((ii))instance_destroy();break;}}};
- Request for type of ii: returning int!
- New level: 2
- code from here: x==obj_door))with((ii))instance_destroy();break;}}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>200)){speed=0;return0;;}if((collision_line(x,y,obj_player.x,obj_player.y,obj_wall_basic,0,0)!=noone)){speed=0;return0;;}if((point_distance(x,y,global.camx,global.camy)<12)){speed=0;health-=2;if(notsound_isplaying(snd_ow))sound_play(snd_ow);return0;;}move_towards_point(global.camx,global.camy,1.4);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>200)){speed=0;return0;;}if((collision_line(x,y,obj_player.x,obj_player.y,obj_wall_basic,0,0)!=noone)){speed=0;return0;;}if((point_distance(x,y,global.camx,global.camy)<12)){speed=0;health-=2;if(notsound_isplaying(snd_ow))sound_play(snd_ow);return0;;}move_towards_point(global.camx,global.camy,1.4);}};
- Request for type of obj_player: returning int!
- New level: 3
- code from here: x,obj_player.y,obj_wall_basic,0,0)!=noone)){speed=0;return0;;}if((point_distance(x,y,global.camx,global.camy)<12)){speed=0;health-=2;if(notsound_isplaying(snd_ow))sound_play(snd_ow);return0;;}move_towards_point(global.camx,global.camy,1.4);}};
- Request for type of obj_player: returning int!
- New level: 3
- code from here: y,obj_wall_basic,0,0)!=noone)){speed=0;return0;;}if((point_distance(x,y,global.camx,global.camy)<12)){speed=0;health-=2;if(notsound_isplaying(snd_ow))sound_play(snd_ow);return0;;}move_towards_point(global.camx,global.camy,1.4);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)<12)){speed=0;health-=2;if(notsound_isplaying(snd_ow))sound_play(snd_ow);return0;;}move_towards_point(global.camx,global.camy,1.4);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))<12)){speed=0;health-=2;if(notsound_isplaying(snd_ow))sound_play(snd_ow);return0;;}move_towards_point(global.camx,global.camy,1.4);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),global.camy,1.4);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),1.4);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;vartex;tex=sprite_get_texture(tex_monster,image_index);d3d_draw_wall(x-8*global.camsin,y-8*global.camcos,19,x+8*global.camsin,y+8*global.camcos,3,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;vartex;tex=sprite_get_texture(tex_monster,image_index);d3d_draw_wall(x-8*global.camsin,y-8*global.camcos,19,x+8*global.camsin,y+8*global.camcos,3,tex,1,1);}};
- qass: 115 <equivalent> [0] <equivalent> [0]ass: 112, 114: 270
- TYPE [var]
- Request for type of global: returning int!
- New level: 1
- code from here: ),y-8*global.camcos,19,x+8*global.camsin,y+8*global.camcos,3,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),19,x+8*global.camsin,y+8*global.camcos,3,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),y+8*global.camcos,3,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),3,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;vartex;tex=sprite_get_texture(tex_monster_dead,image_index);d3d_draw_wall(x-8*global.camsin,y-8*global.camcos,19,x+8*global.camsin,y+8*global.camcos,-13,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;vartex;tex=sprite_get_texture(tex_monster_dead,image_index);d3d_draw_wall(x-8*global.camsin,y-8*global.camcos,19,x+8*global.camsin,y+8*global.camcos,-13,tex,1,1);}};
- qass: 115 <equivalent> [0] <equivalent> [0]ass: 112, 114: 277
- TYPE [var]
- Request for type of global: returning int!
- New level: 1
- code from here: ),y-8*global.camcos,19,x+8*global.camsin,y+8*global.camcos,-13,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),19,x+8*global.camsin,y+8*global.camcos,-13,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),y+8*global.camcos,-13,tex,1,1);}};
- Request for type of global: returning int!
- New level: 1
- code from here: ),-13,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ),global.camy)>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Request for type of global: returning int!
- New level: 3
- code from here: ))>240))return0;;d3d_draw_wall(x1,y1,z1,x2,y2,z2,tex,1,1);}};
- Writing object data
- DBGMSG 1
- DBGMSG 2
- DBGMSG 3
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 7
- DBGMSG 8
- Writing local accessors
- Writing font data
- Writing room data
- Writing shader data
- Running make from `make'
- Full command line: make Game GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH=Linux/Linux EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/tmp/egm7725467311156625705.tmp" eTCpath=""
- 3
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