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  1. # Configuration file
  2.  
  3. ####################
  4. # custom field
  5. ####################
  6.  
  7. "custom field" {
  8. # Adds a custom field to villages (possibly causes crashes, use at own risk)
  9. B:addCustomVillageField=true
  10.  
  11. # Weighted chance for custom field to contain 'normal' crops
  12. I:fieldNormalWeight=70
  13.  
  14. # Weighted chance for custom field to contain reeds
  15. I:fieldReedWeight=10
  16.  
  17. # Weighted chance for custom field to contain pumpkins/melons
  18. I:fieldStemWeight=10
  19. }
  20.  
  21.  
  22. ####################
  23. # delays
  24. ####################
  25.  
  26. delays {
  27. # Multiplier applied to the delay between breeding entities
  28. I:breedingTimeoutMultiplier=2
  29.  
  30. # Multiplier on the time it takes cactus to grow (Only applies when Natura is present)
  31. I:cactusRegrowthMultiplier=1
  32.  
  33. # Multiplier applied to the delay before children become adults
  34. I:childDurationMultiplier=1
  35.  
  36. # Multiplier on the time it takes cocoa to grow
  37. I:cocoaRegrowthMultiplier=1
  38.  
  39. # Multiplier on the time it takes a non-tree crop to grow
  40. I:cropRegrowthMultiplier=1
  41.  
  42. # Make crops only grow in sunlight (not torchlight)
  43. B:cropsNeedSunlight=false
  44.  
  45. # Multiplier on the time it takes drying racks to dry meat
  46. I:dryingRackTimeMultiplier=1
  47.  
  48. # Multiplier applied to the delay between chicken egg laying
  49. I:eggTimeoutMultiplier=3
  50.  
  51. # Multiplier on the time it takes a WeeeFlower crop to grow
  52. I:flowerRegrowthMultiplier=1
  53.  
  54. # Delay (in minutes) after milking a cow before it can be milked again
  55. I:milkedTimeout=0
  56.  
  57. # Multiplier on the time it takes a sapling to grow into a tree
  58. I:saplingRegrowthMultiplier=1
  59.  
  60. # Multiplier on the time it takes sugarcane to grow
  61. I:sugarcaneRegrowthMultiplier=1
  62.  
  63. # Multiplier on the time it takes a tree crop to grow
  64. I:treeCropRegrowthMultiplier=1
  65.  
  66. # Multipier on time it takes any crop (except sugarcane) to grow in the wrong biome
  67. I:wrongBiomeRegrowthMultiplier=1
  68.  
  69. # Multipier on time it takes sugarcane to grow in the wrong biome
  70. I:wrongBiomeRegrowthMultiplierSugarcane=1
  71. }
  72.  
  73.  
  74. ####################
  75. # difficulty scaling
  76. ####################
  77.  
  78. "difficulty scaling" {
  79. # Enable/Disable all difficulty scaling effect in one setting
  80. B:difficultyScaling=true
  81.  
  82. # Effects of bone meal dependant of difficulty ('difficultyScaling' must be true)
  83. B:difficultyScalingBoneMeal=false
  84.  
  85. # Negative effects on low health/hunger scale by difficulty ('difficultyScaling' must be true)
  86. B:difficultyScalingEffects=true
  87.  
  88. # Healing rate scales by difficulty ('difficultyScaling' must be true)
  89. B:difficultyScalingHealing=false
  90.  
  91. # Hunger loss rate scales by difficulty ('difficultyScaling' must be true)
  92. B:difficultyScalingHunger=false
  93.  
  94. # Hunger value after respawn is affected by difficulty ('difficultyScaling' must be true)
  95. B:difficultyScalingRespawnHunger=true
  96.  
  97. # Hunger loss while sleeping depends on difficulty ('addSleepHungerLoss' and 'difficultyScaling' must be true)
  98. B:difficultyScalingSleepHungerLoss=false
  99. }
  100.  
  101.  
  102. ####################
  103. # food
  104. ####################
  105.  
  106. food {
  107. # Add tooltips to food items showing hints at food value
  108. B:addFoodTooltips=true
  109.  
  110. # Adds a 'well fed' effect that gives slight health regen
  111. B:addWellFedEffect=false
  112.  
  113. # Multiplier on the stack size of food ('modifyFoodStackSize' must be true)
  114. I:foodStackSizeMultiplier=1
  115.  
  116. # Other mod's food replenishment values are divided by this ('modifyFoodValues' must be true)
  117. I:modFoodValueDivider=4
  118.  
  119. # Changes the eating animation speed to be dependant on the food's replenishment value
  120. B:modifyFoodEatingSpeed=true
  121.  
  122. # Changes the stack size of food to be dependant on the food's replenishment value
  123. B:modifyFoodStackSize=false
  124.  
  125. # Changes the replenishment value of vanilla and HarvestCraft foods
  126. B:modifyFoodValues=true
  127. }
  128.  
  129.  
  130. ####################
  131. # getting seeds
  132. ####################
  133.  
  134. "getting seeds" {
  135. # Each seed has an equal chance to drop (grass drops and via hoes)
  136. B:allSeedsEqual=true
  137.  
  138. # Multiplier on tool damage taken when a hoe is used
  139. I:hoeToolDamageMultiplier=5
  140.  
  141. # Changes the use of hoes depending on the availability of water
  142. B:modifyHoeUse=true
  143.  
  144. # Whether wood and stone hoe recipes are removed
  145. B:removeHoeRecipes=true
  146.  
  147. # Removes seed drops when breaking tall grass
  148. B:removeTallGrassSeeds=true
  149.  
  150. # Chance for seed to drop from hoe use on normal difficulty
  151. I:seedChance=20
  152. }
  153.  
  154.  
  155. ####################
  156. # harvestcraft
  157. ####################
  158.  
  159. harvestcraft {
  160. # HarvestCraft items added to dungeon/temple chests (Harvestcraft)
  161. B:addHarvestCraftChestLoot=true
  162.  
  163. # Add high tier HarvestCraft foods to the items butcher villagers will sell (HarvestCraft)
  164. B:addTradesButcher=true
  165.  
  166. # Add HarvestCraft crop produce to the items farmer villagers will buy (HarvestCraft)
  167. B:addTradesFarmer=true
  168.  
  169. # Weighted chance for food to be found in chests (addHarvestCraftChestLoot must be true)
  170. I:chestLootChance=5
  171. }
  172.  
  173.  
  174. ####################
  175. # harvesting
  176. ####################
  177.  
  178. harvesting {
  179. # Maximum number of produce you get when harvesting a non-tree crop
  180. I:producePerHarvestMax=4
  181.  
  182. # Minimum number of produce you get when harvesting a non-tree crop
  183. I:producePerHarvestMin=2
  184.  
  185. # Maximum number of seeds you get when harvesting a non-tree crop
  186. I:seedsPerHarvestMax=2
  187.  
  188. # Minimum number of seeds you get when harvesting a non-tree crop
  189. I:seedsPerHarvestMin=1
  190. }
  191.  
  192.  
  193. ####################
  194. # health
  195. ####################
  196.  
  197. health {
  198. # Amount of health food restores is the food value divided by this number (foodRegensHealth must be true)
  199. I:foodHealDivider=4
  200.  
  201. # Eating food regenerates health
  202. B:foodRegensHealth=false
  203.  
  204. # Speed up or slow down the rate that health regenerates (0 to disable regen)
  205. I:healthRegenRatePercentage=100
  206.  
  207. # The lower your health the longer it takes to regen, modify the effect here (lower = less effect)
  208. I:lowHealthRegenRateModifier=5
  209.  
  210. # Minimum hunger level before healing starts (vanilla default is 18)
  211. I:minHungerToHeal=7
  212. }
  213.  
  214.  
  215. ####################
  216. # hunger
  217. ####################
  218.  
  219. hunger {
  220. # Adds a console command to allow OPs to set a player's hunger level
  221. B:addSetHungerCommand=true
  222.  
  223. # Enable/disable hunger loss while sleeping
  224. B:addSleepHungerLoss=false
  225.  
  226. # You lose hunger (very slowly) at all times
  227. B:constantHungerLoss=true
  228.  
  229. # Amount of damage you take when hunger hits zero (vanilla default 2)
  230. I:damageOnStarve=4
  231.  
  232. # Disable the hunger drain when healing that was introduced in vanilla 1.6.2
  233. B:disableHealingHungerDrain=true
  234.  
  235. # Speed up or slow down the rate that hunger drops (set to 0 to disable hunger loss)
  236. I:hungerLossRatePercentage=100
  237.  
  238. # The amount difficulty modifies the hunger value set after respawning ('difficultyScaling' and 'difficultyScalingRespawnHunger' must be true)
  239. I:respawnHungerDifficultyModifier=4
  240.  
  241. # hunger value set after respawning for peaceful/easy difficulty (vanilla default is 20)
  242. I:respawnHungerValue=20
  243. }
  244.  
  245.  
  246. ####################
  247. # low stats
  248. ####################
  249.  
  250. "low stats" {
  251. # Shows onscreen text when hunger/health is low
  252. B:addGuiText=false
  253.  
  254. # Enables/disables all low hunger/health effects
  255. B:addLowStatEffects=true
  256.  
  257. # Mining slowdown effect when health/hunger is low ('addLowStatEffects' must be true)
  258. B:addLowStatMiningSlowdown=true
  259.  
  260. # Nausea effect when hunger is really low ('addLowStatEffects' must be true)
  261. B:addLowStatNausea=true
  262.  
  263. # Slowness effect when health/hunger is low ('addLowStatEffects' must be true)
  264. B:addLowStatSlowness=true
  265.  
  266. # Weakness effect when health/hunger is low ('addLowStatEffects' must be true)
  267. B:addLowStatWeakness=true
  268. }
  269.  
  270.  
  271. ####################
  272. # potion ids
  273. #===================
  274. # Here you can change various multipiers and cutoff values
  275. ####################
  276.  
  277. "potion ids" {
  278. # Potion ID for the 'Well Fed' effect (maximum 31)
  279. I:wellFedID=30
  280. }
  281.  
  282.  
  283. ####################
  284. # rotting
  285. ####################
  286.  
  287. rotting {
  288. # Turning on causes food to spoil over time (currently buggy)
  289. B:addFoodRotting=false
  290.  
  291. # Rate at which food rots (in ticks)
  292. I:foodRotSpeed=100
  293. }
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