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Nov 4th, 2015
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  1. [-] RenderPassManager Writing shader autoconfig
  2. :shader(error): Could not find shader file: Includes/LightingModels.include
  3. included at line 5 of file Includes/Lighting.include:
  4. #pragma include "Includes/LightingModels.include"
  5. included at line 5 of file Includes/Lights.include:
  6. #pragma include "Includes/Lighting.include"
  7. included at line 34 of file Shader/UnshadowedLightsPass.fragment:
  8. #pragma include "Includes/Lights.include"
  9. Traceback (most recent call last):
  10. File "main.py", line 551, in <module>
  11. app = Main()
  12. File "main.py", line 82, in __init__
  13. self.renderPipeline.create()
  14. File "/home/fleeky/3d/panda-renderpipe/master-branch/Code/RenderingPipeline.py", line 727, in create
  15. self.renderPassManager.setShaders()
  16. File "/home/fleeky/3d/panda-renderpipe/master-branch/Code/RenderPassManager.py", line 158, in setShaders
  17. generatedShaders += renderPass.setShaders()
  18. File "/home/fleeky/3d/panda-renderpipe/master-branch/Code/RenderPasses/UnshadowedLightsPass.py", line 57, in setShaders
  19. self.target.setShader(shader)
  20. File "/home/fleeky/3d/panda-renderpipe/master-branch/Code/RenderTarget.py", line 166, in setShader
  21. self.getNode().setShader(shader)
  22. TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType
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