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- [-] RenderPassManager Writing shader autoconfig
- :shader(error): Could not find shader file: Includes/LightingModels.include
- included at line 5 of file Includes/Lighting.include:
- #pragma include "Includes/LightingModels.include"
- included at line 5 of file Includes/Lights.include:
- #pragma include "Includes/Lighting.include"
- included at line 34 of file Shader/UnshadowedLightsPass.fragment:
- #pragma include "Includes/Lights.include"
- Traceback (most recent call last):
- File "main.py", line 551, in <module>
- app = Main()
- File "main.py", line 82, in __init__
- self.renderPipeline.create()
- File "/home/fleeky/3d/panda-renderpipe/master-branch/Code/RenderingPipeline.py", line 727, in create
- self.renderPassManager.setShaders()
- File "/home/fleeky/3d/panda-renderpipe/master-branch/Code/RenderPassManager.py", line 158, in setShaders
- generatedShaders += renderPass.setShaders()
- File "/home/fleeky/3d/panda-renderpipe/master-branch/Code/RenderPasses/UnshadowedLightsPass.py", line 57, in setShaders
- self.target.setShader(shader)
- File "/home/fleeky/3d/panda-renderpipe/master-branch/Code/RenderTarget.py", line 166, in setShader
- self.getNode().setShader(shader)
- TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType
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