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- ##name of inventory
- shop:
- ##number of rows in the inventory
- rows: 2
- ##title of the inventory displayed when you
- ## open up the inventory in-game
- title: this is a string
- ##this is the numerical slot of the item
- ##this will appear in slot 1
- '1':
- ## for materials names, check here
- ## http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
- ## for reference
- material: BOW
- ##the name that appears on the item
- name: this is a compass
- ##can be left blank, is the lore
- ##that appears on the item
- lore:
- - line 1
- - line 2
- - etc..
- amount: 5
- damage: 4
- ## leave blank if you want this to be an item
- ## or set it as the inventory you want this to
- ## redirect to when the player clicks it
- inventory: inventoryname
- ##set this to 0 if you dont want tokens subtracted
- ##when they click on this item
- tokens: 5
- ##List of commands to execute, variables are:
- ## <x> x block player's on
- ## <y> y "
- ## <z> z "
- ## <yaw> players' yaw
- ## <displayname> players display name
- ## <name> players name
- ## add "c:" to the beginning of a command to have it
- ## execute from console rather than by the player
- commands:
- - c:give <name> apple 1
- - spawn
- '3':
- ## for materials names, check here
- ## http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
- ## for reference
- material: CHEST
- ##the name that appears on the item
- name: this is a chest
- ##can be left blank, is the lore
- ##that appears on the item
- lore:
- - line 1
- - line 2
- - etc..
- amount: 5
- damage: 4
- ## leave blank if you want this to be an item
- ## or set it as the inventory you want this to
- ## redirect to when the player clicks it
- inventory: inventoryname
- ##set this to 0 if you dont want tokens subtracted
- ##when they click on this item
- tokens: 5
- ##List of commands to execute, variables are:
- ## <x> x block player's on
- ## <y> y "
- ## <z> z "
- ## <yaw> players' yaw
- ## <displayname> players display name
- ## <name> players name
- ## add "c:" to the beginning of a command to have it
- ## execute from console rather than by the player
- commands:
- - c:give <name> apple 1
- - spawn
- ##name of inventory
- inventoryname:
- ##number of rows in the inventory
- rows: 2
- ##title of the inventory displayed when you
- ## open up the inventory in-game
- title: this is a string
- ##this is the numerical slot of the item
- ##this will appear in slot 1
- '1':
- ## for materials names, check here
- ## http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
- ## for reference
- material: GRASS
- ##the name that appears on the item
- name: this is a compass
- ##can be left blank, is the lore
- ##that appears on the item
- lore:
- - line 1
- - line 2
- - etc..
- amount: 5
- damage: 4
- ## leave blank if you want this to be an item
- ## or set it as the inventory you want this to
- ## redirect to when the player clicks it
- inventory: inventoryname
- ##set this to 0 if you dont want tokens subtracted
- ##when they click on this item
- tokens: 5
- ##List of commands to execute, variables are:
- ## <x> x block player's on
- ## <y> y "
- ## <z> z "
- ## <yaw> players' yaw
- ## <displayname> players display name
- ## <name> players name
- ## add "c:" to the beginning of a command to have it
- ## execute from console rather than by the player
- commands:
- - c:give <name> apple 1
- - spawn
- '3':
- ## for materials names, check here
- ## http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
- ## for reference
- material: ARROW
- ##the name that appears on the item
- name: this is a chest
- ##can be left blank, is the lore
- ##that appears on the item
- lore:
- - line 1
- - line 2
- - etc..
- amount: 5
- damage: 4
- ## leave blank if you want this to be an item
- ## or set it as the inventory you want this to
- ## redirect to when the player clicks it
- inventory: inventoryname
- ##set this to 0 if you dont want tokens subtracted
- ##when they click on this item
- tokens: 5
- ##List of commands to execute, variables are:
- ## <x> x block player's on
- ## <y> y "
- ## <z> z "
- ## <yaw> players' yaw
- ## <displayname> players display name
- ## <name> players name
- ## add "c:" to the beginning of a command to have it
- ## execute from console rather than by the player
- commands:
- - c:give <name> apple 1
- - spawn
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