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  1. ##name of inventory
  2. shop:
  3. ##number of rows in the inventory
  4. rows: 2
  5. ##title of the inventory displayed when you
  6. ## open up the inventory in-game
  7. title: this is a string
  8. ##this is the numerical slot of the item
  9. ##this will appear in slot 1
  10. '1':
  11. ## for materials names, check here
  12. ## http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
  13. ## for reference
  14. material: BOW
  15. ##the name that appears on the item
  16. name: this is a compass
  17. ##can be left blank, is the lore
  18. ##that appears on the item
  19. lore:
  20. - line 1
  21. - line 2
  22. - etc..
  23. amount: 5
  24. damage: 4
  25. ## leave blank if you want this to be an item
  26. ## or set it as the inventory you want this to
  27. ## redirect to when the player clicks it
  28. inventory: inventoryname
  29. ##set this to 0 if you dont want tokens subtracted
  30. ##when they click on this item
  31. tokens: 5
  32. ##List of commands to execute, variables are:
  33. ## <x> x block player's on
  34. ## <y> y "
  35. ## <z> z "
  36. ## <yaw> players' yaw
  37. ## <displayname> players display name
  38. ## <name> players name
  39. ## add "c:" to the beginning of a command to have it
  40. ## execute from console rather than by the player
  41. commands:
  42. - c:give <name> apple 1
  43. - spawn
  44. '3':
  45. ## for materials names, check here
  46. ## http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
  47. ## for reference
  48. material: CHEST
  49. ##the name that appears on the item
  50. name: this is a chest
  51. ##can be left blank, is the lore
  52. ##that appears on the item
  53. lore:
  54. - line 1
  55. - line 2
  56. - etc..
  57. amount: 5
  58. damage: 4
  59. ## leave blank if you want this to be an item
  60. ## or set it as the inventory you want this to
  61. ## redirect to when the player clicks it
  62. inventory: inventoryname
  63. ##set this to 0 if you dont want tokens subtracted
  64. ##when they click on this item
  65. tokens: 5
  66. ##List of commands to execute, variables are:
  67. ## <x> x block player's on
  68. ## <y> y "
  69. ## <z> z "
  70. ## <yaw> players' yaw
  71. ## <displayname> players display name
  72. ## <name> players name
  73. ## add "c:" to the beginning of a command to have it
  74. ## execute from console rather than by the player
  75. commands:
  76. - c:give <name> apple 1
  77. - spawn
  78. ##name of inventory
  79. inventoryname:
  80. ##number of rows in the inventory
  81. rows: 2
  82. ##title of the inventory displayed when you
  83. ## open up the inventory in-game
  84. title: this is a string
  85. ##this is the numerical slot of the item
  86. ##this will appear in slot 1
  87. '1':
  88. ## for materials names, check here
  89. ## http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
  90. ## for reference
  91. material: GRASS
  92. ##the name that appears on the item
  93. name: this is a compass
  94. ##can be left blank, is the lore
  95. ##that appears on the item
  96. lore:
  97. - line 1
  98. - line 2
  99. - etc..
  100. amount: 5
  101. damage: 4
  102. ## leave blank if you want this to be an item
  103. ## or set it as the inventory you want this to
  104. ## redirect to when the player clicks it
  105. inventory: inventoryname
  106. ##set this to 0 if you dont want tokens subtracted
  107. ##when they click on this item
  108. tokens: 5
  109. ##List of commands to execute, variables are:
  110. ## <x> x block player's on
  111. ## <y> y "
  112. ## <z> z "
  113. ## <yaw> players' yaw
  114. ## <displayname> players display name
  115. ## <name> players name
  116. ## add "c:" to the beginning of a command to have it
  117. ## execute from console rather than by the player
  118. commands:
  119. - c:give <name> apple 1
  120. - spawn
  121. '3':
  122. ## for materials names, check here
  123. ## http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
  124. ## for reference
  125. material: ARROW
  126. ##the name that appears on the item
  127. name: this is a chest
  128. ##can be left blank, is the lore
  129. ##that appears on the item
  130. lore:
  131. - line 1
  132. - line 2
  133. - etc..
  134. amount: 5
  135. damage: 4
  136. ## leave blank if you want this to be an item
  137. ## or set it as the inventory you want this to
  138. ## redirect to when the player clicks it
  139. inventory: inventoryname
  140. ##set this to 0 if you dont want tokens subtracted
  141. ##when they click on this item
  142. tokens: 5
  143. ##List of commands to execute, variables are:
  144. ## <x> x block player's on
  145. ## <y> y "
  146. ## <z> z "
  147. ## <yaw> players' yaw
  148. ## <displayname> players display name
  149. ## <name> players name
  150. ## add "c:" to the beginning of a command to have it
  151. ## execute from console rather than by the player
  152. commands:
  153. - c:give <name> apple 1
  154. - spawn
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