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- #GAME NAME: SRW Z2 (PSP)
- #BLOCK NAME: Spirits
- #TYPE: NORMAL
- #METHOD: POINTER_RELATIVE
- #POINTER ENDIAN: LITTLE //Absolutely necessary
- #POINTER TABLE START: $318c34
- #POINTER TABLE STOP: $318E7F
- #POINTER SIZE: $04 //I do believe this is correct
- #POINTER SPACE: $00 //There are some weird sections in the file, but those symbols aren't
- #ATLAS PTRS: Yes //in the table
- #BASE POINTER: $-08800000 //Weird PSP stuff. Pointers come after text...etc...etc
- #TABLE: sjis.tbl
- #COMMENTS: Yes //start first line with //
- #END BLOCK //remainder of comment placement
- //is handled by control codes
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