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TitanAnteus

Control

Jul 18th, 2012
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  1. #GAME NAME: SRW Z2 (PSP)
  2.  
  3. #BLOCK NAME: Spirits
  4. #TYPE: NORMAL
  5. #METHOD: POINTER_RELATIVE
  6. #POINTER ENDIAN: LITTLE //Absolutely necessary
  7. #POINTER TABLE START: $318c34
  8. #POINTER TABLE STOP: $318E7F
  9. #POINTER SIZE: $04 //I do believe this is correct
  10. #POINTER SPACE: $00 //There are some weird sections in the file, but those symbols aren't
  11. #ATLAS PTRS: Yes //in the table
  12. #BASE POINTER: $-08800000 //Weird PSP stuff. Pointers come after text...etc...etc
  13. #TABLE: sjis.tbl
  14. #COMMENTS: Yes //start first line with //
  15. #END BLOCK //remainder of comment placement
  16. //is handled by control codes
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