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Chronos_Ouroboros

Annihilator Missile

Apr 23rd, 2014
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  1. Actor AnnihilatorMissile
  2. {
  3. Radius 11
  4. Height 8
  5. Speed 35
  6. Damage (random(1,12) * 40)
  7. Scale .28
  8. DamageType Annihilator
  9. Renderstyle Add
  10. Projectile
  11. +ForceXYBillboard
  12. +DontSplash
  13. Obituary "$OBANNIHILATOR"
  14. DeathSound "Annihilator/Explode"
  15. States
  16. {
  17. Spawn:
  18. TNT1 A 0 NoDelay A_PlaySound("Annihilator/Fly", CHAN_BODY, 1.0, 1)
  19. Spawn2:
  20. GFLR A 1 Bright Light(ANHLMISLIGHT1) A_SpawnItemEx("AnnihilatorMissileTrail",-5,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
  21. GFLR A 1 Bright Light(ANHLMISLIGHT1) A_SpawnItemEx("AnnihilatorMissileTrail",-10,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
  22. GFLR A 1 Bright Light(ANHLMISLIGHT1) A_SpawnItemEx("AnnihilatorMissileTrail",-15,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
  23. Loop
  24. Death:
  25. TNT1 A 0 A_SetScale(0.5)
  26. TNT1 A 0 A_Explode
  27. ENR1 ABCDEF 2 Bright
  28. Stop
  29. }
  30. }
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