Don't like ads? PRO users don't see any ads ;-)
Guest

Untitled

By: a guest on Aug 17th, 2012  |  syntax: None  |  size: 1.05 KB  |  hits: 12  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. == Master Work Tiers ==
  2.  
  3. Degrees of Quality
  4.  
  5. +5 craft DC for each tier of Masterwork.
  6. 1st: DC 20
  7. 2nd: DC 25
  8. 3rd: DC 30
  9. 4th: DC 35
  10. 5th: DC 40
  11.  
  12. Armors:
  13.  
  14. |Tier   |Price  |Benefit       
  15.  
  16. 1st     300GP   Reduce Armor Check Pen by 1
  17. 2nd     600GP   Reduce Armor Check Pen by 2, increase Max Dex Bonus by 1, -5% Arcane Spell Failure
  18. 3rd     1200GP  Reduce Armor Check Pen by 3, -10% Arcane Spell Failure,
  19. 4th     2400GP  Reduce Armor Check Pen by 4, increase Max Dex Bonus by 1, -15% Arcane Spell Failure
  20. 5th     4800GP  Reduce Armor Check Pen by 5, -20% Arcane Spell Failure
  21.  
  22.  
  23. Weapons:
  24.  
  25. |Tier   |Price  |Benefit
  26. 1st     300GP   +1 to attack Rolls
  27. 2nd     1200GP  +2 to attack Rolls
  28. 3rd     2400GP  +3 to attack Rolls
  29. 4th     3200GP  +4 to attack Rolls
  30. 5th     6000GP  +5 to attack Rolls
  31.  
  32.  
  33. *Magical items still require a masterwork component as a base.
  34. **When masterwork weapons are enchanted, only bonuses from tier 2 and beyond stack.
  35.  
  36. Example: 2nd tier masterwork sword given a +1 enchantment bonus gives +2 to attack rolls and +1 to damage rolls.
  37. -Treat it as if the original masterwork were deducted.