Advertisement
Guest User

probleme

a guest
Jan 20th, 2017
186
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.13 KB | None | 0 0
  1. //new2
  2. 7 addAction !"this addAction[format[\"%1 ($%2)\",localize (getText(missionConfigFile" !="_id = player addAction ['Arsenal',{['Open',true] call BIS_fnc_arsenal;}];" !HC_fnc_getVehicles !life_fnc_atmMenu !life_fnc_captureHideout !life_fnc_chopShopMenu !life_fnc_clothingMenu !life_fnc_dpFinish !life_fnc_dropFishingNet !life_fnc_fedCamDisplay !life_fnc_fuelStatOpen !life_fnc_getDPMission !life_fnc_healHospital !life_fnc_packupSpikes !life_fnc_postBail !life_fnc_processAction !life_fnc_questionDealer !life_fnc_robAction !life_fnc_safeFix !life_fnc_safeOpen !life_fnc_serviceChopper !life_fnc_storeVehicle !life_fnc_vehicleShopMenu !life_fnc_virt_menu !life_fnc_weaponShopMenu !life_spikestrip !TON_fnc_getVehicles !"getvariable "bis_fnc_arsenal_action"}) then {_action = _x addaction [localize "STR_A3_Arsenal",{_box = _this select 0;_unit"
  3. 7 forceRespawn !="Helper\",\"BIS_fnc_reviveRemoveHelper\",\"BIS_fnc_reviveHandleForceRespawnAction\",\"BIS_fnc_reviveHandleIncapUnitDetection\",\"BIS_fnc_" !="[\"a3\functions_f_mp_mark\revive\fn_reviveHandleForceRespawnAction.sqf\",\".sqf\",0,false,false,false,\"A3_Mark\",\"Revive\",\"reviveHand" !="_reviveHandleReviveAction;\n\n\n[] spawn bis_fnc_reviveHandleForceRespawnAction;\n\n\n[] spawn bis_fnc_reviveHandleIncapUnitDetection;" !="];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n};\n} else {\nif (isnil \"_respawnOnStart\") then {_r" !="\"BIS_fnc_paramReviveBleedOutDuration\",\"BIS_fnc_paramReviveForceRespawnDuration\",\"BIS_fnc_paramTimeAcceleration\",\"BIS_fnc_ORBATOp" !="[\"A3\functions_f\Params\fn_paramReviveForceRespawnDuration.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Params\",\"paramReviveForceRespaw" !="ble[\"bis_reviveParam_bleedOutDuration\",-100]};\nbis_revive_forceRespawnDuration = if ((missionNamespace getVariable[\"bis_revivePa"
  4. 5 "createDialog" !"life_dynmarket_prices"
  5. 7 Bossmode
  6. 7 _typeofHookMonky
  7. 7 _allocMemory !="_allocMemory00000001"
  8. 7 _d3d9multipliervariable
  9. 7 _runASM
  10. 7 _addGFX_hookD3D9eventhandler
  11. 7 _BEhookBYPASSBOB
  12. 7 "!(isNil \"FN_infiSTAR_C\")"
  13. 7 "Ammo Activated"
  14. 7 " + "
  15. 7 "_GLOBAL_ARRAY"
  16. 7 "if(true)"
  17. 7 "Receiving part "
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement