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Jan 20th, 2017
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  1. @EventHandler
  2. public void onGrenadeLaunch(PlayerInteractEvent e){
  3.  
  4. Player joueur = e.getPlayer();
  5. ItemStack it = e.getItem();
  6.  
  7. if(it != null){
  8. if(it.getType() == Material.CHORUS_FRUIT_POPPED){
  9. joueur.getInventory().removeItem(new ItemStack(Material.CHORUS_FRUIT_POPPED));
  10. joueur.updateInventory();
  11.  
  12. final Item ball = joueur.getWorld().dropItem(joueur.getLocation(), new ItemStack(Material.CHORUS_FRUIT_POPPED, 1));
  13. ball.setVelocity(joueur.getEyeLocation().getDirection());
  14.  
  15. Bukkit.getScheduler().runTaskLater(this, new Runnable(){
  16.  
  17. @Override
  18. public void run() {
  19. ball.getWorld().createExplosion(ball.getLocation(), 10f);
  20. ball.remove();
  21.  
  22. }
  23.  
  24. },1);
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