Advertisement
Guest User

Untitled

a guest
Oct 31st, 2014
168
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.66 KB | None | 0 0
  1. The Ash-Kingdom is a harsh place, much of it taken up by mountains, and the weather is frequently clouded, or, especially in winter, snowy; still, enough of the land is arable (mostly formerly forested regions that have been cleared), or sustains a population of edible animals (primarily the odd creatures known as Sceadra; see below), to sustain a fairly large population, aided by their apparently-inborn desire for efficiency - and, more importantly, a network of sheltered, usually much warmer (though everything freezes in winter), valleys in the realm's interior, known as [b]The Hearth[/b].
  2.  
  3. However, while this is the site of a number of farming and herding communities, land in The Hearth is too valuable to cover with a city, given how little of it there is - most of the populace is scatted throughout small towns, mainly mining communities or devoted to harvesting lumber, and the capital city of Maurshael (Great Dragon's Wings) is on the [b]expanse of tundra called the Ashway[/b], after the strange fogs, black and filled with gritty flakes, that, though occuring throughout the entire country, are most prevalent there, bordering the [b]Forest of Bones[/b], so named for the incredibly resilient trees, with bark, wood, and foliage in shades of white and pale grey, that compose it.
  4.  
  5. The mountains, meanwhile, contain a veritable labyrinth of caves, underground rivers (a number of which lead to the sea, allowing certain cleverly made ships to pass beyond their borders), and perhaps entrances to a true underrealm, though if such portals exist, they have not yet been explored... And given the dangers inherent in such things, likely will not be without orders from the queen.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement