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- /*
- If you're viewing or editing this patch, all I ask is that you leave this header intact.
- - Patch By Blackstorm
- Credits:
- ~ Blackstorm
- ~ Alfa
- Instructions:
- ~ L2 - Scroll through menus
- ~ X - Select Current Mod
- */
- //Basic binds
- bind BUTTON_RSHLDR "+attack"
- bind BUTTON_LSHLDR "+speed_throw"
- bind BUTTON_RTRIG "+frag"
- bind BUTTON_LTRIG "vstr menu"
- bind BUTTON_RSTICK "+melee"
- bind BUTTON_LSTICK "+breath_sprint"
- set gpad_button_rstick_deflect_max 1
- set gpad_button_lstick_deflect_max 1
- bind BUTTON_A "+gostand"
- bind BUTTON_B "+stance"
- bind BUTTON_X "+usereload"
- bind BUTTON_Y "weapnext"
- bind DPAD_UP "+actionslot 1"
- bind DPAD_DOWN "+actionslot 2"
- bind DPAD_LEFT "+actionslot 3"
- bind DPAD_RIGHT "+actionslot 4"
- //Menu toggles, the whole system..
- set menu "vstr menu1"
- set menu1 "vstr menu1a;set menu vstr menu2"
- set menu1a "^2Main_Menu;bind DPAD_UP vstr c;bind DPAD_DOWN vstr a;bind BUTTON_A vstr f;vstr menubegin"
- set menu2 "vstr menu2a;set menu vstr menu3"
- set menu2a "^2Kick_Menu;bind DPAD_UP vstr umenu;bind DPAD_DOWN vstr kmenu;vstr kmenu"
- set menu3 "vstr menu3a;set menu vstr menu4"
- set menu3a "^2Gametype_Menu;bind DPAD_UP vstr du;bind DPAD_DOWN vstr gmenu;vstr gmenu"
- set menu4 "vstr menu4a;set menu vstr menu5"
- set menu4a "^2Map_Menu;bind DPAD_UP vstr du1;bind DPAD_DOWN vstr mmenu;vstr mmenu"
- set menu5 "vstr menu5a;set menu vstr menu1"
- set menu5a "^1Menu_Closed;bind DPAD_UP +actionslot 1;bind DPAD_DOWN +actionslot 2;bind BUTTON_A +gostand"
- //Map Menu
- set mmenu "vstr mmenu1"
- set mmenu1 "vstr mmenu1a;set mmenu vstr mmenu2;set du1 vstr mmenu16"
- set mmenu1a "^3Afghan;set f map mp_afghan"
- set mmenu2 "vstr mmenu2a;set mmenu vstr mmenu3;set du1 vstr mmenu1"
- set mmenu2a "^3Derail;set f map mp_derail"
- set mmenu3 "vstr mmenu3a;set mmenu vstr mmenu4;set du1 vstr mmenu2"
- set mmenu3a "^3Estate;set f map mp_estate"
- set mmenu4 "vstr mmenu4a;set mmenu vstr mmenu5;set du1 vstr mmenu3"
- set mmenu4a "^3Favela;set f map mp_favela"
- set mmenu5 "vstr mmenu5a;set mmenu vstr mmenu6;set du1 vstr mmenu4"
- set mmenu5a "^3Highrise;set f map mp_highrise"
- set mmenu6 "vstr mmenu6a;set mmenu vstr mmenu7;set du1 vstr mmenu5"
- set mmenu6a "^3Invasion;set f map mp_invasion"
- set mmenu7 "vstr mmenu7a;set mmenu vstr mmenu8;set du1 vstr mmenu6"
- set mmenu7a "^3Karachi;set f map mp_checkpoint"
- set mmenu8 "vstr mmenu8a;set mmenu vstr mmenu9;set du1 vstr mmenu7"
- set mmenu8a "^3Quarry;set f map mp_quarry"
- set mmenu9 "vstr mmenu9a;set mmenu vstr mmenu10;set du1 vstr mmenu8"
- set mmenu9a "^3Rundown;set f map mp_rundown"
- set mmenu10 "vstr mmenu10a;set mmenu vstr mmenu11;set du1 vstr mmenu9"
- set mmenu10a "^3Rust;set f map mp_rust"
- set mmenu11 "vstr mmenu11a;set mmenu vstr mmenu12;set du1 vstr mmenu10"
- set mmenu11a "^3Scrapyard;set f map mp_boneyard"
- set mmenu12 "vstr mmenu12a;set mmenu vstr mmenu13;set du1 vstr mmenu11"
- set mmenu12a "^3Skidrow;set f map mp_nightshift"
- set mmenu13 "vstr mmenu13a;set mmenu vstr mmenu14;set du1 vstr mmenu12"
- set mmenu13a "^3Sub_Base;set f map mp_subbase"
- set mmenu14 "vstr mmenu14a;set mmenu vstr mmenu15;set du1 vstr mmenu13"
- set mmenu14a "^3Terminal;set f map mp_terminal"
- set mmenu15 "vstr mmenu15a;set mmenu vstr mmenu16;set du1 vstr mmenu14"
- set mmenu15a "^3Underpass;set f map mp_underpass"
- set mmenu16 "vstr mmenu16a;set mmenu vstr mmenu1;set du1 vstr mmenu15"
- set mmenu16a "^3Wasteland;set f map mp_brecourt"
- //Gametype Menu
- set gmenu "vstr gmenu1"
- set gmenu1 "vstr gmenu1a;set gmenu vstr gmenu2;set du vstr gmenu4"
- set gmenu1a "^5Global_Thermal_Nuclear_War;set f vstr g"
- set gmenu2 "vstr gmenu2a;set gmenu vstr gmenu3;set du vstr gmenu1"
- set gmenu2a "^5Arena;set f vstr g1"
- set gmenu3 "vstr gmenu3a;set gmenu vstr gmenu4;set du vstr gmenu2"
- set gmenu3a "^5One_Flag_CTF;set f vstr g2"
- set gmenu4 "vstr gmenu4a;set gmenu vstr gmenu1;set du vstr gmenu3"
- set gmenu4a "^5VIP;set f vstr g3"
- //Kick Menu
- set kmenu "vstr kmenu1"
- set kmenu1 "vstr kmenu1a;set kmenu vstr kmenu2;set umenu vstr kmenu10"
- set kmenu1a "^1Dump_Client_Info;set f status"
- set kmenu2 "vstr kmenu2a;set kmenu vstr kmenu3;set umenu vstr kmenu1"
- set kmenu2a "^1Client_1;set f clientkick 1"
- set kmenu3 "vstr kmenu3a;set kmenu vstr kmenu4;set umenu vstr kmenu2"
- set kmenu3a "^1Client_2;set f clientkick 2"
- set kmenu4 "vstr kmenu4a;set kmenu vstr kmenu5;set umenu vstr kmenu3"
- set kmenu4a "^1Client_3;set f clientkick 3"
- set kmenu5 "vstr kmenu5a;set kmenu vstr kmenu6;set umenu vstr kmenu4"
- set kmenu5a "^1Client_4;set f clientkick 4"
- set kmenu6 "vstr kmenu6a;set kmenu vstr kmenu7;set umenu vstr kmenu5"
- set kmenu6a "^1Client_5;set f clientkick 5"
- set kmenu7 "vstr kmenu7a;set kmenu vstr kmenu8;set umenu vstr kmenu6"
- set kmenu7a "^1Client_6;set f clientkick 6"
- set kmenu8 "vstr kmenu8a;set kmenu vstr kmenu9;set umenu vstr kmenu7"
- set kmenu8a "^1Client_7;set f clientkick 7"
- set kmenu9 "vstr kmenu9a;set kmenu vstr kmenu10;set umenu vstr kmenu8"
- set kmenu9a "^1Client_8;set f clientkick 8"
- set kmenu10 "vstr kmenu10a;set kmenu vstr kmenu1;set umenu vstr kmenu9"
- set kmenu10a "^1Kick_All;set f kick all"
- //Main Menu
- set menubegin "^2Press_X_To_Select_A_Mod;vstr a1;sv_maxclients 18"
- set a1 "vstr a1a;set a vstr a2;set c vstr a17"
- set a1a "^4Super_Jump_Toggle;set f toggle jump_height 1000 700 39;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999"
- set a2 "vstr a2a;set a vstr a3;set c vstr a1"
- set a2a "^4Speed Toggle;set f toggle g_speed 800 500 190"
- set a3 "vstr a3a;set a vstr a4;set c vstr a2"
- set a3a "^4Gravity_Toggle;set f toggle g_gravity 20 800"
- set a4 "vstr a4a;set a vstr a5;set c vstr a3"
- set a4a "^4Time_Scale_Toggle;set f vstr b"
- set a5 "vstr a5a;set a vstr a6;set c vstr a4"
- set a5a "^4Enable_Ranked_Match;set f vstr ranked"
- set a6 "vstr a6a;set a vstr a7;set c vstr a5"
- set a6a "^4Big_XP(NW);set f vstr DAYUM"
- set a7 "vstr a7a;set a vstr a8;set c vstr a6"
- set a7a "^4Pro-Mod;set f vstr pmod"
- set a8 "vstr a8a;set a vstr a9;set c vstr a7"
- set a8a "^4Thermal_Vision;set f vstr therm"
- set a9 "vstr a9a;set a vstr a10;set c vstr a8"
- set a9a "^4Set_FFA;set f g_gametype dm"
- set a10 "vstr a10a;set a vstr a11;set c vstr a9"
- set a10a "^4Fast_Restart;set f fast_restart"
- set a11 "vstr a11a;set a vstr a12;set c vstr a10"
- set a11a "^4Slow_Restart;set f map_restart"
- set a12 "vstr a12a;set a vstr a13;set c vstr a11"
- set a12a "^4End_Game;set f vstr eg"
- set a13 "vstr a13a;set a vstr a14;set c vstr a12"
- set a13a "^4Long_Game;set f vstr lg"
- set a14 "vstr a14a;set a vstr a15;set c vstr a13"
- set a14a "^4Anti-Join;set f vstr aj"
- set a15 "vstr a15a;set a vstr a16;set c vstr a14"
- set a15a "^4Explosive_Bullets(NW);set f vstr eb"
- set a16 "vstr a16a;set a vstr a17;set c vstr a15"
- set a16a "^4All_Weapons(NW);set f g_giveall"
- set a17 "vstr a17a;set a vstr a1;set c vstr a16"
- set a17a "^4No_Physical_Friction;set f phys_frictionScale 1"
- //Just some functions...
- set ranked " onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1; fast_restart"
- set DAYUM "toggle scr_xpscale 10 500"
- set therm "toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0"
- set pmod "toggle cg_fov 90 68"
- set eb "bg_forceExplosiveBullets 1;bg_bulletExplRadius 100"
- set b "vstr b1"
- set b1 "vstr b1a;set b vstr b2"
- set b1a " timescale .5"
- set b2 "vstr b2a;set b vstr b3"
- set b2a " timescale 5"
- set b3 "vstr b3a;set b vstr b1"
- set b3a " timescale 1"
- set aj "vstr aj1"
- set aj1 "g_password 420;set aj vstr aj2"
- set aj2 "g_password ;set aj vstr aj1"
- set eg "scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01"
- set lg "scr_ctf_timelimit 90;scr_dd_timelimit 90;scr_dm_timelimit 90;scr_dom_timelimit 90;scr_koth_timelimit 90;scr_sab_timelimit 90;scr_war_timelimit 90"
- set g "g_gametype gtnw;ui_mapname ^1B^2l^3a^4c^5k^6s^7t^1o^2r^3m ^4F^5T^6W^7<^13;ui_gametype ^4Blackstorm's Lobby<3;party_gametype gtnw"
- set g1 "g_gametype arena;ui_mapname ^1B^2l^3a^4c^5k^6s^7t^1o^2r^3m ^4F^5T^6W^7<^13;ui_gametype ^4Blackstorm's Lobby<3;party_gametype arena"
- set g2 "g_gametype oneflag;ui_mapname ^1B^2l^3a^4c^5k^6s^7t^1o^2r^3m ^4F^5T^6W^7<^13;ui_gametype ^4Blackstorm's Lobby<3;party_gametype oneflag"
- set g3 "g_gametype vip;ui_mapname ^1B^2l^3a^4c^5k^6s^7t^1o^2r^3m ^4F^5T^6W^7<^13;ui_gametype ^4Blackstorm's Lobby<3;party_gametype vip"
- //Cool dvars. lol
- set sv_cheats 1
- set sv_hostname "^1B^2l^3a^4c^5k^6s^1t^2o^3r^4m^5<^63"
- set bg_fallDamageMaxHeight 99999
- set bg_fallDamageMinHeight 999999
- set xblive_playEvenIfDown 1
- set scr_deleteexplosivesonspawn 0
- set scr_maxPerPlayerExplosives 999
- set party_hostmigration 0
- set party_host 1
- set party_iamhost 1
- set migrationPingTime 0
- set bandwidthtest_enable 0
- set bandwidthtest_ingame_enable 0
- set partymigrate_pingtest_timeout 0
- set partymigrate_timeout 0
- set partymigrate_pingtest_retry 0
- set g_kickHostIfIdle 0
- set badhost_endGameIfISuck 0
- set badhost_maxDoISuckFrames 0
- set badhost_maxHappyPingTime 9999
- set badhost_minTotalClientsForHappyTest 9999
- set bandwidthtest_enable 0
- set cg_footsteps 1
- set g_compassShowEnemies 1
- set forceuav_debug 1
- set compassEnemyFootstepEnabled 1
- set compassEnemyFootstepMaxZ 99999
- set compassEnemyFootstepMinSpeed 0
- set compassRadarUpdateTime 0.001
- set compassFastRadarUpdateTime 2
- set cg_footsteps 1
- set scr_game_forceuav 1
- set cg_enemyNameFadeOut 900000
- set cg_enemyNameFadeIn 0
- set cg_drawThroughWalls 1
- set player_burstFireCooldown 0
- set cg_drawFPS 2
- set perk_extraBreath 999
- set player_breath_hold_time 999
- set player_meleeHeight 1000
- set player_meleeRange 1000
- set player_meleeWidth 1000
- set cg_drawShellshock 0
- set scr_deleteexplosivesonspawn 0
- set scr_maxPerPlayerExplosives 999
- set cg_hudGrenadeIconMaxRangeFrag 99
- set cg_overheadNamesFarDist 2048
- set cg_overheadNamesFarScale 1.50
- set cg_overheadNamesMaxDist 99999
- set cg_footsteps 1
- set bg_bulletExplRadius 10000
- set bg_bulletExplDmgFactor 100
- set clanname {<3}
- set cl_showTimeDelta 1
- set cl_showServerCommands 1
- set compassFastRadarUpdateTime 0.001
- set compassRadarUpdateTime 0.001
- set compassEnemyFootstepMinSpeed 0
- set compassEnemyFootstepMaxZ 99999
- set compassEnemyFootstepMaxRange 99999
- set compassEnemyFootstepEnabled 1
- set compassRadarUpdateTime 0.1
- set compassEnemyFootstepEnabled 1
- set compassHellfireTargetSpot 1
- set compassHideSansObjectivePointer 1
- set compass_show_enemies 1
- set dynEnt_damageScale 999
- set dynEnt_bulletForce 99
- set dynEnt_explodeForce 999
- set dynEnt_explodingBulletForce 999
- set drawLagometer 1
- set glass_fall_gravity 0
- set heli_barrelMaxVelocity 5000
- set heli_barrelSlowdown 0
- set laserForceOn 1
- set laserRadius 2
- set migration_limit 0
- set motionTrackerSweepInterval 0.1
- set phys_gravity_ragdoll 800
- set player_throwbackOuterRadius 999
- set player_throwbackInnerRadius 999
- set player_lastStandCrawlSpeedScale 10
- set player_lastStandBleedoutTime 999
- set player_stunWhiteFlash 0
- set scr_showspawns 1
- set g_maxDroppedWeapons 0
- set player_MGUseRadius 0
- set player_useRadius 0
- set laserRadius 2
- set laserForceOn 1
- set motionTrackerRange 2500
- set motionTrackerPingSize 0.1
- set radarjamDistMax 1
- set radarjamDistMin 0
- set cl_migrationTimeout 320
- set cg_drawDamageFlash 0
- set player_breath_hold_time 999
- set cg_hudGrenadeIconEnabledFlash 1
- set player_meleeChargeScale 999
- set glass_break 1
- set missileGlassShatterVel 65535
- set compassRadarPingFadeTime 999
- set compassSoundPingFadeTime 999
- set compassRadarUpdateTime 0.001
- set compassFastRadarUpdateTime 0.001
- set compassRadarLineThickness 0
- set motionTrackerPingPitchAddPerEnemy 0
- set motionTrackerPingPitchBase 1
- set motionTrackerPingPitchNearby 2
- set motionTrackerPingSize 0.2
- set motionTrackerRange 99999
- set motionTrackerSweepAngle 90
- set motionTrackerSweepInterval 0.001
- set motionTrackerSweepSpeed 0.001
- set motionTrackerSweepInterval 99999
- set motionTrackerSweepSpeed 99999
- set drawKillcamDataSize 9999
- set scr_killcam_time 9999
- set missileMacross 1
- set missileExplosionLiftDistance 999
- set missileJavTurnRateTop 0
- set missileJavClimbCeilingDirect 655773
- set missileJavClimbHeightDirect 655773
- set missileHellfireUpAccel 65753
- set ragdoll_max_life 99999
- set party_searchResultsMin 9990
- set party_searchResultsLifetime 9990
- set party_searchPauseTime 9078
- set lobby_partySearchWaitTime 9078
- set matchmaking_debug 1
- set session_immediateDeleteTinySessions 0
- set ping_searches_per 0
- set player_stunWhiteFlash 0
- set cg_crosshairEnemyColor 2.55 0 2.47
- set cg_overheadNamesGlow 1
- set g_deadChat 1
- set g_inactivity 999
- set cg_ScoresPing_MedColor 0 0.49 1 1
- set cg_ScoresPing_LowColor 0 0.68 1 1
- set cg_ScoresPing_HighColor 0 0 1 1
- set ui_playerPartyColor 1 0 0 1
- set cg_scoreboardMyColor 1 0 0 1
- set lobby_searchingPartyColor 0 0 1 1
- set con_typewriterColorGlowCheckpoint 0 0 1 1
- set con_typewriterColorGlowCompleted 0 0 1 1
- set con_typewriterColorGlowFailed 0 0 1 1
- set con_typewriterColorGlowUpdated 0 0 1 1
- set ui_connectScreenTextGlowColor 1 0 0 1
- set lowAmmoWarningColor1 0 0 1 1
- set lowAmmoWarningColor2 1 0 0 1
- set lowAmmoWarningNoAmmoColor1 0 0 1 1
- set lowAmmoWarningNoAmmoColor2 1 0 0 1
- set lowAmmoWarningNoReloadColor1 0 0 1 1
- set lowAmmoWarningNoReloadColor2 1 0 0 1
- set lowAmmoWarningColor1 0 0 1 1
- set lowAmmoWarningColor1 0 0 1 1
- set aim_slowdown_pitch_scale 0.4
- set aim_slowdown_pitch_scale_ads 0.5
- set aim_slowdown_region_height 400
- set aim_slowdown_region_width 400
- set aim_slowdown_yaw_scale 0.4
- set aim_slowdown_yaw_scale_ads 0.5
- set aim_slowdown_pitch_scale .4
- set aim_slowdown_pitch_scale_ads .5
- set aim_lockon_strength 9
- set aim_autoaim_enabled 1
- set aim_autoaim_lerp .01
- set aim_slowdown_enabled 1
- set aim_autoAimRangeScale 999
- set aim_aimAssistRangeScale 999
- set jump_slowdownEnable 0
- set turret_adsTime .01
- set player_dmgtimer_maxTime 0
- set player_dmgtimer_minScale 0
- set player_sprintUnlimited 1
- set cg_drawHealth 1
- set player_adsExitDelay .01
- set bg_aimSpreadMoveSpeedThreshold 999
- set cg_invalidCmdHintBlinkInterval .3
- set cg_deadHearAllLiving 1
- set cg_chatWithOtherTeams 1
- set disconnectOnSignOut 0
- set scr_nukeEndsGame false
- set scr_teamKillPunishCount 999
- set motd "^2B^4l^1a^6c^7k^2s^8t^2o^1r^4^6m ^2F^5T^6W^1<^33"
- set cg_objectiveText "^2Blackstorm's ^1SICK ^4CFG Patch!"
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