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- Repro 1:
- I_XInputInit: Initializing XInput API
- Z_Init: Init Zone Memory Allocator
- CON_Init: Init Game Console
- M_LoadDefaults: Loading Game Configuration
- W_Init: Init WADfiles.
- M_Init: Init miscellaneous info.
- I_Init: Setting up machine state.
- R_Init: Init DOOM refresh daemon.
- P_Init: Init Playloop state.
- G_Init: Setting up gamestate
- D_Init: Init DOOM parameters
- NET_Init: Init network subsystem.
- D_CheckNetGame: Checking network game status.
- S_Init: Setting up sound.
- ST_Init: Init status bar.
- V_InitGL: Starting OpenGL
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: ATI Radeon HD 5700 Series
- GL_VERSION: 4.1.10362 Compatibility Profile Context
- GL Extension: GL_ARB_multitexture = true
- GL Extension: GL_EXT_multi_draw_arrays = true
- GL Extension: GL_ARB_vertex_buffer_object = true
- GL Extension: GL_EXT_fog_coord = true
- GL Extension: GL_ARB_texture_non_power_of_two = true
- GL Extension: GL_ARB_vertex_program = true
- GL Extension: GL_ARB_fragment_program = true
- GL Extension: GL_ARB_texture_env_add = true
- GL Extension: GL_ARB_texture_env_combine = true
- ********* ERROR *********
- P_UnArchiveMobjs: Mobj read is inconsistent
- file offset: 4232
- mobj count: 108
- Repro 2:
- I_XInputInit: Initializing XInput API
- Z_Init: Init Zone Memory Allocator
- CON_Init: Init Game Console
- M_LoadDefaults: Loading Game Configuration
- W_Init: Init WADfiles.
- M_Init: Init miscellaneous info.
- I_Init: Setting up machine state.
- R_Init: Init DOOM refresh daemon.
- P_Init: Init Playloop state.
- G_Init: Setting up gamestate
- D_Init: Init DOOM parameters
- NET_Init: Init network subsystem.
- D_CheckNetGame: Checking network game status.
- S_Init: Setting up sound.
- ST_Init: Init status bar.
- V_InitGL: Starting OpenGL
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: ATI Radeon HD 5700 Series
- GL_VERSION: 4.1.10362 Compatibility Profile Context
- GL Extension: GL_ARB_multitexture = true
- GL Extension: GL_EXT_multi_draw_arrays = true
- GL Extension: GL_ARB_vertex_buffer_object = true
- GL Extension: GL_EXT_fog_coord = true
- GL Extension: GL_ARB_texture_non_power_of_two = true
- GL Extension: GL_ARB_vertex_program = true
- GL Extension: GL_ARB_fragment_program = true
- GL Extension: GL_ARB_texture_env_add = true
- GL Extension: GL_ARB_texture_env_combine = true
- ********* ERROR *********
- P_UnArchiveMobjs: Mobj read is inconsistent
- file offset: 4232
- mobj count: 83
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