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Jan 31st, 2011
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  1. Repro 1:
  2.  
  3. I_XInputInit: Initializing XInput API
  4. Z_Init: Init Zone Memory Allocator
  5. CON_Init: Init Game Console
  6. M_LoadDefaults: Loading Game Configuration
  7. W_Init: Init WADfiles.
  8. M_Init: Init miscellaneous info.
  9. I_Init: Setting up machine state.
  10. R_Init: Init DOOM refresh daemon.
  11. P_Init: Init Playloop state.
  12. G_Init: Setting up gamestate
  13. D_Init: Init DOOM parameters
  14. NET_Init: Init network subsystem.
  15. D_CheckNetGame: Checking network game status.
  16. S_Init: Setting up sound.
  17. ST_Init: Init status bar.
  18. V_InitGL: Starting OpenGL
  19. GL_VENDOR: ATI Technologies Inc.
  20. GL_RENDERER: ATI Radeon HD 5700 Series
  21. GL_VERSION: 4.1.10362 Compatibility Profile Context
  22. GL Extension: GL_ARB_multitexture = true
  23. GL Extension: GL_EXT_multi_draw_arrays = true
  24. GL Extension: GL_ARB_vertex_buffer_object = true
  25. GL Extension: GL_EXT_fog_coord = true
  26. GL Extension: GL_ARB_texture_non_power_of_two = true
  27. GL Extension: GL_ARB_vertex_program = true
  28. GL Extension: GL_ARB_fragment_program = true
  29. GL Extension: GL_ARB_texture_env_add = true
  30. GL Extension: GL_ARB_texture_env_combine = true
  31.  
  32. ********* ERROR *********
  33. P_UnArchiveMobjs: Mobj read is inconsistent
  34. file offset: 4232
  35. mobj count: 108
  36.  
  37. Repro 2:
  38.  
  39. I_XInputInit: Initializing XInput API
  40. Z_Init: Init Zone Memory Allocator
  41. CON_Init: Init Game Console
  42. M_LoadDefaults: Loading Game Configuration
  43. W_Init: Init WADfiles.
  44. M_Init: Init miscellaneous info.
  45. I_Init: Setting up machine state.
  46. R_Init: Init DOOM refresh daemon.
  47. P_Init: Init Playloop state.
  48. G_Init: Setting up gamestate
  49. D_Init: Init DOOM parameters
  50. NET_Init: Init network subsystem.
  51. D_CheckNetGame: Checking network game status.
  52. S_Init: Setting up sound.
  53. ST_Init: Init status bar.
  54. V_InitGL: Starting OpenGL
  55. GL_VENDOR: ATI Technologies Inc.
  56. GL_RENDERER: ATI Radeon HD 5700 Series
  57. GL_VERSION: 4.1.10362 Compatibility Profile Context
  58. GL Extension: GL_ARB_multitexture = true
  59. GL Extension: GL_EXT_multi_draw_arrays = true
  60. GL Extension: GL_ARB_vertex_buffer_object = true
  61. GL Extension: GL_EXT_fog_coord = true
  62. GL Extension: GL_ARB_texture_non_power_of_two = true
  63. GL Extension: GL_ARB_vertex_program = true
  64. GL Extension: GL_ARB_fragment_program = true
  65. GL Extension: GL_ARB_texture_env_add = true
  66. GL Extension: GL_ARB_texture_env_combine = true
  67.  
  68. ********* ERROR *********
  69. P_UnArchiveMobjs: Mobj read is inconsistent
  70. file offset: 4232
  71. mobj count: 83
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