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FAntiXRay Test Server Config

By: FurmigaHumana on Apr 12th, 2013  |  syntax: YAML  |  size: 3.38 KB  |  views: 189  |  expires: Never
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  1. EngineOptions:
  2.  ## EngineMode, the engine mode to be used to hide ores, see the plugin description for more information
  3.   EngineMode: 4
  4.   ## NetherEngine, the engine mode to be used in the nether, see the plugin description for more information
  5.   NetherEngine: 3
  6.   ## HideOnDark, if true, all blocks that are in the dark will be obfuscated
  7.   HideOnDark: false
  8.   ## FakeCaves, if true, this function will be enabled
  9.   FakeCaves:
  10.     Enabled: false
  11.     ## Intensity, the intensity of air packets to prevent cavefinders, this option causes fps lag on client side.
  12.     Intensity: 10
  13.   ## HideChests, if true, all chests will turn into air, if this option is true, proximity will be enabled too.
  14.   HideChests: true
  15.  
  16. Cache:
  17.  ## Enabled, if true, the cache system will be activated
  18.   Enabled: true
  19.   ## MemoryCache, the size of the memory cache, this may use a lot of memory, each slot takes ~68 KB.
  20.   MemoryCache: 1200
  21.   ## FileCallGC, the amount of files to process before suggesting a gc [prevent too many open files]
  22.   FileCallGC: 64
  23.   ## SizeLimit, set the size limit of the cache folder in MB, 0 will disable it.
  24.   SizeLimit: 2048
  25.   ## Compression, the cache compression, 0 = No Compression (Ultra fast, higher sizes), 9 = Maximum compression (Slower, more resources needed, smaller sizes)
  26.   Compression: 1
  27.  
  28. BlockUpdate:
  29.  ## UpdateRadius, the area around the block to update when the player breaks it, higher values means higher resource usage and better gameplay.
  30.   UpdateRadius: 2
  31.   ## LightUpdate, if true, if the player places a light source, all blocks around it will be deobfuscated
  32.     ## Enabled, if true, this function will be activated.
  33.   LightUpdate:
  34.     Enabled: true
  35.     ## LightRadius, the area around the block to update when the player places a light source, higher = more resource usage.
  36.     LightRadius: 10
  37.     ## LightSource, the block ids that will update blocks around by checking the light level.
  38.     LightSource: 10, 11, 50, 51, 76, 89, 91
  39.     ## BlockExplosion, if true, blocks will be updated on explosions
  40.   UpdateOn:
  41.     BlockExplosion: true
  42.     ## BlockPiston, if true, blocks will be updated if a piston moves it
  43.     BlockPiston: false
  44.     ## BlockPhysics, if true, blocks will be updated on physics
  45.     BlockPhysics: false
  46.     ## Proximity, if true, blocks will be deobfuscated when the player gets close to it
  47.   Proximity:
  48.     Enabled: true
  49.     ## Radius, the radius around the player to update the blocks
  50.     Radius: 10
  51.     ## Distance, the minimum distance the player has to walk to cast a new update
  52.     Distance: 2
  53.  
  54. Permissions:
  55.  ## OpHasPerm, if true, ops will have all permissions.
  56.   OpHasPerm: false
  57.  
  58. Updater:
  59.  ## Updater, if true, this plugin will check for updates
  60.   Enabled: true
  61.  
  62. RandomBlocks:
  63.  ## World, list here, all block ids to be used with engine mode 2 and up in the normal world.
  64.   World: 5, 14, 15, 16, 21, 22, 41, 42, 47, 48, 49, 56, 57, 98, 129, 133
  65.   ## Nether, list here, all block ids to be used with engine mode 2 and up in the nether world.
  66.   Nether: 49, 87, 88, 112, 153, 155
  67.  
  68. HiddenBlocks:
  69.  ## World, list here, all blocks to be obfuscated by engine mode 0, 1 and 4 in the normal world.
  70.   World: 14, 15, 16, 21, 56, 73, 74, 129
  71.   ## Nether, list here, all blocks to be obufscated by engine mode 0, 1 and 4 in the nether world.
  72.   Nether: 153
  73.  
  74. Worlds:
  75.   Disabled:
  76.    - world_flat
  77.     - world_the_end
  78.  
  79. # End of the file -->
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