Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- class Game_Battler
- def make_damage_value(user, item)
- game_battler_make_damage_value_abe(user, item)
- rate = item_element_rate(user, item)
- make_rate_popup(rate) unless $game_temp.evaluating
- if @result.critical
- case item.damage.type
- when 1 || 2 || 5 || 6
- text = YEA::BATTLE::POPUP_SETTINGS[:critical]
- rules = "CRITICAL"
- create_popup(text,rules)
- end
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement