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a guest Aug 24th, 2015 125 Never
  1. 0.7.5
  2.     Fixed missing Clari and Graefi localisation
  3.     Fixed daemon host summoning double id event
  4.     General bugfixes
  5.     Made so that all dwarf retinue units contain the same amount of warriors
  6.     Lustria flags added
  7.     Compatibility for patch 2.4.3
  8.     Government tweaks
  9.     Temporary fixed the issue with Reikland and Talabecland being theocracies by moving the Grand Theogonist to Lichtungsmarkt
  10.     Gave the High King title back to the ruler of Karaz-a-Karak
  11.     Xene the Lawless might now lead armies herself
  12.     Added Witch Hunter Order titles, deactivated old Templars of Sigmar Holy Order
  13.     Added custom Open Elective succession law for the Grand Master and the Council-Knights of the Witch Hunters
  14.     Added mechanic decisions and events for playable Witch Hunters
  15.     Added Witch Hunter hats and clothes
  16.     Wh_accused is now a two years modifier rather than a flag
  17.     The Grand Master can create dynamic "Chapters" from Witch Hunter courtiers to increase his troop capacity
  18.     Added special building on Witch Hunters base
  19.     Added settlement decision to send Witch Hunter agents into foreign provinces to clean off Chaos province modifiers and mass mu- cleanse any wicked souls therein
  20.     Added missing titles
  21.     Added Reiklander dynasties
  22.     As a Norscan Gods character, choosing Olric or Orsen as patron gods prevents from getting influenced by Chaos
  23.     As a Norscan Gods character, choosing one of the Chaos gods as your patron might influence which one calls to you
  24.     Lightened the requirements to become a Chaos Dwarf Sorcerer ( Down to 250 years from 500, top age limit no longer 100 )
  25.  
  26. 0.7.4
  27.     Disabled Nomadic liberation cb
  28.     Added Nehekharan Government
  29.     Made Daemonic Princes immune to some illnesses and negative effects
  30.     Attempted fix at monstrous rulers becoming Beastmen
  31.     Pigs now have localization
  32.     Rebalanced the southern Imperial borderlands buildings (Khypris, etc)
  33.     Updated government icons to be more in line with the vanilla ones
  34.     Bretonnian Quest events should now trigger again
  35.     Settle with tribesmen decision disabled
  36.     More Dwarf chars and title history
  37.     Fixed Beastman inheritance by duel.
  38.     Temporarely deactivated beast rampages in Lustria
  39.     Beastmen cannot access to nomad buildings anymore
  40.     Beastmen gain population growth/size by wrecking their provinces now
  41.     Added more triggers to existing governmnents to prevent conflicts
  42.     Added further modifiers to limit Asrai intervention
  43.     Added missing gfx cultures to the race assignment decisions and events
  44.     Asur colonies can now be tributaries if Horse Lords is owned
  45.     Fixed broken positionings
  46.     Final 'Placeholder' character removed
  47.     Additional triggers on governments to avoid unwanted switching
  48.     Added system to mitigate harmful effects of diseases for followers of nurgle
  49.     Added some High Elf CoA
  50.     Added some Easter Eggs ;)
  51.     Added Dwarf Government
  52.     Added Vampiric Government
  53.     Government icons for Malekith, Dwarf and Vampiric governments
  54.     New Dark Elf CoA added
  55.     Fixed outaded convert_to_tribal entry
  56.     Added in four magical families including ancestors of Thyrus Gormann and Egrimm van Horstmann
  57.     Added Wurtbad (Stirland) and Zandri buildings
  58.     Fixed localisation of Bretonnian retinue
  59.     Tweaked the values for the Dwarf unique buildings
  60.     Fixed crash related to unit models
  61.     Fixed several issues with Asur dynasties
  62.     Added Geographic regions for use in events, etc.
  63.     Lothern primary holding is now Lothern ( the City ) rather than a barony, and Finubar holds it directly
  64.     Karond Kar's primary holding is now a city as well (All of Karond Kar's former patrician vassals are now counts under it)
  65.     Fixed small error in Fire Mountain's ruler history
  66.     Most theocracies removed in Bretonnia (Since "can_hold_temples = yes" no longer works in religions)
  67.     Lizardman flag work
  68.     Added Reiklandergfx for the western side of the imperial group
  69.     Minor fixes on Asur colonies and Asrai joining decisions
  70.     Buffed the Carstein's starting horde when moved by the AI
  71.     Added on_imprisonment action to free Avatars and forest spirits as long as the captor is inside Athel Loren
  72.     Reduced retinue cost for grave guard and increased size for beastman nomadic retinues
  73.     Fixed Lore of life not being learned as a hedge wizard
  74.     Added better trigger on daemon automatic revoke event
  75.     Uploaded complete Empire portrait set for the Imperial cultures not using Silfae's Reiklander set
  76.     A new king-tier crown and military gear for the Dwarf portrait set
  77.     New military headgear for "Northman" ( Southern Norscan ) portrait set
  78.     New Emperor-tier crown for Northman portrait set so that Sigmar looks more Conan-ish
  79.     Some events using de jure empires for capital scope and location checks now use geographical regions where appropriate
  80.     Added Chaos Dwarf government, Elector Count government and Imperial government
  81.     iqta fixed
  82.     Reshuffled Chaos Dwarf provinces so that Temples are their primary holding
  83.     Chaos Dwarf unique buildings and mechanics adapted to use Temple holdings and the new government
  84.     Norsca made consistently tribal (Except some zones in the south and the western Isles)
  85.     Abyskhar ( Westernmost Autarri Druchii ) made fully tribal
  86.     Fixed some issues with starting Beastmen provinces not being properly nomadic/tribal
  87.     Khypris' main holding is now a barony
  88.     Mortensland given some non-Norscan vassals to balance the situation out
  89.     Ostlander and Ostermarker cultures now use the empiregfx portraits (They're the easternmost Imperial cultures, while reiklandergfx is designed for the westernmost ones)
  90.     Updated government icons for Chaos Dwarf and Imperial governments
  91.     Added alternative options for the "Turn Feudal" decisions, now turning other races to their proper government form
  92.     Fixed Ormazdian being without matrilinear marriages
  93.     Flags for dwarfs and others added
  94.     Further restriction on Asrai joining war
  95.     Fixed Nehekharan trait assignement issue
  96.     Fixed low tiers being able to freely imprison high tiers through lovers events
  97.     Daemon Prince Apotheosis now removes negative human traits
  98.     Gave Kurgans a unique nomad holding icon
  99.     Added missing localizations for death caused by the new illness traits
  100.     Extended a couple of Reiklander families
  101.  
  102. 0.7.3
  103.     Small beastmen fixes
  104.     Mean time to happen of Chaos Dwarf slave building decay changed from 50 years to 250
  105.     Orc CoA work
  106.     Asrai dynasties expanded
  107.     Tileans now use the unit models from the Italian DLC
  108.     Bretonnians may now return from the Grail Quest
  109.     Chaos Dwarf Grand Sacrifice decision may no longer disappear after getting certain gifts
  110.     Chaos Dwarf slave builings will no longer decay beyond level 1, and the mean time to happen of the event is set to 200 years ( Up from 50 )
  111.     Adapted some stuff from Horse Lords
  112.     Some of the Human holy orders now have the holy order features from Sons of Abraham ( Knights of the White Wolf, Knights of Sigmar's Blood, Knights of the Blazing Sun, Knights of the Black Rose, Knights Mariner, Sisters of Sigmar and the Order of the Eagle )
  113.     Added Greenskin "Warband" government
  114.     Added Greenskin Tier rings.
  115.     Slightly increased the vortex's pull
  116.     Unholy Subjugation no longer increases the doom counter
  117.     Fixes on daemonic combat tactics
  118.     Fixed the bug with cultist daemonic hosts multiplying into the millions
  119.     Beastmen have now their own nomadic retinues rather than the vanilla horse archer-based ones
  120.     Updated Beastmen government rings
  121.     Added Grave Guard retinue for Vampires
  122.     Buffed the Chosen and Daemon Prince of Nurgle traits to counteract the malus given by the stacked illnesses
  123.     Added new government forms for Druchii and Malekith
  124.     The Empire of Naggaroth now crumbles if Malekith dies or is usurped
  125.     Cultist plots fix
  126.     Revised some Dog of War merc compositions
  127.     Made Chaos Wastelanders into nomads if you have Horse Lords
  128.     Greenskins now get a decision to give away count titles to random courtiers ( A title decision; right click county CoA and "Give X away"), to circumvent engine limitations
  129.     Fixed Druchii not having proper theocracies
  130.     Fixed Dwarf events
  131.     Fixed Slave raids not happening
  132.     Minor fixes on Nehekharans and Slaaneshi
  133.     Fixed bugged Chaos magic learning chain
  134.     Now daemons free themselves on_imprisonement rather than waiting MTTH
  135.     Removed nomad_dispute cb
  136.     Dwarf fixes
  137.     SETTRA! now regenerates faster than other Tomb Kings
  138.     Viking Invasions are no longer localized as WAAAGHs!
  139.     Fixed Beastmen destroying their already-nomadic capital and moving into an empty settlement bug
  140.  
  141. 0.7.2
  142.     Fixed Steal Carstein Ring plot
  143.     Added new nomadic government for Beastmen and adapted previous mechanics to work accordingly
  144.     Fixed Nomadic provinces flying away in the Chaos Wastes
  145.     Greenskin province purge decision made slightly cheaper for the AI
  146.     Greenskins should no longer spawn when failing to clean a province if there's already a Greenskin uprising going on
  147.     Provinces successfully cleansed of Greenskins and Beastmen now get properly converted into Nehekka ( Desert Nomad ) culture if the holder is a Nehekharan
  148.     Start date at defines set to 2010.7.1 again, since the crash related having late start dates and CM/ToG enabled was solved
  149.     Fixed encoding error in the e_norsca history file
  150.     Kurgans should now also arrive at nomadic provinces in the Chaos Wastes
  151.     Fixed Necromancers being able to start two apprenticeships at the same time bug
  152.     Added several Wood Elf princes characters
  153.     Added Atylwyth and Kings Glade buildings
  154.     Councillor Jobs fixed up
  155.     Greenskin colonization now done through settlement_decision ( Right click capital, and use the "Make X Green"
  156.     Greenskin colonization will now destroy all holdings but the capital, which will become tribal
  157.     There's a chance for colonization to fail due to Greenskin animosity
  158.     Added VERY WIP Imperial portraits (fancy hats)
  159.     2.4.2 compatch
  160.  
  161. 0.7.1
  162.     Removed faulty holding_conversion commands from Beastmen, Asrai, Greenskins etc. events and decisions causing the bugged holdings and the cash/levy bug.
  163.     Greenskin and Beastmen provinces are no longer handled through Marshal Suppressing revolts, but rather through a specific targetted_decision on the province.
  164.     Fixed issues with vanilla events appearing with no localisation.
  165.     Added custom government for Asrai.
  166.     Asrai/Greenskins/Beastmen no longer able to use the anti-nomad cb or the tributary cb.
  167.     Any Asur vassal with the Highborn Government must be asked for levies as if he were a tribal, unless his liege is also an Asur with Highborn Government.
  168.     Fixed minor typos in some traits and decisions.
  169.     Fixed battle magic decision not working.
  170.     Buffed Vlad's troops.
  171.     Other minor fixes.
  172.  
  173. 0.7.0
  174.     Added trade posts for many families.
  175.     Changed Ironsides League to Angazklad
  176.     Changed two dwarf patrician families
  177.     Vampires now locked True Cognatic Open
  178.     Kislevites have True Cognatic aviable and as a starting law
  179.     Most events and decisions that used culture groups to assign race traits now use graphical culture instead
  180.     Startup event to assign race trait now checks ALL the characters in one single strike, not just rulers
  181.     Employment decisions now properly assign a race trait depending on graphical culture
  182.     Greenskin revolt now checks if the realm's top liege has the "Defeated Greenskins" modifier before triggering
  183.     Greenskins who are vassals can now freely duel characters of the other Greenskin race inside their same realm
  184.     Greenskin counts may now gain titles by killing the Greenskin ruler who holds them (Duke-tier and above can't gain counties this way, to avoid exploits)
  185.     Added placeholder gfx cultures for Lizardmen, Skaven and Ogres
  186.     Fixed issue with Amazon maintenance decision removing the Amazon trait from Amazon females
  187.     Amazon theocracies are now always ruled by females
  188.     Capital of Amazonia made truly tribal
  189.     Added gfx for Daemon Princes of each god.
  190.     Combat casting can be used whenever someone is in battle or in a siege
  191.     Mage Apprentices cannot marry while studying
  192.     Religious conversions cannot be demanded while at war
  193.     Hedge wizards cannot be granted magic by Tzeentch while training
  194.     Cultists joining a bid for independence receive the correct opinion modifier to allow the liege free imprisonement
  195.     Demons do not ask for position in the council
  196.     Hundreds or thousands of minor and not so minor typos, grammatical errors or poorly constructed sentences fixed
  197.     Giant culture added
  198.     Chaos Dwarfs now have to wait 5 years to sell stuff again after using either decision
  199.     Added Chaos mechanics
  200.         Unholy Subjugation increases the favour of the ruler's patron
  201.         Added combat tactics for Daemon hosts and commanding Daemon Princes
  202.         Added Daemonic Host special unit
  203.         Added and modified Chaos Champion/Chosen/Princes traits
  204.         Removed the old "Quest to become Chosen" decision
  205.         Limited the Everchosen quest to Undivided
  206.         Added decision to make an offering to the Chaos patron
  207.         Added Unholy Raid cb for Chaos worshippers against non-Chaos worshippers to gather favour
  208.     Overhauled necromantic magic
  209.         Added new Undead special unit
  210.         Added Nagashi religion
  211.         Added decision to become Necromancers and for the Undead to teach to Necromancers
  212.         Overhauled the summon undead decision
  213.     New flags for various Chaos titles and Iron Rock
  214.     Creature type descriptions added
  215.     Dwarven tweaking
  216.     Vampires now change appearence immediately
  217.     Added K'daai gfx
  218.     Fixed Daemons still being able to receive titles
  219.     Carstein ring doesn't disappear anymore, but rather needs to be stolen, either by plot or by imprisoning the holder (Vampire plotters can take it from themselves)
  220.     General cleanup in the objectives folder
  221.     Added mount and buildings for Vampires
  222.     Gunnery School no longer aviable to Sylvanians
  223.     Each holding now only can have a type of Goblin Camp building
  224.     Added new DNAs for Vlad and his family (Isabella's hair color remains broken)
  225.     Added gfx for Lahmians and Lahmian children
  226.     Beastmen can no longer take chaos champions retinues
  227.     Ormazdian descent traits are removed when changing religion
  228.     Settra has proper duel modifiers
  229.     Adapted the new Chaos favor system to the Chaos Dwarfs
  230.         Decision to become a Chaos Dwarf Sorcerer removed, now to become one, one must accumulate 30 points of favor with Hashut
  231.         Favor with Hashut is won through sacrificing prisoners, either through the targeted decision or through the Great Sacrifice decision
  232.         The Grand Sacrifice decision now gives a random "gift" (which may not always benefit the petitioner) depending on the quality of the sacrifice
  233.         Chaos Dwarf slavery buildings now decay over time (Relative to the character's stewardship)
  234.         Added retinues to the Chaos Dwarfs
  235.         K'daai daemons added: Unlike most other daemons, due to the nature of Hashut, they won't be the result of a random possession, and can't be summoned into prisoners; They can only be acquired as gifts from Hashut or summoned by a Chaos Dwarf Sorcerer
  236.         Compressed the usual Slave selling decisions into the main decision (They're now event options in the main slavery menu)
  237.         Added province modifier icons related to slavery
  238.     Bretonnian overhaul underway
  239.         At the game's start, all Bretonnian characters who aren't lowborn and with martial education or above 10 martial will be made bretonnian knights
  240.         sons of Bretonnian feudal rulers might now ask for permission set out to become Questing Knights, and return ( Or not! ) as Knights a few years later
  241.         Expanded tournaments for the Bretonians
  242.         "Go questing" decision disabled, the Grail Quest decision remains, but is to be replaced at a later date by a better version of it
  243.         Bretonnians now get bonuses to army morale and unit combat efficiency the higher their piety ( Named "Virtue" for the Grail religion ) is, capping at 2000 piety
  244.     Added most features and decisions related to the vanilla Norsemen to the Norscans, including Blots, Runestones and Holmgangs (Only Norscan Gods characters may celebrate Blots; all cultural Norscans may raise runestones and be challenge or challenge into Holmgangs)
  245.     Added holding icons for Lahmians
  246.     'Good' quality mountain terrain for the Old World added
  247.     Ported vanilla's cultural buildings to cultures lacking unique buildings as placeholder
  248.     Added at least one retinue to cultures missing them
  249.     Proper minimap added
  250.     Toned down the vortex's effect on the Winds of Chaos.
  251.     New Morrslieb loading screen
  252.     New & Improved loading screen
  253.     Nerfed Human Holy Orders
  254.     Fixes on retinues and static modifiers
  255.     Dwarfs are inherently slow leaders, whereas elves are light-footed
  256.     Bretonnians can no longer switch to Viceroyalties
  257.     Dwarfs more likely to get infertile after each pregnancy
  258.     Added Kislev unique building
  259.     Added 20 new Dwarf CoA designs
  260.     Fixed wandering spellsinger event
  261.     Male Dwarves can become infertile as well now
  262.     Basic compatch with 2.4.1 complete
  263.     Asrai can no longer take concubines
  264.     Integrated new DLC music
  265.     Made Ormazdians use the Iqta government
  266.     Added new government form for Asur
  267.     Added missing holding icons for the custom cultures
  268.     Cultural buildings are now based on ruler's culture, rather than the province's
  269.     Fixed Warhammer races empty tribal and nomad holding pictures not showing properly
  270.     Ropsmenn now use Cuman DLC portraits
  271.     Added some more retinues to the Imperials
  272.     Added seafarer to some religions
  273.     Re-added Prepared Invasions ( viking_invasion )back into the game for the Norscan Gods characters; removed it for the other religions, replaced by "seafarer = yes" where appropriate
  274.     Moved the Greenskin laws into the laws subfolder
  275.     Chaos Dwarf flags and CoA added
  276.     Nurgle's Rot and other bad illnesses automatically cured for the undead and the daemons (except Nurglite Daemons, of course)
  277.     Changed Nehekharan Nomads into Nehekka to avoid confusion
  278.     Ruler Designer issues fixed
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