- 0.7.5
- Fixed missing Clari and Graefi localisation
- Fixed daemon host summoning double id event
- General bugfixes
- Made so that all dwarf retinue units contain the same amount of warriors
- Lustria flags added
- Compatibility for patch 2.4.3
- Government tweaks
- Temporary fixed the issue with Reikland and Talabecland being theocracies by moving the Grand Theogonist to Lichtungsmarkt
- Gave the High King title back to the ruler of Karaz-a-Karak
- Xene the Lawless might now lead armies herself
- Added Witch Hunter Order titles, deactivated old Templars of Sigmar Holy Order
- Added custom Open Elective succession law for the Grand Master and the Council-Knights of the Witch Hunters
- Added mechanic decisions and events for playable Witch Hunters
- Added Witch Hunter hats and clothes
- Wh_accused is now a two years modifier rather than a flag
- The Grand Master can create dynamic "Chapters" from Witch Hunter courtiers to increase his troop capacity
- Added special building on Witch Hunters base
- Added settlement decision to send Witch Hunter agents into foreign provinces to clean off Chaos province modifiers and mass mu- cleanse any wicked souls therein
- Added missing titles
- Added Reiklander dynasties
- As a Norscan Gods character, choosing Olric or Orsen as patron gods prevents from getting influenced by Chaos
- As a Norscan Gods character, choosing one of the Chaos gods as your patron might influence which one calls to you
- Lightened the requirements to become a Chaos Dwarf Sorcerer ( Down to 250 years from 500, top age limit no longer 100 )
- 0.7.4
- Disabled Nomadic liberation cb
- Added Nehekharan Government
- Made Daemonic Princes immune to some illnesses and negative effects
- Attempted fix at monstrous rulers becoming Beastmen
- Pigs now have localization
- Rebalanced the southern Imperial borderlands buildings (Khypris, etc)
- Updated government icons to be more in line with the vanilla ones
- Bretonnian Quest events should now trigger again
- Settle with tribesmen decision disabled
- More Dwarf chars and title history
- Fixed Beastman inheritance by duel.
- Temporarely deactivated beast rampages in Lustria
- Beastmen cannot access to nomad buildings anymore
- Beastmen gain population growth/size by wrecking their provinces now
- Added more triggers to existing governmnents to prevent conflicts
- Added further modifiers to limit Asrai intervention
- Added missing gfx cultures to the race assignment decisions and events
- Asur colonies can now be tributaries if Horse Lords is owned
- Fixed broken positionings
- Final 'Placeholder' character removed
- Additional triggers on governments to avoid unwanted switching
- Added system to mitigate harmful effects of diseases for followers of nurgle
- Added some High Elf CoA
- Added some Easter Eggs ;)
- Added Dwarf Government
- Added Vampiric Government
- Government icons for Malekith, Dwarf and Vampiric governments
- New Dark Elf CoA added
- Fixed outaded convert_to_tribal entry
- Added in four magical families including ancestors of Thyrus Gormann and Egrimm van Horstmann
- Added Wurtbad (Stirland) and Zandri buildings
- Fixed localisation of Bretonnian retinue
- Tweaked the values for the Dwarf unique buildings
- Fixed crash related to unit models
- Fixed several issues with Asur dynasties
- Added Geographic regions for use in events, etc.
- Lothern primary holding is now Lothern ( the City ) rather than a barony, and Finubar holds it directly
- Karond Kar's primary holding is now a city as well (All of Karond Kar's former patrician vassals are now counts under it)
- Fixed small error in Fire Mountain's ruler history
- Most theocracies removed in Bretonnia (Since "can_hold_temples = yes" no longer works in religions)
- Lizardman flag work
- Added Reiklandergfx for the western side of the imperial group
- Minor fixes on Asur colonies and Asrai joining decisions
- Buffed the Carstein's starting horde when moved by the AI
- Added on_imprisonment action to free Avatars and forest spirits as long as the captor is inside Athel Loren
- Reduced retinue cost for grave guard and increased size for beastman nomadic retinues
- Fixed Lore of life not being learned as a hedge wizard
- Added better trigger on daemon automatic revoke event
- Uploaded complete Empire portrait set for the Imperial cultures not using Silfae's Reiklander set
- A new king-tier crown and military gear for the Dwarf portrait set
- New military headgear for "Northman" ( Southern Norscan ) portrait set
- New Emperor-tier crown for Northman portrait set so that Sigmar looks more Conan-ish
- Some events using de jure empires for capital scope and location checks now use geographical regions where appropriate
- Added Chaos Dwarf government, Elector Count government and Imperial government
- iqta fixed
- Reshuffled Chaos Dwarf provinces so that Temples are their primary holding
- Chaos Dwarf unique buildings and mechanics adapted to use Temple holdings and the new government
- Norsca made consistently tribal (Except some zones in the south and the western Isles)
- Abyskhar ( Westernmost Autarri Druchii ) made fully tribal
- Fixed some issues with starting Beastmen provinces not being properly nomadic/tribal
- Khypris' main holding is now a barony
- Mortensland given some non-Norscan vassals to balance the situation out
- Ostlander and Ostermarker cultures now use the empiregfx portraits (They're the easternmost Imperial cultures, while reiklandergfx is designed for the westernmost ones)
- Updated government icons for Chaos Dwarf and Imperial governments
- Added alternative options for the "Turn Feudal" decisions, now turning other races to their proper government form
- Fixed Ormazdian being without matrilinear marriages
- Flags for dwarfs and others added
- Further restriction on Asrai joining war
- Fixed Nehekharan trait assignement issue
- Fixed low tiers being able to freely imprison high tiers through lovers events
- Daemon Prince Apotheosis now removes negative human traits
- Gave Kurgans a unique nomad holding icon
- Added missing localizations for death caused by the new illness traits
- Extended a couple of Reiklander families
- 0.7.3
- Small beastmen fixes
- Mean time to happen of Chaos Dwarf slave building decay changed from 50 years to 250
- Orc CoA work
- Asrai dynasties expanded
- Tileans now use the unit models from the Italian DLC
- Bretonnians may now return from the Grail Quest
- Chaos Dwarf Grand Sacrifice decision may no longer disappear after getting certain gifts
- Chaos Dwarf slave builings will no longer decay beyond level 1, and the mean time to happen of the event is set to 200 years ( Up from 50 )
- Adapted some stuff from Horse Lords
- Some of the Human holy orders now have the holy order features from Sons of Abraham ( Knights of the White Wolf, Knights of Sigmar's Blood, Knights of the Blazing Sun, Knights of the Black Rose, Knights Mariner, Sisters of Sigmar and the Order of the Eagle )
- Added Greenskin "Warband" government
- Added Greenskin Tier rings.
- Slightly increased the vortex's pull
- Unholy Subjugation no longer increases the doom counter
- Fixes on daemonic combat tactics
- Fixed the bug with cultist daemonic hosts multiplying into the millions
- Beastmen have now their own nomadic retinues rather than the vanilla horse archer-based ones
- Updated Beastmen government rings
- Added Grave Guard retinue for Vampires
- Buffed the Chosen and Daemon Prince of Nurgle traits to counteract the malus given by the stacked illnesses
- Added new government forms for Druchii and Malekith
- The Empire of Naggaroth now crumbles if Malekith dies or is usurped
- Cultist plots fix
- Revised some Dog of War merc compositions
- Made Chaos Wastelanders into nomads if you have Horse Lords
- Greenskins now get a decision to give away count titles to random courtiers ( A title decision; right click county CoA and "Give X away"), to circumvent engine limitations
- Fixed Druchii not having proper theocracies
- Fixed Dwarf events
- Fixed Slave raids not happening
- Minor fixes on Nehekharans and Slaaneshi
- Fixed bugged Chaos magic learning chain
- Now daemons free themselves on_imprisonement rather than waiting MTTH
- Removed nomad_dispute cb
- Dwarf fixes
- SETTRA! now regenerates faster than other Tomb Kings
- Viking Invasions are no longer localized as WAAAGHs!
- Fixed Beastmen destroying their already-nomadic capital and moving into an empty settlement bug
- 0.7.2
- Fixed Steal Carstein Ring plot
- Added new nomadic government for Beastmen and adapted previous mechanics to work accordingly
- Fixed Nomadic provinces flying away in the Chaos Wastes
- Greenskin province purge decision made slightly cheaper for the AI
- Greenskins should no longer spawn when failing to clean a province if there's already a Greenskin uprising going on
- Provinces successfully cleansed of Greenskins and Beastmen now get properly converted into Nehekka ( Desert Nomad ) culture if the holder is a Nehekharan
- Start date at defines set to 2010.7.1 again, since the crash related having late start dates and CM/ToG enabled was solved
- Fixed encoding error in the e_norsca history file
- Kurgans should now also arrive at nomadic provinces in the Chaos Wastes
- Fixed Necromancers being able to start two apprenticeships at the same time bug
- Added several Wood Elf princes characters
- Added Atylwyth and Kings Glade buildings
- Councillor Jobs fixed up
- Greenskin colonization now done through settlement_decision ( Right click capital, and use the "Make X Green"
- Greenskin colonization will now destroy all holdings but the capital, which will become tribal
- There's a chance for colonization to fail due to Greenskin animosity
- Added VERY WIP Imperial portraits (fancy hats)
- 2.4.2 compatch
- 0.7.1
- Removed faulty holding_conversion commands from Beastmen, Asrai, Greenskins etc. events and decisions causing the bugged holdings and the cash/levy bug.
- Greenskin and Beastmen provinces are no longer handled through Marshal Suppressing revolts, but rather through a specific targetted_decision on the province.
- Fixed issues with vanilla events appearing with no localisation.
- Added custom government for Asrai.
- Asrai/Greenskins/Beastmen no longer able to use the anti-nomad cb or the tributary cb.
- Any Asur vassal with the Highborn Government must be asked for levies as if he were a tribal, unless his liege is also an Asur with Highborn Government.
- Fixed minor typos in some traits and decisions.
- Fixed battle magic decision not working.
- Buffed Vlad's troops.
- Other minor fixes.
- 0.7.0
- Added trade posts for many families.
- Changed Ironsides League to Angazklad
- Changed two dwarf patrician families
- Vampires now locked True Cognatic Open
- Kislevites have True Cognatic aviable and as a starting law
- Most events and decisions that used culture groups to assign race traits now use graphical culture instead
- Startup event to assign race trait now checks ALL the characters in one single strike, not just rulers
- Employment decisions now properly assign a race trait depending on graphical culture
- Greenskin revolt now checks if the realm's top liege has the "Defeated Greenskins" modifier before triggering
- Greenskins who are vassals can now freely duel characters of the other Greenskin race inside their same realm
- Greenskin counts may now gain titles by killing the Greenskin ruler who holds them (Duke-tier and above can't gain counties this way, to avoid exploits)
- Added placeholder gfx cultures for Lizardmen, Skaven and Ogres
- Fixed issue with Amazon maintenance decision removing the Amazon trait from Amazon females
- Amazon theocracies are now always ruled by females
- Capital of Amazonia made truly tribal
- Added gfx for Daemon Princes of each god.
- Combat casting can be used whenever someone is in battle or in a siege
- Mage Apprentices cannot marry while studying
- Religious conversions cannot be demanded while at war
- Hedge wizards cannot be granted magic by Tzeentch while training
- Cultists joining a bid for independence receive the correct opinion modifier to allow the liege free imprisonement
- Demons do not ask for position in the council
- Hundreds or thousands of minor and not so minor typos, grammatical errors or poorly constructed sentences fixed
- Giant culture added
- Chaos Dwarfs now have to wait 5 years to sell stuff again after using either decision
- Added Chaos mechanics
- Unholy Subjugation increases the favour of the ruler's patron
- Added combat tactics for Daemon hosts and commanding Daemon Princes
- Added Daemonic Host special unit
- Added and modified Chaos Champion/Chosen/Princes traits
- Removed the old "Quest to become Chosen" decision
- Limited the Everchosen quest to Undivided
- Added decision to make an offering to the Chaos patron
- Added Unholy Raid cb for Chaos worshippers against non-Chaos worshippers to gather favour
- Overhauled necromantic magic
- Added new Undead special unit
- Added Nagashi religion
- Added decision to become Necromancers and for the Undead to teach to Necromancers
- Overhauled the summon undead decision
- New flags for various Chaos titles and Iron Rock
- Creature type descriptions added
- Dwarven tweaking
- Vampires now change appearence immediately
- Added K'daai gfx
- Fixed Daemons still being able to receive titles
- Carstein ring doesn't disappear anymore, but rather needs to be stolen, either by plot or by imprisoning the holder (Vampire plotters can take it from themselves)
- General cleanup in the objectives folder
- Added mount and buildings for Vampires
- Gunnery School no longer aviable to Sylvanians
- Each holding now only can have a type of Goblin Camp building
- Added new DNAs for Vlad and his family (Isabella's hair color remains broken)
- Added gfx for Lahmians and Lahmian children
- Beastmen can no longer take chaos champions retinues
- Ormazdian descent traits are removed when changing religion
- Settra has proper duel modifiers
- Adapted the new Chaos favor system to the Chaos Dwarfs
- Decision to become a Chaos Dwarf Sorcerer removed, now to become one, one must accumulate 30 points of favor with Hashut
- Favor with Hashut is won through sacrificing prisoners, either through the targeted decision or through the Great Sacrifice decision
- The Grand Sacrifice decision now gives a random "gift" (which may not always benefit the petitioner) depending on the quality of the sacrifice
- Chaos Dwarf slavery buildings now decay over time (Relative to the character's stewardship)
- Added retinues to the Chaos Dwarfs
- K'daai daemons added: Unlike most other daemons, due to the nature of Hashut, they won't be the result of a random possession, and can't be summoned into prisoners; They can only be acquired as gifts from Hashut or summoned by a Chaos Dwarf Sorcerer
- Compressed the usual Slave selling decisions into the main decision (They're now event options in the main slavery menu)
- Added province modifier icons related to slavery
- Bretonnian overhaul underway
- At the game's start, all Bretonnian characters who aren't lowborn and with martial education or above 10 martial will be made bretonnian knights
- sons of Bretonnian feudal rulers might now ask for permission set out to become Questing Knights, and return ( Or not! ) as Knights a few years later
- Expanded tournaments for the Bretonians
- "Go questing" decision disabled, the Grail Quest decision remains, but is to be replaced at a later date by a better version of it
- Bretonnians now get bonuses to army morale and unit combat efficiency the higher their piety ( Named "Virtue" for the Grail religion ) is, capping at 2000 piety
- Added most features and decisions related to the vanilla Norsemen to the Norscans, including Blots, Runestones and Holmgangs (Only Norscan Gods characters may celebrate Blots; all cultural Norscans may raise runestones and be challenge or challenge into Holmgangs)
- Added holding icons for Lahmians
- 'Good' quality mountain terrain for the Old World added
- Ported vanilla's cultural buildings to cultures lacking unique buildings as placeholder
- Added at least one retinue to cultures missing them
- Proper minimap added
- Toned down the vortex's effect on the Winds of Chaos.
- New Morrslieb loading screen
- New & Improved loading screen
- Nerfed Human Holy Orders
- Fixes on retinues and static modifiers
- Dwarfs are inherently slow leaders, whereas elves are light-footed
- Bretonnians can no longer switch to Viceroyalties
- Dwarfs more likely to get infertile after each pregnancy
- Added Kislev unique building
- Added 20 new Dwarf CoA designs
- Fixed wandering spellsinger event
- Male Dwarves can become infertile as well now
- Basic compatch with 2.4.1 complete
- Asrai can no longer take concubines
- Integrated new DLC music
- Made Ormazdians use the Iqta government
- Added new government form for Asur
- Added missing holding icons for the custom cultures
- Cultural buildings are now based on ruler's culture, rather than the province's
- Fixed Warhammer races empty tribal and nomad holding pictures not showing properly
- Ropsmenn now use Cuman DLC portraits
- Added some more retinues to the Imperials
- Added seafarer to some religions
- Re-added Prepared Invasions ( viking_invasion )back into the game for the Norscan Gods characters; removed it for the other religions, replaced by "seafarer = yes" where appropriate
- Moved the Greenskin laws into the laws subfolder
- Chaos Dwarf flags and CoA added
- Nurgle's Rot and other bad illnesses automatically cured for the undead and the daemons (except Nurglite Daemons, of course)
- Changed Nehekharan Nomads into Nehekka to avoid confusion
- Ruler Designer issues fixed
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