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  1. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  2. Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\custom\elpis\src\mapsrc\elpis.vmf
  3. material "elpis/blendmoonrocksand" not found.
  4. Material not found!: ELPIS/BLENDMOONROCKSAND
  5. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  6. material "elpis/access_moonsand" not found.
  7. Material not found!: ELPIS/ACCESS_MOONSAND
  8. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  9. Patching WVT material: maps/elpis/dev/dev_blendmeasure_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  12. Building Faces...done (0)
  13. Chop Details...done (0)
  14. Find Visible Detail Sides...
  15. Merged 1468 detail faces...done (0)
  16. Merging details...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (1)
  21. writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\custom\elpis\src\mapsrc\elpis.prt...Building visibility clusters...
  22. done (0)
  23. material "skybox/elpisrt" not found.
  24. Can't load skybox file skybox/elpis to build the default cubemap!
  25. Can't load skybox file skybox/elpis to build the default cubemap!
  26. Finding displacement neighbors...
  27. Finding lightmap sample positions...
  28. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  29. material "elpis/hyperion_dif" not found.
  30. Building Physics collision data...
  31. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  32. done (1) (1535521 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 1972 texinfos to 1458
  36. Reduced 162 texdatas to 135 (6229 bytes to 5259)
  37. Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\custom\elpis\src\mapsrc\elpis.bsp
  38. 6 seconds elapsed
  39.  
  40.  
  41.  
  42. 4 threads
  43. reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\custom\elpis\src\mapsrc\elpis.bsp
  44. reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\custom\elpis\src\mapsrc\elpis.prt
  45. 1762 portalclusters
  46. 4308 numportals
  47. 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  48. Total clusters visible: 3101122
  49. Average clusters visible: 1760
  50. Building PAS...
  51. Average clusters audible: 1760
  52. visdatasize:792472 compressed from 789376
  53. writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\custom\elpis\src\mapsrc\elpis.bsp
  54. 2 seconds elapsed
  55.  
  56.  
  57.  
  58. [Reading texlights from 'lights.rad']
  59. [45 texlights parsed from 'lights.rad']
  60.  
  61. Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\custom\elpis\src\mapsrc\elpis.bsp
  62. Patch Sample Radius Clamped!
  63. Patch Sample Radius Clamped!
  64. Patch Sample Radius Clamped!
  65. Patch Sample Radius Clamped!
  66. Patch Sample Radius Clamped!
  67. 10533 faces
  68. 2 degenerate faces
  69. 38667668 square feet [5568144384.00 square inches]
  70. 19 Displacements
  71. 6644255 Square Feet [956772736.00 Square Inches]
  72. 10531 patches before subdivision
  73. 157977 patches after subdivision
  74. 114 direct lights
  75. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 27661369, max 2214
  76. transfer lists: 211.0 megs
  77. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(240169, 232701, 215595)
  78. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(63887, 60581, 50917)
  79. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19576, 18178, 13915)
  80. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6542, 5929, 4133)
  81. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2301, 2027, 1283)
  82. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(855, 727, 416)
  83. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(330, 270, 139)
  84. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(132, 103, 48)
  85. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(55, 41, 17)
  86. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(23, 16, 6)
  87. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(10, 7, 2)
  88. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(4, 3, 1)
  89. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  90. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  91. Build Patch/Sample Hash Table(s).....Done<0.0730 sec>
  92. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  93. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  94. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  95. Ready to Finish
  96.  
  97. Object names Objects/Maxobjs Memory / Maxmem Fullness
  98. ------------ --------------- --------------- --------
  99. models 12/1024 576/49152 ( 1.2%)
  100. brushes 1611/8192 19332/98304 (19.7%)
  101. brushsides 12780/65536 102240/524288 (19.5%)
  102. planes 7926/65536 158520/1310720 (12.1%)
  103. vertexes 16221/65536 194652/786432 (24.8%)
  104. nodes 4175/65536 133600/2097152 ( 6.4%)
  105. texinfos 1458/12288 104976/884736 (11.9%)
  106. texdata 135/2048 4320/65536 ( 6.6%)
  107. dispinfos 19/0 3344/0 ( 0.0%)
  108. disp_verts 4867/0 97340/0 ( 0.0%)
  109. disp_tris 8576/0 17152/0 ( 0.0%)
  110. disp_lmsamples 1086107/0 1086107/0 ( 0.0%)
  111. faces 10533/65536 589848/3670016 (16.1%)
  112. hdr faces 0/65536 0/3670016 ( 0.0%)
  113. origfaces 5208/65536 291648/3670016 ( 7.9%)
  114. leaves 4188/65536 134016/2097152 ( 6.4%)
  115. leaffaces 12689/65536 25378/131072 (19.4%)
  116. leafbrushes 4979/65536 9958/131072 ( 7.6%)
  117. areas 3/256 24/2048 ( 1.2%)
  118. surfedges 72565/512000 290260/2048000 (14.2%)
  119. edges 43888/256000 175552/1024000 (17.1%)
  120. LDR worldlights 114/8192 10032/720896 ( 1.4%)
  121. HDR worldlights 0/8192 0/720896 ( 0.0%)
  122. leafwaterdata 2/32768 24/393216 ( 0.0%)
  123. waterstrips 1598/32768 15980/327680 ( 4.9%)
  124. waterverts 0/65536 0/786432 ( 0.0%)
  125. waterindices 30474/65536 60948/131072 (46.5%)
  126. cubemapsamples 34/1024 544/16384 ( 3.3%)
  127. overlays 1/512 352/180224 ( 0.2%)
  128. LDR lightdata [variable] 5140628/0 ( 0.0%)
  129. HDR lightdata [variable] 0/0 ( 0.0%)
  130. visdata [variable] 792472/16777216 ( 4.7%)
  131. entdata [variable] 30283/393216 ( 7.7%)
  132. LDR ambient table 4188/65536 16752/262144 ( 6.4%)
  133. HDR ambient table 4188/65536 16752/262144 ( 6.4%)
  134. LDR leaf ambient 9665/65536 270620/1835008 (14.7%)
  135. HDR leaf ambient 4188/65536 117264/1835008 ( 6.4%)
  136. occluders 0/0 0/0 ( 0.0%)
  137. occluder polygons 0/0 0/0 ( 0.0%)
  138. occluder vert ind 0/0 0/0 ( 0.0%)
  139. detail props [variable] 1/12 ( 8.3%)
  140. static props [variable] 1/210 ( 0.5%)
  141. pakfile [variable] 28733/0 ( 0.0%)
  142. physics [variable] 1535521/4194304 (36.6%)
  143. physics terrain [variable] 0/1048576 ( 0.0%)
  144.  
  145. Level flags = 0
  146.  
  147. Total triangle count: 30774
  148. Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\custom\elpis\src\mapsrc\elpis.bsp
  149. 5 minutes, 36 seconds elapsed
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