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- [spoiler=Red Darknut (Level: 10)][enemy Power=18 (+5) Courage=14 (+0) Wisdom=0 (+0) Hearts=14/14 (+0) Magic=4/4 (+0)]
- [eDescription]
- [tabs]
- [tab=Physical Description]
- [u]Origin:[/u] Zelda 1
- These metal-armored baffoons know only how to conquer and destroy. They have little awareness, but once they lock onto a target, they continue to chase that target until it's decimated. Many have become wary of [b]Darknuts[/b], for they bring a heavy defense and an even heavier arsenal of weapons.
- These red knights have absolutely zero intelligence, but instinctively, they tend to favor defense rather than offense, protecting any allies they have before all-out throwing themselves at their enemy. They build themselves up over a battle to have an unbreakable defense, allowing their allies to attack freely without worries.
- [/tab]
- [tab=Total Bonuses][list]
- [*][b]Physical & Magical Armor[/b]: +9
- [*][b]Defense Dice[/b]: +6
- [*][b]Stats[/b]: +5 [Power]
- [/list]
- [/tab]
- [tab=Equipment Drop]
- When [b]Red Darknut[/b] dies, any equipped items are dropped.
- [spoiler=Add Defender's Claymore to your Weapons][code]
- [box=Defender's Claymore][list]
- [*][b]REQUIREMENTS[/b]: [i]Level 10[/i] and [i]Two-Handed[/i]
- [*][b]DESCRIPTION[/b]: A large claymore with a wide blade that enchants you with a defensive buff with each strike. Can use [b]Slice[/b] or [b]Stab[/b] on one target.[list]
- [*][b]Slice[/b]:[list]
- [*][dice type-a=Courage type-b=Courage][list]
- [*][b]Physical Damage[/b]: +6
- [*][b]EFFECT[/b]: You get one stack of the [b]Shields Up![/b] [u]Buff[/u]:[list]
- [*][b]Defense Dice[/b]: +3
- [/list][/list][/list]
- [*][b]Stab[/b]:[list]
- [*][dice type-a=Courage amount-a=-6 type-b=Courage][list]
- [*][b]Physical Damage[/b]: +12
- [*][b]EFFECT[/b]: You get two stacks of the [b]Shields Up![/b] [u]Buff[/u]:[list]
- [*][b]Defense Dice[/b]: +3[/list]
- [*][b]IF FAIL[/b]: Target automatically gets to counterattack you.
- [/list][/list][/list][/list][/box]
- [/code][/spoiler]
- [spoiler=Add Tower Shield to your Shields][code]
- [box=Tower Shield][list]
- [*][b]REQUIREMENTS[/b]: [i]Level 10[/i] and [i]Two-Handed[/i]
- [*][b]DESCRIPTION[/b]: A massive shield as tall as yourself that takes the bulk of incoming damage.[list]
- [*][b]Defense Dice[/b]: +6
- [*][b]Physical & Magical Armor[/b]: +3
- [*][b]EFFECT[/b]: Anyone can attempt to roll around you up to two times in order to bypass the shield’s protection.[list]
- [*]Attacker rolls [Courage] dice vs. your [Courage] dice[list]
- [*][b]Damage[/b]: None
- [*][b]EFFECT A[/b]: If the attacker fails either roll, his [b]Combat Action[/b] for the turn is cancelled.
- [*][b]EFFECT B[/b]: If the attacker rolls around you successfully once and does not roll again, he can attack your side.[list]
- [*]Bonuses from your shield are inactive for this attack.[/list]
- [*][b]EFFECT C[/b]: If the attacker rolls around you successfully twice, he can attack your side.[list]
- [*]Bonuses from your shield are inactive, and you lose [b]6 Defense Dice[/b] for this attack.
- [/list][/list][/list][/list][/list][/box]
- [/code][/spoiler]
- [spoiler=Add Soldier Platemail to your Armors][code]
- [box=Soldier Platemail][list]
- [*][b]REQUIREMENTS[/b]: [i]Level 10[/i]
- [*][b]DESCRIPTION[/b]: A steadfast, durable plate of armor that protects you well against attacks.[list]
- [*][b]Physical & Magical Armor[/b]: +6
- [/list][/list][/box]
- [/code][/spoiler]
- [/tab]
- [/tabs]
- [/eDescription]
- [eAffinities][Arcane 3][/eAffinities]
- [eSkills]
- [tabs]
- [tab=Innates]
- [box=Darknut Strength][list]
- [*][b]DESCRIPTION[/b]: [b]Darknuts[/b] have absurd strength, granting them the ability to lift heavy objects with ease.[list]
- [*][b][Power][/b]: +5
- [*][b]EFFECT[/b]: [b]Darknuts[/b] can carry [i]Two-Handed[/i] items with one hand.
- [/list][/list][/box]
- [box=Bash Back][list]
- [*][b]DESCRIPTION[/b]: [b]Red Darknuts[/b] bounce back from attacks by quickly slamming the attacker with its shield.[list]
- [*][b]EFFECT[/b]: While covering someone, if you successfully defend an attack, you can immediately counterattack the target with an improved bash from your shield.[list]
- [*][dice type-a=Power amount-a=+6 type-b=Power][list]
- [*][b]Physical Damage[/b]: Halved
- [*][b]EFFECT[/b]: Target gets one stack of the [b]Dazed[/b] [u]Affliction[/u]:[list]
- [*]Target loses [b]4 Attack & Defense Dice[/b].
- [/list][/list][/list][/list][/list][/box]
- [/tab]
- [tab=Passives]
- [box=Attack Down][list]
- [*][b]RESTRICTIONS[/b]: This is a [b]Defensive Skill[/b]. You may only have one [b]Defensive Skill[/b] enabled at a time. All others must be set to (Disabled).
- [*][b]DESCRIPTION[/b]: Your blocks have more impact, lowering an attacker's ability to attack.[list]
- [*][b]EFFECT[/b]: Once per turn, when you successfully defend against an attacker, the attacker gets # stacks of the [b]Attack Down[/b] [u]Affliction[/u], where # = your [b]Total Affinity Levels[/b]:[list]
- [*]Target loses [b]1 Attack Dice[/b].
- [/list][/list][/list][/box]
- [box=Strike Back][list]
- [*][b]RESTRICTIONS[/b]: This is a [b]Counter Skill[/b]. You may only have one [b]Counter Skill[/b] enabled at a time. All others must be set to (Disabled).
- [*][b]DESCRIPTION[/b]: Enables you to [b]Counterattack[/b] by quickly striking back at your attacker.[list]
- [*][b]EFFECT 1[/b]: Every time you successfully defend an attack, you gain [b]1 Counter Point[/b].[list]
- [*]After successfully defending an attack, you can spend [b]3 Counter Points[/b] to [b]Counterattack[/b] using [b]EFFECT 2[/b].[/list]
- [*][b]EFFECT 2[/b]: When you would get the chance to [b]Counterattack[/b], you can immediately strike back at the attacker with a currently equipped [b]Weapon[/b].[list]
- [*]This [b]Counterattack[/b] gains [b]# Attack Dice[/b], where # = your [b]Level / 2[/b]
- [/list][/list][/list][/box]
- [/tab]
- [tab=Actives]
- [box=Counter Preparation][list]
- [*][b]DESCRIPTION[/b]: Place yourself into a [b]Counter Stance[/b], potentially allowing you [b]Counterattack[/b] someone.[list]
- [*][b]EFFECT[/b]: If you successfully defend the next attack that hits you, you automatically [b]Counterattack[/b] the attacker.[list]
- [*]If your [b]Counterattack[/b] is successful, you can either immediately return to having [b]Counter Stance[/b] or using [b]Cover[/b].[/list]
- [*][b]DURATION[/b]: [b]Counter Stance[/b] lasts until you’re hit or use [b]Cover[/b] as a result of using [b]Counter Stance[/b].
- [/list][/list][/box]
- [/tab]
- [tab=Basic]
- [Expanded Basic Skills]
- [/tab]
- [/tabs]
- [/eSkills]
- [eSpells]
- [tabs]
- [tab=Support]
- [box=Affinity Shield][list]
- [*][b]REQUIREMENTS[/b]: [Arcane 2]
- [*][b]COSTS[/b]: [Magic]2[/Magic]
- [*][b]DESCRIPTION[/b]: A shield of [Arcane]-[Magic] that protects the target from affinity-based attacks.[list]
- [*][b]EFFECT[/b]: Give a target one stack of the [b]Affinity Shield[/b] [u]Buff[/u]:[list]
- [*]Target gains [b]# Affinity Armor[/b], where # = your [b]Total Affinity Levels[/b].
- [/list][/list][/list][/box]
- [/tab]
- [/tabs]
- [/eSpells]
- [eItems]
- [tabs]
- [tab=Weapons]
- [box=Defender's Claymore][list]
- [*][b]REQUIREMENTS[/b]: [i]Level 10[/i] and [i]Two-Handed[/i]
- [*][b]DESCRIPTION[/b]: A large claymore with a wide blade that enchants you with a defensive buff with each strike. Can use [b]Slice[/b] or [b]Stab[/b] on one target.[list]
- [*][b]Slice[/b]:[list]
- [*][dice type-a=Courage type-b=Courage][list]
- [*][b]Physical Damage[/b]: +6
- [*][b]EFFECT[/b]: You get one stack of the [b]Shields Up![/b] [u]Buff[/u]:[list]
- [*][b]Defense Dice[/b]: +3
- [/list][/list][/list]
- [*][b]Stab[/b]:[list]
- [*][dice type-a=Courage amount-a=-6 type-b=Courage][list]
- [*][b]Physical Damage[/b]: +12
- [*][b]EFFECT[/b]: You get two stacks of the [b]Shields Up![/b] [u]Buff[/u]:[list]
- [*][b]Defense Dice[/b]: +3[/list]
- [*][b]IF FAIL[/b]: Target automatically gets to counterattack you.
- [/list][/list][/list][/list][/box]
- [/tab]
- [tab=Shields]
- [box=Tower Shield][list]
- [*][b]REQUIREMENTS[/b]: [i]Level 10[/i] and [i]Two-Handed[/i]
- [*][b]DESCRIPTION[/b]: A massive shield as tall as yourself that takes the bulk of incoming damage.[list]
- [*][b]Defense Dice[/b]: +6
- [*][b]Physical & Magical Armor[/b]: +3
- [*][b]EFFECT[/b]: Anyone can attempt to roll around you up to two times in order to bypass the shield’s protection.[list]
- [*]Attacker rolls [Courage] dice vs. your [Courage] dice[list]
- [*][b]Damage[/b]: None
- [*][b]EFFECT A[/b]: If the attacker fails either roll, his [b]Combat Action[/b] for the turn is cancelled.
- [*][b]EFFECT B[/b]: If the attacker rolls around you successfully once and does not roll again, he can attack your side.[list]
- [*]Bonuses from your shield are inactive for this attack.[/list]
- [*][b]EFFECT C[/b]: If the attacker rolls around you successfully twice, he can attack your side.[list]
- [*]Bonuses from your shield are inactive, and you lose [b]6 Defense Dice[/b] for this attack.
- [/list][/list][/list][/list][/list][/box]
- [/tab]
- [tab=Armors]
- [box=Soldier Platemail][list]
- [*][b]REQUIREMENTS[/b]: [i]Level 10[/i]
- [*][b]DESCRIPTION[/b]: A steadfast, durable plate of armor that protects you well against attacks.[list]
- [*][b]Physical & Magical Armor[/b]: +6
- [/list][/list][/box]
- [/tab]
- [/tabs]
- [/eItems][/spoiler]
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