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Red Darknut BBcode

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May 5th, 2015
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  1. [spoiler=Red Darknut (Level: 10)][enemy Power=18 (+5) Courage=14 (+0) Wisdom=0 (+0) Hearts=14/14 (+0) Magic=4/4 (+0)]
  2. [eDescription]
  3. [tabs]
  4. [tab=Physical Description]
  5. [u]Origin:[/u] Zelda 1
  6. These metal-armored baffoons know only how to conquer and destroy. They have little awareness, but once they lock onto a target, they continue to chase that target until it's decimated. Many have become wary of [b]Darknuts[/b], for they bring a heavy defense and an even heavier arsenal of weapons.
  7.  
  8. These red knights have absolutely zero intelligence, but instinctively, they tend to favor defense rather than offense, protecting any allies they have before all-out throwing themselves at their enemy. They build themselves up over a battle to have an unbreakable defense, allowing their allies to attack freely without worries.
  9. [/tab]
  10.  
  11. [tab=Total Bonuses][list]
  12. [*][b]Physical & Magical Armor[/b]: +9
  13. [*][b]Defense Dice[/b]: +6
  14. [*][b]Stats[/b]: +5 [Power]
  15. [/list]
  16. [/tab]
  17.  
  18. [tab=Equipment Drop]
  19. When [b]Red Darknut[/b] dies, any equipped items are dropped.
  20.  
  21. [spoiler=Add Defender's Claymore to your Weapons][code]
  22. [box=Defender's Claymore][list]
  23. [*][b]REQUIREMENTS[/b]: [i]Level 10[/i] and [i]Two-Handed[/i]
  24. [*][b]DESCRIPTION[/b]: A large claymore with a wide blade that enchants you with a defensive buff with each strike. Can use [b]Slice[/b] or [b]Stab[/b] on one target.[list]
  25. [*][b]Slice[/b]:[list]
  26. [*][dice type-a=Courage type-b=Courage][list]
  27. [*][b]Physical Damage[/b]: +6
  28. [*][b]EFFECT[/b]: You get one stack of the [b]Shields Up![/b] [u]Buff[/u]:[list]
  29. [*][b]Defense Dice[/b]: +3
  30. [/list][/list][/list]
  31. [*][b]Stab[/b]:[list]
  32. [*][dice type-a=Courage amount-a=-6 type-b=Courage][list]
  33. [*][b]Physical Damage[/b]: +12
  34. [*][b]EFFECT[/b]: You get two stacks of the [b]Shields Up![/b] [u]Buff[/u]:[list]
  35. [*][b]Defense Dice[/b]: +3[/list]
  36. [*][b]IF FAIL[/b]: Target automatically gets to counterattack you.
  37. [/list][/list][/list][/list][/box]
  38. [/code][/spoiler]
  39.  
  40. [spoiler=Add Tower Shield to your Shields][code]
  41. [box=Tower Shield][list]
  42. [*][b]REQUIREMENTS[/b]: [i]Level 10[/i] and [i]Two-Handed[/i]
  43. [*][b]DESCRIPTION[/b]: A massive shield as tall as yourself that takes the bulk of incoming damage.[list]
  44. [*][b]Defense Dice[/b]: +6
  45. [*][b]Physical & Magical Armor[/b]: +3
  46. [*][b]EFFECT[/b]: Anyone can attempt to roll around you up to two times in order to bypass the shield’s protection.[list]
  47. [*]Attacker rolls [Courage] dice vs. your [Courage] dice[list]
  48. [*][b]Damage[/b]: None
  49. [*][b]EFFECT A[/b]: If the attacker fails either roll, his [b]Combat Action[/b] for the turn is cancelled.
  50. [*][b]EFFECT B[/b]: If the attacker rolls around you successfully once and does not roll again, he can attack your side.[list]
  51. [*]Bonuses from your shield are inactive for this attack.[/list]
  52. [*][b]EFFECT C[/b]: If the attacker rolls around you successfully twice, he can attack your side.[list]
  53. [*]Bonuses from your shield are inactive, and you lose [b]6 Defense Dice[/b] for this attack.
  54. [/list][/list][/list][/list][/list][/box]
  55. [/code][/spoiler]
  56.  
  57. [spoiler=Add Soldier Platemail to your Armors][code]
  58. [box=Soldier Platemail][list]
  59. [*][b]REQUIREMENTS[/b]: [i]Level 10[/i]
  60. [*][b]DESCRIPTION[/b]: A steadfast, durable plate of armor that protects you well against attacks.[list]
  61. [*][b]Physical & Magical Armor[/b]: +6
  62. [/list][/list][/box]
  63. [/code][/spoiler]
  64. [/tab]
  65. [/tabs]
  66. [/eDescription]
  67. [eAffinities][Arcane 3][/eAffinities]
  68. [eSkills]
  69. [tabs]
  70. [tab=Innates]
  71. [box=Darknut Strength][list]
  72. [*][b]DESCRIPTION[/b]: [b]Darknuts[/b] have absurd strength, granting them the ability to lift heavy objects with ease.[list]
  73. [*][b][Power][/b]: +5
  74. [*][b]EFFECT[/b]: [b]Darknuts[/b] can carry [i]Two-Handed[/i] items with one hand.
  75. [/list][/list][/box]
  76.  
  77. [box=Bash Back][list]
  78. [*][b]DESCRIPTION[/b]: [b]Red Darknuts[/b] bounce back from attacks by quickly slamming the attacker with its shield.[list]
  79. [*][b]EFFECT[/b]: While covering someone, if you successfully defend an attack, you can immediately counterattack the target with an improved bash from your shield.[list]
  80. [*][dice type-a=Power amount-a=+6 type-b=Power][list]
  81. [*][b]Physical Damage[/b]: Halved
  82. [*][b]EFFECT[/b]: Target gets one stack of the [b]Dazed[/b] [u]Affliction[/u]:[list]
  83. [*]Target loses [b]4 Attack & Defense Dice[/b].
  84. [/list][/list][/list][/list][/list][/box]
  85. [/tab]
  86.  
  87. [tab=Passives]
  88. [box=Attack Down][list]
  89. [*][b]RESTRICTIONS[/b]: This is a [b]Defensive Skill[/b]. You may only have one [b]Defensive Skill[/b] enabled at a time. All others must be set to (Disabled).
  90. [*][b]DESCRIPTION[/b]: Your blocks have more impact, lowering an attacker's ability to attack.[list]
  91. [*][b]EFFECT[/b]: Once per turn, when you successfully defend against an attacker, the attacker gets # stacks of the [b]Attack Down[/b] [u]Affliction[/u], where # = your [b]Total Affinity Levels[/b]:[list]
  92. [*]Target loses [b]1 Attack Dice[/b].
  93. [/list][/list][/list][/box]
  94.  
  95. [box=Strike Back][list]
  96. [*][b]RESTRICTIONS[/b]: This is a [b]Counter Skill[/b]. You may only have one [b]Counter Skill[/b] enabled at a time. All others must be set to (Disabled).
  97. [*][b]DESCRIPTION[/b]: Enables you to [b]Counterattack[/b] by quickly striking back at your attacker.[list]
  98. [*][b]EFFECT 1[/b]: Every time you successfully defend an attack, you gain [b]1 Counter Point[/b].[list]
  99. [*]After successfully defending an attack, you can spend [b]3 Counter Points[/b] to [b]Counterattack[/b] using [b]EFFECT 2[/b].[/list]
  100. [*][b]EFFECT 2[/b]: When you would get the chance to [b]Counterattack[/b], you can immediately strike back at the attacker with a currently equipped [b]Weapon[/b].[list]
  101. [*]This [b]Counterattack[/b] gains [b]# Attack Dice[/b], where # = your [b]Level / 2[/b]
  102. [/list][/list][/list][/box]
  103. [/tab]
  104.  
  105. [tab=Actives]
  106. [box=Counter Preparation][list]
  107. [*][b]DESCRIPTION[/b]: Place yourself into a [b]Counter Stance[/b], potentially allowing you [b]Counterattack[/b] someone.[list]
  108. [*][b]EFFECT[/b]: If you successfully defend the next attack that hits you, you automatically [b]Counterattack[/b] the attacker.[list]
  109. [*]If your [b]Counterattack[/b] is successful, you can either immediately return to having [b]Counter Stance[/b] or using [b]Cover[/b].[/list]
  110. [*][b]DURATION[/b]: [b]Counter Stance[/b] lasts until you’re hit or use [b]Cover[/b] as a result of using [b]Counter Stance[/b].
  111. [/list][/list][/box]
  112. [/tab]
  113.  
  114. [tab=Basic]
  115. [Expanded Basic Skills]
  116. [/tab]
  117. [/tabs]
  118. [/eSkills]
  119. [eSpells]
  120. [tabs]
  121. [tab=Support]
  122. [box=Affinity Shield][list]
  123. [*][b]REQUIREMENTS[/b]: [Arcane 2]
  124. [*][b]COSTS[/b]: [Magic]2[/Magic]
  125. [*][b]DESCRIPTION[/b]: A shield of [Arcane]-[Magic] that protects the target from affinity-based attacks.[list]
  126. [*][b]EFFECT[/b]: Give a target one stack of the [b]Affinity Shield[/b] [u]Buff[/u]:[list]
  127. [*]Target gains [b]# Affinity Armor[/b], where # = your [b]Total Affinity Levels[/b].
  128. [/list][/list][/list][/box]
  129. [/tab]
  130. [/tabs]
  131. [/eSpells]
  132. [eItems]
  133. [tabs]
  134. [tab=Weapons]
  135. [box=Defender's Claymore][list]
  136. [*][b]REQUIREMENTS[/b]: [i]Level 10[/i] and [i]Two-Handed[/i]
  137. [*][b]DESCRIPTION[/b]: A large claymore with a wide blade that enchants you with a defensive buff with each strike. Can use [b]Slice[/b] or [b]Stab[/b] on one target.[list]
  138. [*][b]Slice[/b]:[list]
  139. [*][dice type-a=Courage type-b=Courage][list]
  140. [*][b]Physical Damage[/b]: +6
  141. [*][b]EFFECT[/b]: You get one stack of the [b]Shields Up![/b] [u]Buff[/u]:[list]
  142. [*][b]Defense Dice[/b]: +3
  143. [/list][/list][/list]
  144. [*][b]Stab[/b]:[list]
  145. [*][dice type-a=Courage amount-a=-6 type-b=Courage][list]
  146. [*][b]Physical Damage[/b]: +12
  147. [*][b]EFFECT[/b]: You get two stacks of the [b]Shields Up![/b] [u]Buff[/u]:[list]
  148. [*][b]Defense Dice[/b]: +3[/list]
  149. [*][b]IF FAIL[/b]: Target automatically gets to counterattack you.
  150. [/list][/list][/list][/list][/box]
  151. [/tab]
  152.  
  153. [tab=Shields]
  154. [box=Tower Shield][list]
  155. [*][b]REQUIREMENTS[/b]: [i]Level 10[/i] and [i]Two-Handed[/i]
  156. [*][b]DESCRIPTION[/b]: A massive shield as tall as yourself that takes the bulk of incoming damage.[list]
  157. [*][b]Defense Dice[/b]: +6
  158. [*][b]Physical & Magical Armor[/b]: +3
  159. [*][b]EFFECT[/b]: Anyone can attempt to roll around you up to two times in order to bypass the shield’s protection.[list]
  160. [*]Attacker rolls [Courage] dice vs. your [Courage] dice[list]
  161. [*][b]Damage[/b]: None
  162. [*][b]EFFECT A[/b]: If the attacker fails either roll, his [b]Combat Action[/b] for the turn is cancelled.
  163. [*][b]EFFECT B[/b]: If the attacker rolls around you successfully once and does not roll again, he can attack your side.[list]
  164. [*]Bonuses from your shield are inactive for this attack.[/list]
  165. [*][b]EFFECT C[/b]: If the attacker rolls around you successfully twice, he can attack your side.[list]
  166. [*]Bonuses from your shield are inactive, and you lose [b]6 Defense Dice[/b] for this attack.
  167. [/list][/list][/list][/list][/list][/box]
  168. [/tab]
  169.  
  170. [tab=Armors]
  171. [box=Soldier Platemail][list]
  172. [*][b]REQUIREMENTS[/b]: [i]Level 10[/i]
  173. [*][b]DESCRIPTION[/b]: A steadfast, durable plate of armor that protects you well against attacks.[list]
  174. [*][b]Physical & Magical Armor[/b]: +6
  175. [/list][/list][/box]
  176. [/tab]
  177. [/tabs]
  178. [/eItems][/spoiler]
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