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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=0.250000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. OnlyStreamInTextures=False
  26. LensFlares=False
  27. FogVolumes=False
  28. FloatingPointRenderTargets=False
  29. OneFrameThreadLag=False
  30. UseVsync=False
  31. UpscaleScreenPercentage=False
  32. Fullscreen=False
  33. AutoDetectDesktopResolution=False
  34. Borderless=True
  35. AllowOpenGL=False
  36. AllowRadialBlur=False
  37. AllowSubsurfaceScattering=False
  38. AllowImageReflections=False
  39. AllowImageReflectionShadowing=False
  40. bAllowSeparateTranslucency=False
  41. bAllowPostprocessMLAA=False
  42. bAllowHighQualityMaterials=False
  43. MaxFilterBlurSampleCount=16
  44. SkeletalMeshLODBias=2
  45. ParticleLODBias=2
  46. DetailMode=0
  47. MaxDrawDistanceScale=1.000000
  48. ShadowFilterQualityBias=0
  49. MaxAnisotropy=1
  50. MaxMultiSamples=8
  51. bAllowD3D9MSAA=False
  52. bAllowTemporalAA=False
  53. TemporalAA_MinDepth=500.000000
  54. TemporalAA_StartDepthVelocityScale=100.000000
  55. MinShadowResolution=64
  56. MinPreShadowResolution=8
  57. MaxShadowResolution=256
  58. MobileShadowTextureResolution=1120
  59. MaxWholeSceneDominantShadowResolution=256
  60. ShadowFadeResolution=128
  61. PreShadowFadeResolution=16
  62. ShadowFadeExponent=0.250000
  63. ResX=1920
  64. ResY=1080
  65. ScreenPercentage=100.000000
  66. SceneCaptureStreamingMultiplier=1.000000
  67. ShadowTexelsPerPixel=1.273240
  68. PreShadowResolutionFactor=0.500000
  69. bEnableBranchingPCFShadows=False
  70. bAllowHardwareShadowFiltering=False
  71. TessellationAdaptivePixelsPerTriangle=48.000000
  72. bEnableForegroundShadowsOnWorld=False
  73. bEnableForegroundSelfShadowing=False
  74. bAllowWholeSceneDominantShadows=False
  75. bUseConservativeShadowBounds=False
  76. ShadowFilterRadius=2.000000
  77. ShadowDepthBias=0.012000
  78. PerObjectShadowTransition=60.000000
  79. PerSceneShadowTransition=600.000000
  80. CSMSplitPenumbraScale=0.500000
  81. CSMSplitSoftTransitionDistanceScale=4.000000
  82. CSMSplitDepthBiasScale=0.500000
  83. CSMMinimumFOV=40.000000
  84. CSMFOVRoundFactor=4.000000
  85. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  86. UnbuiltNumWholeSceneDynamicShadowCascades=3
  87. WholeSceneShadowUnbuiltInteractionThreshold=50
  88. bAllowFracturedDamage=False
  89. NumFracturedPartsScale=1.000000
  90. FractureDirectSpawnChanceScale=1.000000
  91. FractureRadialSpawnChanceScale=1.000000
  92. FractureCullDistanceScale=1.000000
  93. bForceCPUAccessToGPUSkinVerts=false
  94. bDisableSkeletalInstanceWeights=false
  95. HighPrecisionGBuffers=False
  96. AllowSecondaryDisplays=False
  97. SecondaryDisplayMaximumWidth=1280
  98. SecondaryDisplayMaximumHeight=720
  99. MobileFeatureLevel=0
  100. MobileFog=False
  101. MobileHeightFog=False
  102. MobileSpecular=False
  103. MobileBumpOffset=False
  104. MobileNormalMapping=False
  105. MobileEnvMapping=False
  106. MobileRimLighting=False
  107. MobileColorBlending=False
  108. MobileColorGrading=False
  109. MobileVertexMovement=False
  110. MobileOcclusionQueries=False
  111. MobileGlobalGammaCorrection=False
  112. MobileAllowGammaCorrectionWorldOverride=False
  113. MobileLODBias=-0.5
  114. MobileBoneCount=75
  115. MobileBoneWeightCount=2
  116. MobileUsePreprocessedShaders=False
  117. MobileFlashRedForUncachedShaders=False
  118. MobileWarmUpPreprocessedShaders=False
  119. MobileCachePreprocessedShaders=False
  120. MobileProfilePreprocessedShaders=False
  121. MobileUseCPreprocessorOnShaders=False
  122. MobileLoadCPreprocessedShaders=False
  123. MobileSharePixelShaders=False
  124. MobileShareVertexShaders=False
  125. MobileShareShaderPrograms=False
  126. MobileEnableMSAA=False
  127. MobileContentScaleFactor=1.0
  128. MobileVertexScratchBufferSize=150
  129. MobileIndexScratchBufferSize=10
  130. MobileLightShaftScale=2.0
  131. MobileLightShaftFirstPass=0.5
  132. MobileLightShaftSecondPass=1.0
  133. MobileModShadows=False
  134. MobileTiltShift=False
  135. MobileMaxMemory=300
  136. MobilePostProcessBlurAmount=32.0
  137. MobileTiltShiftPosition=0.5
  138. MobileTiltShiftFocusWidth=0.3
  139. MobileTiltShiftTransitionWidth=0.5
  140. MobileMaxShadowRange=500.0
  141. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  142. MobileClearDepthBetweenDPG=False
  143. MobileSceneDepthResolveForShadows=False
  144. ApexLODResourceBudget=1000000020040877300000.000000
  145. ApexDestructionMaxChunkIslandCount=2500
  146. ApexDestructionMaxShapeCount=0
  147. ApexDestructionMaxChunkSeparationLOD=1.000000
  148. ApexDestructionMaxActorCreatesPerFrame=-1
  149. ApexDestructionMaxFracturesProcessedPerFrame=-1
  150. ApexDestructionSortByBenefit=False
  151. ApexGRBEnable=false
  152. ApexGRBGPUMemSceneSize=128
  153. ApexGRBGPUMemTempDataSize=128
  154. ApexGRBMeshCellSize=7.500000
  155. ApexGRBNonPenSolverPosIterCount=9
  156. ApexGRBFrictionSolverPosIterCount=3
  157. ApexGRBFrictionSolverVelIterCount=3
  158. ApexGRBSkinWidth=0.025000
  159. ApexGRBMaxLinearAcceleration=1000000.000000
  160. bEnableParallelAPEXClothingFetch=False
  161. bApexClothingAsyncFetchResults=False
  162. ApexClothingAvgSimFrequencyWindow=60
  163. ApexClothingAllowAsyncCooking=False
  164. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  165. ; TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  166. ; TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  167. ; TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  168. ; TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  169. ; TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  170. ; TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  171. ; TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. ; TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. ; TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. ; TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. ; TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. ; TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. ; TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. ; TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. ; TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. ; TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. ; TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. ; TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. ; TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. ; TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. ; TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. ; TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. ; TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. ; TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. ; TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. ; TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. ; TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. AllowSilhouettes=False
  193. AllowApexCloth=False
  194. UseDirectSound=False
  195. AllowBackgroundAudio=False
  196. ; TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  197. ; TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198.  
  199. ; USER SETTINGS
  200. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  201. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  202. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  203. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  204. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  205. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  206. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  207. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  208. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  209. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  210. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  211. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  212. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  213. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  214. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  215. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  216. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  217. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  218. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  219. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  220. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  221. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  222. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  223. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  224. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  225. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  226. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  227. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  228. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  229.  
  230. [SystemSettingsBucket1]
  231. BasedOn=SystemSettings
  232.  
  233. [SystemSettingsBucket2]
  234. BasedOn=SystemSettings
  235.  
  236. [SystemSettingsBucket3]
  237. BasedOn=SystemSettings
  238.  
  239. [SystemSettingsBucket4]
  240. BasedOn=SystemSettings
  241.  
  242. [SystemSettingsBucket5]
  243. BasedOn=SystemSettings
  244.  
  245. [SystemSettingsScreenshot]
  246. BasedOn=SystemSettings
  247. MaxAnisotropy=16
  248. ShadowFilterQualityBias=1
  249. MinShadowResolution=16
  250. ShadowFadeResolution=1
  251. MinPreShadowResolution=16
  252. PreShadowFadeResolution=1
  253. ShadowTexelsPerPixel=4.0f
  254. PreShadowResolutionFactor=1.0
  255. MaxShadowResolution=4096
  256. MaxWholeSceneDominantShadowResolution=4096
  257. CompositeDynamicLights=FALSE
  258. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  259. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  260. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  261. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  262. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  263. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  264. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  265. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  266. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  267. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  268. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  269. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  270. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  271. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  272. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  273. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  274. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  275. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  276. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  277. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  278. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  279. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  280. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  281. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  282. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  283.  
  284. [SystemSettingsEditor]
  285. BasedOn=SystemSettings
  286.  
  287. [SystemSettingsSplitScreen2]
  288. BasedOn=SystemSettings
  289. bAllowWholeSceneDominantShadows=False
  290. bAllowLightShafts=False
  291. DetailMode=1
  292.  
  293. [SystemSettingsMobile]
  294. BasedOn=SystemSettings
  295. Fullscreen=False
  296. DirectionalLightmaps=False
  297. DynamicLights=False
  298. SHSecondaryLighting=False
  299. StaticDecals=False
  300. DynamicDecals=False
  301. UnbatchedDecals=False
  302. MotionBlur=FALSE
  303. MotionBlurPause=FALSE
  304. DepthOfField=FALSE
  305. AmbientOcclusion=FALSE
  306. Bloom=FALSE
  307. Distortion=FALSE
  308. FilteredDistortion=FALSE
  309. DropParticleDistortion=False
  310. FloatingPointRenderTargets=FALSE
  311. MaxAnisotropy=2
  312. bAllowLightShafts=FALSE
  313. MobileModShadows=False
  314. MobileClearDepthBetweenDPG=False
  315. MaxFilterBlurSampleCount=4
  316. DynamicShadows=False
  317. MobileMaxMemory=300
  318.  
  319. [SystemSettingsMobilePreviewer]
  320. BasedOn=SystemSettingsMobile
  321. Fullscreen=False
  322.  
  323. [SystemSettingsMobileTextureBias]
  324. BasedOn=SystemSettingsMobile
  325. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  327. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  328. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  329. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  330. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  331. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  332. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  333. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  334. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  335. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  336. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  337. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  338. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  339. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  340. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  341. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  342. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  343. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  344. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  345. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  346. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  347. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  348. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  349. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  350.  
  351. [SystemSettingsAndroid]
  352. BasedOn=SystemSettingsMobileTextureBias
  353.  
  354. [SystemSettingsFlash]
  355. BasedOn=SystemSettingsMobileTextureBias
  356. MotionBlur=FALSE
  357. MotionBlurPause=FALSE
  358. DepthOfField=FALSE
  359. AmbientOcclusion=FALSE
  360. Bloom=FALSE
  361. Distortion=FALSE
  362. FilteredDistortion=FALSE
  363. bAllowLightShafts=False
  364. MobileModShadows=False
  365. DynamicShadows=False
  366. MobileClearDepthBetweenDPG=False
  367. DirectionalLightmaps=False
  368. MobileHeightFog=False
  369.  
  370. [SystemSettingsFlash_Detail]
  371. BasedOn=SystemSettingsMobileTextureBias
  372. MotionBlur=FALSE
  373. MotionBlurPause=FALSE
  374. DepthOfField=FALSE
  375. AmbientOcclusion=FALSE
  376. Bloom=FALSE
  377. Distortion=FALSE
  378. FilteredDistortion=FALSE
  379. bAllowLightShafts=False
  380. MobileModShadows=False
  381. DynamicShadows=False
  382. MobileClearDepthBetweenDPG=False
  383. DirectionalLightmaps=False
  384. MobileHeightFog=False
  385.  
  386. [SystemSettingsIPhone]
  387. BasedOn=SystemSettingsMobileTextureBias
  388.  
  389. [SystemSettingsIPhone3GS]
  390. BasedOn=SystemSettingsMobileTextureBias
  391. LensFlares=False
  392. DetailMode=1
  393. MobileEnableMSAA=False
  394. MobileMaxMemory=100
  395.  
  396. [SystemSettingsIPhone4]
  397. BasedOn=SystemSettingsMobile
  398. MobileContentScaleFactor=2.0
  399. LensFlares=False
  400.  
  401. [SystemSettingsIPhone4S]
  402. BasedOn=SystemSettingsMobile
  403. MobileEnableMSAA=False
  404. bAllowLightShafts=False
  405. MobileModShadows=False
  406. DynamicShadows=False
  407. ShadowDepthBias=0.025
  408. MobileContentScaleFactor=2.0
  409. MaxShadowResolution=256
  410. MobileShadowTextureResolution=256
  411.  
  412. [SystemSettingsIPodTouch4]
  413. BasedOn=SystemSettingsMobileTextureBias
  414. MobileContentScaleFactor=2.0
  415. LensFlares=False
  416. MobileMaxMemory=100
  417.  
  418. [SystemSettingsIPad]
  419. BasedOn=SystemSettingsMobileTextureBias
  420. MobileFeatureLevel=1
  421. MobileFog=False
  422. MobileSpecular=False
  423. MobileBumpOffset=False
  424. MobileNormalMapping=False
  425. MobileEnvMapping=False
  426. MobileRimLighting=False
  427. MobileMaxMemory=100
  428. MobileContentScaleFactor=0.9375
  429.  
  430. [SystemSettingsIPad2]
  431. BasedOn=SystemSettingsMobile
  432. MobileEnableMSAA=False
  433. bAllowLightShafts=False
  434. MobileModShadows=False
  435. DynamicShadows=False
  436. ShadowDepthBias=0.016
  437. MobileContentScaleFactor=1.0
  438. MaxShadowResolution=256
  439. MobileShadowTextureResolution=256
  440.  
  441. [SystemSettingsIPad3]
  442. BasedOn=SystemSettingsMobile
  443. MobileEnableMSAA=False
  444. bAllowLightShafts=False
  445. MobileModShadows=False
  446. DynamicShadows=False
  447. ShadowDepthBias=0.016
  448. MobileContentScaleFactor=1.40625
  449. MaxShadowResolution=256
  450. MobileShadowTextureResolution=256
  451. MobileMaxMemory=500
  452.  
  453. [SystemSettingsIPad2_Detail]
  454. BasedOn=SystemSettingsIPad2
  455.  
  456. [Configuration]
  457.  
  458. [SystemSettingsTexturesDerp]
  459. BasedOn=SystemSettings
  460. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  461. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  462. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  463. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  464. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  465. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  466. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  467. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  468. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  469. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  470. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  471. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  472. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  473. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  474. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  475. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  476. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  477. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  478. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  479. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  480. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  481. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  482. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  483. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  484. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  485. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  486. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  487. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  488. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  489.  
  490. [SystemSettingsTexturesLow]
  491. BasedOn=SystemSettings
  492. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  493. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  494. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  495. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  496. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  497. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  498. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  499. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  500. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  501. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  502. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  503. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  504. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  505. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  506. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  507. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  508. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  509. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  510. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  511. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  512. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  513. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  514. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  515. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  516. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  517. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  518. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  519. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  520. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  521. MaxAnisotropy=1
  522.  
  523. [SystemSettingsTexturesMedium]
  524. BasedOn=SystemSettings
  525. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  526. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  527. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  528. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  529. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  530. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  531. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  532. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  533. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  534. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  535. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  536. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  537. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  538. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  539. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  540. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  541. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  542. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  543. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  544. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  545. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  546. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  547. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  548. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  549. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  550. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  551. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  552. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  553. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  554. MaxAnisotropy=4
  555.  
  556. [SystemSettingsTexturesHigh]
  557. BasedOn=SystemSettings
  558. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  559. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  560. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  561. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  562. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  563. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  564. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  565. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  566. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  567. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  568. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  569. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  570. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  571. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  572. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  573. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  574. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  575. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  576. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  577. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  578. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  579. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  580. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  581. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  582. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  583. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  584. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  585. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  586. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  587. MaxAnisotropy=8
  588.  
  589. [SystemSettingsTexturesHigher]
  590. BasedOn=SystemSettings
  591. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  592. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  593. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  594. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  595. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  596. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  597. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  598. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  599. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  600. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  601. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  602. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  603. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  604. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  605. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  606. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  607. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  608. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  609. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  610. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  611. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  612. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  613. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  614. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  615. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  616. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  617. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  618. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  619. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  620. MaxAnisotropy=8
  621.  
  622. [SystemSettingsWorldDetailLow]
  623. BasedOn=SystemSettings
  624. StaticDecals=False
  625. DecalCullDistanceScale=0.25
  626. SkeletalMeshLODBias=2
  627. ParticleLODBias=2
  628. MaxShadowResolution=256
  629. MaxWholeSceneDominantShadowResolution=256
  630. AllowSubsurfaceScattering=False
  631. AllowImageReflections=False
  632. AllowImageReflectionShadowing=False
  633. bAllowWholeSceneDominantShadows=False
  634. bAllowHighQualityMaterials=False
  635. DynamicLights=False
  636. LightEnvironmentShadows=False
  637. CompositeDynamicLights=False
  638. SHSecondaryLighting=False
  639. DirectionalLightmaps=False
  640. UnbatchedDecals=false
  641. Distortion=false
  642. FilteredDistortion=false
  643. DropParticleDistortion=False
  644. FogVolumes=false
  645. AllowRadialBlur=False
  646.  
  647. [SystemSettingsWorldDetailMedium]
  648. BasedOn=SystemSettings
  649. StaticDecals=False
  650. DecalCullDistanceScale=0.5
  651. SkeletalMeshLODBias=1
  652. ParticleLODBias=1
  653. MaxShadowResolution=512
  654. MaxWholeSceneDominantShadowResolution=512
  655. Distortion=false
  656. FilteredDistortion=false
  657. DynamicLights=False
  658.  
  659. [SystemSettingsWorldDetailHigh]
  660. BasedOn=SystemSettings
  661. StaticDecals=False
  662. DecalCullDistanceScale=1
  663. SkeletalMeshLODBias=0
  664. ParticleLODBias=0
  665. MaxShadowResolution=1120
  666. MaxWholeSceneDominantShadowResolution=1344
  667.  
  668. [SystemSettingsWorldDetailHigher]
  669. BasedOn=SystemSettings
  670. StaticDecals=False
  671. DecalCullDistanceScale=1
  672. SkeletalMeshLODBias=0
  673. ParticleLODBias=0
  674. MaxShadowResolution=1120
  675. MaxWholeSceneDominantShadowResolution=1344
  676.  
  677. [IniVersion]
  678. 0=1439654255.000000
  679. 1=1439653508.000000
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