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Erik_JS

ServerCoalesced - Random enemy spawn

Aug 28th, 2016
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  1. === WAVE SAMPLE ===
  2. <Section name="sfxwave_horde_cerberus1 sfxwave_horde_cerberus2">
  3. <Property name="enemies">
  4. <Value type="1">null</Value>
  5. <Value type="3">(Difficulty=DO_Level1,Enemies=((EnemyType="WAVE_CER_AssaultTrooper"),(EnemyType="WAVE_CER_Centurion"),(EnemyType="WAVE_CER_Nemesis"),(EnemyType="WAVE_CER_Engineer"),(EnemyType="WAVE_CER_Guardian"),(EnemyType="WAVE_CER_Phantom"),(EnemyType="WAVE_CER_Atlas"),(EnemyType="WAVE_RPR_Husk"),(EnemyType="WAVE_RPR_Cannibal"),(EnemyType="WAVE_RPR_Marauder"),(EnemyType="WAVE_RPR_Brute"),(EnemyType="WAVE_RPR_Ravager"),(EnemyType="WAVE_RPR_Banshee"),(EnemyType="WAVE_GTH_GethTrooper"),(EnemyType="WAVE_GTH_GethRocketTrooper"),(EnemyType="WAVE_GTH_GethPyro"),(EnemyType="WAVE_GTH_GethHunter"),(EnemyType="WAVE_GTH_GethPrime"),(EnemyType="WAVE_COL_CollectorTrooper"),(EnemyType="WAVE_COL_CollectorCaptain"),(EnemyType="WAVE_COL_Abomination"),(EnemyType="WAVE_COL_Scion"),(EnemyType="WAVE_COL_Praetorian"),(EnemyType="WAVE_CER_Phoenix"),(EnemyType="WAVE_GTH_GethBomber")))</Value>
  6. <Value type="3">(Difficulty=DO_Level2,Enemies=((EnemyType="WAVE_CER_AssaultTrooper"),(EnemyType="WAVE_CER_Centurion"),(EnemyType="WAVE_CER_Nemesis"),(EnemyType="WAVE_CER_Engineer"),(EnemyType="WAVE_CER_Guardian"),(EnemyType="WAVE_CER_Phantom"),(EnemyType="WAVE_CER_Atlas"),(EnemyType="WAVE_RPR_Husk"),(EnemyType="WAVE_RPR_Cannibal"),(EnemyType="WAVE_RPR_Marauder"),(EnemyType="WAVE_RPR_Brute"),(EnemyType="WAVE_RPR_Ravager"),(EnemyType="WAVE_RPR_Banshee"),(EnemyType="WAVE_GTH_GethTrooper"),(EnemyType="WAVE_GTH_GethRocketTrooper"),(EnemyType="WAVE_GTH_GethPyro"),(EnemyType="WAVE_GTH_GethHunter"),(EnemyType="WAVE_GTH_GethPrime"),(EnemyType="WAVE_COL_CollectorTrooper"),(EnemyType="WAVE_COL_CollectorCaptain"),(EnemyType="WAVE_COL_Abomination"),(EnemyType="WAVE_COL_Scion"),(EnemyType="WAVE_COL_Praetorian"),(EnemyType="WAVE_CER_Phoenix"),(EnemyType="WAVE_GTH_GethBomber")))</Value>
  7. <Value type="3">(Difficulty=DO_Level3,Enemies=((EnemyType="WAVE_CER_AssaultTrooper"),(EnemyType="WAVE_CER_Centurion"),(EnemyType="WAVE_CER_Nemesis"),(EnemyType="WAVE_CER_Engineer"),(EnemyType="WAVE_CER_Guardian"),(EnemyType="WAVE_CER_Phantom"),(EnemyType="WAVE_CER_Atlas"),(EnemyType="WAVE_RPR_Husk"),(EnemyType="WAVE_RPR_Cannibal"),(EnemyType="WAVE_RPR_Marauder"),(EnemyType="WAVE_RPR_Brute"),(EnemyType="WAVE_RPR_Ravager"),(EnemyType="WAVE_RPR_Banshee"),(EnemyType="WAVE_GTH_GethTrooper"),(EnemyType="WAVE_GTH_GethRocketTrooper"),(EnemyType="WAVE_GTH_GethPyro"),(EnemyType="WAVE_GTH_GethHunter"),(EnemyType="WAVE_GTH_GethPrime"),(EnemyType="WAVE_COL_CollectorTrooper"),(EnemyType="WAVE_COL_CollectorCaptain"),(EnemyType="WAVE_COL_Abomination"),(EnemyType="WAVE_COL_Scion"),(EnemyType="WAVE_COL_Praetorian"),(EnemyType="WAVE_CER_Phoenix"),(EnemyType="WAVE_GTH_GethBomber")))</Value>
  8. <Value type="3">(Difficulty=DO_Level4,Enemies=((EnemyType="WAVE_CER_AssaultTrooper"),(EnemyType="WAVE_CER_Centurion"),(EnemyType="WAVE_CER_Nemesis"),(EnemyType="WAVE_CER_Engineer"),(EnemyType="WAVE_CER_Guardian"),(EnemyType="WAVE_CER_Phantom"),(EnemyType="WAVE_CER_Atlas"),(EnemyType="WAVE_RPR_Husk"),(EnemyType="WAVE_RPR_Cannibal"),(EnemyType="WAVE_RPR_Marauder"),(EnemyType="WAVE_RPR_Brute"),(EnemyType="WAVE_RPR_Ravager"),(EnemyType="WAVE_RPR_Banshee"),(EnemyType="WAVE_GTH_GethTrooper"),(EnemyType="WAVE_GTH_GethRocketTrooper"),(EnemyType="WAVE_GTH_GethPyro"),(EnemyType="WAVE_GTH_GethHunter"),(EnemyType="WAVE_GTH_GethPrime"),(EnemyType="WAVE_COL_CollectorTrooper"),(EnemyType="WAVE_COL_CollectorCaptain"),(EnemyType="WAVE_COL_Abomination"),(EnemyType="WAVE_COL_Scion"),(EnemyType="WAVE_COL_Praetorian"),(EnemyType="WAVE_CER_Phoenix"),(EnemyType="WAVE_GTH_GethBomber")))</Value>
  9. </Property>
  10. </Section>
  11.  
  12.  
  13. === ENEMY DEFINITIONS ===
  14.  
  15. <Section name="sfxgamempcontent.sfxwave_horde">
  16. <Property name="enemylist">
  17. <Value type="1">null</Value>
  18. <Value type="3">(EnemyType="WAVE_CER_AssaultTrooper", EnemyArchetypeName = "Char_Enemies.Archetypes.Cerberus.AssaultTrooper", WaveCost=15)</Value>
  19. <Value type="3">(EnemyType="WAVE_CER_Centurion", EnemyArchetypeName = "Char_Enemies.Archetypes.Cerberus.Centurion", WaveCost=20)</Value>
  20. <Value type="3">(EnemyType="WAVE_CER_Nemesis", EnemyArchetypeName = "Char_Enemies.Archetypes.Cerberus.Nemesis", WaveCost=20)</Value>
  21. <Value type="3">(EnemyType="WAVE_CER_Engineer", EnemyArchetypeName = "Char_Enemies.Archetypes.Cerberus.Engineer", WaveCost=20)</Value>
  22. <Value type="3">(EnemyType="WAVE_CER_Guardian", EnemyArchetypeName = "Char_Enemies.Archetypes.Cerberus.Guardian", WaveCost=20)</Value>
  23. <Value type="3">(EnemyType="WAVE_CER_Phantom", EnemyArchetypeName = "Char_Enemies_MP3.Archetypes.Cerberus.Phantom", WaveCost=40)</Value>
  24. <Value type="3">(EnemyType="WAVE_CER_Atlas", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Cerberus.Atlas", WaveCost=50)</Value>
  25. <Value type="3">(EnemyType="WAVE_RPR_Husk", EnemyArchetypeName = "Char_Enemies.Archetypes.Reapers.Husk", WaveCost=10)</Value>
  26. <Value type="3">(EnemyType="WAVE_RPR_Cannibal", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Reapers.Cannibal", WaveCost=15)</Value>
  27. <Value type="3">(EnemyType="WAVE_RPR_Marauder", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Reapers.Marauder", WaveCost=20)</Value>
  28. <Value type="3">(EnemyType="WAVE_RPR_Brute", EnemyArchetypeName = "Char_Enemies.Archetypes.Reapers.Brute", WaveCost=40)</Value>
  29. <Value type="3">(EnemyType="WAVE_RPR_Ravager", EnemyArchetypeName = "Char_Enemies.Archetypes.Reapers.Ravager", WaveCost=40)</Value>
  30. <Value type="3">(EnemyType="WAVE_RPR_Banshee", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Reapers.Banshee", WaveCost=50)</Value>
  31. <Value type="3">(EnemyType="WAVE_GTH_GethTrooper", EnemyArchetypeName = "Char_Enemies.Archetypes.Geth.GethTrooper", WaveCost=15)</Value>
  32. <Value type="3">(EnemyType="WAVE_GTH_GethRocketTrooper", EnemyArchetypeName = "Char_Enemies.Archetypes.Geth.GethRocketTrooper", WaveCost=20)</Value>
  33. <Value type="3">(EnemyType="WAVE_GTH_GethPyro", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Geth.GethPyro", WaveCost=20)</Value>
  34. <Value type="3">(EnemyType="WAVE_GTH_GethHunter", EnemyArchetypeName = "Char_Enemies.Archetypes.Geth.GethHunter", WaveCost=20)</Value>
  35. <Value type="3">(EnemyType="WAVE_GTH_GethPrime", EnemyArchetypeName = "Char_Enemies_MP5.Archetypes.Geth.GethPrime", WaveCost=50)</Value>
  36. <Value type="3">(EnemyType="WAVE_COL_CollectorTrooper", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Collectors.CollectorTrooper", WaveCost=15)</Value>
  37. <Value type="3">(EnemyType="WAVE_COL_CollectorCaptain", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Collectors.CollectorCaptain", WaveCost=20)</Value>
  38. <Value type="3">(EnemyType="WAVE_COL_Abomination", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Collectors.Abomination", WaveCost=10)</Value>
  39. <Value type="3">(EnemyType="WAVE_COL_Scion", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Collectors.Scion", WaveCost=40)</Value>
  40. <Value type="3">(EnemyType="WAVE_COL_Praetorian", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Collectors.Praetorian", WaveCost=50)</Value>
  41. <Value type="3">(EnemyType="WAVE_CER_Phoenix", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Cerberus.Phoenix", WaveCost=25)</Value>
  42. <Value type="3">(EnemyType="WAVE_GTH_GethBomber", EnemyArchetypeName = "Char_Enemies_MP4.Archetypes.Geth.GethBomber", WaveCost=20)</Value>
  43. </Property>
  44. </Section>
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