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  1. [2015.08.30-20.46.30:721][119]LogClass: Groups HotReload.
  2. [2015.08.30-20.46.30:721][119]LogClass: Bounds HotReload.
  3. [2015.08.30-20.46.30:721][119]MyLog:Warning: CubeProjectGameode Constructor called
  4. [2015.08.30-20.46.30:721][119]MyLog:Warning: ASegment constructor called
  5. [2015.08.30-20.46.30:723][119]MyLog:Warning: ASegment constructor called
  6. [2015.08.30-20.46.30:723][119]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
  7. [2015.08.30-20.46.30:723][119]LogCrashTracker:
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  10. [2015.08.30-20.46.39:320][119]LogCrashTracker:
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  13. [2015.08.30-20.46.39:321][119]LogWindows: === Critical error: ===
  14. Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1737]
  15. Objects have the same fully qualified name but different paths.
  16. New Object: StaticMeshComponent /Script/CubeProject.Default__SegmentField.RootComponent
  17. Existing Object: SceneComponent /Script/CubeProject.Default__SegmentField:RootComponent
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  19.  
  20. KERNELBASE.dll!UnknownFunction (0x000007fefcf0b3dd) + 0 bytes [UnknownFile:0]
  21. UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fedd2f8074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  22. UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fedd17774f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
  23. UE4Editor-CoreUObject.dll!StaticAllocateObject() (0x000007fedce5232f) + 284 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1737]
  24. UE4Editor-CoreUObject.dll!StaticConstructObject() (0x000007fedce53481) + 52 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2231]
  25. UE4Editor-CoreUObject.dll!FObjectInitializer::CreateDefaultSubobject() (0x000007fedce3977d) + 50 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2653]
  26. UE4Editor-CoreUObject.dll!UObject::CreateDefaultSubobject() (0x000007fedcd72f73) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:62]
  27. UE4Editor-CubeProject-3704.dll!ASegment::ASegment() (0x000007fed3daee7f) + 91 bytes [c:\users\maxim\documents\unreal projects\cubeproject\source\cubeproject\segment.cpp:23]
  28. UE4Editor-CubeProject-3704.dll!ASegmentField::ASegmentField() (0x000007fed3db0dd3) + 35 bytes [c:\users\maxim\documents\unreal projects\cubeproject\source\cubeproject\segmentfield.cpp:8]
  29. UE4Editor-HotReload.dll!FHotReloadClassReinstancer::ReconstructClassDefaultObject() (0x000007feccfeeb65) + 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:215]
  30. UE4Editor-HotReload.dll!FHotReloadClassReinstancer::RecreateCDOAndSetupOldClassReinstancing() (0x000007feccfef31a) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:236]
  31. UE4Editor-HotReload.dll!FHotReloadClassReinstancer::FHotReloadClassReinstancer() (0x000007feccfd85b0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:273]
  32. UE4Editor-HotReload.dll!FHotReloadModule::ReinstanceClass() (0x000007feccfefe62) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreload.cpp:845]
  33. UE4Editor-CoreUObject.dll!UClassReplaceHotReloadClasses() (0x000007fedce57c93) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:703]
  34. UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() (0x000007fedccf3c97) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
  35. UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() (0x000007fedd056fc5) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1030]
  36. UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() (0x000007fedd203212) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\modules\modulemanager.cpp:359]
  37. UE4Editor-Core.dll!FModuleManager::LoadModule() (0x000007fedd202808) + 50 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\modules\modulemanager.cpp:238]
  38. UE4Editor-HotReload.dll!FHotReloadModule::DoHotReloadInternal() (0x000007feccfe4b48) + 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreload.cpp:654]
  39. UE4Editor-HotReload.dll!FHotReloadModule::DoHotReloadFromIDE() (0x000007feccfe46ac) + 184 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreload.cpp:1059]
  40. UE4Editor-HotReload.dll!FHotReloadModule::Tick() (0x000007feccff2c70) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreload.cpp:995]
  41. UE4Editor.exe!FTicker::Tick() (0x000000013f8c13ea) + 32 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\containers\ticker.h:90]
  42. UE4Editor.exe!FEngineLoop::Tick() (0x000000013f8c0ae4) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2352]
  43. UE4Editor.exe!GuardedMain() (0x000000013f8b267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
  44. UE4Editor.exe!GuardedMainWrapper() (0x000000013f8b26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  45. UE4Editor.exe!WinMain() (0x000000013f8c2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  46. UE4Editor.exe!__tmainCRTStartup() (0x000000013f8c3159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  47. kernel32.dll!UnknownFunction (0x0000000077005a4d) + 0 bytes [UnknownFile:0]
  48. ntdll.dll!UnknownFunction (0x000000007713b831) + 0 bytes [UnknownFile:0]
  49. ntdll.dll!UnknownFunction (0x000000007713b831) + 0 bytes [UnknownFile:0]
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