Untitled
By: a guest | Mar 19th, 2010 | Syntax:
C++ | Size: 1.08 KB | Hits: 47 | Expires: Never
void DrawStr(const char *str) {
GLint i = 0;
if(!str) return;
while(str[i]) {
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i++]);
}
}
static void drawGL ()
{
char num_str[128];
new_time = mtime();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
updateCamera();
camera.update();
glPushMatrix();
glTranslatef(0.0, 0.0f, -10.0f);
glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
glRotatef((120 * SDL_GetTicks() / 1000.0), 0.0f, 1.0f, 0.0f);
//hm.render();
myModel1.render();
glPopMatrix();
glDisable(GL_LIGHTING);
glColor3f(1.0, 0.0, 0.0);
glUseProgram(0);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, gwidth, 0, gheight, -10.0, 10.0);
glRasterPos2f(5.0, 5.0);
sprintf(num_str, "%0.2f Hz, %dx%d", 1000.0 / (new_time - last_time), gwidth, gheight);
DrawStr(num_str);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
last_time = new_time;
glUseProgram(prog_id);
glFlush();
}