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- [/Script/ShooterGame.ShooterEngine]
- FrameRateCap=120
- FrameRateMinimum=60
- bFirstRun=False
- [Oculus.Settings]
- bChromaAbCorrectionEnabled=True
- bOverrideVSync=True
- bUpdateOnRT=False
- bYawDriftCorrectionEnabled=True
- bOverrideStereo=False
- bLowPersistenceMode=True
- NearClippingPlane=0.000000
- bAllowFinishCurrentFrame=True
- bOverrideIPD=False
- VSync=True
- bOverrideScreenPercentage=False
- bDevSettingsEnabled=False
- FarClippingPlane=0.000000
- [/Script/Engine.RendererSettings]
- r.Atmosphere=0
- r.SSAOSmartBlur=0
- r.BloomQuality=0
- r.SSS.Scale=0
- r.EarlyZPass=0
- r.HZBOcclusion=0
- r.oneframethreadlag=1
- r.UpsampleQuality=1
- r.DefaultFeature.Bloom=False
- r.TrueSkyQuality=0
- r.ExposureOffset=0.4
- r.ReflectionEnvironment=0
- r.DefaultFeature.AutoExposure=False
- r.LensFlareQuality=0
- r.SSS.SampleSet=0
- r.Shadow.RadiusThreshold=0.06
- r.DetailMode=0
- r.Shadow.MaxResolution=256
- r.RefractionQuality=0
- r.MaxAnisotropy=0
- r.AmbientOcclusionLevels=0
- r.Shadow.DistanceScale=0.1
- r.DepthOfFieldQuality=0
- r.SSR.Quality=0
- r.LightShaftQuality=0
- r.DefaultFeature.MotionBlur=False
- r.DefaultFeature.LensFlare=False
- r.ViewDistanceScale=0.1
- r.SimpleDynamicLighting=0
- r.DefaultFeature.AmbientOcclusion=False
- [Core.System]
- Paths=../../../Engine/Plugins/TrueSkyPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/CharacterAI/Content
- [SystemSettings]
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.ShadowFilterQualityBias=0
- r.SSR=0
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.BlurGBuffer=0
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.Shadow.DistanceScale=0.6
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.MotionBlurQuality=0
- r.FastBlurThreshold=0
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
- r.Shadow.CSM.TransitionScale=0
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.EyeAdaptationQuality=0
- r.PostProcessAAQuality=0
- TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.ShadowQuality=0
- r.Shadow.RadiusThreshold=0.06
- r.LensFlareQuality=0
- TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.Shadow.CSM.MaxCascades=1
- r.RefractionQuality=0
- TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.TranslucencyVolumeBlur=0
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- r.Shadow.MaxResolution=256
- r.DepthOfFieldQuality=1
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
- r.UpsampleQuality=1
- r.SSR.Quality=0
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- [WindowsApplication.Accessibility]
- StickyKeysHotkey=False
- ToggleKeysHotkey=False
- FilterKeysHotkey=False
- StickyKeysConfirmation=False
- ToggleKeysConfirmation=False
- FilterKeysConfirmation=False
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