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pvpness

engine.ini

Nov 28th, 2015
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  1. [/Script/ShooterGame.ShooterEngine]
  2. FrameRateCap=120
  3. FrameRateMinimum=60
  4. bFirstRun=False
  5.  
  6. [Oculus.Settings]
  7. bChromaAbCorrectionEnabled=True
  8. bOverrideVSync=True
  9. bUpdateOnRT=False
  10. bYawDriftCorrectionEnabled=True
  11. bOverrideStereo=False
  12. bLowPersistenceMode=True
  13. NearClippingPlane=0.000000
  14. bAllowFinishCurrentFrame=True
  15. bOverrideIPD=False
  16. VSync=True
  17. bOverrideScreenPercentage=False
  18. bDevSettingsEnabled=False
  19. FarClippingPlane=0.000000
  20.  
  21. [/Script/Engine.RendererSettings]
  22. r.Atmosphere=0
  23. r.SSAOSmartBlur=0
  24. r.BloomQuality=0
  25. r.SSS.Scale=0
  26. r.EarlyZPass=0
  27. r.HZBOcclusion=0
  28. r.oneframethreadlag=1
  29. r.UpsampleQuality=1
  30. r.DefaultFeature.Bloom=False
  31. r.TrueSkyQuality=0
  32. r.ExposureOffset=0.4
  33. r.ReflectionEnvironment=0
  34. r.DefaultFeature.AutoExposure=False
  35. r.LensFlareQuality=0
  36. r.SSS.SampleSet=0
  37. r.Shadow.RadiusThreshold=0.06
  38. r.DetailMode=0
  39. r.Shadow.MaxResolution=256
  40. r.RefractionQuality=0
  41. r.MaxAnisotropy=0
  42. r.AmbientOcclusionLevels=0
  43. r.Shadow.DistanceScale=0.1
  44. r.DepthOfFieldQuality=0
  45. r.SSR.Quality=0
  46. r.LightShaftQuality=0
  47. r.DefaultFeature.MotionBlur=False
  48. r.DefaultFeature.LensFlare=False
  49. r.ViewDistanceScale=0.1
  50. r.SimpleDynamicLighting=0
  51. r.DefaultFeature.AmbientOcclusion=False
  52.  
  53. [Core.System]
  54. Paths=../../../Engine/Plugins/TrueSkyPlugin/Content
  55. Paths=../../../Engine/Plugins/Experimental/CharacterAI/Content
  56.  
  57. [SystemSettings]
  58. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  59. r.ShadowFilterQualityBias=0
  60. r.SSR=0
  61. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  62. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  63. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  64. r.BlurGBuffer=0
  65. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  66. r.Shadow.DistanceScale=0.6
  67. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  68. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  69. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  70. r.MotionBlurQuality=0
  71. r.FastBlurThreshold=0
  72. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  73. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  74. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  75. r.Shadow.CSM.TransitionScale=0
  76. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  77. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  78. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  79. r.EyeAdaptationQuality=0
  80. r.PostProcessAAQuality=0
  81. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  82. r.ShadowQuality=0
  83. r.Shadow.RadiusThreshold=0.06
  84. r.LensFlareQuality=0
  85. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  86. r.Shadow.CSM.MaxCascades=1
  87. r.RefractionQuality=0
  88. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  89. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  90. r.TranslucencyVolumeBlur=0
  91. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  92. r.Shadow.MaxResolution=256
  93. r.DepthOfFieldQuality=1
  94. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
  95. r.UpsampleQuality=1
  96. r.SSR.Quality=0
  97. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  98. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  99. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  100.  
  101. [WindowsApplication.Accessibility]
  102. StickyKeysHotkey=False
  103. ToggleKeysHotkey=False
  104. FilterKeysHotkey=False
  105. StickyKeysConfirmation=False
  106. ToggleKeysConfirmation=False
  107. FilterKeysConfirmation=False
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