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  1. ####################################################################################################
  2. # ExtraHardMode Config #
  3. # #
  4. # 1. The config cleans itself, so if something resets you probably did something wrong #
  5. # 2. Generally if you can specify a block you can add meta after an @ #
  6. # F.e: STEP@3 = cobblestone slab. STEP@3,11 matches normal&upside cobble slabs #
  7. # If you specify meta it will only match cobble slabs and not the other slabs. #
  8. # If you don't specify meta it matches all slabs. #
  9. # You can use numerical block ids as well, they will be converted to bukkit names #
  10. # 3. If your empty lists reset, put [] instead #
  11. # 4. This config changes regularly, so you might want to revisit it after an update. #
  12. # 5. Lots of the configuration is user requested so if you need something just ask #
  13. # 6. Remember to use /ehm reload after you changed the config instead of /reload #
  14. # #
  15. # Happy Configuring! #
  16. ####################################################################################################
  17. ExtraHardMode:
  18. Config Type: MAIN
  19. # If the big text on top of the config should be printed
  20. Print Config Header: true
  21. # If comments like this should be printed
  22. Print Comments: true
  23. # Set the worlds you want ehm active here. F.e. [world, world_nether]. "@all" enables ehm for all worlds
  24. Enabled Worlds:
  25. - world
  26. - world_nether
  27. - world_theend
  28. Bypassing:
  29. # Disabling this disables all checks for bypass permissions.
  30. Check For Permission: true
  31. # Disable ehm for creative mode players. Useful for building.
  32. Creative Mode Bypasses: true
  33. # If activated ops automatically bypass. Disable if you want your ops to be able to play with ehm.
  34. Operators Bypass: false
  35. World Rules:
  36. Mining:
  37. # Hardened blocks require certain tools to be broken and will wear those tools down quicker
  38. # This is to encourage caving, by making branch mining unprofitable
  39. Inhibit Tunneling:
  40. # If hardened blocks can only be broken by specific tools
  41. Enable: false
  42. # These blocks will be treated as hardened
  43. Hardened Blocks:
  44. - STONE
  45. # Block players from placing ore next to stone to soften the stone when mining the ore.
  46. Block Placing Ore Next To Stone Exploit: true
  47. # Block sneaky players from trying to tunnel using pistons. This will block movement of stone and ore blocks with pistons.
  48. Block Moving Of Stone Blocks With Piston Exploit: true
  49. # List of tools that can mine stone. If a tool isn't in the list it can't mine stone.
  50. # F.e. DIAMOND_PICKAXE@100 = Mine 100 stone blocks -> pick broken
  51. Amount of Stone Tool Can Mine (Tool@Blocks):
  52. - IRON_PICKAXE@32
  53. - DIAMOND_PICKAXE@64
  54. Breaking Blocks Softens Surrounding Stone:
  55. # Cave-ins are a persistent threat. Mining ore softens the stone around it, which can then fall and injure the careless player.
  56. # Dirt and grass, which is often compacted into a solid mass in cavern ceilings and floors, will also come crashing down when disturbed.
  57. Enable: false
  58. # If the softened stone blocks should fall. They do not have to be in additional falling blocks section for this.
  59. Apply Physics To Weakened Stone: true
  60. # Ore blocks that will soften surrounding stone blocks.
  61. Blocks (Block@id,id2):
  62. - COAL_ORE
  63. - EMERALD_ORE
  64. - LAPIS_ORE
  65. - DIAMOND_ORE
  66. - REDSTONE_ORE
  67. - GLOWING_REDSTONE_ORE
  68. - GOLD_ORE
  69. - IRON_ORE
  70. # Here you can specify custom stone blocks or change what stone softens into.
  71. Stone Blocks (Stone@data-Cobble@data):
  72. - STONE-COBBLESTONE
  73. Torches:
  74. # No placement of torches below Defined Value. Makes for scarier caves on the lower levels. Y: 0 to disable
  75. No Placement Under Y: 0
  76. # Soft materials include sand and dirt. Idea is that players don't litter the landscape with torches.
  77. No Placement On Soft Materials: false
  78. # When it rains there is a chance that torches will be removed in a chunk.
  79. # Any kind of block above the torch is enough to protect the torch
  80. Rain Breaks Torches: false
  81. Play Sounds:
  82. # A lava fizz when a torch's placement has been blocked.
  83. Torch Fizzing: true
  84. # A Ghast shriek when a creeper drops tnt.
  85. Creeper Tnt Warning: true
  86. # Tunneling in the nether will randomly set a fire. Players have to be careful
  87. # to not set themselves on fire.
  88. Breaking Netherrack Starts Fire Percent: 10
  89. # Blocks jumping and placing a block directly beneath you and branching out with no blocks to support
  90. Limited Block Placement: false
  91. # The trunk and branches of a tree will fall and potentially injure you.
  92. # It makes it easier to chop trees, but you have to watch out a little for the falling logs.
  93. # Also by making logs of branches fall down most treetops should decay naturally.
  94. Better Tree Felling: false
  95. Player:
  96. # Apply effects and damage multipliers to players
  97. # Bukkit effect names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
  98. # or effect ids: http://minecraft.gamepedia.com/Status_effects
  99. Enhanced Environmental Injuries:
  100. Enable: false
  101. Fall:
  102. Dmg Multiplier: 2.0
  103. Potion Type: SLOW
  104. Duration (ticks): 80
  105. Amplifier: 2
  106. Explosion:
  107. Dmg Multiplier: 1.0
  108. Potion Type: CONFUSION
  109. Duration (ticks): 300
  110. Amplifier: 3
  111. Suffocation:
  112. Dmg Multiplier: 5.0
  113. Potion Type: NONE
  114. Duration (ticks): 0
  115. Amplifier: 0
  116. Lava:
  117. Dmg Multiplier: 2.0
  118. Potion Type: NONE
  119. Duration (ticks): 0
  120. Amplifier: 0
  121. Burning:
  122. Dmg Multiplier: 1.0
  123. Potion Type: BLINDNESS
  124. Duration (ticks): 20
  125. Amplifier: 1
  126. Starvation:
  127. Dmg Multiplier: 2.0
  128. Potion Type: NONE
  129. Duration (ticks): 0
  130. Amplifier: 0
  131. Drowning:
  132. Dmg Multiplier: 2.0
  133. Potion Type: NONE
  134. Duration (ticks): 0
  135. Amplifier: 0
  136. # Set the player on fire when he tries to extinguish fire with his bare hand.
  137. Extinguishing Fires Ignites Player: false
  138. # On death, a small portion of the player's inventory disappears forever,
  139. # discouraging players from killing themselves to restore health and hunger.
  140. # After respawn, the player won't have a full health and food bar.
  141. Death:
  142. Loose Items On Death:
  143. Enable: false
  144. # Percentage of all of the players items that will get lost on death.
  145. Percentage: 5
  146. # Damage some tools from the list instead of completely removing them.
  147. # Encourages players to use more valuable tools as they won't completely loose them on death.
  148. Damage Tools By Percentage: 1
  149. # If an already heavily damaged tool should be kept or completely destroyed.
  150. Keep Heavily Damaged Tools: true
  151. # Tool settings apply only to these tools
  152. Tools:
  153. - DIAMOND_SWORD
  154. - DIAMOND_SPADE
  155. - DIAMOND_PICKAXE
  156. - DIAMOND_AXE
  157. # These items will never be removed on death.
  158. Blacklisted Items:
  159. - DIAMOND_SWORD
  160. - DIAMOND_SPADE
  161. - DIAMOND_PICKAXE
  162. - MAP
  163. - DIAMOND_AXE
  164. Override Respawn Health:
  165. Enable: true
  166. # Percentage of total health that the player will spawn with. Works with custom max health.
  167. Percentage: 75
  168. # How many food hunches a player will spawn with
  169. Respawn Foodlevel: 13
  170. # Adds a weight system to your inventory. If your inventory exceeds the weight you will be pulled down
  171. # and eventually drown. This is to encourage players to use boats and make swimming up waterfalls harder.
  172. No Swimming When Too Heavy:
  173. Enable: false
  174. # Set to false if you want to exempt players from drowning when swimming up 1x1 water streams.
  175. Block Elevators/Waterfalls: false
  176. # The maximum inventory weight you can have before starting to drown.
  177. Max Points: 18.0
  178. # One piece of worn armor would add 2.0 weight. So full set of armor adds 8.0
  179. One Piece Of Worn Armor Adds: 2.0
  180. # A stack of any item adds 1.0, half a stack add 0.5 so it calculates fractions
  181. One Stack Adds: 1.0
  182. # A tool is any item that doesn't stack, swords, axes, not worn armor, shears etc
  183. One Tool Adds: 0.5
  184. # Basically an esoteric percentage of how fast you drown. 35 actually doesnt really make you drown. 50 would make you drown
  185. Drown Rate: 35
  186. # If your inventory weight exceeds the max weight every weightpoint will add 2 to the drownrate.
  187. # Weight = 25 => (base) + (exceeding) * (modifier) = 35 + 7 * 2 = 49 (new drown rate)
  188. Overencumbrance Adds To Drown Rate: 2
  189. General Monster Rules:
  190. # This is an advanced anti monster grinder module. It will block drops if the monster
  191. # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.)
  192. # cant reach a player or can not easily reach a player f.e. monster is in water.
  193. Inhibit Monster Grinders: true
  194. More Monsters:
  195. Max Y: 15
  196. # A simple multiplier to increase spawns under ground by increasing the packspawning size.
  197. Multiplier: 0
  198. Monsters Spawn In Light:
  199. Max Y: 50
  200. # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn
  201. Max Light: 8
  202. # Spawns monsters at locations where player has been previously.
  203. Percentage: 100
  204. Horses:
  205. Block Usage Of Chest Below: 0
  206. # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.
  207. # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.
  208. Zombies:
  209. Slow Players:
  210. Enable: true
  211. # Effect to apply to the player when he is hit.
  212. Effect:
  213. Potion Type: SLOW
  214. Duration (ticks): 160
  215. Amplifier: 1
  216. Stack Effect:
  217. # If the effect strength should be increased when a player is hit in succession
  218. Enable: false
  219. # Maximum strength of the effect that can be achieved.
  220. Max Strength: 3
  221. Reanimate:
  222. # If zombie heads should be placed at the location where a zombie will resurrect
  223. # Breaking the head will result in the zombie not resurrecting.
  224. Place Skulls: false
  225. # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns.
  226. Placed Skulls Drop Percentage: 5
  227. # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns.
  228. # F.e 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on
  229. Percent: 2
  230. Skeletons:
  231. Shoot Snowballs:
  232. Enable: false
  233. Percent: 20
  234. Blind Player (ticks): 100
  235. Shoot Fireworks:
  236. Enable: false
  237. Percent: 30
  238. Knockback Player Velocity: 1.0
  239. Shoot Fireballs:
  240. Enable: false
  241. Percentage: 10
  242. Player Fireticks: 40
  243. Shoot Silverfish:
  244. Enable: false
  245. Percent: 20
  246. Kill Silverfish After Skeleton Died: true
  247. Limit To X Spawned At A Time: 5
  248. Limit To X Spawned In Total: 15
  249. Deflect Arrows Percent: 10
  250. Silverfish:
  251. Cant enter blocks: false
  252. Drop Cobble: false
  253. Show Particles To Make Better Visible: false
  254. Spiders:
  255. Bonus Underground Spawn Percent: 10
  256. Drop Web On Death: true
  257. Creepers:
  258. Charged Creeper Spawn Percent: 1
  259. Drop Tnt On Death:
  260. Percent: 5
  261. Max Y: 50
  262. Charged Creepers Explode On Damage: false
  263. Fire Triggers Explosion:
  264. Enable: false
  265. Firework Count: 0
  266. Launch In Air Speed: 0.5
  267. Blazes:
  268. Near Bedrock Spawn Percent: 5
  269. Block Drops In Overworld: true
  270. Bonus Nether Spawn Percent: 26
  271. Drop Fire On Damage: false
  272. Bonus Loot: false
  273. Nether Split On Death Percent: 1
  274. MagmaCubes:
  275. Spawn With Nether Blaze Percent: 5
  276. Grow Into Blazes On Damage: false
  277. PigZombies:
  278. Always Angry: false
  279. # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise.
  280. Dmg to players percent: 70
  281. # Add netherwart to the drops of pigzombies.
  282. Always Drop Netherwart In Fortresses: false
  283. Percent Chance to Drop Netherwart Elsewhere In Nether: 5
  284. Spawn on Lighting Strikes:
  285. Enable: true
  286. Ghasts:
  287. # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging.
  288. Arrows Do % Damage: 90
  289. Exp Multiplier: 1
  290. Drops Multiplier: 1
  291. Endermen:
  292. # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous.
  293. May Teleport Players: false
  294. Witches:
  295. # Includes spawning of baby zombies, explosions and teleporting
  296. Additional Attacks: true
  297. Bonus Spawn Percent: 0
  298. EnderDragon:
  299. Respawns: true
  300. Drops Dragonegg: true
  301. Drops 2 Villager Eggs: true
  302. # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen!
  303. Harder Battle: true
  304. # Announces in chat when someone is challenging the dragon or has beaten her.
  305. Battle Announcements: true
  306. # Block building in the end to prevent players from building big protective structures.
  307. No Building Allowed: false
  308. Farming:
  309. Weak Crops:
  310. Enable: false
  311. Loss Rate: 30
  312. Infertile Deserts: true
  313. Snow Breaks Crops: true
  314. Cant Craft Melonseeds: false
  315. No Bonemeal On Mushrooms: true
  316. No Farming Nether Wart: false
  317. Sheep Grow Only White Wool: false
  318. Buckets Dont Move Water Sources: false
  319. Animal Experience Nerf: true
  320. Iron Golem Nerf: false
  321. Additional Falling Blocks:
  322. Enable: false
  323. Break Torches: false
  324. # Whether a falling block that is broken by an obstructing block should drop as an item
  325. Drop As Items: false
  326. # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely.
  327. Landed Blocks Can Cause Blocks To Fall: false
  328. # Should a falling block damage players when it lands on them.
  329. Dmg Amount When Hitting Players: 0
  330. Turn Mycel/Grass To Dirt: false
  331. Enabled Blocks:
  332. - MOSSY_COBBLESTONE
  333. - GRASS
  334. - DIRT
  335. - COBBLESTONE
  336. - DOUBLE_STEP@3
  337. - MYCEL
  338. Explosions:
  339. # When enabled explosions will turn surrounding stone into cobblestone
  340. Turn Stone To Cobble: false
  341. Physics:
  342. # Makes explosions uber cool by throwing blocks up into the air
  343. Enable: false
  344. Enable For Plugin Created Explosions: false
  345. # How many of the blocks that would have been destroyed should go flying instead
  346. Blocks Affected Percentage: 20
  347. # Following 2 variables basically determine the angle and speed in what the blocks go flying
  348. Up Velocity: 2.0
  349. Spread Velocity: 3.0
  350. # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape.
  351. # Set to 0 if you want blocks to not be placed at all
  352. Exceed Radius Autoremove: 0
  353. # Determines where your surface is located. You can have seperate settings for the surface and caves.
  354. Border Y: 0
  355. Creeper:
  356. Enable Custom Explosion: false
  357. Below Border:
  358. # 3 = default creeper, 4 = default tnt, 6 = default charged creeper
  359. Explosion Power: 3
  360. Set Fire: false
  361. World Damage: true
  362. Above Border:
  363. Explosion Power: 3
  364. Set Fire: false
  365. # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess.
  366. World Damage: true
  367. Charged Creeper:
  368. Enable Custom Explosion: false
  369. Below Border:
  370. Explosion Power: 4
  371. Set Fire: false
  372. World Damage: true
  373. Above Border:
  374. Explosion Power: 4
  375. Set Fire: false
  376. World Damage: true
  377. Tnt:
  378. Enable Custom Explosion: false
  379. # Creates 3 explosions at random locations close to the original tnt
  380. # Makes for more natural looking craters.
  381. Enable Multiple Explosions: false
  382. # Change recipe to yield 3 tnt instead of 1
  383. Tnt Per Recipe: 1
  384. Below Border:
  385. Explosion Power: 6
  386. Set Fire: false
  387. World Damage: true
  388. Above Border:
  389. Explosion Power: 6
  390. Set Fire: false
  391. World Damage: true
  392. Blazes Explode On Death:
  393. Enable: false
  394. Below Border:
  395. Explosion Power: 4
  396. Set Fire: true
  397. World Damage: true
  398. Above Border:
  399. Explosion Power: 4
  400. Set Fire: true
  401. World Damage: true
  402. Ghasts:
  403. Enable Custom Explosion: false
  404. Below Border:
  405. Explosion Power: 3
  406. Set Fire: true
  407. World Damage: true
  408. Above Border:
  409. Explosion Power: 3
  410. Set Fire: true
  411. World Damage: true
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