Advertisement
Guest User

Untitled

a guest
Mar 17th, 2013
163
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. // Action script...
  2.  
  3. // [onClipEvent of sprite 198 in frame 1]
  4. onClipEvent (construct)
  5. {
  6.     disabled = false;
  7.     enableInitCallback = true;
  8.     m_fontName = "$DINFont_24";
  9.     m_halign_str = "left";
  10.     m_mouseButtonID = -1;
  11.     m_localized_bln = true;
  12.     soundMap = {};
  13.     soundMap.theme = "default";
  14.     soundMap.focusIn = "focusIn";
  15.     soundMap.focusOut = "focusOut";
  16.     m_text_str = "$MainMenu_NewGame";
  17.     m_toUpperCase_bln = true;
  18.     visible = true;
  19. }
  20.  
  21. // [onClipEvent of sprite 198 in frame 1]
  22. onClipEvent (construct)
  23. {
  24.     disabled = false;
  25.     enableInitCallback = true;
  26.     m_fontName = "$DINFont_24";
  27.     m_halign_str = "left";
  28.     m_mouseButtonID = -1;
  29.     m_localized_bln = true;
  30.     soundMap = {};
  31.     soundMap.theme = "default";
  32.     soundMap.focusIn = "focusIn";
  33.     soundMap.focusOut = "focusOut";
  34.     m_text_str = "$MainMenu_Multiplayer";
  35.     m_toUpperCase_bln = true;
  36.     visible = true;
  37. }
  38.  
  39. // [onClipEvent of sprite 198 in frame 1]
  40. onClipEvent (construct)
  41. {
  42.     disabled = false;
  43.     enableInitCallback = true;
  44.     m_fontName = "$DINFont_24";
  45.     m_halign_str = "left";
  46.     m_mouseButtonID = -1;
  47.     m_localized_bln = true;
  48.     soundMap = {};
  49.     soundMap.theme = "default";
  50.     soundMap.focusIn = "focusIn";
  51.     soundMap.focusOut = "focusOut";
  52.     m_text_str = "$MainMenu_Extras";
  53.     m_toUpperCase_bln = true;
  54.     visible = true;
  55. }
  56.  
  57. // [onClipEvent of sprite 198 in frame 1]
  58. onClipEvent (construct)
  59. {
  60.     disabled = false;
  61.     enableInitCallback = true;
  62.     m_fontName = "$DINFont_24";
  63.     m_halign_str = "left";
  64.     m_mouseButtonID = -1;
  65.     m_localized_bln = true;
  66.     soundMap = {};
  67.     soundMap.theme = "default";
  68.     soundMap.focusIn = "focusIn";
  69.     soundMap.focusOut = "focusOut";
  70.     m_text_str = "$MainMenu_Options";
  71.     m_toUpperCase_bln = true;
  72.     visible = true;
  73. }
  74.  
  75. // [onClipEvent of sprite 198 in frame 1]
  76. onClipEvent (construct)
  77. {
  78.     disabled = false;
  79.     enableInitCallback = true;
  80.     m_fontName = "$DINFont_24";
  81.     m_halign_str = "left";
  82.     m_mouseButtonID = -1;
  83.     m_localized_bln = true;
  84.     soundMap = {};
  85.     soundMap.theme = "default";
  86.     soundMap.focusIn = "focusIn";
  87.     soundMap.focusOut = "focusOut";
  88.     m_text_str = "$MainMenu_Achievements";
  89.     m_toUpperCase_bln = true;
  90.     visible = true;
  91. }
  92.  
  93. // [onClipEvent of sprite 198 in frame 1]
  94. onClipEvent (construct)
  95. {
  96.     disabled = false;
  97.     enableInitCallback = true;
  98.     m_fontName = "$DINFont_24";
  99.     m_halign_str = "left";
  100.     m_mouseButtonID = -1;
  101.     m_localized_bln = true;
  102.     soundMap = {};
  103.     soundMap.theme = "default";
  104.     soundMap.focusIn = "focusIn";
  105.     soundMap.focusOut = "focusOut";
  106.     m_text_str = "$MainMenu_DownloadableContent";
  107.     m_toUpperCase_bln = true;
  108.     visible = true;
  109. }
  110.  
  111. // [onClipEvent of sprite 198 in frame 1]
  112. onClipEvent (construct)
  113. {
  114.     disabled = false;
  115.     enableInitCallback = true;
  116.     m_fontName = "$DINFont_24";
  117.     m_halign_str = "left";
  118.     m_mouseButtonID = -1;
  119.     m_localized_bln = true;
  120.     soundMap = {};
  121.     soundMap.theme = "default";
  122.     soundMap.focusIn = "focusIn";
  123.     soundMap.focusOut = "focusOut";
  124.     m_text_str = "$MainMenu_ContinueGame";
  125.     m_toUpperCase_bln = true;
  126.     visible = true;
  127. }
  128.  
  129. // [onClipEvent of sprite 198 in frame 1]
  130. onClipEvent (construct)
  131. {
  132.     disabled = false;
  133.     enableInitCallback = true;
  134.     m_fontName = "$DINFont_24";
  135.     m_halign_str = "left";
  136.     m_mouseButtonID = -1;
  137.     m_localized_bln = true;
  138.     soundMap = {};
  139.     soundMap.theme = "default";
  140.     soundMap.focusIn = "focusIn";
  141.     soundMap.focusOut = "focusOut";
  142.     m_text_str = "$SEM_SquareEnixMembers";
  143.     m_toUpperCase_bln = true;
  144.     visible = true;
  145. }
  146.  
  147. // [onClipEvent of sprite 198 in frame 1]
  148. onClipEvent (construct)
  149. {
  150.     disabled = false;
  151.     enableInitCallback = true;
  152.     m_fontName = "$DINFont_24";
  153.     m_halign_str = "left";
  154.     m_mouseButtonID = -1;
  155.     m_localized_bln = true;
  156.     soundMap = {};
  157.     soundMap.theme = "default";
  158.     soundMap.focusIn = "focusIn";
  159.     soundMap.focusOut = "focusOut";
  160.     m_text_str = "$SEM_SquareEnixVideos";
  161.     m_toUpperCase_bln = true;
  162.     visible = true;
  163. }
  164.  
  165. // [onClipEvent of sprite 198 in frame 1]
  166. onClipEvent (construct)
  167. {
  168.     disabled = false;
  169.     enableInitCallback = true;
  170.     m_fontName = "$DINFont_24";
  171.     m_halign_str = "left";
  172.     m_mouseButtonID = -1;
  173.     m_localized_bln = true;
  174.     soundMap = {};
  175.     soundMap.theme = "default";
  176.     soundMap.focusIn = "focusIn";
  177.     soundMap.focusOut = "focusOut";
  178.     m_text_str = "$MainMenu_Benchmark";
  179.     m_toUpperCase_bln = true;
  180.     visible = true;
  181. }
  182.  
  183. // [Action in Frame 1]
  184. _global.gfxExtensions = true;
  185. menu_flat_bg_mc._z = 750;
  186. menu_bg_mc._z = 1250;
  187. menu_bg_2_mc._z = 2500;
  188. menu_bg_3_mc._z = 3500;
  189. selected_info_txt._z = -550;
  190. aFeather_mc._z = -1200;
  191. aFeather2_mc._z = -1200;
  192. stop ();
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement