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Aug 22nd, 2014
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  1. "alpha_wolf"
  2. {
  3. // General
  4. //----------------------------------------------------------------
  5. "Model" "models/items/lycan/ultimate/sirius_curse/sirius_curse.vmdl" // Model.
  6. "BaseClass" "npc_dota_creep"
  7. "SoundSet" "n_creep_Melee"
  8. "Level" "5"
  9. "ModelScale" "1.5"
  10.  
  11. // Abilities
  12. //----------------------------------------------------------------
  13. "Ability1" "alpha_wolf_command_aura" // Ability 1
  14. "Ability2" "alpha_wolf_critical_strike" // Ability 2
  15. "Ability3" "" // Ability 3
  16. "Ability4" "" // Ability 4
  17.  
  18. // Armor
  19. //----------------------------------------------------------------
  20. "ArmorPhysical" "2" // Physical protection.
  21.  
  22. // Attack
  23. //----------------------------------------------------------------
  24. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  25. "AttackDamageMin" "90" // Damage range min.
  26. "AttackDamageMax" "90" // Damage range max.
  27. "AttackRate" "2" // Speed of attack.
  28. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  29. "AttackAcquisitionRange" "500" // Range within a target can be acquired.
  30. "AttackRange" "100" // Range within a target can be attacked.
  31. "ProjectileModel" "" // Particle system model for projectile.
  32. "ProjectileSpeed" "0" // Speed of projectile.
  33.  
  34. // Bounds
  35. //----------------------------------------------------------------
  36. "RingRadius" "60"
  37. "HealthBarOffset" "190"
  38.  
  39. // Bounty
  40. //----------------------------------------------------------------
  41. "BountyXP" "0" // Experience earn.
  42. "BountyGoldMin" "0" // Gold earned min.
  43. "BountyGoldMax" "0" // Gold earned max.
  44.  
  45. // Movement
  46. //----------------------------------------------------------------
  47. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
  48. "MovementSpeed" "380" // Speed.
  49.  
  50. // Status
  51. //----------------------------------------------------------------
  52. "StatusHealth" "600" // Base health.
  53. "StatusHealthRegen" "0" // Health regeneration rate.
  54. "StatusMana" "0" // Base mana.
  55. "StatusManaRegen" "0" // Mana regeneration rate.
  56.  
  57. // Vision
  58. //----------------------------------------------------------------
  59. "VisionDaytimeRange" "800" // Range of vision during day light.
  60. "VisionNighttimeRange" "800" // Range of vision at night time.
  61.  
  62. // Team
  63. //---------------------------------------------------------------- // Team name.
  64. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
  65. "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG"
  66. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
  67. }
  68.  
  69. // Creature Data
  70. //----------------------------------------------------------------------------------------------------------------------
  71. "Creature"
  72. {
  73.  
  74. "DefaultState" "Invade"
  75.  
  76. "States"
  77. {
  78. "Invade"
  79. {
  80. "Name" "Invade"
  81. "Aggression" "0.0"
  82. "Avoidance" "0.0"
  83. "Support" "0.0"
  84. }
  85. }
  86.  
  87. }
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