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  1.  
  2. <!doctype html>
  3. <html>
  4. <head>
  5. <title>0x10&#x2006;&#x0368;</title>
  6. <style type="text/css">
  7. body
  8. {
  9.         background-color: #181818;
  10.         color: #BBB;
  11.         margin: 0;
  12.         padding: 0;
  13.         font-family: 'HelveticaNeueW01-65Medi', 'HelveticaNeueW02-65Medi', 'HelveticaNeueW10-65Medi', 'Tahoma', 'Helvetica', sans-serif;
  14. }
  15.  
  16. a {
  17.         color: #88f;
  18. }
  19.  
  20. #content {
  21.         width: 600px;
  22.         margin-left: auto;
  23.         margin-right: auto;
  24. }
  25.  
  26. #logo {
  27.         width: 526px;
  28.         margin-top: 50px;
  29.         margin-bottom: 70px;
  30. }
  31. #content2 {
  32.     color: #B3B4B7;
  33.     font-size: 0.7em;
  34.     margin: 0 auto;
  35.     width: 900px
  36. }
  37. .clear {
  38.     clear: both;
  39. }
  40. .column {
  41.     float: left;
  42.     width: 33%;
  43. }
  44. .padd {
  45.     margin: 0 25px;
  46. }
  47. .descr {
  48.     margin-bottom: 50px;
  49. }
  50. h3 {
  51.     border-bottom: 2px solid #B3B4B7;
  52.     color: #327BFF;
  53.     font-family: 'HelveticaNeueW01-67MdCn 692710','HelveticaNeueW02-67MdCn 694060','HelveticaNeueW10-67MdCn 777270','Tahoma','Helvetica',sans-serif;
  54.     font-size: 2em;
  55.     margin: 0 auto;
  56.     text-transform: uppercase;
  57. }
  58. h4 {
  59.     color: #ffffff;
  60.     font-weight: bold;
  61. }
  62. .footer {
  63.     color: #333;
  64.     padding-top: 10px;
  65.     padding-bottom: 16px;
  66. }
  67. ul {
  68.     padding-left: 16px;
  69. }
  70. </style>
  71. </head>
  72. <body>
  73. <div id="content">
  74. <center><img src="logo.png" width="526px" height="215px" id="logo"></center>
  75. </div>
  76. <div id="content2">
  77. <div class="column"><div class="padd">
  78.  
  79. <h4>A New Game</h4>
  80. <div class="descr">
  81.         <p>Hi, I'm Notch, and this is my new game. It's going to be a space game, and it's quite ambitious!</p>
  82.         <p>The game is still extremely early in development, but like we did with Minecraft, we expect to release it early
  83.         and let the players help me shape the game as it grows.</p>
  84.         <p>The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we
  85.         are going to emulate all computers and physics even when players aren't logged in. Single player won't have any recurring fees.</p>
  86.         </p>
  87. </div>
  88.  
  89. <h4>Backstory and Setting</h4>
  90. <div class="descr">
  91. <p>In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.</p>
  92.  
  93. <p>In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas
  94. the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of
  95. <code>0x0000&nbsp;0000&nbsp;0000&nbsp;0001</code> years to last for <code>0x0001&nbsp;0000&nbsp;0000&nbsp;0000</code> years.</p>
  96.  
  97. <p>It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction,
  98. with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
  99. </div>
  100.  
  101. </div></div>
  102.  
  103.  
  104. <div class="column"><div class="padd">
  105.  
  106. <h4>Game Features</h4>
  107. <div class="descr">
  108.         <p>The game is still very early in development, but here is a list of things we hope to include:</p>
  109.         <p><ul>
  110. <li><del><a href="doc/hardscifi.txt">Hard science fiction</a></del>. Update: GAH, NO! I'm focusing on fun gameplay instead. I still want to get corrected on glaring scientific errors, though.
  111. <li>Lots of engineering.
  112. <li>Fully working computer system.
  113. <li>Space battles against the AI or other players.
  114. <li>Abandoned ships full of loot.
  115. <li>Duct tape!
  116. <li>Seamlessly landing on planets.
  117. <li>Advanced economy system.
  118. <li>Random encounters.
  119. <li>Mining, trading, and looting.
  120. <li>Single and multi player connected via the multiverse.
  121.         </ul></p>
  122. </div>
  123.  
  124. <h4>The Generator and the Computer</h4>
  125. <div class="descr">
  126.         <p>Each ship has a generator capable of producing a fixed wattage, and everything you connect to it drains
  127.         wattage. A cloaking field, for example, might require almost all the power from the generator, forcing you
  128.         to turn off all computers and dim all lights in order to successfully cloak.</p>
  129.         <p>The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your
  130.         entire ship, or just to play games on while waiting for a large mining operation to finish.</p>
  131.         <p>Full specifications of the CPU will be released shortly, so the more programatically advanced of you can
  132.         get a head start.</p>
  133. </div>
  134. </div></div>
  135.  
  136. <div class="column"><div class="padd">
  137.  
  138.  
  139.  
  140. <h4>Documentation</h4>
  141. <div class="descr">
  142.         <p><a href="doc/dcpu-16.txt">DCPU-16 specification</a></p>
  143. </div>
  144.  
  145.  
  146. <h4>Development Status</h4>
  147. <div class="descr">
  148.         <p>Next up:</p>
  149.         <p><ul>
  150. <li>Adding hardware to the DCPU-16
  151. <li>Releasing a DCPU-16 emulator environment
  152. <li>Updating the DCPU-16 based on feedback
  153. <li>Reaching some kind of first playable release
  154. <li>Space rendering and windows
  155.         </ul></p>
  156.  
  157.         <p>Working on:</p>
  158.         <p><ul>
  159. <li>Multiple rooms in the ship
  160.         </ul></p>
  161.  
  162.         <p>Recently finished:</p>
  163.         <p><ul>
  164. <li>Model editor
  165. <li>Figure out visual style
  166. <li>Room rendering
  167. <li>Character physics
  168. <li>Website
  169. <li>Finishing the DCPU-16 specification
  170. <li>DCPU-16 implementation
  171. <li>GLSL support
  172. <li>Point lights with shadow maps
  173. <li>Virtual Monitor
  174. <li>Virtual Keyboard (kind of, it's global right now)
  175.         </ul></p>
  176. </div>
  177.  
  178.  
  179. <h4>Get Connected</h4>
  180. <div class="descr">
  181.         <p>If you want to keep more up to date on the development, follow <a href="https://twitter.com/#!/notch">@notch on Twitter</a>.</p>
  182.         <p>There already are a few community resources out there: <a href="http://0x10cforum.com/">0x10cforum.com</a>, <a href="http://0x10c.fr/">0x10c.fr</a> (french), <a href="http://www.reddit.com/r/0x10c">/r/0x10c</a></p>
  183. </div>
  184. </div></div>
  185.  
  186.  
  187. <div class="clear"></div>
  188. <div class="footer">&copy; 2012 Mojang</div>
  189. </div>
  190. </body>
  191. </html>