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poor knowledge of my class :)

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May 24th, 2015
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  1.  
  2. Give us a link to your armory (armory.gamer-district.org)
  3.  
  4. https://armory.gamer-district.org/character-sheet.xml?r=Gamer+District&cn=Preneesh
  5. What are your professions? (Incase you don't have any what are you willing to take?)
  6.  
  7. Herbalism for gathering materials for Inscription, then when i am at 450 and i have the shoulder/head enchant recipes, i drop herbalism for tailoring. The reason i would pick tailoring is because you can easily level it and the benefit i would get from it is Swordguard Embroidery: chance on hit: 400 attack power bonus.
  8. Describe your play style. If you're a tank, how do you manage your defensive cooldowns? If you're a healer, what is your default healing style and what do you do in emergency situations? If you're a DPS, what are your rotation, priorities and cooldown usage? If you have an off-spec, which you're willing to play with, answer the question for it as well.
  9.  
  10. The warrior being focused on melee damage dealing, strength is what they benefit from. For secondary stats, i get haste and critical strike rating and get armor penetration when my gear is decent enough. For glyphs, i mainly need the Heroic Strike glyph, which awards me rage for doing something that is deemed mandatory. Other glyphs aren't as important, but they do vary: Glyph of battlerage which helps me get rage without having to bother healers. The other glyph i use is the one of Battle: allowing for longer battle shout buff which hunters and other melee dps benefit from. Rotation is not tricky as other classes, but it does vary from a lot of factors such as rage, range, amount of critical strikes and proper cooldown management. Berserker Rage and Bloodrage is what i start with to have enough to start a rotation, then i cast Whirlwind and Bloodthirst, both being macro'd with a heroic strike and if i get a critical strike, i use Slam because Bloodsurge allows it to be an instant cast, which helps for time management and more rage convertion. When all my attacks are on cooldown, i use Deathwish for a damage bonus and Recklessness for critical strike chance.
  11. What stats do you think are most important (through gear and gems) for your primary and secondary specs? Why do you prefer these stats? Mention caps for stats that have them.
  12.  
  13. As said above, strength for melee attack power and haste/critical strike chance as the secondary stats until i get decent gear. From that point on, i go for armor penetration till the cap of 1400 armor pen. rating.
  14. The reason i absolutely need to go for melee dps plate items (when i have the choice to do so) is because i get more benefit from plate items than leather dps its is that the attack power stat from leather is less than what a plate dps' strength stat gives me.
  15. For an example, if a leather helm would give me 50 attack power and 30 agility, a plate helm of the same itemlevel would give me, lets say 40 strength and a secondary stat such as critical strike chance, haste, hit rating or armor penetration (all useful for my spec.): 40 strength gives me 80+ attack power as opposed to the 50 attack power the leather helm would give me.
  16. State and explain each of the Major and Minor Glyphs you have used in your spec and their significance
  17.  
  18. Glyph of Heroic Strike is as mandatory as the mandatory gets. It is one of the main sources of Rage. Glyph of Bloodrage is also crucial to let healers focus on more important tasks rather than a warrior who is out of rage and range of anything to hit just because this one warrior didn't bother getting a 200 gold glyph.
  19. The Glyph of Whirlwind is also very crucial as it decreases the cooldown of my Whirlwind by 2 seconds, which is 20% less waiting to use one of the most damaging abilities of my rotation. Essentially what it allows me to do, is get a free whirlwind every 3 times i use my rotation, and 3 times isn't as much as the rotation is about 4 buttons, sometimes more depending on the combat situation.
  20. Give an example of a unique helpful ability that your class has and other classes don't. How does it benefit you during boss encounters?
  21.  
  22. Heroic Strike is my one favourite ability. By macroing it to my rotation abilities, i am constantly under its effects. It grants my next ability not only more damage and a yellow color, but gives me rage on a critical hit from the glyph i mentioned above.
  23. The rage it gives me is 10% of my resources i can spend right away or keep it if my abilities are on cooldown. 10% is a lot of resources that i can spend.
  24. To put it in perspective, imagine if a warlock's corruption gave the warlock 10% of his mana every time it ticks for damage. Imagine if a paladin's Holy Vengeance DoT gave the paladin 10% of his mana every time it ticks for damage. Imagine if a hunter's sting shot gave the hunter 10% of his mana every time it ticks for damage. Basically: infinite mana that you can spend right away or keep for planned consistency.
  25. With the glyph of heroic strike, rage costs stop being a problem unless i exhaust it completely and stop doing crits for a little bit, then my dps falls apart, but that shouldn't at all be a problem when i am in decent gear.
  26. Pleast list your alts in this server and are you willing to bring your alts to guild aswell?
  27.  
  28. None are on this faction and i am not as devoted to them as i am on this one.
  29. In-game Performance
  30. Post a screenshot of your interface during a boss encounter. Use tinypic.com or http://imgur.com/
  31.  
  32. http://imgur.com/ry65Mah
  33. Which addons are you using for:
  34. Raid Interface
  35.  
  36. Shadowed Unit Frames
  37. Raid Mechanics
  38.  
  39. Deadly Boss Mod
  40. Threat Management
  41.  
  42. Don't have one.
  43. Procs and Cooldowns
  44.  
  45. Heatsink
  46. Raid Experience and History
  47. Tell us about your WoW history, experience with raids and the class you play.
  48.  
  49. Four or five months ago, i used to do some 10n/25n and 10hc/25hc ICC, RS and Crusader's Coliseum pretty much everyday. It lasted over the period of a few months. I've rarely played anything else than my warrior for that time.
  50. What is 'UNCHAINED MAGIC'? Which boss does it occur in? What do you need to do to handle it properly? Explain your answer with 'EXTREME' details for 'HEROIC MODE'.
  51.  
  52. It is a mechanic in the Sindragosa encounter. 2 people (10hc) or 5 people (25hc) are given a debuff that deals very heavy damage to the whole raid if they cast a spell. In heroic mode, instead of one stack of the debuff, it gives the targets 3 stacks which means it builds 3 times quicker and deals 3 times more damage.
  53. What is 'UNBOUND PLAGUE'? Which fight does it occur in? What do you need to do to handle it properly? Explain your answer with 'EXTREME' details.
  54.  
  55. It appears in 10/25hc Professor Putricide. It is an escalating DoT debuff that eventually builds up enough damage to kill the infected player. It can be spread to other players and then the DoT damage is reset to the lowest number. The way you don't handle it is stand away from the raid, waiting for it to pass and dying, or passing it to the nearest 10 people near you and infecting them all with it WITHOUT a way to cure it.
  56. What is 'DEFILE'? Which fight does it occur in? What to do to handle it properly? Explain your answer with 'EXTREME' details for 'HEROIC MODE'.
  57.  
  58. Defile is a debuff that the Lich King puts on a random player exactly when the Val'kyrs are spawned. After about 2 seconds, the player with the debuff spawns a black puddle that gets bigger and bigger the more you move and jump within it.
  59. It must be placed with precision both physically and it must be timed perfectly. A good defile is away from both the middle, the path of the val'kyrs and from the raid. Hunters (disengage), warlocks (teleport circle), mages (blink), rogues (sprint), druids (dash) and engineers (nitro boots) have mobility to move away quickly and efficiently, while still having time to get back and start dpsing the val'kyrs.
  60. What is 'SHADOWGUARD VAL'KYR'? Which fight does it occur in? What do you need to do to handle it properly? Explain your answer with 'EXTREME' details for 'HEROIC MODE'.
  61.  
  62. The Val'kyrs are mobs spawned within the Lich King encounter. Pick 1 (10hc) or 3 (25hc) random players and grab them, rendering them unable to do anything but wait for the rest of the raid to kill off the Val'kyrs.
  63. The way you handle them is a point of view of two oppositions: the grabbed, and the free.
  64. The grabbed must be dpsing the Lich King in a stacking point so the Val'kyrs go in one direction rather than different. If a warrior, the grabbed can be allowed to be dropped but must be good enough to Intervene to someone at the edge. This helps to dps other val'kyrs more easily. If a hunter, the hunter can disengage into the surface without the help of another raid member.
  65. The second point of view; the free's role is to damage the val'kyrs once they spawn. DBM automatically marks the grabbed players and if the raid actually pays attention to who is grabbed, they'd know what classes they are and what to do.
  66. What is 'FROSTMOURNE CHAMBER'? Which fight does it occur in? What to do to handle it properly? Explain your answer with 'EXTREME' details for 'HEROIC MODE'.
  67.  
  68. The Frostmourne Chamber is a phase of the Lich King fight. It teleports the whole raid into a 30-40 yard radius room with a mob in the center. If in 10hc mode, it is only 1 person that is teleported. I am very unexperienced in this part of the fight as it was never really a part in my old server's LK encounter but i know it involves killing the mob in 10hc, and
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