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- if (player.armorsetbonus) //whatever right now
- {
- if (player.inventory[player.selectedItem].type == ItemDef.byName["jExo:SOMETHING"].type)
- {
- player.meleeDamage += 100.0f;
- }
- if (player.inventory[player.selectedItem].type == ItemDef.byName["jExo:SOMETHING ELSE"].type)
- {
- player.meleeDamage += 200.0f;
- }
- }
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