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- MillisecondTimerClass low = 0, high = 7266536
- WinsockInterface constructed
- WinsockInterface init.
- About to call WSAStartup
- Winsock initialised OK
- Winsock version is 1.1
- GetCDClass constructor
- CD drive found - D:
- 1448-152
- 1449-76
- 1450-76
- 1451-3528
- 1452-888
- 1453-1152
- 1454-216
- 1455-264
- 1456-496
- 1457-120
- 1458-792
- 1459-2232
- 1460-208
- 1461-360
- 1462-168
- 1463-96
- 1464-69200
- 1465-184
- 1466-904
- 1467-1208
- 1468-24
- 1469-7468
- 1470-3528
- 1471-80
- 1472-328
- 1473-80
- 1474-308
- 1475-156
- 1476-140
- 1477-176
- 1478-124
- 1479-340
- 1480-52
- 1481-124
- 1482-108
- 1483-40
- 1484-896
- 1485-1264
- 1486-7760
- 1487-168
- 1488-56
- 1489-432
- 1490-4032
- 1491-800
- 1492-1
- 1493-544
- 1494-124
- 1495-108
- 1496-8
- 1497-24
- 1498-8
- 1499-8
- 1500-16
- 1501-32
- 1502-24
- Create AppMutex okay.
- Create AutoPlayMutex.
- Got AutoPlayMutex okay.
- Checking available disk space
- Using GetDiskFreeSpaceEx
- Free disk space is 268053 Mb
- Focus_Restore()
- Focus_Restore(): _MouseCaptured = false
- Focus gained
- Audio timer resolution is 10 milliseconds
- Prep direct draw.
- DSurface::Create_Primary
- DSurface::AllowStretchBlits = true
- DSurface::AllowHWFill = true
- DSurface::Create_Primary - Creating surface
- CreateSurface OK
- DSurface::Create_Primary done
- Allocating new surfaces
- CompositeSurface (632x600) SYSTEM MEMORY
- TileSurface (632x600) SYSTEM MEMORY
- SidebarSurface (168x600) SYSTEM MEMORY
- HiddenSurface (800x600) SYSTEM MEMORY
- AlternateSurface (800x600) SYSTEM MEMORY
- Calc_Confining_Rect(3,25,800,600)
- Capture_Mouse()
- Main_Game
- Init Game
- Init Encryption Keys.
- Init_Keys - declarations
- Init_Keys - Load
- Init_Keys - Init fast key
- Bootstrap..... ECACHE91.MIX ECACHE01.MIX CACHE.MIX CACHE.MIX LOCAL.MIX ...OK
- Init Mouse
- Init CDROM
- -CD parameter was specified. No CD init - all files must be local
- Init Secondary Mixfiles..... CONQUER.MIX CACHE.MIX MULTI.MIX SOUNDS01.MIX SOUNDS.MIX SCORES.MIX SCORES01.MIX MOVIES.MIX MOVIES.MIX MOVIES.MIX ...OK
- Init Campaigns
- Init Heaps
- Init Threads
- Reading Game Settings
- --------- Loading SUN.INI settings ---------------
- GameSpeed = 0
- Difficulty = 1
- ScrollMethod = 0
- ScrollRate = 5
- AutoScroll is ON
- DetailLevel = 0
- SideBar on RIGHT
- Sidebar Text is OFF
- ActionLines are ON
- ToolTips are ON
- Resolution = 800 X 600
- StretchMovies is OFF
- AllowHiRes is OFF
- SoundVolume = 0.700000
- VoiceVolume = 0.700000
- ScoreVolume = 0.800000
- ScoreRepeat is OFF
- ScoreShuffle is ON
- Emulated sound card latency default = 0
- --------- Complete -------------------------------
- Init Anim System
- Init Color Remap Tables
- Creating TacticalMap
- Init Bulk Data
- RadarClass::One_Time()
- Set_View_Dimensions(0,16,632,584)
- Deleting ZBuffer
- Allocating ZBuffer (632x584)
- Deleting ABuffer
- Allocating ABuffer (632x584)
- MessageListClass::Init(Width: 624)
- MessageListClass::Set_Width(624)
- Set_View_Dimensions(exit)
- Checking available disk space
- Using GetDiskFreeSpaceEx
- Free disk space is 268053 Mb
- Session one time init. UniqueID is 8e06537c
- Reading SOUND.INI
- Reading THEME.INI
- Init Rules
- Init random number
- Seed is 00b6becf
- Init Commands
- Game Init Completed.
- ExceptionReturnStack = 0028F510
- ExceptionReturnAddress = 004629A7
- Unable to locate scenario BLANK.MAP - No digest info will be loaded
- Unable to locate scenario KINGOFTHEHILL.MAP - No digest info will be loaded
- Unable to locate scenario BLANK.MAP - No digest info will be loaded
- Unable to locate scenario CO-OP.MAP - No digest info will be loaded
- Unable to locate scenario Maps\Co-Op\DISTANT_THUNDER.MAP - No digest info will be loaded
- Unable to locate scenario BLANK.MAP - No digest info will be loaded
- Unable to locate scenario BLANK.MAP - No digest info will be loaded
- Unable to locate scenario CUSTOM.MAP - No digest info will be loaded
- Init random number
- Seed is 00b6bf5b
- WinsockInterface constructed
- WinsockInterface init.
- About to call WSAStartup
- Winsock initialised OK
- Winsock version is 1.1
- About to open a UDP socket
- About to bind the UDP socket
- About to query the host name
- About to call gethostbyname
- Found local address: 192.168.0.103
- Socket option SO_RCVBUF set OK
- Socket option SO_SNDBUF set OK
- UDP Socket init complete
- IPX Manager: RetryDelta = 60
- MaxAhead is 9
- About to open a UDP socket
- About to bind the UDP socket
- ----- Starting scnenario: spawnmap.ini -----
- Player Count: 1
- Reading scenario: spawnmap.ini
- Scen->IsRandom = false
- Read_Scenario_INI - Filename is spawnmap.ini
- Clearing old scenario
- Map.Init_Clear()
- MapClass::Init_Clear entry
- MapClass::Init_Clear done
- RadarClass::Init_Clear
- RadarClass::Init_Clear done
- Logic.Init()
- CurrentObjects.Clear()
- Scen->Clear_All_Waypoints()
- Init_Campaigns()
- Creating new tactical map
- Initializing Theater
- Init theater DESERT
- Calling Prep_For_Side()
- Preparing Mixfiles for Side 03.
- Initializing SIDE04.MIX
- Initilizing SIDENC04.MIX
- Initilizing SIDECD04.MIX
- RadarClass::Init_For_House()
- Initializeing Rules
- Processing sides.
- Side 0: 01
- GDI
- Side 1: 02
- Nod
- Side 2: 03
- Allies
- Side 3: 04
- Soviet
- Side 4: 05
- Neutral
- Side 5: 06
- Special
- Processing sides.
- Calling Prep_Speech_For_Side()
- Initilizing SPEECH04.MIX
- Calling Scen->Read_Global_INI(*RuleINI);
- Calling Rule->Addition() with scenario overrides
- Processing sides.
- Finished Rule->Addition() with scenario overrides
- MapClass::Init_Clear entry
- MapClass::Init_Clear done
- RadarClass::Init_Clear
- RadarClass::Init_Clear done
- Loaded 403 isometric tiles consuming 2253 Kb
- Creating 0 units - Random seed is 0000000a
- UniqueID is 000fa5d5
- Multiplayer start waypoint found at cell 67,55
- Multiplayer start waypoint found at cell 87,94
- Generating units for house 1 (GDI)
- Generating units for house 2 (Nod)
- Finished unit generation. Random number is 20489
- MessageListClass::Init(Width: 624)
- Theme::QueueSong(-2)
- SoundVolume = 0.700000
- VoiceVolume = 0.700000
- ScoreVolume = 0.800000
- ScoreRepeat is OFF
- ScoreShuffle is ON
- Entering Create_Connections
- IPX Manager: RetryDelta = 60
- MaxAhead is 28
- Theme::AI(Next song = 69)
- Theme::PlaySong(69) - Playing
- Focus_Loss()
- Theme::Suspend(69)
- Focus_Loss(): _MouseCaptured = true
- Release_Mouse()
- Focus lost
- Tooltips are on.
- Focus_Restore()
- Focus_Restore(): _MouseCaptured = true
- Capture_Mouse()
- Theme::PlaySong(69) - Playing
- Focus gained
- Radar: ACTIVATING
- Display: Abort_Drag_Select()
- Adding event OPTIONS
- Paused ElapsedTimer = 748762
- Tooltips are off.
- Display: Abort_Drag_Select()
- Scroll: Abort_Drag_Select()
- Release_Mouse()
- TS: Computing font metrics....
- Capture_Mouse()
- GameControls: GameSpeed = 1, ScrollRate = 5, Detail = 0
- Release_Mouse()
- Tooltips are on.
- Saving game settings
- Capture_Mouse()
- GameControls: GameSpeed = 0, ScrollRate = 5, Detail = 0
- Release_Mouse()
- Capture_Mouse()
- Resume ElapsedTimer = 751117
- Abandoning production of Power Plant
- Abandoning production of Power Plant
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'H_GDI light infantry pool'.
- Create_One_Of...
- Creating a new team named 'M_Nod Engineer pool'.
- Focus_Loss()
- Theme::Suspend(69)
- Focus_Loss(): _MouseCaptured = true
- Release_Mouse()
- Focus lost
- Focus_Restore()
- Focus_Restore(): _MouseCaptured = true
- Capture_Mouse()
- Theme::PlaySong(69) - Playing
- Focus gained
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'H_GDI infantry vehicle attack 8'.
- Create_One_Of...
- Creating a new team named 'M_Nod infantry vehicle attack 8'.
- Abandoning production of TDPROC_AIUP
- Abandoning production of TDPROC_AIUP
- Abandoning production of Guard Tower
- Create_One_Of...
- Creating a new team named 'H_GDI Grenadier pool'.
- Create_One_Of...
- Creating a new team named 'H_Nod light infantry pool'.
- Display: Abort_Drag_Select()
- Abandoning production of TDPROC_AIUP
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Warning. A* without HS: (65,61) to (65, 61)
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Abandoning production of TDPROC_AIUP
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'M_GDI base defense attack 2'.
- Create_One_Of...
- Creating a new team named 'HM_Nod infantry harvester defense attack'.
- Display: Abort_Drag_Select()
- Abandoning production of TDPROC_AIUP
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Abandoning production of TDPROC_AIUP
- Create_One_Of...
- Creating a new team named 'M_GDI base defense attack 3'.
- Abandoning production of TDPROC_AIUP
- Create_One_Of...
- Creating a new team named 'M_Nod missile silo attack 4a'.
- Create_One_Of...
- Creating a new team named 'M_Nod missile silo attack 4b'.
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Abandoning production of TDPROC_AIUP
- Weapons factory bib clear - kicking out unit
- Abandoning production of TDPROC_AIUP
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'H_GDI infantry vehicle attack 8'.
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'HM_Nod Microwave Factories Attack'.
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Abandoning production of TDPROC_AIUP
- Regular findpath failure: (67,75) to (50, 86)
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'H_GDI infantry factories attack 5'.
- Warning. A* without HS: (66,58) to (66, 58)
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_Nod infantry factories attack 6'.
- Abandoning production of TDPROC_AIUP
- Regular findpath failure: (68,77) to (68, 80)
- Regular findpath failure: (68,76) to (69, 79)
- Warning. A* without HS: (68,76) to (69, 79)
- Regular findpath failure: (69,75) to (69, 79)
- Regular findpath failure: (68,75) to (69, 79)
- Regular findpath failure: (67,75) to (50, 86)
- Regular findpath failure: (68,77) to (74, 53)
- Regular findpath failure: (68,76) to (69, 79)
- Warning. A* without HS: (68,76) to (69, 79)
- Regular findpath failure: (68,77) to (69, 46)
- Regular findpath failure: (68,77) to (67, 48)
- Regular findpath failure: (68,77) to (76, 48)
- Regular findpath failure: (68,76) to (69, 79)
- Warning. A* without HS: (68,76) to (69, 79)
- Regular findpath failure: (68,77) to (71, 43)
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (68,77) to (62, 46)
- Regular findpath failure: (68,76) to (69, 79)
- Warning. A* without HS: (68,76) to (69, 79)
- Regular findpath failure: (68,77) to (73, 65)
- Regular findpath failure: (68,77) to (77, 57)
- Regular findpath failure: (68,76) to (69, 79)
- Warning. A* without HS: (68,76) to (69, 79)
- Regular findpath failure: (68,77) to (73, 64)
- Regular findpath failure: (68,75) to (69, 80)
- Regular findpath failure: (68,75) to (69, 80)
- Regular findpath failure: (67,75) to (57, 86)
- Regular findpath failure: (68,77) to (69, 63)
- Regular findpath failure: (68,76) to (69, 79)
- Warning. A* without HS: (68,76) to (69, 79)
- Regular findpath failure: (68,77) to (67, 45)
- Regular findpath failure: (68,75) to (69, 80)
- Regular findpath failure: (68,75) to (69, 80)
- Regular findpath failure: (68,77) to (65, 46)
- Regular findpath failure: (68,76) to (69, 79)
- Warning. A* without HS: (68,76) to (69, 79)
- Regular findpath failure: (68,77) to (61, 64)
- Regular findpath failure: (67,75) to (57, 86)
- Regular findpath failure: (69,75) to (69, 80)
- Regular findpath failure: (69,75) to (69, 80)
- Abandoning production of TDPROC_AIUP
- Regular findpath failure: (76,92) to (71, 84)
- Weapons factory bib clear - kicking out unit
- Abandoning production of TDPROC_AIUP
- Weapons factory bib clear - kicking out unit
- Abandoning production of TDPROC_AIUP
- Regular findpath failure: (69,74) to (68, 78)
- Weapons factory bib clear - kicking out unit
- Warning. A* without HS: (68,81) to (68, 81)
- Abandoning production of TDPROC_AIUP
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (68,75) to (69, 80)
- Regular findpath failure: (68,75) to (69, 80)
- Regular findpath failure: (68,75) to (68, 81)
- Regular findpath failure: (67,75) to (56, 86)
- Abandoning production of TDPROC_AIUP
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (68,75) to (62, 81)
- Create_One_Of...
- Creating a new team named 'M_GDI upgrade center attack 3a'.
- Create_One_Of...
- Creating a new team named 'M_GDI upgrade center attack 3b'.
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_Nod devil's tongue pool'.
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (67,75) to (51, 84)
- Regular findpath failure: (67,74) to (51, 84)
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (68,75) to (68, 79)
- Regular findpath failure: (67,75) to (68, 79)
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (67,75) to (57, 87)
- Warning. A* without HS: (68,78) to (68, 78)
- Warning. A* without HS: (67,81) to (67, 81)
- Warning. A* without HS: (66,81) to (66, 81)
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'H_GDI infantry vehicle attack 8'.
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'H_Nod infantry vehicle attack 6'.
- Regular findpath failure: (74,63) to (57, 87)
- Warning. A* without HS: (68,78) to (69, 79)
- Regular findpath failure: (69,79) to (68, 76)
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (71,50) to (49, 85)
- Regular findpath failure: (71,50) to (49, 85)
- Regular findpath failure: (71,50) to (49, 85)
- Regular findpath failure: (71,50) to (49, 85)
- Regular findpath failure: (71,50) to (49, 85)
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_GDI Hum-vee pool'.
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_Nod base defense attack 2'.
- Weapons factory bib clear - kicking out unit
- Warning. A* without HS: (68,77) to (68, 77)
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'H_GDI infantry vehicle attack 8'.
- Create_One_Of...
- Creating a new team named 'M_Nod base defense attack 3'.
- Regular findpath failure: (68,79) to (71, 50)
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Creating survivor type 'Minigunner' from building type 'Obelisk of Light'
- Survivor unlimbo OK
- Create_One_Of...
- Creating a new team named 'M_GDI missile silo attack 3a'.
- Create_One_Of...
- Creating a new team named 'M_GDI missile silo attack 3b'.
- Regular findpath failure: (68,77) to (60, 67)
- Regular findpath failure: (74,86) to (89, 106)
- Regular findpath failure: (74,86) to (85, 95)
- Regular findpath failure: (74,86) to (89, 96)
- Regular findpath failure: (74,86) to (84, 94)
- Regular findpath failure: (74,86) to (84, 96)
- Regular findpath failure: (74,86) to (80, 100)
- Regular findpath failure: (74,86) to (80, 93)
- Regular findpath failure: (74,86) to (84, 100)
- Regular findpath failure: (74,86) to (86, 96)
- Regular findpath failure: (74,86) to (86, 96)
- Regular findpath failure: (74,86) to (85, 96)
- Create_One_Of...
- Creating a new team named 'M_Nod upgrade center attack 1a'.
- Create_One_Of...
- Creating a new team named 'M_Nod upgrade center attack 1b'.
- Regular findpath failure: (76,86) to (70, 82)
- Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
- Survivor unlimbo OK
- Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
- Survivor unlimbo OK
- Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
- Survivor unlimbo OK
- Regular findpath failure: (74,86) to (72, 88)
- Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
- Survivor unlimbo OK
- Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
- Survivor unlimbo OK
- Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
- Survivor unlimbo OK
- Weapons factory bib clear - kicking out unit
- Creating survivor type 'Minigunner' from building type 'Adv. Power Plant'
- Survivor unlimbo OK
- Creating survivor type 'Minigunner' from building type 'Adv. Power Plant'
- Survivor unlimbo OK
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'H_GDI infantry vehicle attack 8'.
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'HM_Nod Microwave Factories Attack'.
- Creating survivor type 'Minigunner' from building type 'Helipad'
- Survivor unlimbo OK
- Creating survivor type 'Minigunner' from building type 'Helipad'
- Survivor unlimbo OK
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Creating survivor type 'Minigunner' from building type 'Comm. Center'
- Survivor unlimbo OK
- Creating survivor type 'Minigunner' from building type 'Comm. Center'
- Survivor unlimbo OK
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Warning. A* without HS: (90,106) to (91, 106)
- Create_One_Of...
- Creating a new team named 'M_GDI Medium Tank pool'.
- Create_One_Of...
- Creating a new team named 'M_Nod factories attack 4a'.
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Warning. A* without HS: (88,106) to (89, 107)
- Create_One_Of...
- Creating a new team named 'M_GDI aerial base attack 2'.
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'M_GDI ORCA fighter pool'.
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'M_Nod aerial vehicle attack'.
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_GDI vehicle attack 6a'.
- Create_One_Of...
- Creating a new team named 'H_GDI vehicle attack 6a'.
- Create_One_Of...
- Creating a new team named 'M_Nod base MLRS vehicle'.
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (93,58) to (73, 43)
- Regular findpath failure: (85,60) to (74, 48)
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'HM_GDI infantry harvester defense attack'.
- Create_One_Of...
- Creating a new team named 'H_GDI infantry factories attack 6'.
- Create_One_Of...
- Creating a new team named 'M_Nod harvester attack 3'.
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Warning. A* without HS: (69,81) to (69, 81)
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'M_GDI upgrade center attack 1a'.
- Create_One_Of...
- Creating a new team named 'M_GDI upgrade center attack 1b'.
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_Nod vehicle attack 5'.
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_GDI factories attack 7'.
- Create_One_Of...
- Creating a new team named 'M_Nod infantry vehicle attack 8'.
- Warning. A* without HS: (60,66) to (60, 66)
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_Nod factories attack 2a'.
- Create_One_Of...
- Creating a new team named 'M_Nod aerial harvester attack 2b'.
- Create_One_Of...
- Creating a new team named 'M_GDI base defense attack 1'.
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'M_GDI vehicle attack 2a'.
- Create_One_Of...
- Creating a new team named 'M_GDI vehicle attack 2b'.
- Create_One_Of...
- Creating a new team named 'M_Nod rocket infantry pool'.
- Focus_Loss()
- Theme::Suspend(69)
- Focus_Loss(): _MouseCaptured = true
- Release_Mouse()
- Focus lost
- Focus_Restore()
- Focus_Restore(): _MouseCaptured = true
- Capture_Mouse()
- Theme::PlaySong(69) - Playing
- Focus gained
- Regular findpath failure: (88,68) to (90, 87)
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_GDI Medium Tank pool'.
- Create_One_Of...
- Creating a new team named 'M_Nod E4 reaper pool'.
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'H_GDI infantry attack 5'.
- Create_One_Of...
- Creating a new team named 'M_Nod infantry attack 1'.
- Regular findpath failure: (97,82) to (97, 56)
- Regular findpath failure: (98,83) to (97, 56)
- Regular findpath failure: (94,89) to (97, 56)
- Regular findpath failure: (98,80) to (97, 56)
- Regular findpath failure: (98,84) to (97, 56)
- Regular findpath failure: (93,90) to (97, 56)
- Regular findpath failure: (98,83) to (97, 56)
- Regular findpath failure: (97,81) to (97, 56)
- Regular findpath failure: (89,68) to (85, 88)
- Regular findpath failure: (92,91) to (97, 56)
- Regular findpath failure: (92,91) to (97, 56)
- Regular findpath failure: (98,84) to (97, 56)
- Regular findpath failure: (98,86) to (97, 56)
- Regular findpath failure: (97,82) to (97, 56)
- Regular findpath failure: (98,87) to (97, 56)
- Regular findpath failure: (98,85) to (97, 56)
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_Nod vehicle attack 2a'.
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Warning. A* without HS: (98,80) to (98, 80)
- Create_One_Of...
- Creating a new team named 'M_GDI missile silo attack 5'.
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'M_Nod missile silo attack 1a'.
- Create_One_Of...
- Creating a new team named 'M_Nod missile silo attack 1b'.
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Warning. A* without HS: (98,88) to (97, 88)
- Regular findpath failure: (94,89) to (101, 55)
- Regular findpath failure: (95,89) to (101, 55)
- Regular findpath failure: (95,89) to (101, 55)
- Regular findpath failure: (76,61) to (80, 64)
- Regular findpath failure: (76,61) to (80, 64)
- Regular findpath failure: (76,61) to (80, 64)
- Regular findpath failure: (76,61) to (80, 64)
- Warning. A* without HS: (84,84) to (85, 85)
- Create_One_Of...
- Creating a new team named 'M_GDI upgrade center attack 3a'.
- Create_One_Of...
- Creating a new team named 'M_GDI upgrade center attack 3b'.
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'H_Nod infantry vehicle attack 7'.
- Display: Abort_Drag_Select()
- Warning. A* without HS: (85,92) to (84, 92)
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Creating survivor type 'Minigunner' from building type 'Power Plant'
- Survivor unlimbo OK
- Creating survivor type 'Minigunner' from building type 'Power Plant'
- Survivor unlimbo OK
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_GDI hover pool'.
- Display: Abort_Drag_Select()
- Warning. A* without HS: (46,86) to (47, 87)
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (97,88) to (94, 57)
- Regular findpath failure: (97,88) to (94, 57)
- Regular findpath failure: (88,90) to (87, 65)
- Regular findpath failure: (88,90) to (87, 65)
- Regular findpath failure: (88,88) to (89, 62)
- Regular findpath failure: (88,88) to (89, 62)
- Regular findpath failure: (88,88) to (89, 62)
- Regular findpath failure: (88,88) to (89, 62)
- Regular findpath failure: (88,88) to (89, 62)
- Regular findpath failure: (87,90) to (87, 65)
- Regular findpath failure: (87,90) to (87, 65)
- Regular findpath failure: (95,89) to (94, 57)
- Regular findpath failure: (95,89) to (94, 57)
- Display: Abort_Drag_Select()
- Regular findpath failure: (94,56) to (71, 50)
- Regular findpath failure: (94,56) to (69, 55)
- Regular findpath failure: (94,56) to (64, 57)
- Regular findpath failure: (94,56) to (64, 51)
- Regular findpath failure: (94,56) to (69, 53)
- Regular findpath failure: (94,56) to (66, 53)
- Regular findpath failure: (94,56) to (64, 57)
- Regular findpath failure: (94,56) to (65, 54)
- Regular findpath failure: (94,56) to (69, 48)
- Regular findpath failure: (94,56) to (60, 52)
- Regular findpath failure: (94,56) to (69, 55)
- Create_One_Of...
- Creating a new team named 'HM_GDI infantry harvester defense attack'.
- Create_One_Of...
- Creating a new team named 'H_GDI infantry factories attack 6'.
- Create_One_Of...
- Creating a new team named 'H_Nod Cyborg Harvester Attack'.
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (91,60) to (93, 87)
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'H_GDI infantry factories attack 5'.
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (78,103) to (83, 55)
- Regular findpath failure: (78,103) to (83, 55)
- Regular findpath failure: (78,103) to (83, 55)
- Regular findpath failure: (78,103) to (83, 55)
- Regular findpath failure: (78,103) to (83, 55)
- Create_One_Of...
- Creating a new team named 'H_Nod infantry factories attack 5'.
- Weapons factory bib clear - kicking out unit
- Warning. A* without HS: (97,51) to (98, 51)
- Regular findpath failure: (66,63) to (99, 52)
- Regular findpath failure: (66,63) to (99, 52)
- Create_One_Of...
- Creating a new team named 'H_GDI infantry attack 6'.
- Regular findpath failure: (68,63) to (99, 52)
- Regular findpath failure: (68,63) to (99, 52)
- Regular findpath failure: (69,63) to (99, 52)
- Regular findpath failure: (69,63) to (99, 52)
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'M_Nod missile silo attack 2a'.
- Create_One_Of...
- Creating a new team named 'M_Nod missile silo attack 2b'.
- Regular findpath failure: (82,58) to (99, 52)
- Display: Abort_Drag_Select()
- Warning. A* without HS: (77,90) to (78, 90)
- Weapons factory bib clear - kicking out unit
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Abandoning production of Power Plant
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'M_GDI upgrade center attack 5'.
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'HM_Nod infantry harvester defense attack'.
- Regular findpath failure: (93,92) to (99, 56)
- Regular findpath failure: (99,85) to (99, 56)
- Weapons factory bib clear - kicking out unit
- Regular findpath failure: (99,86) to (99, 56)
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_GDI upgrade center attack 1a'.
- Create_One_Of...
- Creating a new team named 'M_GDI upgrade center attack 1b'.
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'H_Nod infantry attack 5'.
- Weapons factory clearing E5 from bib
- Weapons factory bib clear - kicking out unit
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'H_GDI Grenadier pool'.
- Create_One_Of...
- Creating a new team named 'M_Nod base defense attack 3'.
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Weapons factory bib clear - kicking out unit
- Create_One_Of...
- Creating a new team named 'M_GDI APC/infantry attack'.
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Create_One_Of...
- Creating a new team named 'M_Nod missile silo attack 3a'.
- Create_One_Of...
- Creating a new team named 'M_Nod missile silo attack 3b'.
- Display: Abort_Drag_Select()
- Display: Abort_Drag_Select()
- Creating survivor type 'Minigunner' from building type 'Nod Gun Turret'
- Survivor unlimbo OK
- Display: Abort_Drag_Select()
- Exception!
- Dump exception info
- Found IMAGEHLP.DLL - linking to required functions
- SymLoad failed with code 6 - (null)
- Exception is access violation
- Found exception description
- SymGetSymFromAddr failed with code 126 - (null)
- Register dump...
- EIP bytes dump...
- Stack dump...
- Exception_Dialog()
- Resource found
- WM_INITDIALOG
- MessageListClass::Init(Width: 632)
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