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Nov 6th, 2016
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  1. MillisecondTimerClass low = 0, high = 7266536
  2. WinsockInterface constructed
  3. WinsockInterface init.
  4. About to call WSAStartup
  5. Winsock initialised OK
  6. Winsock version is 1.1
  7. GetCDClass constructor
  8. CD drive found - D:
  9. 1448-152
  10. 1449-76
  11. 1450-76
  12. 1451-3528
  13. 1452-888
  14. 1453-1152
  15. 1454-216
  16. 1455-264
  17. 1456-496
  18. 1457-120
  19. 1458-792
  20. 1459-2232
  21. 1460-208
  22. 1461-360
  23. 1462-168
  24. 1463-96
  25. 1464-69200
  26. 1465-184
  27. 1466-904
  28. 1467-1208
  29. 1468-24
  30. 1469-7468
  31. 1470-3528
  32. 1471-80
  33. 1472-328
  34. 1473-80
  35. 1474-308
  36. 1475-156
  37. 1476-140
  38. 1477-176
  39. 1478-124
  40. 1479-340
  41. 1480-52
  42. 1481-124
  43. 1482-108
  44. 1483-40
  45. 1484-896
  46. 1485-1264
  47. 1486-7760
  48. 1487-168
  49. 1488-56
  50. 1489-432
  51. 1490-4032
  52. 1491-800
  53. 1492-1
  54. 1493-544
  55. 1494-124
  56. 1495-108
  57. 1496-8
  58. 1497-24
  59. 1498-8
  60. 1499-8
  61. 1500-16
  62. 1501-32
  63. 1502-24
  64. Create AppMutex okay.
  65. Create AutoPlayMutex.
  66. Got AutoPlayMutex okay.
  67. Checking available disk space
  68. Using GetDiskFreeSpaceEx
  69. Free disk space is 268053 Mb
  70. Focus_Restore()
  71. Focus_Restore(): _MouseCaptured = false
  72. Focus gained
  73. Audio timer resolution is 10 milliseconds
  74. Prep direct draw.
  75. DSurface::Create_Primary
  76. DSurface::AllowStretchBlits = true
  77. DSurface::AllowHWFill = true
  78. DSurface::Create_Primary - Creating surface
  79. CreateSurface OK
  80. DSurface::Create_Primary done
  81. Allocating new surfaces
  82. CompositeSurface (632x600) SYSTEM MEMORY
  83. TileSurface (632x600) SYSTEM MEMORY
  84. SidebarSurface (168x600) SYSTEM MEMORY
  85. HiddenSurface (800x600) SYSTEM MEMORY
  86. AlternateSurface (800x600) SYSTEM MEMORY
  87. Calc_Confining_Rect(3,25,800,600)
  88. Capture_Mouse()
  89. Main_Game
  90. Init Game
  91. Init Encryption Keys.
  92. Init_Keys - declarations
  93. Init_Keys - Load
  94. Init_Keys - Init fast key
  95. Bootstrap..... ECACHE91.MIX ECACHE01.MIX CACHE.MIX CACHE.MIX LOCAL.MIX ...OK
  96. Init Mouse
  97. Init CDROM
  98. -CD parameter was specified. No CD init - all files must be local
  99. Init Secondary Mixfiles..... CONQUER.MIX CACHE.MIX MULTI.MIX SOUNDS01.MIX SOUNDS.MIX SCORES.MIX SCORES01.MIX MOVIES.MIX MOVIES.MIX MOVIES.MIX ...OK
  100. Init Campaigns
  101. Init Heaps
  102. Init Threads
  103. Reading Game Settings
  104. --------- Loading SUN.INI settings ---------------
  105. GameSpeed = 0
  106. Difficulty = 1
  107. ScrollMethod = 0
  108. ScrollRate = 5
  109. AutoScroll is ON
  110. DetailLevel = 0
  111. SideBar on RIGHT
  112. Sidebar Text is OFF
  113. ActionLines are ON
  114. ToolTips are ON
  115. Resolution = 800 X 600
  116. StretchMovies is OFF
  117. AllowHiRes is OFF
  118. SoundVolume = 0.700000
  119. VoiceVolume = 0.700000
  120. ScoreVolume = 0.800000
  121. ScoreRepeat is OFF
  122. ScoreShuffle is ON
  123. Emulated sound card latency default = 0
  124. --------- Complete -------------------------------
  125. Init Anim System
  126. Init Color Remap Tables
  127. Creating TacticalMap
  128. Init Bulk Data
  129. RadarClass::One_Time()
  130. Set_View_Dimensions(0,16,632,584)
  131. Deleting ZBuffer
  132. Allocating ZBuffer (632x584)
  133. Deleting ABuffer
  134. Allocating ABuffer (632x584)
  135. MessageListClass::Init(Width: 624)
  136. MessageListClass::Set_Width(624)
  137. Set_View_Dimensions(exit)
  138. Checking available disk space
  139. Using GetDiskFreeSpaceEx
  140. Free disk space is 268053 Mb
  141. Session one time init. UniqueID is 8e06537c
  142. Reading SOUND.INI
  143. Reading THEME.INI
  144. Init Rules
  145. Init random number
  146. Seed is 00b6becf
  147. Init Commands
  148. Game Init Completed.
  149. ExceptionReturnStack = 0028F510
  150. ExceptionReturnAddress = 004629A7
  151. Unable to locate scenario BLANK.MAP - No digest info will be loaded
  152. Unable to locate scenario KINGOFTHEHILL.MAP - No digest info will be loaded
  153. Unable to locate scenario BLANK.MAP - No digest info will be loaded
  154. Unable to locate scenario CO-OP.MAP - No digest info will be loaded
  155. Unable to locate scenario Maps\Co-Op\DISTANT_THUNDER.MAP - No digest info will be loaded
  156. Unable to locate scenario BLANK.MAP - No digest info will be loaded
  157. Unable to locate scenario BLANK.MAP - No digest info will be loaded
  158. Unable to locate scenario CUSTOM.MAP - No digest info will be loaded
  159. Init random number
  160. Seed is 00b6bf5b
  161. WinsockInterface constructed
  162. WinsockInterface init.
  163. About to call WSAStartup
  164. Winsock initialised OK
  165. Winsock version is 1.1
  166. About to open a UDP socket
  167. About to bind the UDP socket
  168. About to query the host name
  169. About to call gethostbyname
  170. Found local address: 192.168.0.103
  171. Socket option SO_RCVBUF set OK
  172. Socket option SO_SNDBUF set OK
  173. UDP Socket init complete
  174. IPX Manager: RetryDelta = 60
  175. MaxAhead is 9
  176. About to open a UDP socket
  177. About to bind the UDP socket
  178.  
  179. ----- Starting scnenario: spawnmap.ini -----
  180. Player Count: 1
  181. Reading scenario: spawnmap.ini
  182. Scen->IsRandom = false
  183. Read_Scenario_INI - Filename is spawnmap.ini
  184. Clearing old scenario
  185. Map.Init_Clear()
  186. MapClass::Init_Clear entry
  187. MapClass::Init_Clear done
  188. RadarClass::Init_Clear
  189. RadarClass::Init_Clear done
  190. Logic.Init()
  191. CurrentObjects.Clear()
  192. Scen->Clear_All_Waypoints()
  193. Init_Campaigns()
  194. Creating new tactical map
  195. Initializing Theater
  196. Init theater DESERT
  197. Calling Prep_For_Side()
  198. Preparing Mixfiles for Side 03.
  199. Initializing SIDE04.MIX
  200. Initilizing SIDENC04.MIX
  201. Initilizing SIDECD04.MIX
  202. RadarClass::Init_For_House()
  203. Initializeing Rules
  204. Processing sides.
  205. Side 0: 01
  206. GDI
  207. Side 1: 02
  208. Nod
  209. Side 2: 03
  210. Allies
  211. Side 3: 04
  212. Soviet
  213. Side 4: 05
  214. Neutral
  215. Side 5: 06
  216. Special
  217. Processing sides.
  218. Calling Prep_Speech_For_Side()
  219. Initilizing SPEECH04.MIX
  220. Calling Scen->Read_Global_INI(*RuleINI);
  221. Calling Rule->Addition() with scenario overrides
  222. Processing sides.
  223. Finished Rule->Addition() with scenario overrides
  224. MapClass::Init_Clear entry
  225. MapClass::Init_Clear done
  226. RadarClass::Init_Clear
  227. RadarClass::Init_Clear done
  228. Loaded 403 isometric tiles consuming 2253 Kb
  229. Creating 0 units - Random seed is 0000000a
  230. UniqueID is 000fa5d5
  231. Multiplayer start waypoint found at cell 67,55
  232. Multiplayer start waypoint found at cell 87,94
  233. Generating units for house 1 (GDI)
  234. Generating units for house 2 (Nod)
  235. Finished unit generation. Random number is 20489
  236. MessageListClass::Init(Width: 624)
  237. Theme::QueueSong(-2)
  238. SoundVolume = 0.700000
  239. VoiceVolume = 0.700000
  240. ScoreVolume = 0.800000
  241. ScoreRepeat is OFF
  242. ScoreShuffle is ON
  243. Entering Create_Connections
  244. IPX Manager: RetryDelta = 60
  245. MaxAhead is 28
  246. Theme::AI(Next song = 69)
  247. Theme::PlaySong(69) - Playing
  248. Focus_Loss()
  249. Theme::Suspend(69)
  250. Focus_Loss(): _MouseCaptured = true
  251. Release_Mouse()
  252. Focus lost
  253. Tooltips are on.
  254. Focus_Restore()
  255. Focus_Restore(): _MouseCaptured = true
  256. Capture_Mouse()
  257. Theme::PlaySong(69) - Playing
  258. Focus gained
  259. Radar: ACTIVATING
  260. Display: Abort_Drag_Select()
  261. Adding event OPTIONS
  262. Paused ElapsedTimer = 748762
  263. Tooltips are off.
  264. Display: Abort_Drag_Select()
  265. Scroll: Abort_Drag_Select()
  266. Release_Mouse()
  267. TS: Computing font metrics....
  268. Capture_Mouse()
  269. GameControls: GameSpeed = 1, ScrollRate = 5, Detail = 0
  270. Release_Mouse()
  271. Tooltips are on.
  272. Saving game settings
  273. Capture_Mouse()
  274. GameControls: GameSpeed = 0, ScrollRate = 5, Detail = 0
  275. Release_Mouse()
  276. Capture_Mouse()
  277. Resume ElapsedTimer = 751117
  278. Abandoning production of Power Plant
  279. Abandoning production of Power Plant
  280. Display: Abort_Drag_Select()
  281. Display: Abort_Drag_Select()
  282. Create_One_Of...
  283. Creating a new team named 'H_GDI light infantry pool'.
  284. Create_One_Of...
  285. Creating a new team named 'M_Nod Engineer pool'.
  286. Focus_Loss()
  287. Theme::Suspend(69)
  288. Focus_Loss(): _MouseCaptured = true
  289. Release_Mouse()
  290. Focus lost
  291. Focus_Restore()
  292. Focus_Restore(): _MouseCaptured = true
  293. Capture_Mouse()
  294. Theme::PlaySong(69) - Playing
  295. Focus gained
  296. Display: Abort_Drag_Select()
  297. Display: Abort_Drag_Select()
  298. Display: Abort_Drag_Select()
  299. Create_One_Of...
  300. Creating a new team named 'H_GDI infantry vehicle attack 8'.
  301. Create_One_Of...
  302. Creating a new team named 'M_Nod infantry vehicle attack 8'.
  303. Abandoning production of TDPROC_AIUP
  304. Abandoning production of TDPROC_AIUP
  305. Abandoning production of Guard Tower
  306. Create_One_Of...
  307. Creating a new team named 'H_GDI Grenadier pool'.
  308. Create_One_Of...
  309. Creating a new team named 'H_Nod light infantry pool'.
  310. Display: Abort_Drag_Select()
  311. Abandoning production of TDPROC_AIUP
  312. Display: Abort_Drag_Select()
  313. Display: Abort_Drag_Select()
  314. Warning. A* without HS: (65,61) to (65, 61)
  315. Weapons factory bib clear - kicking out unit
  316. Display: Abort_Drag_Select()
  317. Weapons factory bib clear - kicking out unit
  318. Abandoning production of TDPROC_AIUP
  319. Display: Abort_Drag_Select()
  320. Create_One_Of...
  321. Creating a new team named 'M_GDI base defense attack 2'.
  322. Create_One_Of...
  323. Creating a new team named 'HM_Nod infantry harvester defense attack'.
  324. Display: Abort_Drag_Select()
  325. Abandoning production of TDPROC_AIUP
  326. Weapons factory bib clear - kicking out unit
  327. Display: Abort_Drag_Select()
  328. Weapons factory bib clear - kicking out unit
  329. Abandoning production of TDPROC_AIUP
  330. Create_One_Of...
  331. Creating a new team named 'M_GDI base defense attack 3'.
  332. Abandoning production of TDPROC_AIUP
  333. Create_One_Of...
  334. Creating a new team named 'M_Nod missile silo attack 4a'.
  335. Create_One_Of...
  336. Creating a new team named 'M_Nod missile silo attack 4b'.
  337. Display: Abort_Drag_Select()
  338. Weapons factory bib clear - kicking out unit
  339. Weapons factory bib clear - kicking out unit
  340. Weapons factory bib clear - kicking out unit
  341. Weapons factory bib clear - kicking out unit
  342. Display: Abort_Drag_Select()
  343. Weapons factory bib clear - kicking out unit
  344. Weapons factory bib clear - kicking out unit
  345. Weapons factory bib clear - kicking out unit
  346. Abandoning production of TDPROC_AIUP
  347. Weapons factory bib clear - kicking out unit
  348. Abandoning production of TDPROC_AIUP
  349. Weapons factory bib clear - kicking out unit
  350. Display: Abort_Drag_Select()
  351. Create_One_Of...
  352. Creating a new team named 'H_GDI infantry vehicle attack 8'.
  353. Weapons factory bib clear - kicking out unit
  354. Create_One_Of...
  355. Creating a new team named 'HM_Nod Microwave Factories Attack'.
  356. Display: Abort_Drag_Select()
  357. Weapons factory bib clear - kicking out unit
  358. Weapons factory bib clear - kicking out unit
  359. Weapons factory bib clear - kicking out unit
  360. Weapons factory bib clear - kicking out unit
  361. Weapons factory bib clear - kicking out unit
  362. Weapons factory bib clear - kicking out unit
  363. Abandoning production of TDPROC_AIUP
  364. Regular findpath failure: (67,75) to (50, 86)
  365. Weapons factory bib clear - kicking out unit
  366. Create_One_Of...
  367. Creating a new team named 'H_GDI infantry factories attack 5'.
  368. Warning. A* without HS: (66,58) to (66, 58)
  369. Weapons factory bib clear - kicking out unit
  370. Create_One_Of...
  371. Creating a new team named 'M_Nod infantry factories attack 6'.
  372. Abandoning production of TDPROC_AIUP
  373. Regular findpath failure: (68,77) to (68, 80)
  374. Regular findpath failure: (68,76) to (69, 79)
  375. Warning. A* without HS: (68,76) to (69, 79)
  376. Regular findpath failure: (69,75) to (69, 79)
  377. Regular findpath failure: (68,75) to (69, 79)
  378. Regular findpath failure: (67,75) to (50, 86)
  379. Regular findpath failure: (68,77) to (74, 53)
  380. Regular findpath failure: (68,76) to (69, 79)
  381. Warning. A* without HS: (68,76) to (69, 79)
  382. Regular findpath failure: (68,77) to (69, 46)
  383. Regular findpath failure: (68,77) to (67, 48)
  384. Regular findpath failure: (68,77) to (76, 48)
  385. Regular findpath failure: (68,76) to (69, 79)
  386. Warning. A* without HS: (68,76) to (69, 79)
  387. Regular findpath failure: (68,77) to (71, 43)
  388. Weapons factory bib clear - kicking out unit
  389. Regular findpath failure: (68,77) to (62, 46)
  390. Regular findpath failure: (68,76) to (69, 79)
  391. Warning. A* without HS: (68,76) to (69, 79)
  392. Regular findpath failure: (68,77) to (73, 65)
  393. Regular findpath failure: (68,77) to (77, 57)
  394. Regular findpath failure: (68,76) to (69, 79)
  395. Warning. A* without HS: (68,76) to (69, 79)
  396. Regular findpath failure: (68,77) to (73, 64)
  397. Regular findpath failure: (68,75) to (69, 80)
  398. Regular findpath failure: (68,75) to (69, 80)
  399. Regular findpath failure: (67,75) to (57, 86)
  400. Regular findpath failure: (68,77) to (69, 63)
  401. Regular findpath failure: (68,76) to (69, 79)
  402. Warning. A* without HS: (68,76) to (69, 79)
  403. Regular findpath failure: (68,77) to (67, 45)
  404. Regular findpath failure: (68,75) to (69, 80)
  405. Regular findpath failure: (68,75) to (69, 80)
  406. Regular findpath failure: (68,77) to (65, 46)
  407. Regular findpath failure: (68,76) to (69, 79)
  408. Warning. A* without HS: (68,76) to (69, 79)
  409. Regular findpath failure: (68,77) to (61, 64)
  410. Regular findpath failure: (67,75) to (57, 86)
  411. Regular findpath failure: (69,75) to (69, 80)
  412. Regular findpath failure: (69,75) to (69, 80)
  413. Abandoning production of TDPROC_AIUP
  414. Regular findpath failure: (76,92) to (71, 84)
  415. Weapons factory bib clear - kicking out unit
  416. Abandoning production of TDPROC_AIUP
  417. Weapons factory bib clear - kicking out unit
  418. Abandoning production of TDPROC_AIUP
  419. Regular findpath failure: (69,74) to (68, 78)
  420. Weapons factory bib clear - kicking out unit
  421. Warning. A* without HS: (68,81) to (68, 81)
  422. Abandoning production of TDPROC_AIUP
  423. Weapons factory bib clear - kicking out unit
  424. Regular findpath failure: (68,75) to (69, 80)
  425. Regular findpath failure: (68,75) to (69, 80)
  426. Regular findpath failure: (68,75) to (68, 81)
  427. Regular findpath failure: (67,75) to (56, 86)
  428. Abandoning production of TDPROC_AIUP
  429. Weapons factory bib clear - kicking out unit
  430. Regular findpath failure: (68,75) to (62, 81)
  431. Create_One_Of...
  432. Creating a new team named 'M_GDI upgrade center attack 3a'.
  433. Create_One_Of...
  434. Creating a new team named 'M_GDI upgrade center attack 3b'.
  435. Weapons factory bib clear - kicking out unit
  436. Create_One_Of...
  437. Creating a new team named 'M_Nod devil's tongue pool'.
  438. Weapons factory bib clear - kicking out unit
  439. Regular findpath failure: (67,75) to (51, 84)
  440. Regular findpath failure: (67,74) to (51, 84)
  441. Weapons factory bib clear - kicking out unit
  442. Weapons factory bib clear - kicking out unit
  443. Regular findpath failure: (68,75) to (68, 79)
  444. Regular findpath failure: (67,75) to (68, 79)
  445. Weapons factory bib clear - kicking out unit
  446. Weapons factory bib clear - kicking out unit
  447. Weapons factory bib clear - kicking out unit
  448. Regular findpath failure: (67,75) to (57, 87)
  449. Warning. A* without HS: (68,78) to (68, 78)
  450. Warning. A* without HS: (67,81) to (67, 81)
  451. Warning. A* without HS: (66,81) to (66, 81)
  452. Weapons factory bib clear - kicking out unit
  453. Create_One_Of...
  454. Creating a new team named 'H_GDI infantry vehicle attack 8'.
  455. Weapons factory bib clear - kicking out unit
  456. Create_One_Of...
  457. Creating a new team named 'H_Nod infantry vehicle attack 6'.
  458. Regular findpath failure: (74,63) to (57, 87)
  459. Warning. A* without HS: (68,78) to (69, 79)
  460. Regular findpath failure: (69,79) to (68, 76)
  461. Weapons factory bib clear - kicking out unit
  462. Weapons factory bib clear - kicking out unit
  463. Regular findpath failure: (71,50) to (49, 85)
  464. Regular findpath failure: (71,50) to (49, 85)
  465. Regular findpath failure: (71,50) to (49, 85)
  466. Regular findpath failure: (71,50) to (49, 85)
  467. Regular findpath failure: (71,50) to (49, 85)
  468. Weapons factory bib clear - kicking out unit
  469. Weapons factory bib clear - kicking out unit
  470. Create_One_Of...
  471. Creating a new team named 'M_GDI Hum-vee pool'.
  472. Weapons factory bib clear - kicking out unit
  473. Create_One_Of...
  474. Creating a new team named 'M_Nod base defense attack 2'.
  475. Weapons factory bib clear - kicking out unit
  476. Warning. A* without HS: (68,77) to (68, 77)
  477. Weapons factory bib clear - kicking out unit
  478. Weapons factory bib clear - kicking out unit
  479. Weapons factory bib clear - kicking out unit
  480. Create_One_Of...
  481. Creating a new team named 'H_GDI infantry vehicle attack 8'.
  482. Create_One_Of...
  483. Creating a new team named 'M_Nod base defense attack 3'.
  484. Regular findpath failure: (68,79) to (71, 50)
  485. Weapons factory bib clear - kicking out unit
  486. Weapons factory bib clear - kicking out unit
  487. Weapons factory bib clear - kicking out unit
  488. Weapons factory bib clear - kicking out unit
  489. Weapons factory bib clear - kicking out unit
  490. Creating survivor type 'Minigunner' from building type 'Obelisk of Light'
  491. Survivor unlimbo OK
  492. Create_One_Of...
  493. Creating a new team named 'M_GDI missile silo attack 3a'.
  494. Create_One_Of...
  495. Creating a new team named 'M_GDI missile silo attack 3b'.
  496. Regular findpath failure: (68,77) to (60, 67)
  497. Regular findpath failure: (74,86) to (89, 106)
  498. Regular findpath failure: (74,86) to (85, 95)
  499. Regular findpath failure: (74,86) to (89, 96)
  500. Regular findpath failure: (74,86) to (84, 94)
  501. Regular findpath failure: (74,86) to (84, 96)
  502. Regular findpath failure: (74,86) to (80, 100)
  503. Regular findpath failure: (74,86) to (80, 93)
  504. Regular findpath failure: (74,86) to (84, 100)
  505. Regular findpath failure: (74,86) to (86, 96)
  506. Regular findpath failure: (74,86) to (86, 96)
  507. Regular findpath failure: (74,86) to (85, 96)
  508. Create_One_Of...
  509. Creating a new team named 'M_Nod upgrade center attack 1a'.
  510. Create_One_Of...
  511. Creating a new team named 'M_Nod upgrade center attack 1b'.
  512. Regular findpath failure: (76,86) to (70, 82)
  513. Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
  514. Survivor unlimbo OK
  515. Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
  516. Survivor unlimbo OK
  517. Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
  518. Survivor unlimbo OK
  519. Regular findpath failure: (74,86) to (72, 88)
  520. Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
  521. Survivor unlimbo OK
  522. Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
  523. Survivor unlimbo OK
  524. Creating survivor type 'Minigunner' from building type 'Tiberium Refinery'
  525. Survivor unlimbo OK
  526. Weapons factory bib clear - kicking out unit
  527. Creating survivor type 'Minigunner' from building type 'Adv. Power Plant'
  528. Survivor unlimbo OK
  529. Creating survivor type 'Minigunner' from building type 'Adv. Power Plant'
  530. Survivor unlimbo OK
  531. Display: Abort_Drag_Select()
  532. Display: Abort_Drag_Select()
  533. Weapons factory bib clear - kicking out unit
  534. Create_One_Of...
  535. Creating a new team named 'H_GDI infantry vehicle attack 8'.
  536. Display: Abort_Drag_Select()
  537. Create_One_Of...
  538. Creating a new team named 'HM_Nod Microwave Factories Attack'.
  539. Creating survivor type 'Minigunner' from building type 'Helipad'
  540. Survivor unlimbo OK
  541. Creating survivor type 'Minigunner' from building type 'Helipad'
  542. Survivor unlimbo OK
  543. Weapons factory bib clear - kicking out unit
  544. Weapons factory bib clear - kicking out unit
  545. Creating survivor type 'Minigunner' from building type 'Comm. Center'
  546. Survivor unlimbo OK
  547. Creating survivor type 'Minigunner' from building type 'Comm. Center'
  548. Survivor unlimbo OK
  549. Weapons factory bib clear - kicking out unit
  550. Display: Abort_Drag_Select()
  551. Weapons factory bib clear - kicking out unit
  552. Display: Abort_Drag_Select()
  553. Display: Abort_Drag_Select()
  554. Display: Abort_Drag_Select()
  555. Warning. A* without HS: (90,106) to (91, 106)
  556. Create_One_Of...
  557. Creating a new team named 'M_GDI Medium Tank pool'.
  558. Create_One_Of...
  559. Creating a new team named 'M_Nod factories attack 4a'.
  560. Weapons factory bib clear - kicking out unit
  561. Display: Abort_Drag_Select()
  562. Weapons factory bib clear - kicking out unit
  563. Warning. A* without HS: (88,106) to (89, 107)
  564. Create_One_Of...
  565. Creating a new team named 'M_GDI aerial base attack 2'.
  566. Display: Abort_Drag_Select()
  567. Weapons factory bib clear - kicking out unit
  568. Display: Abort_Drag_Select()
  569. Weapons factory bib clear - kicking out unit
  570. Weapons factory bib clear - kicking out unit
  571. Display: Abort_Drag_Select()
  572. Display: Abort_Drag_Select()
  573. Display: Abort_Drag_Select()
  574. Weapons factory bib clear - kicking out unit
  575. Display: Abort_Drag_Select()
  576. Create_One_Of...
  577. Creating a new team named 'M_GDI ORCA fighter pool'.
  578. Display: Abort_Drag_Select()
  579. Create_One_Of...
  580. Creating a new team named 'M_Nod aerial vehicle attack'.
  581. Weapons factory bib clear - kicking out unit
  582. Create_One_Of...
  583. Creating a new team named 'M_GDI vehicle attack 6a'.
  584. Create_One_Of...
  585. Creating a new team named 'H_GDI vehicle attack 6a'.
  586. Create_One_Of...
  587. Creating a new team named 'M_Nod base MLRS vehicle'.
  588. Weapons factory bib clear - kicking out unit
  589. Regular findpath failure: (93,58) to (73, 43)
  590. Regular findpath failure: (85,60) to (74, 48)
  591. Display: Abort_Drag_Select()
  592. Display: Abort_Drag_Select()
  593. Display: Abort_Drag_Select()
  594. Display: Abort_Drag_Select()
  595. Create_One_Of...
  596. Creating a new team named 'HM_GDI infantry harvester defense attack'.
  597. Create_One_Of...
  598. Creating a new team named 'H_GDI infantry factories attack 6'.
  599. Create_One_Of...
  600. Creating a new team named 'M_Nod harvester attack 3'.
  601. Weapons factory bib clear - kicking out unit
  602. Display: Abort_Drag_Select()
  603. Display: Abort_Drag_Select()
  604. Warning. A* without HS: (69,81) to (69, 81)
  605. Weapons factory bib clear - kicking out unit
  606. Display: Abort_Drag_Select()
  607. Weapons factory bib clear - kicking out unit
  608. Display: Abort_Drag_Select()
  609. Display: Abort_Drag_Select()
  610. Create_One_Of...
  611. Creating a new team named 'M_GDI upgrade center attack 1a'.
  612. Create_One_Of...
  613. Creating a new team named 'M_GDI upgrade center attack 1b'.
  614. Weapons factory bib clear - kicking out unit
  615. Create_One_Of...
  616. Creating a new team named 'M_Nod vehicle attack 5'.
  617. Display: Abort_Drag_Select()
  618. Display: Abort_Drag_Select()
  619. Display: Abort_Drag_Select()
  620. Display: Abort_Drag_Select()
  621. Display: Abort_Drag_Select()
  622. Display: Abort_Drag_Select()
  623. Weapons factory bib clear - kicking out unit
  624. Create_One_Of...
  625. Creating a new team named 'M_GDI factories attack 7'.
  626. Create_One_Of...
  627. Creating a new team named 'M_Nod infantry vehicle attack 8'.
  628. Warning. A* without HS: (60,66) to (60, 66)
  629. Weapons factory bib clear - kicking out unit
  630. Create_One_Of...
  631. Creating a new team named 'M_Nod factories attack 2a'.
  632. Create_One_Of...
  633. Creating a new team named 'M_Nod aerial harvester attack 2b'.
  634. Create_One_Of...
  635. Creating a new team named 'M_GDI base defense attack 1'.
  636. Display: Abort_Drag_Select()
  637. Weapons factory bib clear - kicking out unit
  638. Display: Abort_Drag_Select()
  639. Weapons factory bib clear - kicking out unit
  640. Display: Abort_Drag_Select()
  641. Weapons factory bib clear - kicking out unit
  642. Display: Abort_Drag_Select()
  643. Create_One_Of...
  644. Creating a new team named 'M_GDI vehicle attack 2a'.
  645. Create_One_Of...
  646. Creating a new team named 'M_GDI vehicle attack 2b'.
  647. Create_One_Of...
  648. Creating a new team named 'M_Nod rocket infantry pool'.
  649. Focus_Loss()
  650. Theme::Suspend(69)
  651. Focus_Loss(): _MouseCaptured = true
  652. Release_Mouse()
  653. Focus lost
  654. Focus_Restore()
  655. Focus_Restore(): _MouseCaptured = true
  656. Capture_Mouse()
  657. Theme::PlaySong(69) - Playing
  658. Focus gained
  659. Regular findpath failure: (88,68) to (90, 87)
  660. Weapons factory bib clear - kicking out unit
  661. Weapons factory bib clear - kicking out unit
  662. Create_One_Of...
  663. Creating a new team named 'M_GDI Medium Tank pool'.
  664. Create_One_Of...
  665. Creating a new team named 'M_Nod E4 reaper pool'.
  666. Weapons factory bib clear - kicking out unit
  667. Create_One_Of...
  668. Creating a new team named 'H_GDI infantry attack 5'.
  669. Create_One_Of...
  670. Creating a new team named 'M_Nod infantry attack 1'.
  671. Regular findpath failure: (97,82) to (97, 56)
  672. Regular findpath failure: (98,83) to (97, 56)
  673. Regular findpath failure: (94,89) to (97, 56)
  674. Regular findpath failure: (98,80) to (97, 56)
  675. Regular findpath failure: (98,84) to (97, 56)
  676. Regular findpath failure: (93,90) to (97, 56)
  677. Regular findpath failure: (98,83) to (97, 56)
  678. Regular findpath failure: (97,81) to (97, 56)
  679. Regular findpath failure: (89,68) to (85, 88)
  680. Regular findpath failure: (92,91) to (97, 56)
  681. Regular findpath failure: (92,91) to (97, 56)
  682. Regular findpath failure: (98,84) to (97, 56)
  683. Regular findpath failure: (98,86) to (97, 56)
  684. Regular findpath failure: (97,82) to (97, 56)
  685. Regular findpath failure: (98,87) to (97, 56)
  686. Regular findpath failure: (98,85) to (97, 56)
  687. Weapons factory bib clear - kicking out unit
  688. Create_One_Of...
  689. Creating a new team named 'M_Nod vehicle attack 2a'.
  690. Weapons factory bib clear - kicking out unit
  691. Weapons factory bib clear - kicking out unit
  692. Weapons factory bib clear - kicking out unit
  693. Weapons factory bib clear - kicking out unit
  694. Display: Abort_Drag_Select()
  695. Warning. A* without HS: (98,80) to (98, 80)
  696. Create_One_Of...
  697. Creating a new team named 'M_GDI missile silo attack 5'.
  698. Display: Abort_Drag_Select()
  699. Create_One_Of...
  700. Creating a new team named 'M_Nod missile silo attack 1a'.
  701. Create_One_Of...
  702. Creating a new team named 'M_Nod missile silo attack 1b'.
  703. Weapons factory bib clear - kicking out unit
  704. Display: Abort_Drag_Select()
  705. Display: Abort_Drag_Select()
  706. Warning. A* without HS: (98,88) to (97, 88)
  707. Regular findpath failure: (94,89) to (101, 55)
  708. Regular findpath failure: (95,89) to (101, 55)
  709. Regular findpath failure: (95,89) to (101, 55)
  710. Regular findpath failure: (76,61) to (80, 64)
  711. Regular findpath failure: (76,61) to (80, 64)
  712. Regular findpath failure: (76,61) to (80, 64)
  713. Regular findpath failure: (76,61) to (80, 64)
  714. Warning. A* without HS: (84,84) to (85, 85)
  715. Create_One_Of...
  716. Creating a new team named 'M_GDI upgrade center attack 3a'.
  717. Create_One_Of...
  718. Creating a new team named 'M_GDI upgrade center attack 3b'.
  719. Display: Abort_Drag_Select()
  720. Create_One_Of...
  721. Creating a new team named 'H_Nod infantry vehicle attack 7'.
  722. Display: Abort_Drag_Select()
  723. Warning. A* without HS: (85,92) to (84, 92)
  724. Display: Abort_Drag_Select()
  725. Weapons factory bib clear - kicking out unit
  726. Creating survivor type 'Minigunner' from building type 'Power Plant'
  727. Survivor unlimbo OK
  728. Creating survivor type 'Minigunner' from building type 'Power Plant'
  729. Survivor unlimbo OK
  730. Weapons factory bib clear - kicking out unit
  731. Display: Abort_Drag_Select()
  732. Display: Abort_Drag_Select()
  733. Display: Abort_Drag_Select()
  734. Weapons factory bib clear - kicking out unit
  735. Create_One_Of...
  736. Creating a new team named 'M_GDI hover pool'.
  737. Display: Abort_Drag_Select()
  738. Warning. A* without HS: (46,86) to (47, 87)
  739. Display: Abort_Drag_Select()
  740. Weapons factory bib clear - kicking out unit
  741. Display: Abort_Drag_Select()
  742. Display: Abort_Drag_Select()
  743. Weapons factory bib clear - kicking out unit
  744. Regular findpath failure: (97,88) to (94, 57)
  745. Regular findpath failure: (97,88) to (94, 57)
  746. Regular findpath failure: (88,90) to (87, 65)
  747. Regular findpath failure: (88,90) to (87, 65)
  748. Regular findpath failure: (88,88) to (89, 62)
  749. Regular findpath failure: (88,88) to (89, 62)
  750. Regular findpath failure: (88,88) to (89, 62)
  751. Regular findpath failure: (88,88) to (89, 62)
  752. Regular findpath failure: (88,88) to (89, 62)
  753. Regular findpath failure: (87,90) to (87, 65)
  754. Regular findpath failure: (87,90) to (87, 65)
  755. Regular findpath failure: (95,89) to (94, 57)
  756. Regular findpath failure: (95,89) to (94, 57)
  757. Display: Abort_Drag_Select()
  758. Regular findpath failure: (94,56) to (71, 50)
  759. Regular findpath failure: (94,56) to (69, 55)
  760. Regular findpath failure: (94,56) to (64, 57)
  761. Regular findpath failure: (94,56) to (64, 51)
  762. Regular findpath failure: (94,56) to (69, 53)
  763. Regular findpath failure: (94,56) to (66, 53)
  764. Regular findpath failure: (94,56) to (64, 57)
  765. Regular findpath failure: (94,56) to (65, 54)
  766. Regular findpath failure: (94,56) to (69, 48)
  767. Regular findpath failure: (94,56) to (60, 52)
  768. Regular findpath failure: (94,56) to (69, 55)
  769. Create_One_Of...
  770. Creating a new team named 'HM_GDI infantry harvester defense attack'.
  771. Create_One_Of...
  772. Creating a new team named 'H_GDI infantry factories attack 6'.
  773. Create_One_Of...
  774. Creating a new team named 'H_Nod Cyborg Harvester Attack'.
  775. Weapons factory bib clear - kicking out unit
  776. Regular findpath failure: (91,60) to (93, 87)
  777. Weapons factory bib clear - kicking out unit
  778. Display: Abort_Drag_Select()
  779. Display: Abort_Drag_Select()
  780. Display: Abort_Drag_Select()
  781. Display: Abort_Drag_Select()
  782. Weapons factory bib clear - kicking out unit
  783. Create_One_Of...
  784. Creating a new team named 'H_GDI infantry factories attack 5'.
  785. Weapons factory bib clear - kicking out unit
  786. Regular findpath failure: (78,103) to (83, 55)
  787. Regular findpath failure: (78,103) to (83, 55)
  788. Regular findpath failure: (78,103) to (83, 55)
  789. Regular findpath failure: (78,103) to (83, 55)
  790. Regular findpath failure: (78,103) to (83, 55)
  791. Create_One_Of...
  792. Creating a new team named 'H_Nod infantry factories attack 5'.
  793. Weapons factory bib clear - kicking out unit
  794. Warning. A* without HS: (97,51) to (98, 51)
  795. Regular findpath failure: (66,63) to (99, 52)
  796. Regular findpath failure: (66,63) to (99, 52)
  797. Create_One_Of...
  798. Creating a new team named 'H_GDI infantry attack 6'.
  799. Regular findpath failure: (68,63) to (99, 52)
  800. Regular findpath failure: (68,63) to (99, 52)
  801. Regular findpath failure: (69,63) to (99, 52)
  802. Regular findpath failure: (69,63) to (99, 52)
  803. Display: Abort_Drag_Select()
  804. Create_One_Of...
  805. Creating a new team named 'M_Nod missile silo attack 2a'.
  806. Create_One_Of...
  807. Creating a new team named 'M_Nod missile silo attack 2b'.
  808. Regular findpath failure: (82,58) to (99, 52)
  809. Display: Abort_Drag_Select()
  810. Warning. A* without HS: (77,90) to (78, 90)
  811. Weapons factory bib clear - kicking out unit
  812. Weapons factory bib clear - kicking out unit
  813. Display: Abort_Drag_Select()
  814. Abandoning production of Power Plant
  815. Display: Abort_Drag_Select()
  816. Display: Abort_Drag_Select()
  817. Weapons factory bib clear - kicking out unit
  818. Display: Abort_Drag_Select()
  819. Create_One_Of...
  820. Creating a new team named 'M_GDI upgrade center attack 5'.
  821. Weapons factory bib clear - kicking out unit
  822. Create_One_Of...
  823. Creating a new team named 'HM_Nod infantry harvester defense attack'.
  824. Regular findpath failure: (93,92) to (99, 56)
  825. Regular findpath failure: (99,85) to (99, 56)
  826. Weapons factory bib clear - kicking out unit
  827. Regular findpath failure: (99,86) to (99, 56)
  828. Weapons factory bib clear - kicking out unit
  829. Create_One_Of...
  830. Creating a new team named 'M_GDI upgrade center attack 1a'.
  831. Create_One_Of...
  832. Creating a new team named 'M_GDI upgrade center attack 1b'.
  833. Weapons factory bib clear - kicking out unit
  834. Create_One_Of...
  835. Creating a new team named 'H_Nod infantry attack 5'.
  836. Weapons factory clearing E5 from bib
  837. Weapons factory bib clear - kicking out unit
  838. Display: Abort_Drag_Select()
  839. Display: Abort_Drag_Select()
  840. Display: Abort_Drag_Select()
  841. Display: Abort_Drag_Select()
  842. Create_One_Of...
  843. Creating a new team named 'H_GDI Grenadier pool'.
  844. Create_One_Of...
  845. Creating a new team named 'M_Nod base defense attack 3'.
  846. Display: Abort_Drag_Select()
  847. Display: Abort_Drag_Select()
  848. Display: Abort_Drag_Select()
  849. Display: Abort_Drag_Select()
  850. Display: Abort_Drag_Select()
  851. Display: Abort_Drag_Select()
  852. Display: Abort_Drag_Select()
  853. Display: Abort_Drag_Select()
  854. Weapons factory bib clear - kicking out unit
  855. Create_One_Of...
  856. Creating a new team named 'M_GDI APC/infantry attack'.
  857. Display: Abort_Drag_Select()
  858. Display: Abort_Drag_Select()
  859. Display: Abort_Drag_Select()
  860. Create_One_Of...
  861. Creating a new team named 'M_Nod missile silo attack 3a'.
  862. Create_One_Of...
  863. Creating a new team named 'M_Nod missile silo attack 3b'.
  864. Display: Abort_Drag_Select()
  865. Display: Abort_Drag_Select()
  866. Creating survivor type 'Minigunner' from building type 'Nod Gun Turret'
  867. Survivor unlimbo OK
  868. Display: Abort_Drag_Select()
  869. Exception!
  870. Dump exception info
  871. Found IMAGEHLP.DLL - linking to required functions
  872. SymLoad failed with code 6 - (null)
  873. Exception is access violation
  874. Found exception description
  875. SymGetSymFromAddr failed with code 126 - (null)
  876. Register dump...
  877. EIP bytes dump...
  878. Stack dump...
  879. Exception_Dialog()
  880. Resource found
  881. WM_INITDIALOG
  882. MessageListClass::Init(Width: 632)
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