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- # Configuration file
- "assorted parameters" {
- # Use more random generators, better behaved rivers, and larger rare climates
- B:"0.5 generation"=false
- # Use 1.6 compatibility mode
- B:1.6Compatibility=false
- # place little islands near shore rather than in deep ocean
- B:"Allow Derpy Islands"=false
- # Biome size, exponential: 4 is regular and 6 is large biomes
- I:"Biome Size"=4
- # per thousand; vanilla is 10
- I:"Mushroom Island Incidence"=10
- # generate as if CC weren't on; for loading pre-existing worlds or just preventing chunk boundaries
- B:"No Generation Changes"=false
- # suppress Bop sub-biome generation
- B:NoBoPSubBiomes=false
- # Percentage of rivers prevented; changes cause chunk boundaries at some rivers
- I:PercentRiverReduction=0
- # increase smoothing steps; also shrinks unusual biomes some; changing produces occaisional chunk walls
- B:"Smoother Coastlines"=true
- # add testing routines and crash in suspicious circumstances
- B:TestingMode=false
- # Include vanilla biomes in world
- B:VanillaBiomesOn=true
- # Generate land masses and climate zones similar to vanilla 1.7
- B:VanillaLandAndClimate=false
- # impose Climate Control generation on the Biomes o' Plenty world type
- B:alterBoPWorlds=false
- # impose Climate Control generation on Highlands world types. WARNING: WILL MAKE CHUNK WALLS ALL OVER
- B:alterHighlandsWorlds=false
- # biomes not saved on edges; more than 3 has no effect; -1 deactivates saving biomes
- I:biomeRingsNotSaved=3
- # climate not saved on edges; -1 deactivates saving climates
- I:climateRingsNotSaved=3
- # Have Climate Control set the biomes for village generation; may be incompatible with village mods
- B:controlVillageBiomes=false
- # max height value for allowing rivers; 10.0 allows everything; 0.75 is plains but no hills
- D:maxChasm=10.0
- # subbiomes not saved on edges, default 3, -1 deactivates saving sub-biomes
- I:subBiomeRingsNotSaved=0
- }
- ##########################################################################################################
- # climate incidences
- #--------------------------------------------------------------------------------------------------------#
- # Blocks of land are randomly assigned to each zone with a frequency proportional to the incidence. Processing eliminates some extreme climates later, especially for quarter size zones. Consider doubling hot and snowy incidences for quarter size zones.
- ##########################################################################################################
- "climate incidences" {
- # relative incidence of cool zones like forest/plains/hills/taiga/roofed forest
- I:"Cool Zone Incidence"=1
- # relative incidence of hot zones like savanna/desert/plains/mesa
- I:"Hot Zone Incidence"=2
- # relative incidence of snowy zones
- I:"Snowy Zone Incidence"=2
- # relative incidence of warm zones like forest/plains/hills/jungle/swamp
- I:"Warm Zone Incidence"=1
- }
- ##########################################################################################################
- # climate zone parameters
- #--------------------------------------------------------------------------------------------------------#
- # Full-size is similar to 1.7 defaults. Half-size creates zones similar to pre-1.7 snowy zones. Quarter-size creates fairly small zones but the hot and snowy incidences are limited
- ##########################################################################################################
- "climate zone parameters" {
- # half the climate zone size from vanilla, unless quartering
- B:"Half Zone Size"=true
- # quarter the climate zone size from vanilla
- B:"Quarter Zone Size"=true
- # ignore climate zones altogether
- B:"Random Biomes"=true
- }
- ##########################################################################################################
- # ocean control parameters
- #--------------------------------------------------------------------------------------------------------#
- # Frequencies are x per thousand but a little goes a very long way because seeds grow a lot. About half the total continent frequencies is the percent land. For worlds with 1.7-like generation set large island seeds to about 300. That will largely fill the oceans after seed growth.
- ##########################################################################################################
- "ocean control parameters" {
- # frequency of large continent seeds, about 8000x16000
- I:"Large Continent Frequency"=0
- # frequency of large island seeds, about 1000x2000
- I:"Large Island Frequency"=0
- # frequency of medium continent seeds, about 4000x8000
- I:"Medium Continent Frequency"=200
- # frequency of medium island seeds, about 500x1000
- I:"Medium Island Frequency"=0
- # True reduces the chance of landmasses merging
- B:SeparateLandmasses=true
- # frequency of small continent seeds, about 2000x4000
- I:"Small Continent Frequency"=200
- }
- oceanbiomeclimates {
- S:"DeepOcean climate"=DEFAULT
- S:"Ocean climate"=DEFAULT
- }
- oceanbiomeids {
- I:"DeepOcean ID"=24
- I:"Ocean ID"=0
- }
- oceanbiomeincidences {
- I:"DeepOcean Incidence"=20
- I:"Ocean Incidence"=40
- }
- oceanbiomevillages {
- B:"DeepOcean hasVillages"=false
- B:"Ocean hasVillages"=false
- }
- vanillabiomeclimates {
- S:"Birch Forest Hills M climate"=DEFAULT
- S:"Birch Forest Hills climate"=DEFAULT
- S:"Birch Forest M climate"=DEFAULT
- S:"Birch Forest climate"=DEFAULT
- S:"Cold Taiga Hills climate"=DEFAULT
- S:"Cold Taiga M climate"=DEFAULT
- S:"Cold Taiga climate"=DEFAULT
- S:"Desert Hills climate"=DEFAULT
- S:"Desert M climate"=DEFAULT
- S:"Desert climate"=DEFAULT
- S:"Extreme Hills M climate"=DEFAULT
- S:"Extreme Hills climate"=DEFAULT
- S:"Extreme Hills+ M climate"=DEFAULT
- S:"Extreme Hills+ climate"=DEFAULT
- S:"Flower Forest climate"=DEFAULT
- S:"Forest Hills climate"=DEFAULT
- S:"Forest climate"=DEFAULT
- S:"Ice Mountains climate"=DEFAULT
- S:"Ice Plains Spikes climate"=DEFAULT
- S:"Ice Plains climate"=DEFAULT
- S:"Jungle Hills climate"=DEFAULT
- S:"Jungle M climate"=DEFAULT
- S:"Jungle climate"=DEFAULT
- S:"Mega Spruce Taiga climate"=DEFAULT
- S:"Mega Taiga Hills climate"=DEFAULT
- S:"Mega Taiga climate"=DEFAULT
- S:"Mesa (Bryce) climate"=DEFAULT
- S:"Mesa Plateau F M climate"=DEFAULT
- S:"Mesa Plateau F climate"=DEFAULT
- S:"Mesa Plateau M climate"=DEFAULT
- S:"Mesa Plateau climate"=DEFAULT
- S:"Mesa climate"=DEFAULT
- S:"Mushroom Island climate"=DEFAULT
- S:"Plains climate"=DEFAULT
- S:"Roofed Forest M climate"=DEFAULT
- S:"Roofed Forest climate"=DEFAULT
- S:"Savanna M climate"=DEFAULT
- S:"Savanna Plateau M climate"=DEFAULT
- S:"Savanna Plateau climate"=DEFAULT
- S:"Savanna climate"=DEFAULT
- S:"Sunflower Plains climate"=DEFAULT
- S:"Swampland M climate"=DEFAULT
- S:"Swampland climate"=DEFAULT
- S:"Taiga (snowless) M climate"=DEFAULT
- S:"Taiga (snowless) climate"=DEFAULT
- S:"Taiga Hills climate"=DEFAULT
- }
- vanillabiomeids {
- I:"Birch Forest Hills ID"=28
- I:"Birch Forest Hills M ID"=156
- I:"Birch Forest ID"=27
- I:"Birch Forest M ID"=155
- I:"Cold Taiga Hills ID"=31
- I:"Cold Taiga ID"=30
- I:"Cold Taiga M ID"=158
- I:"Desert Hills ID"=17
- I:"Desert ID"=2
- I:"Desert M ID"=130
- I:"Extreme Hills ID"=3
- I:"Extreme Hills M ID"=131
- I:"Extreme Hills+ ID"=34
- I:"Extreme Hills+ M ID"=162
- I:"Flower Forest ID"=132
- I:"Forest Hills ID"=18
- I:"Forest ID"=4
- I:"Ice Mountains ID"=13
- I:"Ice Plains ID"=12
- I:"Ice Plains Spikes ID"=140
- I:"Jungle Hills ID"=21
- I:"Jungle ID"=21
- I:"Jungle M ID"=149
- I:"Mega Spruce Taiga ID"=160
- I:"Mega Taiga Hills ID"=33
- I:"Mega Taiga ID"=32
- I:"Mesa (Bryce) ID"=165
- I:"Mesa ID"=37
- I:"Mesa Plateau F ID"=38
- I:"Mesa Plateau F M ID"=166
- I:"Mesa Plateau ID"=39
- I:"Mesa Plateau M ID"=167
- I:"Mushroom Island ID"=14
- I:"Plains ID"=1
- I:"Roofed Forest ID"=29
- I:"Roofed Forest M ID"=157
- I:"Savanna ID"=35
- I:"Savanna M ID"=163
- I:"Savanna Plateau ID"=36
- I:"Savanna Plateau M ID"=164
- I:"Sunflower Plains ID"=129
- I:"Swampland ID"=6
- I:"Swampland M ID"=134
- I:"Taiga (snowless) ID"=5
- I:"Taiga (snowless) M ID"=133
- I:"Taiga Hills ID"=19
- }
- vanillabiomeincidences {
- I:"Birch Forest Incidence"=10
- I:"Cold Taiga Incidence"=10
- I:"Desert Incidence"=30
- I:"Extreme Hills Incidence"=20
- I:"Forest Incidence"=20
- I:"Ice Plains Incidence"=30
- I:"Jungle Incidence"=10
- I:"Mega Taiga Incidence"=10
- I:"Mesa Plateau F Incidence"=10
- I:"Mesa Plateau Incidence"=10
- I:"Plains Incidence"=30
- I:"Roofed Forest Incidence"=10
- I:"Savanna Incidence"=20
- I:"Swampland Incidence"=10
- I:"Taiga (snowless) Incidence"=10
- }
- vanillabiomevillages {
- B:"Birch Forest Hills M hasVillages"=false
- B:"Birch Forest Hills hasVillages"=false
- B:"Birch Forest M hasVillages"=false
- B:"Birch Forest hasVillages"=false
- B:"Cold Taiga Hills hasVillages"=false
- B:"Cold Taiga M hasVillages"=false
- B:"Cold Taiga hasVillages"=false
- B:"Desert Hills hasVillages"=false
- B:"Desert M hasVillages"=false
- B:"Desert hasVillages"=true
- B:"Extreme Hills M hasVillages"=false
- B:"Extreme Hills hasVillages"=false
- B:"Extreme Hills+ M hasVillages"=false
- B:"Extreme Hills+ hasVillages"=false
- B:"Flower Forest hasVillages"=false
- B:"Forest Hills hasVillages"=false
- B:"Forest hasVillages"=false
- B:"Ice Mountains hasVillages"=false
- B:"Ice Plains Spikes hasVillages"=false
- B:"Ice Plains hasVillages"=false
- B:"Jungle Hills hasVillages"=false
- B:"Jungle M hasVillages"=false
- B:"Jungle hasVillages"=false
- B:"Mega Spruce Taiga hasVillages"=false
- B:"Mega Taiga Hills hasVillages"=false
- B:"Mega Taiga hasVillages"=false
- B:"Mesa (Bryce) hasVillages"=false
- B:"Mesa Plateau F M hasVillages"=false
- B:"Mesa Plateau F hasVillages"=false
- B:"Mesa Plateau M hasVillages"=false
- B:"Mesa Plateau hasVillages"=false
- B:"Mesa hasVillages"=false
- B:"Mushroom Island hasVillages"=false
- B:"Plains hasVillages"=true
- B:"Roofed Forest M hasVillages"=false
- B:"Roofed Forest hasVillages"=false
- B:"Savanna M hasVillages"=false
- B:"Savanna Plateau M hasVillages"=false
- B:"Savanna Plateau hasVillages"=false
- B:"Savanna hasVillages"=true
- B:"Sunflower Plains hasVillages"=false
- B:"Swampland M hasVillages"=false
- B:"Swampland hasVillages"=false
- B:"Taiga (snowless) M hasVillages"=false
- B:"Taiga (snowless) hasVillages"=false
- B:"Taiga Hills hasVillages"=false
- }
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