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  1. puts content.collect { |c| just_text c }.join("\n")
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  3. #The autobiography of Yohwan Lim, Crazy As Me was released in Korea by BookRoad Publishers in October 25, 2004.  This is my translation of the book, except the following four sections which were translated by BinaryStar of Teamliquid.net, which I have made minor changes: "Hope on the Road Not Taken," "Chapter One: The Game-crazed Kid," "The Birth of the Emperor," and "The Little Prince with Three Sisters."
  4. #As of October 4, 2004:
  5. #
  6. #The addition of e-sports organizations to major companies, with spectators in the hundreds of thousands, and the advance of e-sports led by the government, is a phenomenon  that displays our country's blooming vision of e-sports.  The vital function to this e-sports renaissance is the PC game  known as Starcraft.  Since its first appearance to the world in  April 1998, it has kept its throne for over 6 years among many  other PC, online, and arcade games.  Aided by the increase of  PC cafes and their mutual benefits, with 6 million copies of the  game sold in our country alone, and over 10 million users which  is enough to reach the Guinness Book of Records, it has  received nationwide affection.E-Sports, with the representation of Starcraft, has  increasingly expanded its territory and created at least 200,000 related occupations, completely rejuvenating the  related industries.  Moreover, it has had extensive effects  socially, economically, and culturally, enough for professional gaming to be the youth's most desired occupation.  The  person who has played a crucial role in intensifying such love  for Starcraft is the progamer Lim Yohwan.Receiving affection from the fans and media, which could be  considered as the most important factor to e-sports, Lim Yohwan, with the thorough mentality of a  professional as his foundation, has imprinted on the minds of  the public through his sincere games that progamers are not  "game-addicts without any prudence," but "hard-working  professionals."The unrelenting efforts of Lim Yohwan that are placed in this  book vividly portray the movement and evolution of our  country's e-sports.  Furthermore, by uncovering a realistic  view of the spectacular progamers, I believe that the book  acts as a compass to the youth, telling them what they need  to keep in mind if they are to realize their dreams of becoming  progamers.As a fellow e-sports member, I would like to again congratulate  the publication of this book, and hope that through it many  people will be able to have the correct understanding of e-sports and progamers.
  7. #October 2004Korea E-Sports Association PresidentKim Yungman