Randall123459

Ender Dragon Rush

Jan 5th, 2017
580
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.09 KB | None | 0 0
  1. options:
  2. Perm: uhc.staff
  3. P: &f[&bEnder Dragon Rush&f]
  4. C: &b
  5. H: &f
  6.  
  7. command /EnderDragonRush <text>:
  8. permission: {@Perm}
  9. usage: /Ender Dragon Rush <On:Off>
  10. trigger:
  11. if arg-1 is "enable" or "on":
  12. set {EnderDragonRush} to true
  13. broadcast "{@P}{@C} Ender Dragon Rush {@H}Enabled{@C}!"
  14. set {endportal} to 0
  15. if arg-1 is "disable" or "off":
  16. delete {EnderDragonRush}
  17. broadcast "{@P}{@C} Ender Dragon Rush {@H}Disabled{@C}!"
  18.  
  19. on rightclick on end portal frame holding eye of ender:
  20. {enderdragonrush} is true
  21. add 1 to {endportal}
  22. broadcast "{@P}{@H} %{endportal}% {@C}out of 3 ender eyes have been placed"
  23. loop all players:
  24. command "/playsound random.pop %loop-player% ~ ~ ~ 1 0.5 1"
  25. wait 1 tick
  26. if {endportal} is 3:
  27. broadcast "{@P}{@C} The end portal has been made!"
  28. set {endportal} to 0
  29. loop all players:
  30. command "/playsound random.pop %loop-player% ~ ~ ~ 1 0.5 1"
  31.  
  32. on shoot:
  33. projectile is an eye of ender
  34. cancel event
  35.  
  36. on death of ender dragon:
  37. if {enderdragonrush} is true:
  38. broadcast "{@P}{@C} The EnderDragon has been slain by %attacker%"
Advertisement
Add Comment
Please, Sign In to add comment