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- options:
- Perm: uhc.staff
- P: &f[&bEnder Dragon Rush&f]
- C: &b
- H: &f
- command /EnderDragonRush <text>:
- permission: {@Perm}
- usage: /Ender Dragon Rush <On:Off>
- trigger:
- if arg-1 is "enable" or "on":
- set {EnderDragonRush} to true
- broadcast "{@P}{@C} Ender Dragon Rush {@H}Enabled{@C}!"
- set {endportal} to 0
- if arg-1 is "disable" or "off":
- delete {EnderDragonRush}
- broadcast "{@P}{@C} Ender Dragon Rush {@H}Disabled{@C}!"
- on rightclick on end portal frame holding eye of ender:
- {enderdragonrush} is true
- add 1 to {endportal}
- broadcast "{@P}{@H} %{endportal}% {@C}out of 3 ender eyes have been placed"
- loop all players:
- command "/playsound random.pop %loop-player% ~ ~ ~ 1 0.5 1"
- wait 1 tick
- if {endportal} is 3:
- broadcast "{@P}{@C} The end portal has been made!"
- set {endportal} to 0
- loop all players:
- command "/playsound random.pop %loop-player% ~ ~ ~ 1 0.5 1"
- on shoot:
- projectile is an eye of ender
- cancel event
- on death of ender dragon:
- if {enderdragonrush} is true:
- broadcast "{@P}{@C} The EnderDragon has been slain by %attacker%"
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