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  1. --[[Assassin Script From Legend INC. Version 1.0.1 . Created By LegendCJ.]]--
  2. local Settings={["Un_Removable"]= "On"}
  3. local function mFloor(x) return x - x % 1 end
  4. local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
  5. if Un_Removable then
  6. Game.Workspace.DescendantRemoving:connect(function(Child)
  7. if not Remove_At_Will and Child == script then
  8. script:Clone().Parent = Game.Workspace
  9. end
  10. end)
  11. end
  12.  
  13. f = Instance.new("Fire")
  14. f.Parent = game.Workspace.XxbudlimitedsxX.Head ----Put your username where it says "YourNameHere"
  15. f.Color = Color3.new(0,0,153)
  16. f.SecondaryColor = Color3.new(0,0,153)
  17. f.Size = 3
  18. Players = game.Players
  19. Workspace = game.Workspace
  20. HopperBinName = "Sword"
  21. Activated = false
  22. Equipped = false
  23. Equipping = false
  24. Unequipping = false
  25. Flaming = false
  26. Shielding = false
  27. SlimeCharge = false
  28. DarkCharge = false
  29. Mode = ""
  30. Damage = 20
  31. ExplosionVictim = ""
  32. Name = "ninjaswordman2" -----Put your username where it says: "YourNameHere"
  33. Me = Players:findFirstChild(Name)
  34. if Me == nil then
  35. Me = Players:findFirstChild("Player")
  36. end
  37. Backpack = Me["Backpack"]
  38. PlayerGui = Me["PlayerGui"]
  39. wait(0.8)
  40. ------------------------------------------------------------>
  41. --[[
  42. ? -->> Load
  43. --]]
  44. ------------------------------------------------------------>
  45. Check = Me.Character:findFirstChild("Loaded")
  46. if Check == nil then
  47. Gui = Instance.new("ScreenGui")
  48. Gui.Parent = PlayerGui
  49. Gui.Name = "LoadGui"
  50. Background = Instance.new("ImageLabel")
  51. Background.Parent = Gui
  52. Background.Name = "Background"
  53. Background.Size = UDim2.new(0.25, 0, 0.05, 0)
  54. Background.BackgroundTransparency = 0.7
  55. Background.Position = UDim2.new(0.55, 0, 0, 0)
  56. Header = Instance.new("TextLabel")
  57. Header.Parent = Background
  58. Header.Name = "Header"
  59. Header.Size = UDim2.new(0, 0, 0, 0)
  60. Header.BackgroundTransparency = 1
  61. Header.Position = UDim2.new(0.5, 0, 0.2, 0)
  62. Header.Text = "[ Loading : 0 ]"
  63. Bar = Instance.new("ImageLabel")
  64. Bar.Parent = Background
  65. Bar.Size = UDim2.new(0.9, 0, 0.5, 0)
  66. Bar.BackgroundTransparency = 0.2
  67. Bar.BackgroundColor = BrickColor.new(1224)
  68. Bar.Position = UDim2.new(0.05, 0, 0.37, 0)
  69. Bar.BorderSizePixel = 0
  70. Bar2 = Instance.new("ImageLabel")
  71. Bar2.Parent = Bar
  72. Bar2.Size = UDim2.new(0, 0, 1, 0)
  73. Bar2.BackgroundTransparency = 0.2
  74. Bar2.BackgroundColor = BrickColor.new(1010)
  75. Bar2.Position = UDim2.new(0, 0, 0, 0)
  76. Bar2.BorderSizePixel = 0
  77. for i = 1 , 50 do
  78. Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0)
  79. Header.Text = "[ Loading : "..(i*2).." ]"
  80. wait()
  81. end
  82. Header.Text = "[ Loaded ]"
  83. wait(1)
  84. Loaded = Instance.new("IntValue")
  85. Loaded.Parent = Me.Character
  86. Loaded.Name = "Loaded"
  87. Gui:Remove()
  88. end
  89. ------------------------------------------------------------>
  90. --[[
  91. ? -->> Joints
  92. --]]
  93. ------------------------------------------------------------>
  94. LeftShoulder = Me.Character.Torso["Left Shoulder"]
  95. RightShoulder = Me.Character.Torso["Right Shoulder"]
  96. LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  97. RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  98. OriginalLeftShoulder = LeftShoulder.C0
  99. OriginalLeftShoulder2 = LeftShoulder.C1
  100. OriginalRightShoulder = RightShoulder.C0
  101. OriginalRightShoulder2 = RightShoulder.C1
  102. ------------------------------------------------------------>
  103. --[[
  104. ? -->> HopperBin
  105. --]]
  106. ------------------------------------------------------------>
  107. HopperBin = Instance.new("HopperBin")
  108. Test = Backpack:findFirstChild(HopperBinName)
  109. if Test ~= nil then
  110. Test.Name = "Fake"
  111. end
  112. Stuff = Me.Character:GetChildren()
  113. for i = 1 , #Stuff do
  114. if Stuff[i].className == "Hat" then
  115. Stuff[i]:Remove()
  116. end
  117. end
  118. HopperBin.Parent = Backpack
  119. HopperBin.Name = HopperBinName
  120. script.Parent = HopperBin
  121. wait(1)
  122. ------------------------------------------------------------>
  123. --[[
  124. ? -->> Charge Function
  125. --]]
  126. ------------------------------------------------------------>
  127. function onCharge(Color)
  128. Charge = Instance.new("Part")
  129. Charge.Parent = Me.Character.Torso
  130. Charge.Anchored = true
  131. Charge.CanCollide = false
  132. Charge.Locked = true
  133. Charge.Transparency = 0
  134. Charge.BrickColor = BrickColor.new(Color)
  135. Charge.formFactor = "Symmetric"
  136. Charge.Size = Vector3.new(4, 4, 4)
  137. Charge.TopSurface = "Smooth"
  138. Charge.BottomSurface = "Smooth"
  139. Charge.CFrame = Me.Character.Torso.CFrame
  140. ChargeMesh = Instance.new("SpecialMesh")
  141. ChargeMesh.Parent = Charge
  142. ChargeMesh.MeshType = "Brick"
  143. ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  144. Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  145. Sound:play()
  146. for i = 1 , 20 do
  147. Stuff = Charge:GetChildren()
  148. for i = 1 , #Stuff do
  149. if Stuff[i].Name == "Particle" then
  150. Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  151. Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  152. end
  153. end
  154. Particle = Instance.new("Part")
  155. Particle.Size = Vector3.new(1, 1, 1)
  156. Particle.Parent = Charge
  157. Particle.Locked = true
  158. Particle.CanCollide = false
  159. Particle.Shape = "Ball"
  160. Particle.BrickColor = BrickColor.new(Color)
  161. Particle.TopSurface = "Smooth"
  162. Particle.BottomSurface = "Smooth"
  163. Particle.Name = "Particle"
  164. Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  165. ParticleMesh = Instance.new("SpecialMesh")
  166. ParticleMesh.Parent = Particle
  167. ParticleMesh.MeshType = "Sphere"
  168. ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  169. BodyPosition = Instance.new("BodyPosition")
  170. BodyPosition.Parent = Particle
  171. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  172. BodyPosition.position = Me.Character.Torso.Position
  173. Particle:BreakJoints()
  174.  
  175. if i >= 10 then
  176. ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  177. end
  178. Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  179. Charge.Transparency = Charge.Transparency + 0.05
  180. Stuff = Charge:GetChildren()
  181. for i = 1 , #Stuff do
  182. if Stuff[i].Name == "Effect" then
  183. Stuff[i]:Remove()
  184. end
  185. end
  186. part = Instance.new("Part")
  187. part.Parent = Me.Character
  188. part.CFrame = Me.Character.Torso.CFrame
  189. Angle = (6.28/7)
  190. angle = 0
  191. for ii = 1 , 14 do
  192. angle = Angle + angle
  193. part.CFrame = Me.Character.Torso.CFrame
  194. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  195. p = Instance.new("Part")
  196. p.Parent = Charge
  197. p.Name = "Effect"
  198. p.formFactor = "Symmetric"
  199. p.Size = Vector3.new(2, 1, 1)
  200. p.BrickColor = BrickColor.new(Color)
  201. p.Locked = true
  202. p.Anchored = true
  203. p.CanCollide = false
  204. p.TopSurface = "Smooth"
  205. p.BottomSurface = "Smooth"
  206. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  207. end
  208. part:Remove()
  209. for i = 1 , 5 do
  210. Effect = Instance.new("Part")
  211. Effect.Parent = Charge
  212. Effect.Anchored = true
  213. Effect.CanCollide = false
  214. Effect.Locked = true
  215. Effect.Name = "Effect"
  216. Effect.Transparency = Charge.Transparency
  217. Effect.BrickColor = BrickColor.new(Color)
  218. Effect.formFactor = "Symmetric"
  219. Effect.Size = Vector3.new(1, 1, 1)
  220. Effect.TopSurface = "Smooth"
  221. Effect.BottomSurface = "Smooth"
  222. Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  223. Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  224. EffectMesh = Instance.new("SpecialMesh")
  225. EffectMesh.Parent = Effect
  226. EffectMesh.MeshType = "Sphere"
  227. EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  228. end
  229. wait(0.05)
  230. end
  231. Charge:Remove()
  232. Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  233. Sound:play()
  234. end
  235. ------------------------------------------------------------>
  236. --[[
  237. ? -->> Charge/Aim Function
  238. --]]
  239. ------------------------------------------------------------>
  240. function onChargeAim(Color, VictimTorso)
  241. Charge = Instance.new("Part")
  242. Charge.Parent = Me.Character.Torso
  243. Charge.Anchored = true
  244. Charge.CanCollide = false
  245. Charge.Locked = true
  246. Charge.Transparency = 0
  247. Charge.BrickColor = BrickColor.new(Color)
  248. Charge.formFactor = "Symmetric"
  249. Charge.Size = Vector3.new(4, 4, 4)
  250. Charge.TopSurface = "Smooth"
  251. Charge.BottomSurface = "Smooth"
  252. Charge.CFrame = Me.Character.Torso.CFrame
  253. ChargeMesh = Instance.new("SpecialMesh")
  254. ChargeMesh.Parent = Charge
  255. ChargeMesh.MeshType = "Brick"
  256. ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  257. Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  258. Sound:play()
  259. for i = 1 , 20 do
  260. Stuff = Charge:GetChildren()
  261. for i = 1 , #Stuff do
  262. if Stuff[i].Name == "Particle" then
  263. Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  264. Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  265. end
  266. end
  267. Particle = Instance.new("Part")
  268. Particle.Size = Vector3.new(1, 1, 1)
  269. Particle.Parent = Charge
  270. Particle.Locked = true
  271. Particle.CanCollide = false
  272. Particle.Shape = "Ball"
  273. Particle.BrickColor = BrickColor.new(Color)
  274. Particle.TopSurface = "Smooth"
  275. Particle.BottomSurface = "Smooth"
  276. Particle.Name = "Particle"
  277. Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  278. ParticleMesh = Instance.new("SpecialMesh")
  279. ParticleMesh.Parent = Particle
  280. ParticleMesh.MeshType = "Sphere"
  281. ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  282. BodyPosition = Instance.new("BodyPosition")
  283. BodyPosition.Parent = Particle
  284. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  285. BodyPosition.position = Me.Character.Torso.Position
  286. Particle:BreakJoints()
  287.  
  288. if i >= 10 then
  289. ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  290. end
  291. Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  292. Charge.Transparency = Charge.Transparency + 0.05
  293. Stuff = Charge:GetChildren()
  294. for i = 1 , #Stuff do
  295. if Stuff[i].Name == "Effect" then
  296. Stuff[i]:Remove()
  297. end
  298. end
  299. part = Instance.new("Part")
  300. part.Parent = Me.Character
  301. part.CFrame = Me.Character.Torso.CFrame
  302. Angle = (6.28/7)
  303. angle = 0
  304. for ii = 1 , 14 do
  305. angle = Angle + angle
  306. part.CFrame = Me.Character.Torso.CFrame
  307. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  308. p = Instance.new("Part")
  309. p.Parent = Charge
  310. p.Name = "Effect"
  311. p.formFactor = "Symmetric"
  312. p.Size = Vector3.new(2, 1, 1)
  313. p.BrickColor = BrickColor.new(Color)
  314. p.Locked = true
  315. p.Anchored = true
  316. p.CanCollide = false
  317. p.TopSurface = "Smooth"
  318. p.BottomSurface = "Smooth"
  319. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  320. end
  321. part:Remove()
  322. part = Instance.new("Part")
  323. part.Parent = Me.Character
  324. part.CFrame = Me.Character.Torso.CFrame
  325. Angle = (6.28/7)
  326. angle = 0
  327. for ii = 1 , 14 do
  328. angle = Angle + angle
  329. part.CFrame = VictimTorso.CFrame
  330. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  331. p = Instance.new("Part")
  332. p.Parent = Charge
  333. p.Name = "Effect"
  334. p.formFactor = "Symmetric"
  335. p.Size = Vector3.new(2, 1, 1)
  336. p.BrickColor = BrickColor.new(Color)
  337. p.Locked = true
  338. p.Anchored = true
  339. p.CanCollide = false
  340. p.TopSurface = "Smooth"
  341. p.BottomSurface = "Smooth"
  342. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  343. end
  344. part:Remove()
  345. for i = 1 , 5 do
  346. Effect = Instance.new("Part")
  347. Effect.Parent = Charge
  348. Effect.Anchored = true
  349. Effect.CanCollide = false
  350. Effect.Locked = true
  351. Effect.Name = "Effect"
  352. Effect.Transparency = Charge.Transparency
  353. Effect.BrickColor = BrickColor.new(Color)
  354. Effect.formFactor = "Symmetric"
  355. Effect.Size = Vector3.new(1, 1, 1)
  356. Effect.TopSurface = "Smooth"
  357. Effect.BottomSurface = "Smooth"
  358. Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  359. Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  360. EffectMesh = Instance.new("SpecialMesh")
  361. EffectMesh.Parent = Effect
  362. EffectMesh.MeshType = "Sphere"
  363. EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  364. end
  365. wait(0.05)
  366. end
  367. Charge:Remove()
  368. Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  369. Sound:play()
  370. end
  371. ------------------------------------------------------------>
  372. --[[
  373. ? -->> Blade
  374. -- The Parts' names are named, "Grip" because I was too lazy to rename them :3
  375. --]]
  376. ------------------------------------------------------------>
  377. wait()
  378. Tool = Me.Character:findFirstChild("Sword")
  379. if Tool ~= nil then
  380. Tool:Remove()
  381. end
  382. Tool = Instance.new("Model")
  383. Tool.Parent = Me.Character
  384. Tool.Name = "Sword"
  385. Handle = Instance.new("Part")
  386. Handle.Parent = Tool
  387. Handle.Locked = true
  388. Handle.CanCollide = false
  389. Handle.TopSurface = "Smooth"
  390. Handle.BottomSurface = "Smooth"
  391. Handle.Size = Vector3.new(1, 1, 1)
  392. Handle.formFactor = "Symmetric"
  393. Handle.Transparency = 1
  394. Handle.Name = "Handle"
  395. Handle.Reflectance = 0
  396. Mesh = Instance.new("SpecialMesh")
  397. Mesh.Parent = Handle
  398. Mesh.MeshType = "Brick"
  399. Mesh.Scale = Vector3.new(0, 0, 0)
  400. Weld = Instance.new("Weld")
  401. Weld.Parent = Me.Character["Torso"]
  402. Weld.Part0 = Me.Character["Torso"]
  403. Weld.Part1 = Handle
  404. Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2)
  405. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  406. Grip1 = Instance.new("Part")
  407. Grip1.Parent = Tool
  408. Grip1.Locked = true
  409. Grip1.BrickColor = BrickColor.new("Navy blue")
  410. Grip1.TopSurface = "Smooth"
  411. Grip1.BottomSurface = "Smooth"
  412. Grip1.Size = Vector3.new(1, 1, 1)
  413. Grip1.formFactor = "Symmetric"
  414. Grip1.Transparency = 0
  415. Grip1.Reflectance = 0
  416. Grip1.CanCollide = false
  417. Grip1.Name = "Grip1"
  418. GripMesh1 = Instance.new("CylinderMesh")
  419. GripMesh1.Parent = Grip1
  420. GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45)
  421. GripWeld = Instance.new("Weld")
  422. GripWeld.Parent = Handle
  423. GripWeld.Part0 = Handle
  424. GripWeld.Part1 = Grip1
  425. GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  426. Grip2 = Instance.new("Part")
  427. Grip2.Parent = Tool
  428. Grip2.Locked = true
  429. Grip2.BrickColor = BrickColor.new("Navy blue")
  430. Grip2.TopSurface = "Smooth"
  431. Grip2.BottomSurface = "Smooth"
  432. Grip2.Size = Vector3.new(1, 1, 1)
  433. Grip2.formFactor = "Symmetric"
  434. Grip2.Transparency = 0
  435. Grip2.CanCollide = false
  436. Grip2.Name = "Grip2"
  437. GripMesh2 = Instance.new("CylinderMesh")
  438. GripMesh2.Parent = Grip2
  439. GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46)
  440. GripWeld2 = Instance.new("Weld")
  441. GripWeld2.Parent = Handle
  442. GripWeld2.Part0 = Handle
  443. GripWeld2.Part1 = Grip2
  444. GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0)
  445. Grip3 = Instance.new("Part")
  446. Grip3.Parent = Tool
  447. Grip3.Locked = true
  448. Grip3.BrickColor = BrickColor.new("Navy blue")
  449. Grip3.TopSurface = "Smooth"
  450. Grip3.BottomSurface = "Smooth"
  451. Grip3.Size = Vector3.new(1, 1, 1)
  452. Grip3.formFactor = "Symmetric"
  453. Grip3.Transparency = 0
  454. Grip3.CanCollide = false
  455. Grip3.Name = "Grip3"
  456. GripMesh3 = Instance.new("CylinderMesh")
  457. GripMesh3.Parent = Grip3
  458. GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46)
  459. GripWeld3 = Instance.new("Weld")
  460. GripWeld3.Parent = Handle
  461. GripWeld3.Part0 = Handle
  462. GripWeld3.Part1 = Grip3
  463. GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05)
  464. Grip4 = Instance.new("Part")
  465. Grip4.Parent = Tool
  466. Grip4.Locked = true
  467. Grip4.BrickColor = BrickColor.new("Navy blue")
  468. Grip4.TopSurface = "Smooth"
  469. Grip4.BottomSurface = "Smooth"
  470. Grip4.Size = Vector3.new(1, 1, 1)
  471. Grip4.formFactor = "Symmetric"
  472. Grip4.Transparency = 0
  473. Grip4.CanCollide = false
  474. Grip4.Name = "Grip4"
  475. GripMesh4 = Instance.new("CylinderMesh")
  476. GripMesh4.Parent = Grip4
  477. GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46)
  478. GripWeld4 = Instance.new("Weld")
  479. GripWeld4.Parent = Handle
  480. GripWeld4.Part0 = Handle
  481. GripWeld4.Part1 = Grip4
  482. GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0)
  483. Grip5 = Instance.new("Part")
  484. Grip5.Parent = Tool
  485. Grip5.Locked = true
  486. Grip5.BrickColor = BrickColor.new("Navy blue")
  487. Grip5.TopSurface = "Smooth"
  488. Grip5.BottomSurface = "Smooth"
  489. Grip5.Size = Vector3.new(1, 1, 1)
  490. Grip5.formFactor = "Symmetric"
  491. Grip5.Transparency = 0
  492. Grip5.CanCollide = false
  493. Grip5.Name = "Grip5"
  494. GripMesh5 = Instance.new("CylinderMesh")
  495. GripMesh5.Parent = Grip5
  496. GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46)
  497. GripWeld5 = Instance.new("Weld")
  498. GripWeld5.Parent = Handle
  499. GripWeld5.Part0 = Handle
  500. GripWeld5.Part1 = Grip5
  501. GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03)
  502. Grip6 = Instance.new("Part")
  503. Grip6.Parent = Tool
  504. Grip6.Locked = true
  505. Grip6.BrickColor = BrickColor.new("Navy blue")
  506. Grip6.TopSurface = "Smooth"
  507. Grip6.BottomSurface = "Smooth"
  508. Grip6.Size = Vector3.new(1, 1, 1)
  509. Grip6.formFactor = "Symmetric"
  510. Grip6.Transparency = 0
  511. Grip6.CanCollide = false
  512. Grip6.Name = "Grip6"
  513. GripMesh = Instance.new("CylinderMesh")
  514. GripMesh.Parent = Grip6
  515. GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46)
  516. GripWeld = Instance.new("Weld")
  517. GripWeld.Parent = Handle
  518. GripWeld.Part0 = Handle
  519. GripWeld.Part1 = Grip6
  520. GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05)
  521. Grip7 = Instance.new("Part")
  522. Grip7.Parent = Tool
  523. Grip7.Locked = true
  524. Grip7.BrickColor = BrickColor.new("Navy blue")
  525. Grip7.TopSurface = "Smooth"
  526. Grip7.BottomSurface = "Smooth"
  527. Grip7.Size = Vector3.new(1, 1, 1)
  528. Grip7.formFactor = "Symmetric"
  529. Grip7.Transparency = 0
  530. Grip7.CanCollide = false
  531. Grip7.Name = "Grip7"
  532. GripMesh7 = Instance.new("CylinderMesh")
  533. GripMesh7.Parent = Grip7
  534. GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46)
  535. GripWeld7 = Instance.new("Weld")
  536. GripWeld7.Parent = Handle
  537. GripWeld7.Part0 = Handle
  538. GripWeld7.Part1 = Grip7
  539. GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0)
  540. Grip8 = Instance.new("Part")
  541. Grip8.Parent = Tool
  542. Grip8.Locked = true
  543. Grip8.BrickColor = BrickColor.new("Navy blue")
  544. Grip8.TopSurface = "Smooth"
  545. Grip8.BottomSurface = "Smooth"
  546. Grip8.Size = Vector3.new(1, 1, 1)
  547. Grip8.formFactor = "Symmetric"
  548. Grip8.Transparency = 0
  549. Grip8.CanCollide = false
  550. Grip8.Name = "Grip8"
  551. GripMesh8 = Instance.new("CylinderMesh")
  552. GripMesh8.Parent = Grip8
  553. GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46)
  554. GripWeld8 = Instance.new("Weld")
  555. GripWeld8.Parent = Handle
  556. GripWeld8.Part0 = Handle
  557. GripWeld8.Part1 = Grip8
  558. GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0)
  559. Grip9 = Instance.new("Part")
  560. Grip9.Parent = Tool
  561. Grip9.Locked = true
  562. Grip9.BrickColor = BrickColor.new("Navy blue")
  563. Grip9.TopSurface = "Smooth"
  564. Grip9.BottomSurface = "Smooth"
  565. Grip9.Size = Vector3.new(1, 1, 1)
  566. Grip9.formFactor = "Symmetric"
  567. Grip9.Transparency = 0
  568. Grip9.CanCollide = false
  569. Grip9.Name = "Grip9"
  570. GripMesh9 = Instance.new("CylinderMesh")
  571. GripMesh9.Parent = Grip9
  572. GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46)
  573. GripWeld9 = Instance.new("Weld")
  574. GripWeld9.Parent = Handle
  575. GripWeld9.Part0 = Handle
  576. GripWeld9.Part1 = Grip9
  577. GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07)
  578. Grip10 = Instance.new("Part")
  579. Grip10.Parent = Tool
  580. Grip10.Locked = true
  581. Grip10.Reflectance = 0
  582. Grip10.CanCollide = false
  583. Grip10.BrickColor = BrickColor.new(1003)
  584. Grip10.TopSurface = "Smooth"
  585. Grip10.BottomSurface = "Smooth"
  586. Grip10.Size = Vector3.new(1, 1, 1)
  587. Grip10.formFactor = "Symmetric"
  588. Grip10.Transparency = 0
  589. Grip10.Name = "Grip10"
  590. GripMesh10 = Instance.new("SpecialMesh")
  591. GripMesh10.Parent = Grip10
  592. GripMesh10.MeshType = "Sphere"
  593. GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6)
  594. GripWeld10 = Instance.new("Weld")
  595. GripWeld10.Parent = Handle
  596. GripWeld10.Part0 = Handle
  597. GripWeld10.Part1 = Grip10
  598. GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0)
  599. Grip11 = Instance.new("Part")
  600. Grip11.Parent = Tool
  601. Grip11.Locked = true
  602. Grip11.BrickColor = BrickColor.new(1003)
  603. Grip11.TopSurface = "Smooth"
  604. Grip11.CanCollide = false
  605. Grip11.BottomSurface = "Smooth"
  606. Grip11.Size = Vector3.new(1, 1, 1)
  607. Grip11.formFactor = "Symmetric"
  608. Grip11.Transparency = 0
  609. Grip11.Name = "Grip11"
  610. Grip11.Reflectance = 0
  611. GripMesh11 = Instance.new("SpecialMesh")
  612. GripMesh11.Parent = Grip11
  613. GripMesh11.MeshType = "Brick"
  614. GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4)
  615. GripWeld11 = Instance.new("Weld")
  616. GripWeld11.Parent = Handle
  617. GripWeld11.Part0 = Handle
  618. GripWeld11.Part1 = Grip11
  619. GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  620. Grip12 = Instance.new("Part")
  621. Grip12.Parent = Tool
  622. Grip12.Locked = true
  623. Grip12.CanCollide = false
  624. Grip12.BrickColor = BrickColor.new(1003)
  625. Grip12.TopSurface = "Smooth"
  626. Grip12.BottomSurface = "Smooth"
  627. Grip12.Size = Vector3.new(1, 1, 1)
  628. Grip12.formFactor = "Symmetric"
  629. Grip12.Transparency = 0
  630. Grip12.Name = "Grip12"
  631. Grip12.Reflectance = 0
  632. GripMesh12 = Instance.new("SpecialMesh")
  633. GripMesh12.Parent = Grip12
  634. GripMesh12.MeshType = "Wedge"
  635. GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9)
  636. GripWeld12 = Instance.new("Weld")
  637. GripWeld12.Parent = Handle
  638. GripWeld12.Part0 = Handle
  639. GripWeld12.Part1 = Grip12
  640. GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0)
  641. Grip13 = Instance.new("Part")
  642. Grip13.Parent = Tool
  643. Grip13.Locked = true
  644. Grip13.CanCollide = false
  645. Grip13.BrickColor = BrickColor.new(1003)
  646. Grip13.TopSurface = "Smooth"
  647. Grip13.BottomSurface = "Smooth"
  648. Grip13.Size = Vector3.new(1, 1, 1)
  649. Grip13.formFactor = "Symmetric"
  650. Grip13.Transparency = 0
  651. Grip13.Name = "Grip13"
  652. Grip13.Reflectance = 0
  653. GripMesh13 = Instance.new("SpecialMesh")
  654. GripMesh13.Parent = Grip13
  655. GripMesh13.MeshType = "Wedge"
  656. GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9)
  657. GripWeld13 = Instance.new("Weld")
  658. GripWeld13.Parent = Handle
  659. GripWeld13.Part0 = Handle
  660. GripWeld13.Part1 = Grip13
  661. GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0)
  662. Grip14 = Instance.new("Part")
  663. Grip14.Parent = Tool
  664. Grip14.Locked = true
  665. Grip14.CanCollide = false
  666. Grip14.BrickColor = BrickColor.new("Navy blue")
  667. Grip14.TopSurface = "Smooth"
  668. Grip14.BottomSurface = "Smooth"
  669. Grip14.Size = Vector3.new(1, 1, 1)
  670. Grip14.formFactor = "Symmetric"
  671. Grip14.Transparency = 0.1
  672. Grip14.Name = "Grip14"
  673. Grip14.Reflectance = 0
  674. GripMesh14 = Instance.new("SpecialMesh")
  675. GripMesh14.Parent = Grip14
  676. GripMesh14.MeshType = "Brick"
  677. GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3)
  678. GripWeld14 = Instance.new("Weld")
  679. GripWeld14.Parent = Handle
  680. GripWeld14.Part0 = Handle
  681. GripWeld14.Part1 = Grip14
  682. GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  683. Grip15 = Instance.new("Part")
  684. Grip15.Parent = Tool
  685. Grip15.Locked = true
  686. Grip15.CanCollide = false
  687. Grip15.BrickColor = BrickColor.new("Navy blue")
  688. Grip15.TopSurface = "Smooth"
  689. Grip15.BottomSurface = "Smooth"
  690. Grip15.Size = Vector3.new(1, 1, 1)
  691. Grip15.formFactor = "Symmetric"
  692. Grip15.Transparency = 0.1
  693. Grip15.Name = "Grip15"
  694. Grip15.Reflectance = 0
  695. GripMesh15 = Instance.new("SpecialMesh")
  696. GripMesh15.Parent = Grip15
  697. GripMesh15.MeshType = "Sphere"
  698. GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5)
  699. GripWeld15 = Instance.new("Weld")
  700. GripWeld15.Parent = Handle
  701. GripWeld15.Part0 = Handle
  702. GripWeld15.Part1 = Grip15
  703. GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  704. Grip16 = Instance.new("Part")
  705. Grip16.Parent = Tool
  706. Grip16.Locked = true
  707. Grip16.BrickColor = BrickColor.new("Navy blue")
  708. Grip16.TopSurface = "Smooth"
  709. Grip16.BottomSurface = "Smooth"
  710. Grip16.Size = Vector3.new(1, 1, 1)
  711. Grip16.formFactor = "Symmetric"
  712. Grip16.Transparency = 0
  713. Grip16.Name = "Grip16"
  714. Grip16.CanCollide = false
  715. Grip16.Reflectance = 0
  716. GripMesh16 = Instance.new("SpecialMesh")
  717. GripMesh16.Parent = Grip16
  718. GripMesh16.MeshType = "Brick"
  719. GripMesh16.Scale = Vector3.new(0.2, 0.3, 1)
  720. GripWeld = Instance.new("Weld")
  721. GripWeld.Parent = Handle
  722. GripWeld.Part0 = Handle
  723. GripWeld.Part1 = Grip16
  724. GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0)
  725. Grip17 = Instance.new("Part")
  726. Grip17.Parent = Tool
  727. Grip17.Locked = true
  728. Grip17.BrickColor = BrickColor.new(1003)
  729. Grip17.TopSurface = "Smooth"
  730. Grip17.BottomSurface = "Smooth"
  731. Grip17.Size = Vector3.new(1, 3, 1)
  732. Grip17.formFactor = "Symmetric"
  733. Grip17.Transparency = 0
  734. Grip17.Name = "Grip17"
  735. Grip17.CanCollide = false
  736. Grip17.Reflectance = 0
  737. GripMesh17 = Instance.new("SpecialMesh")
  738. GripMesh17.Parent = Grip17
  739. GripMesh17.MeshType = "Brick"
  740. GripMesh17.Scale = Vector3.new(0.19, 1, 1)
  741. GripWeld17 = Instance.new("Weld")
  742. GripWeld17.Parent = Handle
  743. GripWeld17.Part0 = Handle
  744. GripWeld17.Part1 = Grip17
  745. GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  746. Grip18 = Instance.new("Part")
  747. Grip18.Parent = Tool
  748. Grip18.Locked = true
  749. Grip18.BrickColor = BrickColor.new(1003)
  750. Grip18.TopSurface = "Smooth"
  751. Grip18.BottomSurface = "Smooth"
  752. Grip18.Size = Vector3.new(1, 3, 1)
  753. Grip18.formFactor = "Symmetric"
  754. Grip18.Transparency = 0
  755. Grip18.Name = "Grip18"
  756. Grip18.CanCollide = false
  757. Grip18.Reflectance = 0
  758. GripMesh18 = Instance.new("SpecialMesh")
  759. GripMesh18.Parent = Grip18
  760. GripMesh18.MeshType = "Brick"
  761. GripMesh18.Scale = Vector3.new(0.19, 1, 1)
  762. GripWeld18 = Instance.new("Weld")
  763. GripWeld18.Parent = Handle
  764. GripWeld18.Part0 = Handle
  765. GripWeld18.Part1 = Grip18
  766. GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0)
  767. Grip19 = Instance.new("Part")
  768. Grip19.Parent = Tool
  769. Grip19.Locked = true
  770. Grip19.BrickColor = BrickColor.new(1003)
  771. Grip19.TopSurface = "Smooth"
  772. Grip19.BottomSurface = "Smooth"
  773. Grip19.Size = Vector3.new(1, 3, 1)
  774. Grip19.formFactor = "Symmetric"
  775. Grip19.Transparency = 0
  776. Grip19.CanCollide = false
  777. Grip19.Name = "Grip19"
  778. Grip19.Reflectance = 0
  779. GripMesh19 = Instance.new("SpecialMesh")
  780. GripMesh19.Parent = Grip19
  781. GripMesh19.MeshType = "Wedge"
  782. GripMesh19.Scale = Vector3.new(0.19, 1, 1)
  783. GripWeld19 = Instance.new("Weld")
  784. GripWeld19.Parent = Handle
  785. GripWeld19.Part0 = Handle
  786. GripWeld19.Part1 = Grip19
  787. GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0)
  788. Grip20 = Instance.new("Part")
  789. Grip20.Parent = Tool
  790. Grip20.Locked = true
  791. Grip20.BrickColor = BrickColor.new("Navy blue")
  792. Grip20.TopSurface = "Smooth"
  793. Grip20.BottomSurface = "Smooth"
  794. Grip20.Size = Vector3.new(1, 3, 1)
  795. Grip20.formFactor = "Symmetric"
  796. Grip20.Transparency = 0
  797. Grip20.Name = "Grip20"
  798. Grip20.CanCollide = false
  799. Grip20.Reflectance = 0
  800. GripMesh20 = Instance.new("SpecialMesh")
  801. GripMesh20.Parent = Grip20
  802. GripMesh20.MeshType = "Brick"
  803. GripMesh20.Scale = Vector3.new(0.193, 1, 0.2)
  804. GripWeld20 = Instance.new("Weld")
  805. GripWeld20.Parent = Handle
  806. GripWeld20.Part0 = Handle
  807. GripWeld20.Part1 = Grip20
  808. GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  809. Grip21 = Instance.new("Part")
  810. Grip21.Parent = Tool
  811. Grip21.Locked = true
  812. Grip21.BrickColor = BrickColor.new("Navy blue")
  813. Grip21.TopSurface = "Smooth"
  814. Grip21.BottomSurface = "Smooth"
  815. Grip21.Size = Vector3.new(1, 1, 1)
  816. Grip21.formFactor = "Symmetric"
  817. Grip21.Transparency = 0
  818. Grip21.Name = "Grip21"
  819. Grip21.CanCollide = false
  820. Grip21.Reflectance = 0
  821. GripMesh21 = Instance.new("SpecialMesh")
  822. GripMesh21.Parent = Grip21
  823. GripMesh21.MeshType = "Brick"
  824. GripMesh21.Scale = Vector3.new(0.193, 1, 0.2)
  825. GripWeld21 = Instance.new("Weld")
  826. GripWeld21.Parent = Handle
  827. GripWeld21.Part0 = Handle
  828. GripWeld21.Part1 = Grip21
  829. GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0)
  830. Grip22 = Instance.new("Part")
  831. Grip22.Parent = Tool
  832. Grip22.Locked = true
  833. Grip22.BrickColor = BrickColor.new("Navy blue")
  834. Grip22.TopSurface = "Smooth"
  835. Grip22.BottomSurface = "Smooth"
  836. Grip22.Size = Vector3.new(1, 1, 1)
  837. Grip22.formFactor = "Symmetric"
  838. Grip22.Transparency = 0
  839. Grip22.CanCollide = false
  840. Grip22.Name = "Grip22"
  841. Grip22.Reflectance = 0
  842. GripMesh22 = Instance.new("CylinderMesh")
  843. GripMesh22.Parent = Grip22
  844. GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6)
  845. GripWeld22 = Instance.new("Weld")
  846. GripWeld22.Parent = Handle
  847. GripWeld22.Part0 = Handle
  848. GripWeld22.Part1 = Grip22
  849. GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57)
  850. ------------------------------------------------------------>
  851. --[[
  852. ? -->> Sounds
  853. --]]
  854. ------------------------------------------------------------>
  855. Sound = Instance.new("Sound")
  856. Sound.Parent = Handle
  857. Sound.Name = "Sound"
  858. Sound.Pitch = 1
  859. Sound.SoundId = ""
  860. Sound.Volume = 2
  861. ------------------------------------------------------------>
  862. --[[
  863. ? -->> Button1Down
  864. --]]
  865. ------------------------------------------------------------>
  866. function onButton1Down()
  867. if Activated then return end
  868. if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then
  869. Me.Character.Humanoid.Jump = true
  870. Me.Character.Humanoid.PlatformStand = false
  871. Me.Character.Humanoid.Sit = false
  872. Me.Character.Torso.Velocity = Vector3.new(0, 20, 0)
  873. end
  874. if Mode == "Swing" then
  875. Activated = true
  876. if Me.Character.Humanoid.Jump == true then
  877. Weld.Parent = Me.Character["Left Arm"]
  878. Weld.Part0 = Me.Character["Left Arm"]
  879. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  880. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0)
  881. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  882. Sound:play()
  883. for i = 1 , 8 do
  884. Clone1 = Grip17:clone()
  885. Clone1.Parent = Tool
  886. Clone1.Name = "Shadow"
  887. Clone1.Anchored = true
  888. Clone1.CanCollide = false
  889. Clone1.Transparency = 0.2
  890. Clone1.BrickColor = BrickColor.new(1003)
  891. Clone2 = Grip18:clone()
  892. Clone2.Parent = Tool
  893. Clone2.Name = "Shadow"
  894. Clone2.Anchored = true
  895. Clone2.CanCollide = false
  896. Clone2.Transparency = 0.2
  897. Clone2.BrickColor = BrickColor.new(1003)
  898. Clone3 = Grip19:clone()
  899. Clone3.Parent = Tool
  900. Clone3.Name = "Shadow"
  901. Clone3.Anchored = true
  902. Clone3.CanCollide = false
  903. Clone3.Transparency = 0.2
  904. Clone3.BrickColor = BrickColor.new(1003)
  905. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  906. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  907. wait()
  908. end
  909. wait()
  910. for i = 1 , 8 do
  911. Clone1 = Grip17:clone()
  912. Clone1.Parent = Tool
  913. Clone1.Name = "Shadow"
  914. Clone1.Anchored = true
  915. Clone1.CanCollide = false
  916. Clone1.Transparency = 0.2
  917. Clone1.BrickColor = BrickColor.new(1003)
  918. Clone2 = Grip18:clone()
  919. Clone2.Parent = Tool
  920. Clone2.Name = "Shadow"
  921. Clone2.Anchored = true
  922. Clone2.CanCollide = false
  923. Clone2.Transparency = 0.2
  924. Clone2.BrickColor = BrickColor.new(1003)
  925. Clone3 = Grip19:clone()
  926. Clone3.Parent = Tool
  927. Clone3.Name = "Shadow"
  928. Clone3.Anchored = true
  929. Clone3.CanCollide = false
  930. Clone3.Transparency = 0.2
  931. Clone3.BrickColor = BrickColor.new(1003)
  932. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  933. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  934. wait()
  935. end
  936. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0)
  937. Weld.Parent = Me.Character["Right Arm"]
  938. Weld.Part0 = Me.Character["Right Arm"]
  939. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  940. else
  941. Weld.Parent = Me.Character["Left Arm"]
  942. Weld.Part0 = Me.Character["Left Arm"]
  943. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  944. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  945. Sound:play()
  946. for i = 1 , 8 do
  947. Clone1 = Grip17:clone()
  948. Clone1.Parent = Tool
  949. Clone1.Name = "Shadow"
  950. Clone1.Anchored = true
  951. Clone1.CanCollide = false
  952. Clone1.Transparency = 0.2
  953. Clone1.BrickColor = BrickColor.new(1003)
  954. Clone2 = Grip18:clone()
  955. Clone2.Parent = Tool
  956. Clone2.Name = "Shadow"
  957. Clone2.Anchored = true
  958. Clone2.CanCollide = false
  959. Clone2.Transparency = 0.2
  960. Clone2.BrickColor = BrickColor.new(1003)
  961. Clone3 = Grip19:clone()
  962. Clone3.Parent = Tool
  963. Clone3.Name = "Shadow"
  964. Clone3.Anchored = true
  965. Clone3.CanCollide = false
  966. Clone3.Transparency = 0.2
  967. Clone3.BrickColor = BrickColor.new(1003)
  968. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  969. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  970. wait()
  971. end
  972. wait(0.2)
  973. for i = 1 , 8 do
  974. Clone1 = Grip17:clone()
  975. Clone1.Parent = Tool
  976. Clone1.Name = "Shadow"
  977. Clone1.Anchored = true
  978. Clone1.CanCollide = false
  979. Clone1.Transparency = 0.2
  980. Clone1.BrickColor = BrickColor.new(1003)
  981. Clone2 = Grip18:clone()
  982. Clone2.Parent = Tool
  983. Clone2.Name = "Shadow"
  984. Clone2.Anchored = true
  985. Clone2.CanCollide = false
  986. Clone2.Transparency = 0.2
  987. Clone2.BrickColor = BrickColor.new(1003)
  988. Clone3 = Grip19:clone()
  989. Clone3.Parent = Tool
  990. Clone3.Name = "Shadow"
  991. Clone3.Anchored = true
  992. Clone3.CanCollide = false
  993. Clone3.Transparency = 0.2
  994. Clone3.BrickColor = BrickColor.new(1003)
  995. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  996. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  997. wait()
  998. end
  999. Weld.Parent = Me.Character["Right Arm"]
  1000. Weld.Part0 = Me.Character["Right Arm"]
  1001. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1002. end
  1003. Activated = false
  1004. end
  1005. if Mode == "Spin" then
  1006. Activated = true
  1007. Weld.Parent = Me.Character["Left Arm"]
  1008. Weld.Part0 = Me.Character["Left Arm"]
  1009. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1010. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1011. Sound:play()
  1012. for i = 1 , 8 do
  1013. Clone1 = Grip17:clone()
  1014. Clone1.Parent = Tool
  1015. Clone1.Name = "Shadow"
  1016. Clone1.Anchored = true
  1017. Clone1.CanCollide = false
  1018. Clone1.Transparency = 0.2
  1019. Clone1.BrickColor = BrickColor.new(1003)
  1020. Clone2 = Grip18:clone()
  1021. Clone2.Parent = Tool
  1022. Clone2.Name = "Shadow"
  1023. Clone2.Anchored = true
  1024. Clone2.CanCollide = false
  1025. Clone2.Transparency = 0.2
  1026. Clone2.BrickColor = BrickColor.new(1003)
  1027. Clone3 = Grip19:clone()
  1028. Clone3.Parent = Tool
  1029. Clone3.Name = "Shadow"
  1030. Clone3.Anchored = true
  1031. Clone3.CanCollide = false
  1032. Clone3.Transparency = 0.2
  1033. Clone3.BrickColor = BrickColor.new(1003)
  1034. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1035. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1036. wait()
  1037. end
  1038. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1039. Sound:play()
  1040. Gyro = Instance.new("BodyGyro")
  1041. Gyro.Parent = Me.Character.Torso
  1042. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1043. Gyro.cframe = Me.Character.Torso.CFrame
  1044. Gyro.D = 50
  1045. Wave = Instance.new("Part")
  1046. Wave.Parent = Me.Character.Torso
  1047. Wave.Anchored = true
  1048. Wave.CanCollide = false
  1049. Wave.Locked = true
  1050. Wave.Transparency = 0.2
  1051. Wave.BrickColor = BrickColor.new(1004)
  1052. Wave.Size = Vector3.new(2, 1, 2)
  1053. Wave.TopSurface = "Smooth"
  1054. Wave.BottomSurface = "Smooth"
  1055. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1056. WaveMesh = Instance.new("CylinderMesh")
  1057. WaveMesh.Parent = Wave
  1058. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1059. for i = 1 , 16 do
  1060. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1061. Wave.Transparency = Wave.Transparency + 0.055
  1062. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1063. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  1064. wait()
  1065. end
  1066.  
  1067. Wave:Remove()
  1068. Gyro:Remove()
  1069. wait(0.2)
  1070. for i = 1 , 8 do
  1071. Clone1 = Grip17:clone()
  1072. Clone1.Parent = Tool
  1073. Clone1.Name = "Shadow"
  1074. Clone1.Anchored = true
  1075. Clone1.CanCollide = false
  1076. Clone1.Transparency = 0.2
  1077. Clone1.BrickColor = BrickColor.new(1003)
  1078. Clone2 = Grip18:clone()
  1079. Clone2.Parent = Tool
  1080. Clone2.Name = "Shadow"
  1081. Clone2.Anchored = true
  1082. Clone2.CanCollide = false
  1083. Clone2.Transparency = 0.2
  1084. Clone2.BrickColor = BrickColor.new(1003)
  1085. Clone3 = Grip19:clone()
  1086. Clone3.Parent = Tool
  1087. Clone3.Name = "Shadow"
  1088. Clone3.Anchored = true
  1089. Clone3.CanCollide = false
  1090. Clone3.Transparency = 0.2
  1091. Clone3.BrickColor = BrickColor.new(1003)
  1092. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1093. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1094. wait()
  1095. end
  1096. Weld.Parent = Me.Character["Right Arm"]
  1097. Weld.Part0 = Me.Character["Right Arm"]
  1098. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1099. Activated = false
  1100. end
  1101. if Mode == "Teleport" then
  1102. if mouse.Target ~= nil then
  1103. Activated = true
  1104. MousePosition = mouse.Hit.p
  1105. Weld.Parent = Me.Character["Left Arm"]
  1106. Weld.Part0 = Me.Character["Left Arm"]
  1107. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1108. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1109. Sound:play()
  1110. for i = 1 , 8 do
  1111. Clone1 = Grip17:clone()
  1112. Clone1.Parent = Tool
  1113. Clone1.Name = "Shadow"
  1114. Clone1.Anchored = true
  1115. Clone1.CanCollide = false
  1116. Clone1.Transparency = 0.2
  1117. Clone1.BrickColor = BrickColor.new(1003)
  1118. Clone2 = Grip18:clone()
  1119. Clone2.Parent = Tool
  1120. Clone2.Name = "Shadow"
  1121. Clone2.Anchored = true
  1122. Clone2.CanCollide = false
  1123. Clone2.Transparency = 0.2
  1124. Clone2.BrickColor = BrickColor.new(1003)
  1125. Clone3 = Grip19:clone()
  1126. Clone3.Parent = Tool
  1127. Clone3.Name = "Shadow"
  1128. Clone3.Anchored = true
  1129. Clone3.CanCollide = false
  1130. Clone3.Transparency = 0.2
  1131. Clone3.BrickColor = BrickColor.new(1003)
  1132. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1133. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1134. wait()
  1135. end
  1136. Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0))
  1137. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1138. Sound:play()
  1139. Gyro = Instance.new("BodyGyro")
  1140. Gyro.Parent = Me.Character.Torso
  1141. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1142. Gyro.cframe = Me.Character.Torso.CFrame
  1143. Gyro.D = 50
  1144. Wave = Instance.new("Part")
  1145. Wave.Parent = Me.Character.Torso
  1146. Wave.Anchored = true
  1147. Wave.CanCollide = false
  1148. Wave.Locked = true
  1149. Wave.Transparency = 0.2
  1150. Wave.BrickColor = BrickColor.new(1004)
  1151. Wave.Size = Vector3.new(2, 1, 2)
  1152. Wave.TopSurface = "Smooth"
  1153. Wave.BottomSurface = "Smooth"
  1154. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1155. WaveMesh = Instance.new("CylinderMesh")
  1156. WaveMesh.Parent = Wave
  1157. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1158. for i = 1 , 5 do
  1159. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1160. Wave.Transparency = Wave.Transparency + 0.055
  1161. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1162. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1163. wait()
  1164. end
  1165. Wave:Remove()
  1166. for i = 1 , 15 do
  1167. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1168. wait()
  1169. end
  1170.  
  1171. Gyro:Remove()
  1172. wait(0.2)
  1173. for i = 1 , 8 do
  1174. Clone1 = Grip17:clone()
  1175. Clone1.Parent = Tool
  1176. Clone1.Name = "Shadow"
  1177. Clone1.Anchored = true
  1178. Clone1.CanCollide = false
  1179. Clone1.Transparency = 0.2
  1180. Clone1.BrickColor = BrickColor.new(1003)
  1181. Clone2 = Grip18:clone()
  1182. Clone2.Parent = Tool
  1183. Clone2.Name = "Shadow"
  1184. Clone2.Anchored = true
  1185. Clone2.CanCollide = false
  1186. Clone2.Transparency = 0.2
  1187. Clone2.BrickColor = BrickColor.new(1003)
  1188. Clone3 = Grip19:clone()
  1189. Clone3.Parent = Tool
  1190. Clone3.Name = "Shadow"
  1191. Clone3.Anchored = true
  1192. Clone3.CanCollide = false
  1193. Clone3.Transparency = 0.2
  1194. Clone3.BrickColor = BrickColor.new(1003)
  1195. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1196. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1197. wait()
  1198. end
  1199. Weld.Parent = Me.Character["Right Arm"]
  1200. Weld.Part0 = Me.Character["Right Arm"]
  1201. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1202. Activated = false
  1203. end
  1204. end
  1205. if Mode == "Explosion" then
  1206. Activated = true
  1207. for i = 1 , 8 do
  1208. Clone1 = Grip17:clone()
  1209. Clone1.Parent = Tool
  1210. Clone1.Name = "Shadow"
  1211. Clone1.Anchored = true
  1212. Clone1.CanCollide = false
  1213. Clone1.Transparency = 0.2
  1214. Clone1.BrickColor = BrickColor.new(1003)
  1215. Clone2 = Grip18:clone()
  1216. Clone2.Parent = Tool
  1217. Clone2.Name = "Shadow"
  1218. Clone2.Anchored = true
  1219. Clone2.CanCollide = false
  1220. Clone2.Transparency = 0.2
  1221. Clone2.BrickColor = BrickColor.new(1003)
  1222. Clone3 = Grip19:clone()
  1223. Clone3.Parent = Tool
  1224. Clone3.Name = "Shadow"
  1225. Clone3.Anchored = true
  1226. Clone3.CanCollide = false
  1227. Clone3.Transparency = 0.2
  1228. Clone3.BrickColor = BrickColor.new(1003)
  1229. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1230. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1231. wait()
  1232. end
  1233. onCharge(24)
  1234. Range = 10
  1235. for i = 1 , 5 do
  1236. Range = Range + 15
  1237. Me.Character.Humanoid.WalkSpeed = 0
  1238.  
  1239. Boom = Instance.new("Explosion")
  1240. Boom.Parent = Workspace
  1241. Boom.BlastRadius = Range/2
  1242. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0)
  1243. Boom = Instance.new("Explosion")
  1244. Boom.Parent = Workspace
  1245. Boom.BlastRadius = Range/2
  1246. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0)
  1247. Boom = Instance.new("Explosion")
  1248. Boom.Parent = Workspace
  1249. Boom.BlastRadius = Range/2
  1250. Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range)
  1251. Boom = Instance.new("Explosion")
  1252. Boom.Parent = Workspace
  1253. Boom.BlastRadius = Range/2
  1254. Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range)
  1255. Boom = Instance.new("Explosion")
  1256. Boom.Parent = Workspace
  1257. Boom.BlastRadius = Range/2
  1258. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range)
  1259. Boom = Instance.new("Explosion")
  1260. Boom.Parent = Workspace
  1261. Boom.BlastRadius = Range/2
  1262. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range)
  1263. Boom = Instance.new("Explosion")
  1264. Boom.Parent = Workspace
  1265. Boom.BlastRadius = Range/2
  1266. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range)
  1267. Boom = Instance.new("Explosion")
  1268. Boom.Parent = Workspace
  1269. Boom.BlastRadius = Range/2
  1270. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range)
  1271. wait(0.05)
  1272. end
  1273. for i = 1 , 8 do
  1274. Clone1 = Grip17:clone()
  1275. Clone1.Parent = Tool
  1276. Clone1.Name = "Shadow"
  1277. Clone1.Anchored = true
  1278. Clone1.CanCollide = false
  1279. Clone1.Transparency = 0.2
  1280. Clone1.BrickColor = BrickColor.new(1003)
  1281. Clone2 = Grip18:clone()
  1282. Clone2.Parent = Tool
  1283. Clone2.Name = "Shadow"
  1284. Clone2.Anchored = true
  1285. Clone2.CanCollide = false
  1286. Clone2.Transparency = 0.2
  1287. Clone2.BrickColor = BrickColor.new(1003)
  1288. Clone3 = Grip19:clone()
  1289. Clone3.Parent = Tool
  1290. Clone3.Name = "Shadow"
  1291. Clone3.Anchored = true
  1292. Clone3.CanCollide = false
  1293. Clone3.Transparency = 0.2
  1294. Clone3.BrickColor = BrickColor.new(1003)
  1295. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1296. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1297. wait()
  1298. end
  1299. Activated = false
  1300. end
  1301. if Mode == "ExplodeVictim" then
  1302. if mouse.Target ~= nil then
  1303. torso = mouse.Target.Parent:findFirstChild("Torso")
  1304. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1305. Activated = true
  1306. for i = 1 , 8 do
  1307. Clone1 = Grip17:clone()
  1308. Clone1.Parent = Tool
  1309. Clone1.Name = "Shadow"
  1310. Clone1.Anchored = true
  1311. Clone1.CanCollide = false
  1312. Clone1.Transparency = 0.2
  1313. Clone1.BrickColor = BrickColor.new(1003)
  1314. Clone2 = Grip18:clone()
  1315. Clone2.Parent = Tool
  1316. Clone2.Name = "Shadow"
  1317. Clone2.Anchored = true
  1318. Clone2.CanCollide = false
  1319. Clone2.Transparency = 0.2
  1320. Clone2.BrickColor = BrickColor.new(1003)
  1321. Clone3 = Grip19:clone()
  1322. Clone3.Parent = Tool
  1323. Clone3.Name = "Shadow"
  1324. Clone3.Anchored = true
  1325. Clone3.CanCollide = false
  1326. Clone3.Transparency = 0.2
  1327. Clone3.BrickColor = BrickColor.new(1003)
  1328. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1329. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1330. wait()
  1331. end
  1332. onChargeAim(24, torso)
  1333. Boom = Instance.new("Explosion")
  1334. Boom.Parent = Workspace
  1335. Boom.BlastRadius = 20
  1336. Boom.Position = torso.Position
  1337. Stuff = torso.Parent:GetChildren()
  1338. for i = 1 , #Stuff do
  1339. if Stuff[i].className == "Part" then
  1340. Stuff[i].Anchored = false
  1341. Stuff[i]:BreakJoints()
  1342. Stuff[i].BrickColor = BrickColor.new("Really black")
  1343. Stuff[i].CanCollide = true
  1344. end
  1345. end
  1346. for i = 1 , 8 do
  1347. Clone1 = Grip17:clone()
  1348. Clone1.Parent = Tool
  1349. Clone1.Name = "Shadow"
  1350. Clone1.Anchored = true
  1351. Clone1.CanCollide = false
  1352. Clone1.Transparency = 0.2
  1353. Clone1.BrickColor = BrickColor.new(1003)
  1354. Clone2 = Grip18:clone()
  1355. Clone2.Parent = Tool
  1356. Clone2.Name = "Shadow"
  1357. Clone2.Anchored = true
  1358. Clone2.CanCollide = false
  1359. Clone2.Transparency = 0.2
  1360. Clone2.BrickColor = BrickColor.new(1003)
  1361. Clone3 = Grip19:clone()
  1362. Clone3.Parent = Tool
  1363. Clone3.Name = "Shadow"
  1364. Clone3.Anchored = true
  1365. Clone3.CanCollide = false
  1366. Clone3.Transparency = 0.2
  1367. Clone3.BrickColor = BrickColor.new(1003)
  1368. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1369. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1370. wait()
  1371. end
  1372. Activated = false
  1373. end
  1374. end
  1375. end
  1376. if Mode == "Assassinate" then
  1377. if mouse.Target ~= nil then
  1378. torso = mouse.Target.Parent:findFirstChild("Torso")
  1379. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1380. Activated = true
  1381. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1382. Sound:play()
  1383. for i = 1 , 8 do
  1384. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  1385. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  1386. wait()
  1387. end
  1388. wait()
  1389. for i = 1 , 8 do
  1390. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  1391. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  1392. wait()
  1393. end
  1394. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1395. Weld = Instance.new("Weld")
  1396. Weld.Parent = Me.Character["Torso"]
  1397. Weld.Part0 = Me.Character["Torso"]
  1398. Weld.Part1 = Handle
  1399. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1400. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  1401.  
  1402. for i = 1 , 16 do
  1403. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1404. end
  1405. for i = 1 , 16 do
  1406. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1407. Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  1408. wait()
  1409. end
  1410. FakeRightShoulder.Parent = Me.Character.Torso
  1411. FakeRightShoulder.Part0 = Me.Character.Torso
  1412. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1413. FakeRightShoulder.C0 = OriginalRightShoulder
  1414. FakeRightShoulder.C1 = OriginalRightShoulder2
  1415. FakeLeftShoulder.Parent = Me.Character.Torso
  1416. FakeLeftShoulder.Part0 = Me.Character.Torso
  1417. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1418. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1419. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1420. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0)
  1421. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0)
  1422. wait(0.1)
  1423. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0)
  1424. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0)
  1425. wait(0.1)
  1426. Blade1 = Instance.new("Part")
  1427. Blade1.Parent = Me.Character["Right Arm"]
  1428. Blade1.CanCollide = false
  1429. Blade1.formFactor = "Symmetric"
  1430. Blade1.Size = Vector3.new(1, 2, 1)
  1431. Blade1.TopSurface = "Smooth"
  1432. Blade1.BottomSurface = "Smooth"
  1433. Blade1.Locked = true
  1434. Blade1.BrickColor = BrickColor.new(1003)
  1435. Blade1.Name = "Blade1"
  1436. Blade1.CFrame = Me.Character["Right Arm"].CFrame
  1437. Blade2 = Instance.new("Part")
  1438. Blade2.Parent = Me.Character["Left Arm"]
  1439. Blade2.CanCollide = false
  1440. Blade2.formFactor = "Symmetric"
  1441. Blade2.Size = Vector3.new(1, 2, 1)
  1442. Blade2.TopSurface = "Smooth"
  1443. Blade2.BottomSurface = "Smooth"
  1444. Blade2.Locked = true
  1445. Blade2.BrickColor = BrickColor.new(1003)
  1446. Blade2.Name = "Blade2"
  1447. Blade2.CFrame = Me.Character["Left Arm"].CFrame
  1448. Blade1Mesh = Instance.new("SpecialMesh")
  1449. Blade1Mesh.Parent = Blade1
  1450. Blade1Mesh.MeshType = "Brick"
  1451. Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1452. Blade2Mesh = Instance.new("SpecialMesh")
  1453. Blade2Mesh.Parent = Blade2
  1454. Blade2Mesh.MeshType = "Brick"
  1455. Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1456. Blade1Weld = Instance.new("Weld")
  1457. Blade1Weld.Parent = Me.Character["Right Arm"]
  1458. Blade1Weld.Part0 = Me.Character["Right Arm"]
  1459. Blade1Weld.Part1 = Blade1
  1460. Blade1Weld.C0 = CFrame.new(-0.3, 0, 0)
  1461. Blade2Weld = Instance.new("Weld")
  1462. Blade2Weld.Parent = Me.Character["Left Arm"]
  1463. Blade2Weld.Part0 = Me.Character["Left Arm"]
  1464. Blade2Weld.Part1 = Blade2
  1465. Blade2Weld.C0 = CFrame.new(0.3, 0, 0)
  1466. for i = 1 , 17 do
  1467. Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0)
  1468. Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0)
  1469. Me.Character:MoveTo(Me.Character.Torso.Position)
  1470. wait(0.05)
  1471. end
  1472. for i = 1 , 5 do
  1473. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1474. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1475. wait()
  1476. end
  1477.  
  1478. wait(0.5)
  1479. Me.Character:MoveTo(Me.Character.Torso.Position)
  1480. BodyPosition = Instance.new("BodyPosition")
  1481. BodyPosition.Parent = Me.Character.Torso
  1482. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1483. BodyPosition.position = torso.Position
  1484. BodyGyro = Instance.new("BodyGyro")
  1485. BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1486. BodyGyro.Parent = Me.Character.Torso
  1487. BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position)
  1488. wait(0.8)
  1489. BodyPosition:Remove()
  1490. BodyGyro:Remove()
  1491. Me.Character.Torso.CFrame = torso.CFrame
  1492. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5)
  1493. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
  1494. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57)
  1495. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57)
  1496. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  1497. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  1498. KillWeld = Instance.new("Weld")
  1499. KillWeld.Parent = Me.Character.Torso
  1500. KillWeld.Part0 = Me.Character.Torso
  1501. KillWeld.Part1 = torso
  1502. KillWeld.C0 = CFrame.new(0, 0, -1.6)
  1503. wait(0.3)
  1504. for i = 1 , 12 do
  1505. KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0)
  1506. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1507. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1508. wait(0.1)
  1509. end
  1510. wait(0.15)
  1511. KillWeld:Remove()
  1512. if torso ~= nil then
  1513. torso:BreakJoints()
  1514. end
  1515. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1516. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1517. for i = 1 , 3 do
  1518. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1519. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1520. wait()
  1521. end
  1522. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07)
  1523. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07)
  1524. wait(0.1)
  1525. for i = 1 , 17 do
  1526. Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0)
  1527. Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0)
  1528. wait(0.05)
  1529. end
  1530. FakeRightShoulder.C0 = OriginalRightShoulder
  1531. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1532. wait()
  1533. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1534. Sound:play()
  1535. FakeRightShoulder.Parent = Me.Character.Torso
  1536. FakeRightShoulder.Part0 = Me.Character.Torso
  1537. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1538. FakeRightShoulder.C0 = OriginalRightShoulder
  1539. FakeRightShoulder.C1 = OriginalRightShoulder2
  1540. FakeLeftShoulder.Parent = Me.Character.Torso
  1541. FakeLeftShoulder.Part0 = Me.Character.Torso
  1542. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1543. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  1544. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1545. Weld:Remove()
  1546. Weld = Instance.new("Weld")
  1547. Weld.Parent = Me.Character["Torso"]
  1548. Weld.Part0 = Me.Character["Torso"]
  1549. Weld.Part1 = Handle
  1550. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1551. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  1552. for i = 1 , 16 do
  1553. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  1554. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1555. wait()
  1556. end
  1557. wait()
  1558. Weld.Parent = Me.Character["Right Arm"]
  1559. Weld.Part0 = Me.Character["Right Arm"]
  1560. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1561. for i = 1 , 8 do
  1562. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  1563. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  1564. wait()
  1565. end
  1566. wait()
  1567. for i = 1 , 8 do
  1568. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  1569. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  1570. wait()
  1571. end
  1572. wait(0.2)
  1573. Activated = false
  1574. end
  1575. end
  1576. end
  1577. if Mode == "Tornado" then
  1578. Activated = true
  1579. Weld.Parent = Me.Character["Left Arm"]
  1580. Weld.Part0 = Me.Character["Left Arm"]
  1581. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1582. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1583. Sound:play()
  1584. for i = 1 , 8 do
  1585. Clone1 = Grip17:clone()
  1586. Clone1.Parent = Tool
  1587. Clone1.Name = "Shadow"
  1588. Clone1.Anchored = true
  1589. Clone1.CanCollide = false
  1590. Clone1.Transparency = 0.2
  1591. Clone1.BrickColor = BrickColor.new(1003)
  1592. Clone2 = Grip18:clone()
  1593. Clone2.Parent = Tool
  1594. Clone2.Name = "Shadow"
  1595. Clone2.Anchored = true
  1596. Clone2.CanCollide = false
  1597. Clone2.Transparency = 0.2
  1598. Clone2.BrickColor = BrickColor.new(1003)
  1599. Clone3 = Grip19:clone()
  1600. Clone3.Parent = Tool
  1601. Clone3.Name = "Shadow"
  1602. Clone3.Anchored = true
  1603. Clone3.CanCollide = false
  1604. Clone3.Transparency = 0.2
  1605. Clone3.BrickColor = BrickColor.new(1003)
  1606. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1607. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1608. wait()
  1609. end
  1610. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1611. Sound:play()
  1612. Gyro = Instance.new("BodyGyro")
  1613. Gyro.Parent = Me.Character.Torso
  1614. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1615. Gyro.cframe = Me.Character.Torso.CFrame
  1616. Gyro.D = 50
  1617. Part = Instance.new("Part")
  1618. Part.Transparency = 1
  1619. Part.CanCollide = false
  1620. Part.Anchored = true
  1621. Part.Parent = Me.Character.Torso
  1622. range = 10
  1623. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1624. Sound:play()
  1625. for i = 1 , 80 do
  1626. range = range + 2
  1627. Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2))
  1628. p = game.Workspace:GetChildren()
  1629. for i = 1 , #p do
  1630. torso = p[i]:findFirstChild("Torso")
  1631. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1632. if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then
  1633. humanoid = torso.Parent:findFirstChild("Humanoid")
  1634. bp = torso:findFirstChild("BodyPosition")
  1635. if bp == nil then
  1636. bp = Instance.new("BodyPosition")
  1637. bp.Parent = torso
  1638. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1639. bp.position = Part.Position + Vector3.new(0, range, 0)
  1640. end
  1641. if bp ~= nil then
  1642. bp.position = Part.Position + Vector3.new(0, range, 0)
  1643. end
  1644. bg = torso:findFirstChild("BodyGyro")
  1645. if bg == nil then
  1646. bg = Instance.new("BodyGyro")
  1647. bg.Parent = torso
  1648. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1649. bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1650. end
  1651. if bg ~= nil then
  1652. bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1653. end
  1654. if humanoid ~= nil then
  1655. humanoid.Sit = true
  1656. humanoid.MaxHealth = 100
  1657. humanoid:TakeDamage(2)
  1658. end
  1659. end
  1660. end
  1661. end
  1662. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0)
  1663. wait()
  1664. end
  1665. p = game.Workspace:GetChildren()
  1666. for i = 1 , #p do
  1667. torso = p[i]:findFirstChild("Torso")
  1668. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1669. humanoid = torso.Parent:findFirstChild("Humanoid")
  1670. bp = torso:findFirstChild("BodyPosition")
  1671. if bp ~= nil then
  1672. bp:Remove()
  1673. end
  1674. bg = torso:findFirstChild("BodyGyro")
  1675. if bg ~= nil then
  1676. bg:Remove()
  1677. end
  1678. if humanoid ~= nil then
  1679. humanoid.Sit = true
  1680. torso.Velocity = torso.CFrame.lookVector * 100
  1681. end
  1682. end
  1683. wait()
  1684. end
  1685. Stuff = Workspace:GetChildren()
  1686. for i = 1 , #Stuff do
  1687. torso = Stuff[i]:findFirstChild("Torso")
  1688. if torso ~= nil then
  1689. hax = torso:GetChildren()
  1690. for i = 1 , #hax do
  1691. if hax[i].className == "BodyPosition" then
  1692. hax[i]:Remove()
  1693. end
  1694. end
  1695. end
  1696. end
  1697.  
  1698. Gyro:Remove()
  1699. wait(0.2)
  1700. for i = 1 , 8 do
  1701. Clone1 = Grip17:clone()
  1702. Clone1.Parent = Tool
  1703. Clone1.Name = "Shadow"
  1704. Clone1.Anchored = true
  1705. Clone1.CanCollide = false
  1706. Clone1.Transparency = 0.2
  1707. Clone1.BrickColor = BrickColor.new(1003)
  1708. Clone2 = Grip18:clone()
  1709. Clone2.Parent = Tool
  1710. Clone2.Name = "Shadow"
  1711. Clone2.Anchored = true
  1712. Clone2.CanCollide = false
  1713. Clone2.Transparency = 0.2
  1714. Clone2.BrickColor = BrickColor.new(1003)
  1715. Clone3 = Grip19:clone()
  1716. Clone3.Parent = Tool
  1717. Clone3.Name = "Shadow"
  1718. Clone3.Anchored = true
  1719. Clone3.CanCollide = false
  1720. Clone3.Transparency = 0.2
  1721. Clone3.BrickColor = BrickColor.new(1003)
  1722. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1723. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1724. wait()
  1725. end
  1726. Weld.Parent = Me.Character["Right Arm"]
  1727. Weld.Part0 = Me.Character["Right Arm"]
  1728. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1729. Activated = false
  1730. end
  1731. if Mode == "TripleSlash" then
  1732. Activated = true
  1733. Weld.Parent = Me.Character["Left Arm"]
  1734. Weld.Part0 = Me.Character["Left Arm"]
  1735. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1736. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1737. Sound:play()
  1738. for i = 1 , 4 do
  1739. Clone1 = Grip17:clone()
  1740. Clone1.Parent = Tool
  1741. Clone1.Name = "Shadow"
  1742. Clone1.Anchored = true
  1743. Clone1.CanCollide = false
  1744. Clone1.Transparency = 0.2
  1745. Clone1.BrickColor = BrickColor.new(1003)
  1746. Clone2 = Grip18:clone()
  1747. Clone2.Parent = Tool
  1748. Clone2.Name = "Shadow"
  1749. Clone2.Anchored = true
  1750. Clone2.CanCollide = false
  1751. Clone2.Transparency = 0.2
  1752. Clone2.BrickColor = BrickColor.new(1003)
  1753. Clone3 = Grip19:clone()
  1754. Clone3.Parent = Tool
  1755. Clone3.Name = "Shadow"
  1756. Clone3.Anchored = true
  1757. Clone3.CanCollide = false
  1758. Clone3.Transparency = 0.2
  1759. Clone3.BrickColor = BrickColor.new(1003)
  1760. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0)
  1761. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1762. wait()
  1763. end
  1764. for i = 1 , 2 do
  1765. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1766. wait()
  1767. end
  1768. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1769. Sound:play()
  1770. for i = 1 , 4 do
  1771. Clone1 = Grip17:clone()
  1772. Clone1.Parent = Tool
  1773. Clone1.Name = "Shadow"
  1774. Clone1.Anchored = true
  1775. Clone1.CanCollide = false
  1776. Clone1.Transparency = 0.2
  1777. Clone1.BrickColor = BrickColor.new(1003)
  1778. Clone2 = Grip18:clone()
  1779. Clone2.Parent = Tool
  1780. Clone2.Name = "Shadow"
  1781. Clone2.Anchored = true
  1782. Clone2.CanCollide = false
  1783. Clone2.Transparency = 0.2
  1784. Clone2.BrickColor = BrickColor.new(1003)
  1785. Clone3 = Grip19:clone()
  1786. Clone3.Parent = Tool
  1787. Clone3.Name = "Shadow"
  1788. Clone3.Anchored = true
  1789. Clone3.CanCollide = false
  1790. Clone3.Transparency = 0.2
  1791. Clone3.BrickColor = BrickColor.new(1003)
  1792. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1793. wait()
  1794. end
  1795. for i = 1 , 2 do
  1796. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1797. wait()
  1798. end
  1799. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1800. Sound:play()
  1801. for i = 1 , 4 do
  1802. Clone1 = Grip17:clone()
  1803. Clone1.Parent = Tool
  1804. Clone1.Name = "Shadow"
  1805. Clone1.Anchored = true
  1806. Clone1.CanCollide = false
  1807. Clone1.Transparency = 0.2
  1808. Clone1.BrickColor = BrickColor.new(1003)
  1809. Clone2 = Grip18:clone()
  1810. Clone2.Parent = Tool
  1811. Clone2.Name = "Shadow"
  1812. Clone2.Anchored = true
  1813. Clone2.CanCollide = false
  1814. Clone2.Transparency = 0.2
  1815. Clone2.BrickColor = BrickColor.new(1003)
  1816. Clone3 = Grip19:clone()
  1817. Clone3.Parent = Tool
  1818. Clone3.Name = "Shadow"
  1819. Clone3.Anchored = true
  1820. Clone3.CanCollide = false
  1821. Clone3.Transparency = 0.2
  1822. Clone3.BrickColor = BrickColor.new(1003)
  1823. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1824. wait()
  1825. end
  1826. for i = 1 , 4 do
  1827. Clone1 = Grip17:clone()
  1828. Clone1.Parent = Tool
  1829. Clone1.Name = "Shadow"
  1830. Clone1.Anchored = true
  1831. Clone1.CanCollide = false
  1832. Clone1.Transparency = 0.2
  1833. Clone1.BrickColor = BrickColor.new(1003)
  1834. Clone2 = Grip18:clone()
  1835. Clone2.Parent = Tool
  1836. Clone2.Name = "Shadow"
  1837. Clone2.Anchored = true
  1838. Clone2.CanCollide = false
  1839. Clone2.Transparency = 0.2
  1840. Clone2.BrickColor = BrickColor.new(1003)
  1841. Clone3 = Grip19:clone()
  1842. Clone3.Parent = Tool
  1843. Clone3.Name = "Shadow"
  1844. Clone3.Anchored = true
  1845. Clone3.CanCollide = false
  1846. Clone3.Transparency = 0.2
  1847. Clone3.BrickColor = BrickColor.new(1003)
  1848. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1849. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  1850. wait()
  1851. end
  1852. Weld.Parent = Me.Character["Right Arm"]
  1853. Weld.Part0 = Me.Character["Right Arm"]
  1854. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1855. Activated = false
  1856. end
  1857. if Mode == "Slashes" then
  1858. Activated = true
  1859. f = Instance.new("Fire")
  1860. f.Parent = Grip17
  1861. f.Size = 2
  1862. ff = Instance.new("Fire")
  1863. ff.Parent = Grip18
  1864. ff.Size = 2
  1865. fff = Instance.new("Fire")
  1866. fff.Parent = Grip18
  1867. fff.Size = 2
  1868. Weld.Parent = Me.Character["Left Arm"]
  1869. Weld.Part0 = Me.Character["Left Arm"]
  1870. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1871. Test = FakeLeftShoulder.C0
  1872. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0)
  1873. for i = 1 , 20 do
  1874. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1875. Sound:play()
  1876. for i = 1 , 4 do
  1877. Clone1 = Grip17:clone()
  1878. Clone1.Parent = Tool
  1879. Clone1.Name = "Shadow"
  1880. Clone1.Anchored = true
  1881. Clone1.CanCollide = false
  1882. Clone1.Transparency = 0.2
  1883. Clone1.BrickColor = BrickColor.new(1004)
  1884. Clone2 = Grip18:clone()
  1885. Clone2.Parent = Tool
  1886. Clone2.Name = "Shadow"
  1887. Clone2.Anchored = true
  1888. Clone2.CanCollide = false
  1889. Clone2.Transparency = 0.2
  1890. Clone2.BrickColor = BrickColor.new(1004)
  1891. Clone3 = Grip19:clone()
  1892. Clone3.Parent = Tool
  1893. Clone3.Name = "Shadow"
  1894. Clone3.Anchored = true
  1895. Clone3.CanCollide = false
  1896. Clone3.Transparency = 0.2
  1897. Clone3.BrickColor = BrickColor.new(1004)
  1898. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1899. wait()
  1900. end
  1901. for i = 1 , 2 do
  1902. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1903. wait()
  1904. end
  1905. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1906. Sound:play()
  1907. for i = 1 , 4 do
  1908. Clone1 = Grip17:clone()
  1909. Clone1.Parent = Tool
  1910. Clone1.Name = "Shadow"
  1911. Clone1.Anchored = true
  1912. Clone1.CanCollide = false
  1913. Clone1.Transparency = 0.2
  1914. Clone1.BrickColor = BrickColor.new(1005)
  1915. Clone2 = Grip18:clone()
  1916. Clone2.Parent = Tool
  1917. Clone2.Name = "Shadow"
  1918. Clone2.Anchored = true
  1919. Clone2.CanCollide = false
  1920. Clone2.Transparency = 0.2
  1921. Clone2.BrickColor = BrickColor.new(1005)
  1922. Clone3 = Grip19:clone()
  1923. Clone3.Parent = Tool
  1924. Clone3.Name = "Shadow"
  1925. Clone3.Anchored = true
  1926. Clone3.CanCollide = false
  1927. Clone3.Transparency = 0.2
  1928. Clone3.BrickColor = BrickColor.new(1005)
  1929. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1930. wait()
  1931. end
  1932. for i = 1 , 2 do
  1933. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1934. wait()
  1935. end
  1936. end
  1937. for i = 1 , 2 do
  1938. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1939. end
  1940. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1941. Sound:play()
  1942. for i = 1 , 4 do
  1943. Clone1 = Grip17:clone()
  1944. Clone1.Parent = Tool
  1945. Clone1.Name = "Shadow"
  1946. Clone1.Anchored = true
  1947. Clone1.CanCollide = false
  1948. Clone1.Transparency = 0.2
  1949. Clone1.BrickColor = BrickColor.new(1009)
  1950. Clone2 = Grip18:clone()
  1951. Clone2.Parent = Tool
  1952. Clone2.Name = "Shadow"
  1953. Clone2.Anchored = true
  1954. Clone2.CanCollide = false
  1955. Clone2.Transparency = 0.2
  1956. Clone2.BrickColor = BrickColor.new(1009)
  1957. Clone3 = Grip19:clone()
  1958. Clone3.Parent = Tool
  1959. Clone3.Name = "Shadow"
  1960. Clone3.Anchored = true
  1961. Clone3.CanCollide = false
  1962. Clone3.Transparency = 0.2
  1963. Clone3.BrickColor = BrickColor.new(1009)
  1964. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1965. wait()
  1966. end
  1967. for i = 1 , 4 do
  1968. Clone1 = Grip17:clone()
  1969. Clone1.Parent = Tool
  1970. Clone1.Name = "Shadow"
  1971. Clone1.Anchored = true
  1972. Clone1.CanCollide = false
  1973. Clone1.Transparency = 0.2
  1974. Clone1.BrickColor = BrickColor.new(1004)
  1975. Clone2 = Grip18:clone()
  1976. Clone2.Parent = Tool
  1977. Clone2.Name = "Shadow"
  1978. Clone2.Anchored = true
  1979. Clone2.CanCollide = false
  1980. Clone2.Transparency = 0.2
  1981. Clone2.BrickColor = BrickColor.new(1004)
  1982. Clone3 = Grip19:clone()
  1983. Clone3.Parent = Tool
  1984. Clone3.Name = "Shadow"
  1985. Clone3.Anchored = true
  1986. Clone3.CanCollide = false
  1987. Clone3.Transparency = 0.2
  1988. Clone3.BrickColor = BrickColor.new(1004)
  1989. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1990. FakeLeftShoulder.C0 = Test
  1991. wait()
  1992. end
  1993. Weld.Parent = Me.Character["Right Arm"]
  1994. Weld.Part0 = Me.Character["Right Arm"]
  1995. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1996. Activated = false
  1997. f:remove()
  1998. ff:remove()
  1999. fff:remove()
  2000. end
  2001. if Mode == "Wave" then
  2002. Activated = true
  2003. Weld.Parent = Me.Character["Left Arm"]
  2004. Weld.Part0 = Me.Character["Left Arm"]
  2005. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2006. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2007. Sound:play()
  2008. for i = 1 , 4 do
  2009. Clone1 = Grip17:clone()
  2010. Clone1.Parent = Tool
  2011. Clone1.Name = "Shadow"
  2012. Clone1.Anchored = true
  2013. Clone1.CanCollide = false
  2014. Clone1.Transparency = 0.2
  2015. Clone1.BrickColor = BrickColor.new(1003)
  2016. Clone2 = Grip18:clone()
  2017. Clone2.Parent = Tool
  2018. Clone2.Name = "Shadow"
  2019. Clone2.Anchored = true
  2020. Clone2.CanCollide = false
  2021. Clone2.Transparency = 0.2
  2022. Clone2.BrickColor = BrickColor.new(1003)
  2023. Clone3 = Grip19:clone()
  2024. Clone3.Parent = Tool
  2025. Clone3.Name = "Shadow"
  2026. Clone3.Anchored = true
  2027. Clone3.CanCollide = false
  2028. Clone3.Transparency = 0.2
  2029. Clone3.BrickColor = BrickColor.new(1003)
  2030. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2031. wait()
  2032. end
  2033. for i = 1 , 2 do
  2034. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  2035. wait()
  2036. end
  2037. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2038. Sound:play()
  2039. for i = 1 , 4 do
  2040. Clone1 = Grip17:clone()
  2041. Clone1.Parent = Tool
  2042. Clone1.Name = "Shadow"
  2043. Clone1.Anchored = true
  2044. Clone1.CanCollide = false
  2045. Clone1.Transparency = 0.2
  2046. Clone1.BrickColor = BrickColor.new(1003)
  2047. Clone2 = Grip18:clone()
  2048. Clone2.Parent = Tool
  2049. Clone2.Name = "Shadow"
  2050. Clone2.Anchored = true
  2051. Clone2.CanCollide = false
  2052. Clone2.Transparency = 0.2
  2053. Clone2.BrickColor = BrickColor.new(1003)
  2054. Clone3 = Grip19:clone()
  2055. Clone3.Parent = Tool
  2056. Clone3.Name = "Shadow"
  2057. Clone3.Anchored = true
  2058. Clone3.CanCollide = false
  2059. Clone3.Transparency = 0.2
  2060. Clone3.BrickColor = BrickColor.new(1003)
  2061. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2062. wait()
  2063. end
  2064. for i = 1 , 2 do
  2065. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  2066. wait()
  2067. end
  2068. Velocity = Instance.new("BodyVelocity")
  2069. Velocity.Parent = Me.Character.Torso
  2070. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2071. Velocity.velocity = Vector3.new(0, 30, 0)
  2072. Gyro = Instance.new("BodyGyro")
  2073. Gyro.Parent = Me.Character.Torso
  2074. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2075. Gyro.cframe = Me.Character.Torso.CFrame
  2076. Gyro.D = 50
  2077. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2078. Sound:play()
  2079. for i = 1 , 8 do
  2080. Clone1 = Grip17:clone()
  2081. Clone1.Parent = Tool
  2082. Clone1.Name = "Shadow"
  2083. Clone1.Anchored = true
  2084. Clone1.CanCollide = false
  2085. Clone1.Transparency = 0.2
  2086. Clone1.BrickColor = BrickColor.new(1003)
  2087. Clone2 = Grip18:clone()
  2088. Clone2.Parent = Tool
  2089. Clone2.Name = "Shadow"
  2090. Clone2.Anchored = true
  2091. Clone2.CanCollide = false
  2092. Clone2.Transparency = 0.2
  2093. Clone2.BrickColor = BrickColor.new(1003)
  2094. Clone3 = Grip19:clone()
  2095. Clone3.Parent = Tool
  2096. Clone3.Name = "Shadow"
  2097. Clone3.Anchored = true
  2098. Clone3.CanCollide = false
  2099. Clone3.Transparency = 0.2
  2100. Clone3.BrickColor = BrickColor.new(1003)
  2101. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0)
  2102. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0)
  2103. wait()
  2104. end
  2105. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2106. Velocity.velocity = Vector3.new(0, 0, 0)
  2107. for i = 1 , 2 do
  2108. Clone1 = Grip17:clone()
  2109. Clone1.Parent = Tool
  2110. Clone1.Name = "Shadow"
  2111. Clone1.Anchored = true
  2112. Clone1.CanCollide = false
  2113. Clone1.Transparency = 0.2
  2114. Clone1.BrickColor = BrickColor.new(1003)
  2115. Clone2 = Grip18:clone()
  2116. Clone2.Parent = Tool
  2117. Clone2.Name = "Shadow"
  2118. Clone2.Anchored = true
  2119. Clone2.CanCollide = false
  2120. Clone2.Transparency = 0.2
  2121. Clone2.BrickColor = BrickColor.new(1003)
  2122. Clone3 = Grip19:clone()
  2123. Clone3.Parent = Tool
  2124. Clone3.Name = "Shadow"
  2125. Clone3.Anchored = true
  2126. Clone3.CanCollide = false
  2127. Clone3.Transparency = 0.2
  2128. Clone3.BrickColor = BrickColor.new(1003)
  2129. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0)
  2130. wait()
  2131. end
  2132. Weld.Parent = Me.Character["Right Arm"]
  2133. Weld.Part0 = Me.Character["Right Arm"]
  2134. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2135. for i = 1 , 4 do
  2136. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2137. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2138. wait()
  2139. end
  2140. wait(0.2)
  2141. for i = 1 , 8 do
  2142. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4)
  2143. wait()
  2144. end
  2145.  
  2146. Wave = Instance.new("Part")
  2147. Wave.Parent = Me.Character.Torso
  2148. Wave.Anchored = true
  2149. Wave.CanCollide = false
  2150. Wave.Locked = true
  2151. Wave.Transparency = 0.2
  2152. Wave.Size = Vector3.new(2, 1, 2)
  2153. Wave.TopSurface = "Smooth"
  2154. Wave.BrickColor = BrickColor.new(1004)
  2155. Wave.BottomSurface = "Smooth"
  2156. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2157. WaveMesh = Instance.new("CylinderMesh")
  2158. WaveMesh.Parent = Wave
  2159. WaveMesh.Scale = Vector3.new(1, 0.3, 1)
  2160. for i = 1 , 32 do
  2161. Wave.Size = Wave.Size + Vector3.new(3, 0, 3)
  2162. Wave.Transparency = Wave.Transparency + (0.8/32)
  2163. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2164. Stuff = Workspace:GetChildren()
  2165. for i = 1 , #Stuff do
  2166. Torso = Stuff[i]:findFirstChild("Torso")
  2167. if Torso ~= nil then
  2168. if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then
  2169. if Torso.Parent.Name ~= Me.Name then
  2170. Humanoid = Torso.Parent:findFirstChild("Humanoid")
  2171. if Humanoid ~= nil then
  2172. Humanoid.MaxHealth = 100
  2173. Humanoid:TakeDamage(Damage)
  2174. end
  2175. end
  2176. end
  2177. end
  2178. end
  2179. wait()
  2180. end
  2181. for i = 1 , 4 do
  2182. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  2183. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2184. wait()
  2185. end
  2186. wait(0.4)
  2187. Gyro:Remove()
  2188. Velocity:Remove()
  2189. Activated = false
  2190. end
  2191. if Mode == "ForwardSpin" then
  2192. Activated = true
  2193. Weld.Parent = Me.Character["Left Arm"]
  2194. Weld.Part0 = Me.Character["Left Arm"]
  2195. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2196. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2197. Sound:play()
  2198. for i = 1 , 8 do
  2199. Clone1 = Grip17:clone()
  2200. Clone1.Parent = Tool
  2201. Clone1.Name = "Shadow"
  2202. Clone1.Anchored = true
  2203. Clone1.CanCollide = false
  2204. Clone1.Transparency = 0.2
  2205. Clone1.BrickColor = BrickColor.new(1003)
  2206. Clone2 = Grip18:clone()
  2207. Clone2.Parent = Tool
  2208. Clone2.Name = "Shadow"
  2209. Clone2.Anchored = true
  2210. Clone2.CanCollide = false
  2211. Clone2.Transparency = 0.2
  2212. Clone2.BrickColor = BrickColor.new(1003)
  2213. Clone3 = Grip19:clone()
  2214. Clone3.Parent = Tool
  2215. Clone3.Name = "Shadow"
  2216. Clone3.Anchored = true
  2217. Clone3.CanCollide = false
  2218. Clone3.Transparency = 0.2
  2219. Clone3.BrickColor = BrickColor.new(1003)
  2220. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2221. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2222. wait()
  2223. end
  2224. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2225. Sound:play()
  2226. Velocity = Instance.new("BodyVelocity")
  2227. Velocity.Parent = Me.Character.Torso
  2228. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2229. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200
  2230. Gyro = Instance.new("BodyGyro")
  2231. Gyro.Parent = Me.Character.Torso
  2232. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2233. Gyro.cframe = Me.Character.Torso.CFrame
  2234. Gyro.D = 50
  2235. Wave = Instance.new("Part")
  2236. Wave.Parent = Me.Character.Torso
  2237. Wave.Anchored = true
  2238. Wave.CanCollide = false
  2239. Wave.Locked = true
  2240. Wave.Transparency = 0.2
  2241. Wave.BrickColor = BrickColor.new(1004)
  2242. Wave.Size = Vector3.new(2, 1, 2)
  2243. Wave.TopSurface = "Smooth"
  2244. Wave.BottomSurface = "Smooth"
  2245. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2246. WaveMesh = Instance.new("CylinderMesh")
  2247. WaveMesh.Parent = Wave
  2248. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2249. for i = 1 , 16 do
  2250. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2251. Wave.Transparency = Wave.Transparency + 0.055
  2252. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2253. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2254. wait()
  2255. end
  2256.  
  2257. Wave:Remove()
  2258. Gyro:Remove()
  2259. Velocity:Remove()
  2260. wait(1)
  2261. for i = 1 , 8 do
  2262. Clone1 = Grip17:clone()
  2263. Clone1.Parent = Tool
  2264. Clone1.Name = "Shadow"
  2265. Clone1.Anchored = true
  2266. Clone1.CanCollide = false
  2267. Clone1.Transparency = 0.2
  2268. Clone1.BrickColor = BrickColor.new(1003)
  2269. Clone2 = Grip18:clone()
  2270. Clone2.Parent = Tool
  2271. Clone2.Name = "Shadow"
  2272. Clone2.Anchored = true
  2273. Clone2.CanCollide = false
  2274. Clone2.Transparency = 0.2
  2275. Clone2.BrickColor = BrickColor.new(1003)
  2276. Clone3 = Grip19:clone()
  2277. Clone3.Parent = Tool
  2278. Clone3.Name = "Shadow"
  2279. Clone3.Anchored = true
  2280. Clone3.CanCollide = false
  2281. Clone3.Transparency = 0.2
  2282. Clone3.BrickColor = BrickColor.new(1003)
  2283. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2284. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2285. wait()
  2286. end
  2287. Weld.Parent = Me.Character["Right Arm"]
  2288. Weld.Part0 = Me.Character["Right Arm"]
  2289. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2290. Activated = false
  2291. end
  2292. if Mode == "DownThrust" then
  2293. Activated = true
  2294. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2295. Sound:play()
  2296. for i = 1 , 24 do
  2297. Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0)
  2298. wait()
  2299. end
  2300. for i = 1 , 8 do
  2301. Clone1 = Grip17:clone()
  2302. Clone1.Parent = Tool
  2303. Clone1.Name = "Shadow"
  2304. Clone1.Anchored = true
  2305. Clone1.CanCollide = false
  2306. Clone1.Transparency = 0.2
  2307. Clone1.BrickColor = BrickColor.new(1003)
  2308. Clone2 = Grip18:clone()
  2309. Clone2.Parent = Tool
  2310. Clone2.Name = "Shadow"
  2311. Clone2.Anchored = true
  2312. Clone2.CanCollide = false
  2313. Clone2.Transparency = 0.2
  2314. Clone2.BrickColor = BrickColor.new(1003)
  2315. Clone3 = Grip19:clone()
  2316. Clone3.Parent = Tool
  2317. Clone3.Name = "Shadow"
  2318. Clone3.Anchored = true
  2319. Clone3.CanCollide = false
  2320. Clone3.Transparency = 0.2
  2321. Clone3.BrickColor = BrickColor.new(1003)
  2322. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  2323. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2324. wait()
  2325. end
  2326. Velocity = Instance.new("BodyVelocity")
  2327. Velocity.Parent = Me.Character.Torso
  2328. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2329. Velocity.velocity = Vector3.new(0, 30, 0)
  2330. Gyro = Instance.new("BodyGyro")
  2331. Gyro.Parent = Me.Character.Torso
  2332. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2333. Gyro.cframe = Me.Character.Torso.CFrame
  2334. Gyro.D = 50
  2335. wait(0.8)
  2336. Velocity:Remove()
  2337. for i = 1 , 8 do
  2338. Clone1 = Grip17:clone()
  2339. Clone1.Parent = Tool
  2340. Clone1.Name = "Shadow"
  2341. Clone1.Anchored = true
  2342. Clone1.CanCollide = false
  2343. Clone1.Transparency = 0.2
  2344. Clone1.BrickColor = BrickColor.new(1003)
  2345. Clone2 = Grip18:clone()
  2346. Clone2.Parent = Tool
  2347. Clone2.Name = "Shadow"
  2348. Clone2.Anchored = true
  2349. Clone2.CanCollide = false
  2350. Clone2.Transparency = 0.2
  2351. Clone2.BrickColor = BrickColor.new(1003)
  2352. Clone3 = Grip19:clone()
  2353. Clone3.Parent = Tool
  2354. Clone3.Name = "Shadow"
  2355. Clone3.Anchored = true
  2356. Clone3.CanCollide = false
  2357. Clone3.Transparency = 0.2
  2358. Clone3.BrickColor = BrickColor.new(1003)
  2359. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  2360. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2361. wait(0.08)
  2362. end
  2363. Wave = Instance.new("Part")
  2364. Wave.Parent = Me.Character.Torso
  2365. Wave.Anchored = true
  2366. Wave.CanCollide = false
  2367. Wave.Locked = true
  2368. Wave.Transparency = 0.2
  2369. Wave.Size = Vector3.new(2, 1, 2)
  2370. Wave.TopSurface = "Smooth"
  2371. Wave.BottomSurface = "Smooth"
  2372. Wave.BrickColor = BrickColor.new(1004)
  2373. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2374. WaveMesh = Instance.new("CylinderMesh")
  2375. WaveMesh.Parent = Wave
  2376. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2377. for i = 1 , 16 do
  2378. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2379. Wave.Transparency = Wave.Transparency + 0.055
  2380. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2381. wait()
  2382. end
  2383.  
  2384. Wave:Remove()
  2385. Gyro:Remove()
  2386. wait(0.8)
  2387. for i = 1 , 20 do
  2388. Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0)
  2389. wait()
  2390. end
  2391. Activated = false
  2392. end
  2393. if Mode == "Escape" then
  2394. Activated = true
  2395. Weld.Parent = Me.Character["Left Arm"]
  2396. Weld.Part0 = Me.Character["Left Arm"]
  2397. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2398. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2399. Sound:play()
  2400. for i = 1 , 8 do
  2401. Clone1 = Grip17:clone()
  2402. Clone1.Parent = Tool
  2403. Clone1.Name = "Shadow"
  2404. Clone1.Anchored = true
  2405. Clone1.CanCollide = false
  2406. Clone1.Transparency = 0.2
  2407. Clone1.BrickColor = BrickColor.new(1003)
  2408. Clone2 = Grip18:clone()
  2409. Clone2.Parent = Tool
  2410. Clone2.Name = "Shadow"
  2411. Clone2.Anchored = true
  2412. Clone2.CanCollide = false
  2413. Clone2.Transparency = 0.2
  2414. Clone2.BrickColor = BrickColor.new(1003)
  2415. Clone3 = Grip19:clone()
  2416. Clone3.Parent = Tool
  2417. Clone3.Name = "Shadow"
  2418. Clone3.Anchored = true
  2419. Clone3.CanCollide = false
  2420. Clone3.Transparency = 0.2
  2421. Clone3.BrickColor = BrickColor.new(1003)
  2422. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2423. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2424. wait()
  2425. end
  2426. Stuff = Me.Character:GetChildren()
  2427. for i = 1 , #Stuff do
  2428. if Stuff[i].className == "Part" then
  2429. Stuff[i].Anchored = false
  2430. end
  2431. end
  2432. Stuff = Me.Character:GetChildren()
  2433. for i = 1 , #Stuff do
  2434. if Stuff[i].className == "Part" then
  2435. Stuff[i].Anchored = false
  2436. end
  2437. Stuff2 = Stuff[i]:GetChildren()
  2438. for i = 1 , #Stuff2 do
  2439. if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then
  2440. Stuff2[i]:Remove()
  2441. end
  2442. end
  2443. end
  2444. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2445. Sound:play()
  2446. Velocity = Instance.new("BodyVelocity")
  2447. Velocity.Parent = Me.Character.Torso
  2448. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2449. Velocity.velocity = Vector3.new(0, 40, 0)
  2450. Gyro = Instance.new("BodyGyro")
  2451. Gyro.Parent = Me.Character.Torso
  2452. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2453. Gyro.cframe = Me.Character.Torso.CFrame
  2454. Gyro.D = 50
  2455. Wave = Instance.new("Part")
  2456. Wave.Parent = Me.Character.Torso
  2457. Wave.Anchored = true
  2458. Wave.CanCollide = false
  2459. Wave.Locked = true
  2460. Wave.Transparency = 0.2
  2461. Wave.Size = Vector3.new(2, 1, 2)
  2462. Wave.TopSurface = "Smooth"
  2463. Wave.BottomSurface = "Smooth"
  2464. Wave.BrickColor = BrickColor.new(1004)
  2465. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2466. WaveMesh = Instance.new("CylinderMesh")
  2467. WaveMesh.Parent = Wave
  2468. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2469. for i = 1 , 16 do
  2470. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2471. Wave.Transparency = Wave.Transparency + 0.055
  2472. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2473. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2474. wait()
  2475. end
  2476.  
  2477. Wave:Remove()
  2478. Gyro:Remove()
  2479. Velocity:Remove()
  2480. wait(1)
  2481. for i = 1 , 8 do
  2482. Clone1 = Grip17:clone()
  2483. Clone1.Parent = Tool
  2484. Clone1.Name = "Shadow"
  2485. Clone1.Anchored = true
  2486. Clone1.CanCollide = false
  2487. Clone1.Transparency = 0.2
  2488. Clone1.BrickColor = BrickColor.new(1003)
  2489. Clone2 = Grip18:clone()
  2490. Clone2.Parent = Tool
  2491. Clone2.Name = "Shadow"
  2492. Clone2.Anchored = true
  2493. Clone2.CanCollide = false
  2494. Clone2.Transparency = 0.2
  2495. Clone2.BrickColor = BrickColor.new(1003)
  2496. Clone3 = Grip19:clone()
  2497. Clone3.Parent = Tool
  2498. Clone3.Name = "Shadow"
  2499. Clone3.Anchored = true
  2500. Clone3.CanCollide = false
  2501. Clone3.Transparency = 0.2
  2502. Clone3.BrickColor = BrickColor.new(1003)
  2503. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2504. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2505. wait()
  2506. end
  2507. Weld.Parent = Me.Character["Right Arm"]
  2508. Weld.Part0 = Me.Character["Right Arm"]
  2509. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2510. Activated = false
  2511. end
  2512. if Mode == "Toss" then
  2513. Activated = true
  2514. Weld.Parent = Me.Character["Left Arm"]
  2515. Weld.Part0 = Me.Character["Left Arm"]
  2516. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2517. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2518. Sound:play()
  2519. for i = 1 , 4 do
  2520. Clone1 = Grip17:clone()
  2521. Clone1.Parent = Tool
  2522. Clone1.Name = "Shadow"
  2523. Clone1.Anchored = true
  2524. Clone1.CanCollide = false
  2525. Clone1.Transparency = 0.2
  2526. Clone1.BrickColor = BrickColor.new(1005)
  2527. Clone2 = Grip18:clone()
  2528. Clone2.Parent = Tool
  2529. Clone2.Name = "Shadow"
  2530. Clone2.Anchored = true
  2531. Clone2.CanCollide = false
  2532. Clone2.Transparency = 0.2
  2533. Clone2.BrickColor = BrickColor.new(1005)
  2534. Clone3 = Grip19:clone()
  2535. Clone3.Parent = Tool
  2536. Clone3.Name = "Shadow"
  2537. Clone3.Anchored = true
  2538. Clone3.CanCollide = false
  2539. Clone3.Transparency = 0.2
  2540. Clone3.BrickColor = BrickColor.new(1005)
  2541. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2542. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2543. wait()
  2544. end
  2545. Weld:Remove()
  2546. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2547. Sound:play()
  2548. Gyro = Instance.new("BodyGyro")
  2549. Gyro.Parent = Handle
  2550. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2551. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2552. Gyro.D = 50
  2553. Velocity = Instance.new("BodyVelocity")
  2554. Velocity.Parent = Handle
  2555. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2556. Velocity.velocity = Vector3.new(0, 1, 0) * 10
  2557. for i = 1 , 4 do
  2558. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2559. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2560. wait()
  2561. end
  2562. for i = 1 , 15 do
  2563. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2564. wait(0.1)
  2565. end
  2566. Velocity.velocity = Vector3.new(0, 0, 0)
  2567. for i = 1 , 5 do
  2568. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2569. wait(0.1)
  2570. end
  2571. Velocity:Remove()
  2572. Position = Instance.new("BodyPosition")
  2573. Position.Parent = Handle
  2574. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2575. Position.position = Me.Character["Left Arm"].Position
  2576. for i = 1 , 10 do
  2577. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2578. Position.position = Me.Character["Left Arm"].Position
  2579. wait(0.1)
  2580. end
  2581. Gyro:Remove()
  2582. Position:Remove()
  2583. Weld = Instance.new("Weld")
  2584. Weld.Parent = Me.Character["Left Arm"]
  2585. Weld.Part0 = Me.Character["Left Arm"]
  2586. Weld.Part1 = Handle
  2587. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2588. for i = 1 , 8 do
  2589. Clone1 = Grip17:clone()
  2590. Clone1.Parent = Tool
  2591. Clone1.Name = "Shadow"
  2592. Clone1.Anchored = true
  2593. Clone1.CanCollide = false
  2594. Clone1.Transparency = 0.2
  2595. Clone1.BrickColor = BrickColor.new(1005)
  2596. Clone2 = Grip18:clone()
  2597. Clone2.Parent = Tool
  2598. Clone2.Name = "Shadow"
  2599. Clone2.Anchored = true
  2600. Clone2.CanCollide = false
  2601. Clone2.Transparency = 0.2
  2602. Clone2.BrickColor = BrickColor.new(1005)
  2603. Clone3 = Grip19:clone()
  2604. Clone3.Parent = Tool
  2605. Clone3.Name = "Shadow"
  2606. Clone3.Anchored = true
  2607. Clone3.CanCollide = false
  2608. Clone3.Transparency = 0.2
  2609. Clone3.BrickColor = BrickColor.new(1005)
  2610. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2611. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2612. wait()
  2613. end
  2614. Weld.Parent = Me.Character["Right Arm"]
  2615. Weld.Part0 = Me.Character["Right Arm"]
  2616. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2617. Activated = false
  2618. end
  2619. if Mode == "Boomerang" then
  2620. Activated = true
  2621. Weld.Parent = Me.Character["Left Arm"]
  2622. Weld.Part0 = Me.Character["Left Arm"]
  2623. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2624. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2625. Sound:play()
  2626. for i = 1 , 4 do
  2627. Clone1 = Grip17:clone()
  2628. Clone1.Parent = Tool
  2629. Clone1.Name = "Shadow"
  2630. Clone1.Anchored = true
  2631. Clone1.CanCollide = false
  2632. Clone1.Transparency = 0.2
  2633. Clone1.BrickColor = BrickColor.new(1003)
  2634. Clone2 = Grip18:clone()
  2635. Clone2.Parent = Tool
  2636. Clone2.Name = "Shadow"
  2637. Clone2.Anchored = true
  2638. Clone2.CanCollide = false
  2639. Clone2.Transparency = 0.2
  2640. Clone2.BrickColor = BrickColor.new(1003)
  2641. Clone3 = Grip19:clone()
  2642. Clone3.Parent = Tool
  2643. Clone3.Name = "Shadow"
  2644. Clone3.Anchored = true
  2645. Clone3.CanCollide = false
  2646. Clone3.Transparency = 0.2
  2647. Clone3.BrickColor = BrickColor.new(1003)
  2648. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2649. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2650. wait()
  2651. end
  2652. Weld:Remove()
  2653. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2654. Sound:play()
  2655. Gyro = Instance.new("BodyGyro")
  2656. Gyro.Parent = Handle
  2657. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2658. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2659. Gyro.D = 50
  2660. Velocity = Instance.new("BodyVelocity")
  2661. Velocity.Parent = Handle
  2662. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2663. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  2664. for i = 1 , 4 do
  2665. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2666. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2667. wait()
  2668. end
  2669. for i = 1 , 15 do
  2670. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2671. wait(0.1)
  2672. end
  2673. Velocity.velocity = Vector3.new(0, 0, 0)
  2674. for i = 1 , 5 do
  2675. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2676. wait(0.1)
  2677. end
  2678. Velocity:Remove()
  2679. Position = Instance.new("BodyPosition")
  2680. Position.Parent = Handle
  2681. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2682. Position.position = Me.Character["Left Arm"].Position
  2683. for i = 1 , 10 do
  2684. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2685. Position.position = Me.Character["Left Arm"].Position
  2686. wait(0.1)
  2687. end
  2688. Gyro:Remove()
  2689. Position:Remove()
  2690. Weld = Instance.new("Weld")
  2691. Weld.Parent = Me.Character["Left Arm"]
  2692. Weld.Part0 = Me.Character["Left Arm"]
  2693. Weld.Part1 = Handle
  2694. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2695. for i = 1 , 8 do
  2696. Clone1 = Grip17:clone()
  2697. Clone1.Parent = Tool
  2698. Clone1.Name = "Shadow"
  2699. Clone1.Anchored = true
  2700. Clone1.CanCollide = false
  2701. Clone1.Transparency = 0.2
  2702. Clone1.BrickColor = BrickColor.new(1003)
  2703. Clone2 = Grip18:clone()
  2704. Clone2.Parent = Tool
  2705. Clone2.Name = "Shadow"
  2706. Clone2.Anchored = true
  2707. Clone2.CanCollide = false
  2708. Clone2.Transparency = 0.2
  2709. Clone2.BrickColor = BrickColor.new(1003)
  2710. Clone3 = Grip19:clone()
  2711. Clone3.Parent = Tool
  2712. Clone3.Name = "Shadow"
  2713. Clone3.Anchored = true
  2714. Clone3.CanCollide = false
  2715. Clone3.Transparency = 0.2
  2716. Clone3.BrickColor = BrickColor.new(1003)
  2717. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2718. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2719. wait()
  2720. end
  2721. Weld.Parent = Me.Character["Right Arm"]
  2722. Weld.Part0 = Me.Character["Right Arm"]
  2723. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2724. Activated = false
  2725. end
  2726. if Mode == "Remover" then
  2727. Activated = true
  2728. Weld.Parent = Me.Character["Left Arm"]
  2729. Weld.Part0 = Me.Character["Left Arm"]
  2730. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2731. for i = 1 , 8 do
  2732. Clone1 = Grip17:clone()
  2733. Clone1.Parent = Tool
  2734. Clone1.Name = "Shadow"
  2735. Clone1.Anchored = true
  2736. Clone1.CanCollide = false
  2737. Clone1.Transparency = 0.2
  2738. Clone1.BrickColor = BrickColor.new(1003)
  2739. Clone2 = Grip18:clone()
  2740. Clone2.Parent = Tool
  2741. Clone2.Name = "Shadow"
  2742. Clone2.Anchored = true
  2743. Clone2.CanCollide = false
  2744. Clone2.Transparency = 0.2
  2745. Clone2.BrickColor = BrickColor.new(1003)
  2746. Clone3 = Grip19:clone()
  2747. Clone3.Parent = Tool
  2748. Clone3.Name = "Shadow"
  2749. Clone3.Anchored = true
  2750. Clone3.CanCollide = false
  2751. Clone3.Transparency = 0.2
  2752. Clone3.BrickColor = BrickColor.new(1003)
  2753. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2754. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2755. wait()
  2756. end
  2757. Gyro = Instance.new("BodyGyro")
  2758. Gyro.Parent = Me.Character.Torso
  2759. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2760. Gyro.cframe = Me.Character.Torso.CFrame
  2761. Gyro.D = 50
  2762. ShockWave = Instance.new("Part")
  2763. ShockWave.Parent = Me.Character.Torso
  2764. ShockWave.Anchored = true
  2765. ShockWave.CanCollide = false
  2766. ShockWave.Locked = true
  2767. ShockWave.Transparency = 0
  2768. ShockWave.Shape = "Ball"
  2769. ShockWave.BrickColor = BrickColor.new(1004)
  2770. ShockWave.Size = Vector3.new(1, 1, 1)
  2771. ShockWave.TopSurface = "Smooth"
  2772. ShockWave.BottomSurface = "Smooth"
  2773. ShockWave.CFrame = Me.Character.Torso.CFrame
  2774. ShockWaveMesh = Instance.new("SpecialMesh")
  2775. ShockWaveMesh.Parent = ShockWave
  2776. ShockWaveMesh.MeshType = "Sphere"
  2777. ShockWaveMesh.Scale = Vector3.new(1, 1, 1)
  2778. for ii = 1 , 50 do
  2779. ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2)
  2780. ShockWave.Transparency = ShockWave.Transparency + 0.02
  2781. ShockWave.CFrame = Me.Character.Torso.CFrame
  2782. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2783. Stuff = game.Workspace:GetChildren()
  2784. for i = 1 , #Stuff do
  2785. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2786. if Stuff[i].className == "Part" then
  2787. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then
  2788. Stuff[i]:Remove()
  2789. end
  2790. end
  2791. if Stuff[i].className == "Model" then
  2792. Stuff2 = Stuff[i]:GetChildren()
  2793. for i = 1 , #Stuff2 do
  2794. if Stuff2[i].className == "Part" then
  2795. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then
  2796. Stuff2[i]:Remove()
  2797. end
  2798. end
  2799. end
  2800. end
  2801. end
  2802. end
  2803. wait()
  2804. end
  2805.  
  2806. ShockWave:Remove()
  2807. Gyro:Remove()
  2808. wait(0.2)
  2809. for i = 1 , 8 do
  2810. Clone1 = Grip17:clone()
  2811. Clone1.Parent = Tool
  2812. Clone1.Name = "Shadow"
  2813. Clone1.Anchored = true
  2814. Clone1.CanCollide = false
  2815. Clone1.Transparency = 0.2
  2816. Clone1.BrickColor = BrickColor.new(1003)
  2817. Clone2 = Grip18:clone()
  2818. Clone2.Parent = Tool
  2819. Clone2.Name = "Shadow"
  2820. Clone2.Anchored = true
  2821. Clone2.CanCollide = false
  2822. Clone2.Transparency = 0.2
  2823. Clone2.BrickColor = BrickColor.new(1003)
  2824. Clone3 = Grip19:clone()
  2825. Clone3.Parent = Tool
  2826. Clone3.Name = "Shadow"
  2827. Clone3.Anchored = true
  2828. Clone3.CanCollide = false
  2829. Clone3.Transparency = 0.2
  2830. Clone3.BrickColor = BrickColor.new(1003)
  2831. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2832. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2833. wait()
  2834. end
  2835. Weld.Parent = Me.Character["Right Arm"]
  2836. Weld.Part0 = Me.Character["Right Arm"]
  2837. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2838. Activated = false
  2839. end
  2840. if Mode == "Alchemy" then
  2841. Activated = true
  2842. Weld.Parent = Me.Character["Left Arm"]
  2843. Weld.Part0 = Me.Character["Left Arm"]
  2844. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2845. for i = 1 , 8 do
  2846. Clone1 = Grip17:clone()
  2847. Clone1.Parent = Tool
  2848. Clone1.Name = "Shadow"
  2849. Clone1.Anchored = true
  2850. Clone1.CanCollide = false
  2851. Clone1.Transparency = 0.2
  2852. Clone1.BrickColor = BrickColor.new(1003)
  2853. Clone2 = Grip18:clone()
  2854. Clone2.Parent = Tool
  2855. Clone2.Name = "Shadow"
  2856. Clone2.Anchored = true
  2857. Clone2.CanCollide = false
  2858. Clone2.Transparency = 0.2
  2859. Clone2.BrickColor = BrickColor.new(1003)
  2860. Clone3 = Grip19:clone()
  2861. Clone3.Parent = Tool
  2862. Clone3.Name = "Shadow"
  2863. Clone3.Anchored = true
  2864. Clone3.CanCollide = false
  2865. Clone3.Transparency = 0.2
  2866. Clone3.BrickColor = BrickColor.new(1003)
  2867. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2868. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2869. wait()
  2870. end
  2871. Point1 = Instance.new("Part")
  2872. Point1.Parent = Me.Character.Torso
  2873. Point1.Anchored = true
  2874. Point1.Locked = true
  2875. Point1.Transparency = 1
  2876. Point1.Size = Vector3.new(5, 10, 5)
  2877. Point1.TopSurface = "Smooth"
  2878. Point1.BottomSurface = "Smooth"
  2879. Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0)
  2880. Point1Mesh = Instance.new("CylinderMesh")
  2881. Point1Mesh.Parent = Point1
  2882. Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2883. Point2 = Instance.new("Part")
  2884. Point2.Parent = Me.Character.Torso
  2885. Point2.Anchored = true
  2886. Point2.Locked = true
  2887. Point2.Transparency = 1
  2888. Point2.Size = Vector3.new(5, 10, 5)
  2889. Point2.TopSurface = "Smooth"
  2890. Point2.BottomSurface = "Smooth"
  2891. Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0)
  2892. Point2Mesh = Instance.new("CylinderMesh")
  2893. Point2Mesh.Parent = Point2
  2894. Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2895. Point3 = Instance.new("Part")
  2896. Point3.Parent = Me.Character.Torso
  2897. Point3.Anchored = true
  2898. Point3.Locked = true
  2899. Point3.Transparency = 1
  2900. Point3.Size = Vector3.new(5, 10, 5)
  2901. Point3.TopSurface = "Smooth"
  2902. Point3.BottomSurface = "Smooth"
  2903. Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100)
  2904. Point3Mesh = Instance.new("CylinderMesh")
  2905. Point3Mesh.Parent = Point3
  2906. Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2907. Point4 = Instance.new("Part")
  2908. Point4.Parent = Me.Character.Torso
  2909. Point4.Anchored = true
  2910. Point4.Locked = true
  2911. Point4.Transparency = 1
  2912. Point4.Size = Vector3.new(5, 10, 5)
  2913. Point4.TopSurface = "Smooth"
  2914. Point4.BottomSurface = "Smooth"
  2915. Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100)
  2916. Point4Mesh = Instance.new("CylinderMesh")
  2917. Point4Mesh.Parent = Point4
  2918. Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2919. for i = 1 , 10 do
  2920. Point1.Transparency = Point1.Transparency - 0.1
  2921. Point2.Transparency = Point2.Transparency - 0.1
  2922. Point3.Transparency = Point3.Transparency - 0.1
  2923. Point4.Transparency = Point4.Transparency - 0.1
  2924. wait(0.1)
  2925. end
  2926. Line1 = Instance.new("Part")
  2927. Line1.Parent = Me.Character.Torso
  2928. Line1.Anchored = true
  2929. Line1.Locked = true
  2930. Line1.Transparency = 0.5
  2931. Line1.BrickColor = BrickColor.new(1)
  2932. Line1.Size = Vector3.new(1, 1, 1)
  2933. Line1.TopSurface = "Smooth"
  2934. Line1.BottomSurface = "Smooth"
  2935. Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position)
  2936. Line1Mesh = Instance.new("SpecialMesh")
  2937. Line1Mesh.MeshType = "Brick"
  2938. Line1Mesh.Parent = Line1
  2939. Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude)
  2940. Line2 = Instance.new("Part")
  2941. Line2.Parent = Me.Character.Torso
  2942. Line2.Anchored = true
  2943. Line2.Locked = true
  2944. Line2.Transparency = 0.5
  2945. Line2.BrickColor = BrickColor.new(1)
  2946. Line2.Size = Vector3.new(1, 1, 1)
  2947. Line2.TopSurface = "Smooth"
  2948. Line2.BottomSurface = "Smooth"
  2949. Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position)
  2950. Line2Mesh = Instance.new("SpecialMesh")
  2951. Line2Mesh.MeshType = "Brick"
  2952. Line2Mesh.Parent = Line2
  2953. Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude)
  2954. Line3 = Instance.new("Part")
  2955. Line3.Parent = Me.Character.Torso
  2956. Line3.Anchored = true
  2957. Line3.Locked = true
  2958. Line3.Transparency = 0.5
  2959. Line3.BrickColor = BrickColor.new(1)
  2960. Line3.Size = Vector3.new(1, 1, 1)
  2961. Line3.TopSurface = "Smooth"
  2962. Line3.BottomSurface = "Smooth"
  2963. Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position)
  2964. Line3Mesh = Instance.new("SpecialMesh")
  2965. Line3Mesh.MeshType = "Brick"
  2966. Line3Mesh.Parent = Line3
  2967. Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude)
  2968. Line4 = Instance.new("Part")
  2969. Line4.Parent = Me.Character.Torso
  2970. Line4.Anchored = true
  2971. Line4.Locked = true
  2972. Line4.Transparency = 0.5
  2973. Line4.BrickColor = BrickColor.new(1)
  2974. Line4.Size = Vector3.new(1, 1, 1)
  2975. Line4.TopSurface = "Smooth"
  2976. Line4.BottomSurface = "Smooth"
  2977. Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position)
  2978. Line4Mesh = Instance.new("SpecialMesh")
  2979. Line4Mesh.MeshType = "Brick"
  2980. Line4Mesh.Parent = Line4
  2981. Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude)
  2982. for i = 1 , 20 do
  2983. Sound.SoundId = "http://www.roblox.com/asset/?id=10756118"
  2984. Sound:play()
  2985. Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0)
  2986. Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0)
  2987. Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0)
  2988. Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0)
  2989. Stuff = Workspace:GetChildren()
  2990. for i = 1 , #Stuff do
  2991. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2992. if Stuff[i].className == "Part" then
  2993. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then
  2994. if Stuff[i].BrickColor ~= BrickColor.new(28) then
  2995. Stuff[i]:Remove()
  2996. end
  2997. end
  2998. end
  2999. if Stuff[i].className == "Model" then
  3000. Stuff2 = Stuff[i]:GetChildren()
  3001. for i = 1 , #Stuff2 do
  3002. if Stuff2[i].className == "Part" then
  3003. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then
  3004. Stuff2[i]:Remove()
  3005. end
  3006. end
  3007. end
  3008. end
  3009. end
  3010. end
  3011. wait(0.05)
  3012. end
  3013. wait(1)
  3014. for i = 1 , 20 do
  3015. Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0)
  3016. Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0)
  3017. Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0)
  3018. Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0)
  3019. wait(0.05)
  3020. end
  3021. Line1:Remove()
  3022. Line2:Remove()
  3023. Line3:Remove()
  3024. Line4:Remove()
  3025. for i = 1 , 10 do
  3026. Point1.Transparency = Point1.Transparency + 0.1
  3027. Point2.Transparency = Point2.Transparency + 0.1
  3028. Point3.Transparency = Point3.Transparency + 0.1
  3029. Point4.Transparency = Point4.Transparency + 0.1
  3030. wait(0.1)
  3031. end
  3032. Point1:Remove()
  3033. Point2:Remove()
  3034. Point3:Remove()
  3035. Point4:Remove()
  3036.  
  3037. for i = 1 , 8 do
  3038. Clone1 = Grip17:clone()
  3039. Clone1.Parent = Tool
  3040. Clone1.Name = "Shadow"
  3041. Clone1.Anchored = true
  3042. Clone1.CanCollide = false
  3043. Clone1.Transparency = 0.2
  3044. Clone1.BrickColor = BrickColor.new(1003)
  3045. Clone2 = Grip18:clone()
  3046. Clone2.Parent = Tool
  3047. Clone2.Name = "Shadow"
  3048. Clone2.Anchored = true
  3049. Clone2.CanCollide = false
  3050. Clone2.Transparency = 0.2
  3051. Clone2.BrickColor = BrickColor.new(1003)
  3052. Clone3 = Grip19:clone()
  3053. Clone3.Parent = Tool
  3054. Clone3.Name = "Shadow"
  3055. Clone3.Anchored = true
  3056. Clone3.CanCollide = false
  3057. Clone3.Transparency = 0.2
  3058. Clone3.BrickColor = BrickColor.new(1003)
  3059. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3060. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3061. wait()
  3062. end
  3063. Weld.Parent = Me.Character["Right Arm"]
  3064. Weld.Part0 = Me.Character["Right Arm"]
  3065. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3066. Activated = false
  3067. end
  3068. if Mode == "Lightning" then
  3069. Activated = true
  3070. Weld.Parent = Me.Character["Left Arm"]
  3071. Weld.Part0 = Me.Character["Left Arm"]
  3072. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3073. for i = 1 , 8 do
  3074. Clone1 = Grip17:clone()
  3075. Clone1.Parent = Tool
  3076. Clone1.Name = "Shadow"
  3077. Clone1.Anchored = true
  3078. Clone1.CanCollide = false
  3079. Clone1.Transparency = 0.2
  3080. Clone1.BrickColor = BrickColor.new(24)
  3081. Clone2 = Grip18:clone()
  3082. Clone2.Parent = Tool
  3083. Clone2.Name = "Shadow"
  3084. Clone2.Anchored = true
  3085. Clone2.CanCollide = false
  3086. Clone2.Transparency = 0.2
  3087. Clone2.BrickColor = BrickColor.new(24)
  3088. Clone3 = Grip19:clone()
  3089. Clone3.Parent = Tool
  3090. Clone3.Name = "Shadow"
  3091. Clone3.Anchored = true
  3092. Clone3.CanCollide = false
  3093. Clone3.Transparency = 0.2
  3094. Clone3.BrickColor = BrickColor.new(24)
  3095. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3096. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3097. wait()
  3098. end
  3099. Bolt = Instance.new("Part")
  3100. Bolt.Parent = Tool
  3101. Bolt.Anchored = true
  3102. Bolt.Name = "Shadow"
  3103. Bolt.CanCollide = false
  3104. Bolt.Locked = true
  3105. Bolt.Transparency = 0.2
  3106. Bolt.formFactor = "Symmetric"
  3107. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3108. Bolt.TopSurface = "Smooth"
  3109. Bolt.BrickColor = BrickColor.new(1009)
  3110. Bolt.BottomSurface = "Smooth"
  3111. Value = (math.random(-5, 5)/100)
  3112. Value2 = (math.random(-5, 5)/100)
  3113. Value3 = (math.random(-5, 5)/100)
  3114. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3115. BoltMesh = Instance.new("SpecialMesh")
  3116. BoltMesh.MeshType = "Brick"
  3117. BoltMesh.Parent = Bolt
  3118. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3119. Stuff = Workspace:GetChildren()
  3120. for i = 1 , #Stuff do
  3121. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3122. Torso = Stuff[i]:findFirstChild("Torso")
  3123. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3124. if Torso ~= nil and Humanoid ~= nil then
  3125. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3126. Humanoid.MaxHealth = 100
  3127. Humanoid:TakeDamage(Damage)
  3128. end
  3129. end
  3130. end
  3131. end
  3132. game.Lighting.Brightness = 10
  3133. Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3134. Sound:play()
  3135. for i = 1 , math.random(9, 13) do
  3136. FakeBolt = Instance.new("Part")
  3137. FakeBolt.Parent = Tool
  3138. FakeBolt.Anchored = true
  3139. FakeBolt.Name = "Shadow"
  3140. FakeBolt.CanCollide = false
  3141. FakeBolt.Locked = true
  3142. FakeBolt.Transparency = 0.2
  3143. FakeBolt.formFactor = "Symmetric"
  3144. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3145. FakeBolt.TopSurface = "Smooth"
  3146. FakeBolt.BrickColor = BrickColor.new(1009)
  3147. FakeBolt.BottomSurface = "Smooth"
  3148. Value = (math.random(-5, 5)/100)
  3149. Value2 = (math.random(-5, 5)/100)
  3150. Value3 = (math.random(-5, 5)/100)
  3151. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3152. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3153. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3154. FakeBoltMesh = Instance.new("SpecialMesh")
  3155. FakeBoltMesh.MeshType = "Brick"
  3156. FakeBoltMesh.Parent = FakeBolt
  3157. FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3158. Stuff = Workspace:GetChildren()
  3159. for i = 1 , #Stuff do
  3160. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3161. Torso = Stuff[i]:findFirstChild("Torso")
  3162. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3163. if Torso ~= nil and Humanoid ~= nil then
  3164. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3165. Humanoid.MaxHealth = 100
  3166. Humanoid:TakeDamage(Damage)
  3167. end
  3168. end
  3169. end
  3170. end
  3171. Bolt:Remove()
  3172. Bolt = Instance.new("Part")
  3173. Bolt.Parent = Tool
  3174. Bolt.Anchored = true
  3175. Bolt.Name = "Shadow"
  3176. Bolt.CanCollide = false
  3177. Bolt.Locked = true
  3178. Bolt.Transparency = 0.2
  3179. Bolt.formFactor = "Symmetric"
  3180. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3181. Bolt.TopSurface = "Smooth"
  3182. Bolt.BrickColor = BrickColor.new(1009)
  3183. Bolt.BottomSurface = "Smooth"
  3184. Value = (math.random(-5, 5)/100)
  3185. Value2 = (math.random(-5, 5)/100)
  3186. Value3 = (math.random(-5, 5)/100)
  3187. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3188. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3189. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3190. BoltMesh = Instance.new("SpecialMesh")
  3191. BoltMesh.MeshType = "Brick"
  3192. BoltMesh.Parent = Bolt
  3193. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3194. Stuff = Workspace:GetChildren()
  3195. for i = 1 , #Stuff do
  3196. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3197. Torso = Stuff[i]:findFirstChild("Torso")
  3198. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3199. if Torso ~= nil and Humanoid ~= nil then
  3200. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3201. Humanoid.MaxHealth = 100
  3202. Humanoid:TakeDamage(Damage)
  3203. end
  3204. end
  3205. end
  3206. end
  3207. Bolt2 = Instance.new("Part")
  3208. Bolt2.Parent = Tool
  3209. Bolt2.Anchored = true
  3210. Bolt2.Name = "Shadow"
  3211. Bolt2.CanCollide = false
  3212. Bolt2.Locked = true
  3213. Bolt2.Transparency = 0.2
  3214. Bolt2.formFactor = "Symmetric"
  3215. Bolt2.Size = Bolt.Size
  3216. Bolt2.TopSurface = "Smooth"
  3217. Bolt2.BrickColor = BrickColor.new(1009)
  3218. Bolt2.BottomSurface = "Smooth"
  3219. Bolt2.CFrame = Bolt.CFrame
  3220. BoltMesh = Instance.new("SpecialMesh")
  3221. BoltMesh.MeshType = "Brick"
  3222. BoltMesh.Parent = Bolt2
  3223. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3224. Stuff = Workspace:GetChildren()
  3225. for i = 1 , #Stuff do
  3226. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3227. Torso = Stuff[i]:findFirstChild("Torso")
  3228. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3229. if Torso ~= nil and Humanoid ~= nil then
  3230. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3231. Humanoid.MaxHealth = 100
  3232. Humanoid:TakeDamage(Damage)
  3233. end
  3234. end
  3235. end
  3236. end
  3237. end
  3238. FakeBolt = Instance.new("Part")
  3239. FakeBolt.Parent = Tool
  3240. FakeBolt.Anchored = true
  3241. FakeBolt.Name = "Shadow"
  3242. FakeBolt.CanCollide = false
  3243. FakeBolt.Locked = true
  3244. FakeBolt.Transparency = 0.2
  3245. FakeBolt.formFactor = "Symmetric"
  3246. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3247. FakeBolt.TopSurface = "Smooth"
  3248. FakeBolt.BrickColor = BrickColor.new(1009)
  3249. FakeBolt.BottomSurface = "Smooth"
  3250. Value = (math.random(-5, 5)/100)
  3251. Value2 = (math.random(-5, 5)/100)
  3252. Value3 = (math.random(-5, 5)/100)
  3253. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3254. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3255. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3256. FakeBoltMesh = Instance.new("SpecialMesh")
  3257. FakeBoltMesh.MeshType = "Brick"
  3258. FakeBoltMesh.Parent = FakeBolt
  3259. FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3260. Stuff = Workspace:GetChildren()
  3261. for i = 1 , #Stuff do
  3262. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3263. Torso = Stuff[i]:findFirstChild("Torso")
  3264. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3265. if Torso ~= nil and Humanoid ~= nil then
  3266. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3267. Humanoid.MaxHealth = 100
  3268. Humanoid:TakeDamage(Damage)
  3269. FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3270. end
  3271. end
  3272. end
  3273. end
  3274. Bolt:Remove()
  3275. wait(0.1)
  3276. game.Lighting.Brightness = 1
  3277. for i = 1 , 8 do
  3278. Clone1 = Grip17:clone()
  3279. Clone1.Parent = Tool
  3280. Clone1.Name = "Shadow"
  3281. Clone1.Anchored = true
  3282. Clone1.CanCollide = false
  3283. Clone1.Transparency = 0.2
  3284. Clone1.BrickColor = BrickColor.new(24)
  3285. Clone2 = Grip18:clone()
  3286. Clone2.Parent = Tool
  3287. Clone2.Name = "Shadow"
  3288. Clone2.Anchored = true
  3289. Clone2.CanCollide = false
  3290. Clone2.Transparency = 0.2
  3291. Clone2.BrickColor = BrickColor.new(24)
  3292. Clone3 = Grip19:clone()
  3293. Clone3.Parent = Tool
  3294. Clone3.Name = "Shadow"
  3295. Clone3.Anchored = true
  3296. Clone3.CanCollide = false
  3297. Clone3.Transparency = 0.2
  3298. Clone3.BrickColor = BrickColor.new(24)
  3299. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3300. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3301. wait()
  3302. end
  3303. Weld.Parent = Me.Character["Right Arm"]
  3304. Weld.Part0 = Me.Character["Right Arm"]
  3305. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3306. Activated = false
  3307. end
  3308. if Mode == "Lazor" then
  3309. Activated = true
  3310. Weld.Parent = Me.Character["Left Arm"]
  3311. Weld.Part0 = Me.Character["Left Arm"]
  3312. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3313. for i = 1 , 8 do
  3314. Clone1 = Grip17:clone()
  3315. Clone1.Parent = Tool
  3316. Clone1.Name = "Shadow"
  3317. Clone1.Anchored = true
  3318. Clone1.CanCollide = false
  3319. Clone1.Transparency = 0.2
  3320. Clone1.BrickColor = BrickColor.new(1010)
  3321. Clone2 = Grip18:clone()
  3322. Clone2.Parent = Tool
  3323. Clone2.Name = "Shadow"
  3324. Clone2.Anchored = true
  3325. Clone2.CanCollide = false
  3326. Clone2.Transparency = 0.2
  3327. Clone2.BrickColor = BrickColor.new(1010)
  3328. Clone3 = Grip19:clone()
  3329. Clone3.Parent = Tool
  3330. Clone3.Name = "Shadow"
  3331. Clone3.Anchored = true
  3332. Clone3.CanCollide = false
  3333. Clone3.Transparency = 0.2
  3334. Clone3.BrickColor = BrickColor.new(1010)
  3335. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3336. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3337. wait()
  3338. end
  3339. Bolt = Instance.new("Part")
  3340. Bolt.Parent = Tool
  3341. Bolt.Anchored = true
  3342. Bolt.Name = "Shadow"
  3343. Bolt.CanCollide = false
  3344. Bolt.Locked = true
  3345. Bolt.Transparency = 0.2
  3346. Bolt.formFactor = "Symmetric"
  3347. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3348. Bolt.TopSurface = "Smooth"
  3349. Bolt.BrickColor = BrickColor.new(1010)
  3350. Bolt.BottomSurface = "Smooth"
  3351. Value = (math.random(-5, 5)/100)
  3352. Value2 = (math.random(-5, 5)/100)
  3353. Value3 = (math.random(-5, 5)/100)
  3354. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3355. BoltMesh = Instance.new("SpecialMesh")
  3356. BoltMesh.MeshType = "Brick"
  3357. BoltMesh.Parent = Bolt
  3358. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3359. Stuff = Workspace:GetChildren()
  3360. for i = 1 , #Stuff do
  3361. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3362. Torso = Stuff[i]:findFirstChild("Torso")
  3363. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3364. if Torso ~= nil and Humanoid ~= nil then
  3365. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3366. Humanoid.MaxHealth = 100
  3367. Humanoid:TakeDamage(Damage)
  3368. end
  3369. end
  3370. end
  3371. end
  3372. game.Lighting.Brightness = 10
  3373. Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3374. Sound:play()
  3375. for i = 1 , math.random(9, 13) do
  3376. FakeBolt = Instance.new("Part")
  3377. FakeBolt.Parent = Tool
  3378. FakeBolt.Anchored = true
  3379. FakeBolt.Name = "Shadow"
  3380. FakeBolt.CanCollide = false
  3381. FakeBolt.Locked = true
  3382. FakeBolt.Transparency = 0.2
  3383. FakeBolt.formFactor = "Symmetric"
  3384. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3385. FakeBolt.TopSurface = "Smooth"
  3386. FakeBolt.BrickColor = BrickColor.new(1010)
  3387. FakeBolt.BottomSurface = "Smooth"
  3388. Value = (math.random(-5, 5)/100)
  3389. Value2 = (math.random(-5, 5)/100)
  3390. Value3 = (math.random(-5, 5)/100)
  3391. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3392. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3393. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3394. FakeBoltMesh = Instance.new("SpecialMesh")
  3395. FakeBoltMesh.MeshType = "Brick"
  3396. FakeBoltMesh.Parent = FakeBolt
  3397. FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3398. Stuff = Workspace:GetChildren()
  3399. for i = 1 , #Stuff do
  3400. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3401. Torso = Stuff[i]:findFirstChild("Torso")
  3402. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3403. if Torso ~= nil and Humanoid ~= nil then
  3404. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3405. Humanoid.MaxHealth = 100
  3406. Humanoid:TakeDamage(Damage)
  3407. end
  3408. end
  3409. end
  3410. end
  3411. Bolt:Remove()
  3412. Bolt = Instance.new("Part")
  3413. Bolt.Parent = Tool
  3414. Bolt.Anchored = true
  3415. Bolt.Name = "Shadow"
  3416. Bolt.CanCollide = false
  3417. Bolt.Locked = true
  3418. Bolt.Transparency = 0.2
  3419. Bolt.formFactor = "Symmetric"
  3420. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3421. Bolt.TopSurface = "Smooth"
  3422. Bolt.BrickColor = BrickColor.new(1010)
  3423. Bolt.BottomSurface = "Smooth"
  3424. Value = (math.random(-5, 5)/100)
  3425. Value2 = (math.random(-5, 5)/100)
  3426. Value3 = (math.random(-5, 5)/100)
  3427. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3428. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3429. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3430. BoltMesh = Instance.new("SpecialMesh")
  3431. BoltMesh.MeshType = "Brick"
  3432. BoltMesh.Parent = Bolt
  3433. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3434. Stuff = Workspace:GetChildren()
  3435. for i = 1 , #Stuff do
  3436. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3437. Torso = Stuff[i]:findFirstChild("Torso")
  3438. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3439. if Torso ~= nil and Humanoid ~= nil then
  3440. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3441. Humanoid.MaxHealth = 100
  3442. Humanoid:TakeDamage(Damage)
  3443. end
  3444. end
  3445. end
  3446. end
  3447. Bolt2 = Instance.new("Part")
  3448. Bolt2.Parent = Tool
  3449. Bolt2.Anchored = true
  3450. Bolt2.Name = "Shadow"
  3451. Bolt2.CanCollide = false
  3452. Bolt2.Locked = true
  3453. Bolt2.Transparency = 0.2
  3454. Bolt2.formFactor = "Symmetric"
  3455. Bolt2.Size = Bolt.Size
  3456. Bolt2.TopSurface = "Smooth"
  3457. Bolt2.BrickColor = BrickColor.new(1010)
  3458. Bolt2.BottomSurface = "Smooth"
  3459. Bolt2.CFrame = Bolt.CFrame
  3460. BoltMesh = Instance.new("SpecialMesh")
  3461. BoltMesh.MeshType = "Brick"
  3462. BoltMesh.Parent = Bolt2
  3463. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3464. Stuff = Workspace:GetChildren()
  3465. for i = 1 , #Stuff do
  3466. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3467. Torso = Stuff[i]:findFirstChild("Torso")
  3468. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3469. if Torso ~= nil and Humanoid ~= nil then
  3470. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3471. Humanoid.MaxHealth = 100
  3472. Humanoid:TakeDamage(Damage)
  3473. end
  3474. end
  3475. end
  3476. end
  3477. end
  3478. FakeBolt = Instance.new("Part")
  3479. FakeBolt.Parent = Tool
  3480. FakeBolt.Anchored = true
  3481. FakeBolt.Name = "Shadow"
  3482. FakeBolt.CanCollide = false
  3483. FakeBolt.Locked = true
  3484. FakeBolt.Transparency = 0.2
  3485. FakeBolt.formFactor = "Symmetric"
  3486. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3487. FakeBolt.TopSurface = "Smooth"
  3488. FakeBolt.BrickColor = BrickColor.new(1010)
  3489. FakeBolt.BottomSurface = "Smooth"
  3490. Value = (math.random(-5, 5)/100)
  3491. Value2 = (math.random(-5, 5)/100)
  3492. Value3 = (math.random(-5, 5)/100)
  3493. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3494. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3495. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3496. FakeBoltMesh = Instance.new("SpecialMesh")
  3497. FakeBoltMesh.MeshType = "Brick"
  3498. FakeBoltMesh.Parent = FakeBolt
  3499. FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3500. Stuff = Workspace:GetChildren()
  3501. for i = 1 , #Stuff do
  3502. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3503. Torso = Stuff[i]:findFirstChild("Torso")
  3504. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3505. if Torso ~= nil and Humanoid ~= nil then
  3506. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3507. Humanoid.MaxHealth = 100
  3508. Humanoid:TakeDamage(Damage)
  3509. FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3510. end
  3511. end
  3512. end
  3513. end
  3514. Bolt:Remove()
  3515. wait(0.1)
  3516. game.Lighting.Brightness = 1
  3517. for i = 1 , 8 do
  3518. Clone1 = Grip17:clone()
  3519. Clone1.Parent = Tool
  3520. Clone1.Name = "Shadow"
  3521. Clone1.Anchored = true
  3522. Clone1.CanCollide = false
  3523. Clone1.Transparency = 0.2
  3524. Clone1.BrickColor = BrickColor.new(1010)
  3525. Clone2 = Grip18:clone()
  3526. Clone2.Parent = Tool
  3527. Clone2.Name = "Shadow"
  3528. Clone2.Anchored = true
  3529. Clone2.CanCollide = false
  3530. Clone2.Transparency = 0.2
  3531. Clone2.BrickColor = BrickColor.new(1010)
  3532. Clone3 = Grip19:clone()
  3533. Clone3.Parent = Tool
  3534. Clone3.Name = "Shadow"
  3535. Clone3.Anchored = true
  3536. Clone3.CanCollide = false
  3537. Clone3.Transparency = 0.2
  3538. Clone3.BrickColor = BrickColor.new(1010)
  3539. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3540. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3541. wait()
  3542. end
  3543. Weld.Parent = Me.Character["Right Arm"]
  3544. Weld.Part0 = Me.Character["Right Arm"]
  3545. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3546. Activated = false
  3547. end
  3548. if Mode == "Ice" then
  3549. Activated = true
  3550. Weld.Parent = Me.Character["Left Arm"]
  3551. Weld.Part0 = Me.Character["Left Arm"]
  3552. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3553. for i = 1 , 8 do
  3554. Clone1 = Grip17:clone()
  3555. Clone1.Parent = Tool
  3556. Clone1.Name = "Shadow"
  3557. Clone1.Anchored = true
  3558. Clone1.CanCollide = false
  3559. Clone1.Transparency = 0.2
  3560. Clone1.BrickColor = BrickColor.new(23)
  3561. Clone2 = Grip18:clone()
  3562. Clone2.Parent = Tool
  3563. Clone2.Name = "Shadow"
  3564. Clone2.Anchored = true
  3565. Clone2.CanCollide = false
  3566. Clone2.Transparency = 0.2
  3567. Clone2.BrickColor = BrickColor.new(23)
  3568. Clone3 = Grip19:clone()
  3569. Clone3.Parent = Tool
  3570. Clone3.Name = "Shadow"
  3571. Clone3.Anchored = true
  3572. Clone3.CanCollide = false
  3573. Clone3.Transparency = 0.2
  3574. Clone3.BrickColor = BrickColor.new(23)
  3575. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3576. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3577. wait()
  3578. end
  3579. Bolt = Instance.new("Part")
  3580. Bolt.Parent = Tool
  3581. Bolt.Anchored = true
  3582. Bolt.Name = "Shadow"
  3583. Bolt.CanCollide = false
  3584. Bolt.Locked = true
  3585. Bolt.Transparency = 0.2
  3586. Bolt.Reflectance = 0.3
  3587. Bolt.formFactor = "Symmetric"
  3588. Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3589. Bolt.TopSurface = "Smooth"
  3590. Bolt.BrickColor = BrickColor.new(1)
  3591. Bolt.BottomSurface = "Smooth"
  3592. Value = (math.random(-5, 5)/100)
  3593. Value2 = (math.random(-5, 5)/100)
  3594. Value3 = (math.random(-5, 5)/100)
  3595. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3596. BoltMesh = Instance.new("SpecialMesh")
  3597. BoltMesh.MeshType = "Brick"
  3598. BoltMesh.Parent = Bolt
  3599. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3600. Stuff = Workspace:GetChildren()
  3601. for i = 1 , #Stuff do
  3602. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3603. Torso = Stuff[i]:findFirstChild("Torso")
  3604. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3605. if Torso ~= nil and Humanoid ~= nil then
  3606. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3607. Humanoid.MaxHealth = 100
  3608. Humanoid:TakeDamage(Damage)
  3609. Stuff2 = Stuff[i]:GetChildren()
  3610. for i = 1 , #Stuff2 do
  3611. if Stuff2[i].className == "Part" then
  3612. Stuff2[i].Anchored = true
  3613. Stuff2[i].Transparency = 0.5
  3614. Stuff2[i].Reflectance = 0.5
  3615. Stuff2[i].Friction = 0
  3616. IceBrick = Instance.new("Part")
  3617. IceBrick.Parent = Stuff2[i]
  3618. IceBrick.Anchored = true
  3619. IceBrick.Locked = true
  3620. IceBrick.Transparency = 0.5
  3621. IceBrick.Reflectance = 0.5
  3622. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3623. IceBrick.TopSurface = "Smooth"
  3624. IceBrick.BottomSurface = "Smooth"
  3625. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3626. end
  3627. end
  3628. end
  3629. end
  3630. end
  3631. end
  3632. for i = 1 , math.random(9, 13) do
  3633. FakeBolt = Instance.new("Part")
  3634. FakeBolt.Parent = Tool
  3635. FakeBolt.Anchored = true
  3636. FakeBolt.Name = "Shadow"
  3637. FakeBolt.CanCollide = false
  3638. FakeBolt.Locked = true
  3639. FakeBolt.Reflectance = 0.3
  3640. FakeBolt.Transparency = 0.2
  3641. FakeBolt.formFactor = "Symmetric"
  3642. FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3643. FakeBolt.TopSurface = "Smooth"
  3644. FakeBolt.BrickColor = BrickColor.new(1)
  3645. FakeBolt.BottomSurface = "Smooth"
  3646. Value = (math.random(-5, 5)/100)
  3647. Value2 = (math.random(-5, 5)/100)
  3648. Value3 = (math.random(-5, 5)/100)
  3649. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3650. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3651. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3652. FakeBoltMesh = Instance.new("SpecialMesh")
  3653. FakeBoltMesh.MeshType = "Brick"
  3654. FakeBoltMesh.Parent = FakeBolt
  3655. FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3656. Stuff = Workspace:GetChildren()
  3657. for i = 1 , #Stuff do
  3658. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3659. Torso = Stuff[i]:findFirstChild("Torso")
  3660. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3661. if Torso ~= nil and Humanoid ~= nil then
  3662. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3663. Humanoid.MaxHealth = 100
  3664. Humanoid:TakeDamage(Damage)
  3665. Stuff2 = Stuff[i]:GetChildren()
  3666. for i = 1 , #Stuff2 do
  3667. if Stuff2[i].className == "Part" then
  3668. Stuff2[i].Anchored = true
  3669. Stuff2[i].Transparency = 0.5
  3670. Stuff2[i].Reflectance = 0.5
  3671. Stuff2[i].Friction = 0
  3672. IceBrick = Instance.new("Part")
  3673. IceBrick.Parent = Stuff2[i]
  3674. IceBrick.Anchored = true
  3675. IceBrick.Locked = true
  3676. IceBrick.Transparency = 0.5
  3677. IceBrick.Reflectance = 0.5
  3678. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3679. IceBrick.TopSurface = "Smooth"
  3680. IceBrick.BottomSurface = "Smooth"
  3681. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3682. end
  3683. end
  3684. end
  3685. end
  3686. end
  3687. end
  3688. Bolt:Remove()
  3689. Bolt = Instance.new("Part")
  3690. Bolt.Parent = Tool
  3691. Bolt.Anchored = true
  3692. Bolt.Name = "Shadow"
  3693. Bolt.CanCollide = false
  3694. Bolt.Locked = true
  3695. Bolt.Reflectance = 0.3
  3696. Bolt.Transparency = 0.2
  3697. Bolt.formFactor = "Symmetric"
  3698. Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3699. Bolt.TopSurface = "Smooth"
  3700. Bolt.BrickColor = BrickColor.new(1)
  3701. Bolt.BottomSurface = "Smooth"
  3702. Value = (math.random(-5, 5)/100)
  3703. Value2 = (math.random(-5, 5)/100)
  3704. Value3 = (math.random(-5, 5)/100)
  3705. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3706. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3707. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3708. BoltMesh = Instance.new("SpecialMesh")
  3709. BoltMesh.MeshType = "Brick"
  3710. BoltMesh.Parent = Bolt
  3711. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3712. Stuff = Workspace:GetChildren()
  3713. for i = 1 , #Stuff do
  3714. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3715. Torso = Stuff[i]:findFirstChild("Torso")
  3716. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3717. if Torso ~= nil and Humanoid ~= nil then
  3718. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3719. Humanoid.MaxHealth = 100
  3720. Humanoid:TakeDamage(Damage)
  3721. Stuff2 = Stuff[i]:GetChildren()
  3722. for i = 1 , #Stuff2 do
  3723. if Stuff2[i].className == "Part" then
  3724. Stuff2[i].Anchored = true
  3725. Stuff2[i].Transparency = 0.5
  3726. Stuff2[i].Reflectance = 0.5
  3727. Stuff2[i].Friction = 0
  3728. IceBrick = Instance.new("Part")
  3729. IceBrick.Parent = Stuff2[i]
  3730. IceBrick.Anchored = true
  3731. IceBrick.Locked = true
  3732. IceBrick.Transparency = 0.5
  3733. IceBrick.Reflectance = 0.5
  3734. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3735. IceBrick.TopSurface = "Smooth"
  3736. IceBrick.BottomSurface = "Smooth"
  3737. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3738. end
  3739. end
  3740. end
  3741. end
  3742. end
  3743. end
  3744. Bolt2 = Instance.new("Part")
  3745. Bolt2.Parent = Tool
  3746. Bolt2.Anchored = true
  3747. Bolt2.Name = "Shadow"
  3748. Bolt2.CanCollide = false
  3749. Bolt2.Locked = true
  3750. Bolt2.Reflectance = 0.3
  3751. Bolt2.Transparency = 0.2
  3752. Bolt2.formFactor = "Symmetric"
  3753. Bolt2.Size = Bolt.Size
  3754. Bolt2.TopSurface = "Smooth"
  3755. Bolt2.BrickColor = BrickColor.new(1)
  3756. Bolt2.BottomSurface = "Smooth"
  3757. Bolt2.CFrame = Bolt.CFrame
  3758. BoltMesh = Instance.new("SpecialMesh")
  3759. BoltMesh.MeshType = "Brick"
  3760. BoltMesh.Parent = Bolt2
  3761. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3762. Stuff = Workspace:GetChildren()
  3763. for i = 1 , #Stuff do
  3764. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3765. Torso = Stuff[i]:findFirstChild("Torso")
  3766. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3767. if Torso ~= nil and Humanoid ~= nil then
  3768. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3769. Humanoid.MaxHealth = 100
  3770. Humanoid:TakeDamage(Damage)
  3771. Stuff2 = Stuff[i]:GetChildren()
  3772. for i = 1 , #Stuff2 do
  3773. if Stuff2[i].className == "Part" then
  3774. Stuff2[i].Anchored = true
  3775. Stuff2[i].Transparency = 0.5
  3776. Stuff2[i].Reflectance = 0.5
  3777. Stuff2[i].Friction = 0
  3778. IceBrick = Instance.new("Part")
  3779. IceBrick.Parent = Stuff2[i]
  3780. IceBrick.Anchored = true
  3781. IceBrick.Locked = true
  3782. IceBrick.Transparency = 0.5
  3783. IceBrick.Reflectance = 0.5
  3784. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3785. IceBrick.TopSurface = "Smooth"
  3786. IceBrick.BottomSurface = "Smooth"
  3787. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3788. end
  3789. end
  3790. end
  3791. end
  3792. end
  3793. end
  3794. end
  3795. FakeBolt = Instance.new("Part")
  3796. FakeBolt.Parent = Tool
  3797. FakeBolt.Anchored = true
  3798. FakeBolt.Name = "Shadow"
  3799. FakeBolt.CanCollide = false
  3800. FakeBolt.Locked = true
  3801. FakeBolt.Reflectance = 0.3
  3802. FakeBolt.Transparency = 0.2
  3803. FakeBolt.formFactor = "Symmetric"
  3804. FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3805. FakeBolt.TopSurface = "Smooth"
  3806. FakeBolt.BrickColor = BrickColor.new(1)
  3807. FakeBolt.BottomSurface = "Smooth"
  3808. Value = (math.random(-5, 5)/100)
  3809. Value2 = (math.random(-5, 5)/100)
  3810. Value3 = (math.random(-5, 5)/100)
  3811. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3812. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3813. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3814. FakeBoltMesh = Instance.new("SpecialMesh")
  3815. FakeBoltMesh.MeshType = "Brick"
  3816. FakeBoltMesh.Parent = FakeBolt
  3817. FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3818. Stuff = Workspace:GetChildren()
  3819. for i = 1 , #Stuff do
  3820. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3821. Torso = Stuff[i]:findFirstChild("Torso")
  3822. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3823. if Torso ~= nil and Humanoid ~= nil then
  3824. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3825. Humanoid.MaxHealth = 100
  3826. Humanoid:TakeDamage(Damage)
  3827. Stuff2 = Stuff[i]:GetChildren()
  3828. for i = 1 , #Stuff2 do
  3829. if Stuff2[i].className == "Part" then
  3830. Stuff2[i].Anchored = true
  3831. Stuff2[i].Transparency = 0.5
  3832. Stuff2[i].Reflectance = 0.5
  3833. Stuff2[i].Friction = 0
  3834. IceBrick = Instance.new("Part")
  3835. IceBrick.Parent = Stuff2[i]
  3836. IceBrick.Anchored = true
  3837. IceBrick.Locked = true
  3838. IceBrick.Transparency = 0.5
  3839. IceBrick.Reflectance = 0.5
  3840. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3841. IceBrick.TopSurface = "Smooth"
  3842. IceBrick.BottomSurface = "Smooth"
  3843. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3844. end
  3845. end
  3846. end
  3847. end
  3848. end
  3849. end
  3850. Bolt:Remove()
  3851. wait(0.1)
  3852. for i = 1 , 8 do
  3853. Clone1 = Grip17:clone()
  3854. Clone1.Parent = Tool
  3855. Clone1.Name = "Shadow"
  3856. Clone1.Anchored = true
  3857. Clone1.CanCollide = false
  3858. Clone1.Transparency = 0.2
  3859. Clone1.BrickColor = BrickColor.new(23)
  3860. Clone2 = Grip18:clone()
  3861. Clone2.Parent = Tool
  3862. Clone2.Name = "Shadow"
  3863. Clone2.Anchored = true
  3864. Clone2.CanCollide = false
  3865. Clone2.Transparency = 0.2
  3866. Clone2.BrickColor = BrickColor.new(23)
  3867. Clone3 = Grip19:clone()
  3868. Clone3.Parent = Tool
  3869. Clone3.Name = "Shadow"
  3870. Clone3.Anchored = true
  3871. Clone3.CanCollide = false
  3872. Clone3.Transparency = 0.2
  3873. Clone3.BrickColor = BrickColor.new(23)
  3874. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3875. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3876. wait()
  3877. end
  3878. Weld.Parent = Me.Character["Right Arm"]
  3879. Weld.Part0 = Me.Character["Right Arm"]
  3880. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3881. Activated = false
  3882. end
  3883. if Mode == "Fire" then
  3884. Activated = true
  3885. Weld.Parent = Me.Character["Left Arm"]
  3886. Weld.Part0 = Me.Character["Left Arm"]
  3887. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3888. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3889. Sound:play()
  3890. for i = 1 , 8 do
  3891. Clone1 = Grip17:clone()
  3892. Clone1.Parent = Tool
  3893. Clone1.Name = "Shadow"
  3894. Clone1.Anchored = true
  3895. Clone1.CanCollide = false
  3896. Clone1.Transparency = 0.2
  3897. Clone1.BrickColor = BrickColor.new(21)
  3898. Clone2 = Grip18:clone()
  3899. Clone2.Parent = Tool
  3900. Clone2.Name = "Shadow"
  3901. Clone2.Anchored = true
  3902. Clone2.CanCollide = false
  3903. Clone2.Transparency = 0.2
  3904. Clone2.BrickColor = BrickColor.new(21)
  3905. Clone3 = Grip19:clone()
  3906. Clone3.Parent = Tool
  3907. Clone3.Name = "Shadow"
  3908. Clone3.Anchored = true
  3909. Clone3.CanCollide = false
  3910. Clone3.Transparency = 0.2
  3911. Clone3.BrickColor = BrickColor.new(21)
  3912. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3913. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3914. wait()
  3915. end
  3916. Flaming = true
  3917. while Flaming == true do
  3918. wait()
  3919. end
  3920. wait(0.2)
  3921. for i = 1 , 8 do
  3922. Clone1 = Grip17:clone()
  3923. Clone1.Parent = Tool
  3924. Clone1.Name = "Shadow"
  3925. Clone1.Anchored = true
  3926. Clone1.CanCollide = false
  3927. Clone1.Transparency = 0.2
  3928. Clone1.BrickColor = BrickColor.new(21)
  3929. Clone2 = Grip18:clone()
  3930. Clone2.Parent = Tool
  3931. Clone2.Name = "Shadow"
  3932. Clone2.Anchored = true
  3933. Clone2.CanCollide = false
  3934. Clone2.Transparency = 0.2
  3935. Clone2.BrickColor = BrickColor.new(21)
  3936. Clone3 = Grip19:clone()
  3937. Clone3.Parent = Tool
  3938. Clone3.Name = "Shadow"
  3939. Clone3.Anchored = true
  3940. Clone3.CanCollide = false
  3941. Clone3.Transparency = 0.2
  3942. Clone3.BrickColor = BrickColor.new(21)
  3943. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3944. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3945. wait()
  3946. end
  3947. Weld.Parent = Me.Character["Right Arm"]
  3948. Weld.Part0 = Me.Character["Right Arm"]
  3949. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3950. Activated = false
  3951. end
  3952. if Mode == "Slime" then
  3953. Activated = true
  3954. Weld.Parent = Me.Character["Left Arm"]
  3955. Weld.Part0 = Me.Character["Left Arm"]
  3956. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3957. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3958. Sound:play()
  3959. for i = 1 , 8 do
  3960. Clone1 = Grip17:clone()
  3961. Clone1.Parent = Tool
  3962. Clone1.Name = "Shadow"
  3963. Clone1.Anchored = true
  3964. Clone1.CanCollide = false
  3965. Clone1.Transparency = 0.2
  3966. Clone1.BrickColor = BrickColor.new(1004)
  3967. Clone2 = Grip18:clone()
  3968. Clone2.Parent = Tool
  3969. Clone2.Name = "Shadow"
  3970. Clone2.Anchored = true
  3971. Clone2.CanCollide = false
  3972. Clone2.Transparency = 0.2
  3973. Clone2.BrickColor = BrickColor.new(1004)
  3974. Clone3 = Grip19:clone()
  3975. Clone3.Parent = Tool
  3976. Clone3.Name = "Shadow"
  3977. Clone3.Anchored = true
  3978. Clone3.CanCollide = false
  3979. Clone3.Transparency = 0.2
  3980. Clone3.BrickColor = BrickColor.new(1004)
  3981. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3982. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3983. wait()
  3984. end
  3985. SlimeCharge = true
  3986. Slime = Instance.new("Part")
  3987. Slime.Parent = Me.Character.Torso
  3988. Slime.Size = Vector3.new(1, 1, 1)
  3989. Slime.BrickColor = BrickColor.new(1003)
  3990. Slime.Locked = true
  3991. Slime.Shape = "Ball"
  3992. Slime.Anchored = true
  3993. Slime.TopSurface = "Smooth"
  3994. Slime.BottomSurface = "Smooth"
  3995. Slime.Transparency = 0.4
  3996. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  3997. Nucleus = Instance.new("Part")
  3998. Nucleus.Parent = Slime
  3999. Nucleus.Size = Vector3.new(2, 2, 2)
  4000. Nucleus.BrickColor = BrickColor.new(1004)
  4001. Nucleus.Locked = true
  4002. Nucleus.LeftSurface = "Glue"
  4003. Nucleus.Anchored = true
  4004. Nucleus.RightSurface = "Glue"
  4005. Nucleus.FrontSurface = "Glue"
  4006. Nucleus.BackSurface = "Glue"
  4007. Nucleus.TopSurface = "Glue"
  4008. Nucleus.BottomSurface = "Glue"
  4009. Nucleus.Transparency = 0.1
  4010. Nucleus.Shape = "Ball"
  4011. Nucleus.CFrame = Slime.CFrame
  4012. SlimeWeld = Instance.new("Weld")
  4013. SlimeWeld.Parent = Slime
  4014. SlimeWeld.Part0 = Slime
  4015. SlimeWeld.Part1 = Nucleus
  4016. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4017. while SlimeCharge == true do
  4018. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4019. Nucleus.CFrame = Slime.CFrame
  4020. if Slime.Size.X <= 10 then
  4021. SlimeWeld:Remove()
  4022. Slime.Size = Slime.Size + Vector3.new(1, 1, 1)
  4023. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4024. Nucleus.CFrame = Slime.CFrame
  4025. SlimeWeld = Instance.new("Weld")
  4026. SlimeWeld.Parent = Slime
  4027. SlimeWeld.Part0 = Slime
  4028. SlimeWeld.Part1 = Nucleus
  4029. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4030. end
  4031. wait()
  4032. end
  4033. wait(0.2)
  4034. for i = 1 , 8 do
  4035. Clone1 = Grip17:clone()
  4036. Clone1.Parent = Tool
  4037. Clone1.Name = "Shadow"
  4038. Clone1.Anchored = true
  4039. Clone1.CanCollide = false
  4040. Clone1.Transparency = 0.2
  4041. Clone1.BrickColor = BrickColor.new(1010)
  4042. Clone2 = Grip18:clone()
  4043. Clone2.Parent = Tool
  4044. Clone2.Name = "Shadow"
  4045. Clone2.Anchored = true
  4046. Clone2.CanCollide = false
  4047. Clone2.Transparency = 0.2
  4048. Clone2.BrickColor = BrickColor.new(1010)
  4049. Clone3 = Grip19:clone()
  4050. Clone3.Parent = Tool
  4051. Clone3.Name = "Shadow"
  4052. Clone3.Anchored = true
  4053. Clone3.CanCollide = false
  4054. Clone3.Transparency = 0.2
  4055. Clone3.BrickColor = BrickColor.new(1010)
  4056. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4057. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4058. wait()
  4059. end
  4060. Weld.Parent = Me.Character["Right Arm"]
  4061. Weld.Part0 = Me.Character["Right Arm"]
  4062. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4063. Activated = false
  4064. end
  4065. if Mode == "DarkPulse" then
  4066. Activated = true
  4067. Weld.Parent = Me.Character["Left Arm"]
  4068. Weld.Part0 = Me.Character["Left Arm"]
  4069. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4070. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4071. Sound:play()
  4072. for i = 1 , 8 do
  4073. Clone1 = Grip17:clone()
  4074. Clone1.Parent = Tool
  4075. Clone1.Name = "Shadow"
  4076. Clone1.Anchored = true
  4077. Clone1.CanCollide = false
  4078. Clone1.Transparency = 0.2
  4079. Clone1.BrickColor = BrickColor.new(1003)
  4080. Clone2 = Grip18:clone()
  4081. Clone2.Parent = Tool
  4082. Clone2.Name = "Shadow"
  4083. Clone2.Anchored = true
  4084. Clone2.CanCollide = false
  4085. Clone2.Transparency = 0.2
  4086. Clone2.BrickColor = BrickColor.new(1003)
  4087. Clone3 = Grip19:clone()
  4088. Clone3.Parent = Tool
  4089. Clone3.Name = "Shadow"
  4090. Clone3.Anchored = true
  4091. Clone3.CanCollide = false
  4092. Clone3.Transparency = 0.2
  4093. Clone3.BrickColor = BrickColor.new(1003)
  4094. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4095. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4096. wait()
  4097. end
  4098. DarkCharge = true
  4099. Dark = Instance.new("Part")
  4100. Dark.Parent = Me.Character.Torso
  4101. Dark.Size = Vector3.new(1, 2, 1)
  4102. Dark.BrickColor = BrickColor.new(1003)
  4103. Dark.Locked = true
  4104. Dark.Anchored = true
  4105. Dark.TopSurface = "Smooth"
  4106. Dark.BottomSurface = "Smooth"
  4107. Dark.Transparency = 0
  4108. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4109. DarkMesh = Instance.new("SpecialMesh")
  4110. DarkMesh.Parent = Dark
  4111. DarkMesh.MeshType = "Sphere"
  4112. Gyro = Instance.new("BodyGyro")
  4113. Gyro.Parent = Dark
  4114. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4115. Gyro.D = 50
  4116. Gyro.cframe = Dark.CFrame
  4117. while DarkCharge == true do
  4118. if Dark.Transparency < 0 then
  4119. Dark.Transparency = Dark.Transparency + 0
  4120. end
  4121. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4122. if Dark.Size.X <= 20 then
  4123. Dark.Size = Dark.Size + Vector3.new(1, 0, 1)
  4124. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4125. end
  4126. wait()
  4127. end
  4128. wait(0.2)
  4129. for i = 1 , 8 do
  4130. Clone1 = Grip17:clone()
  4131. Clone1.Parent = Tool
  4132. Clone1.Name = "Shadow"
  4133. Clone1.Anchored = true
  4134. Clone1.CanCollide = false
  4135. Clone1.Transparency = 0.2
  4136. Clone1.BrickColor = BrickColor.new(1003)
  4137. Clone2 = Grip18:clone()
  4138. Clone2.Parent = Tool
  4139. Clone2.Name = "Shadow"
  4140. Clone2.Anchored = true
  4141. Clone2.CanCollide = false
  4142. Clone2.Transparency = 0.2
  4143. Clone2.BrickColor = BrickColor.new(1003)
  4144. Clone3 = Grip19:clone()
  4145. Clone3.Parent = Tool
  4146. Clone3.Name = "Shadow"
  4147. Clone3.Anchored = true
  4148. Clone3.CanCollide = false
  4149. Clone3.Transparency = 0.2
  4150. Clone3.BrickColor = BrickColor.new(1003)
  4151. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4152. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4153. wait()
  4154. end
  4155. Weld.Parent = Me.Character["Right Arm"]
  4156. Weld.Part0 = Me.Character["Right Arm"]
  4157. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4158. end
  4159. if Mode == "Raise" then
  4160. if mouse.Target ~= nil then
  4161. Activated = true
  4162. MousePosition = mouse.Hit.p
  4163. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4164. Sound:play()
  4165. for i = 1 , 8 do
  4166. Clone1 = Grip17:clone()
  4167. Clone1.Parent = Tool
  4168. Clone1.Name = "Shadow"
  4169. Clone1.Anchored = true
  4170. Clone1.CanCollide = false
  4171. Clone1.Transparency = 0.2
  4172. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4173. Clone2 = Grip18:clone()
  4174. Clone2.Parent = Tool
  4175. Clone2.Name = "Shadow"
  4176. Clone2.Anchored = true
  4177. Clone2.CanCollide = false
  4178. Clone2.Transparency = 0.2
  4179. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4180. Clone3 = Grip19:clone()
  4181. Clone3.Parent = Tool
  4182. Clone3.Name = "Shadow"
  4183. Clone3.Anchored = true
  4184. Clone3.CanCollide = false
  4185. Clone3.Transparency = 0.2
  4186. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4187. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4188. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4189. wait()
  4190. end
  4191. onCharge(28)
  4192. WidthSize = 10
  4193. for i = 1 , 20 do
  4194. Rock = Instance.new("Part")
  4195. Rock.Parent = Tool
  4196. Rock.Name = "Rock"
  4197. Rock.Anchored = true
  4198. Rock.BrickColor = BrickColor.new("Dark stone grey")
  4199. Base = Workspace:findFirstChild("Base")
  4200. if Base ~= nil then
  4201. Rock.BrickColor = Base.BrickColor
  4202. end
  4203. Rock.Material = "Concrete"
  4204. Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i))
  4205. Rock.formFactor = "Symmetric"
  4206. Rock.Locked = true
  4207. Rock.BottomSurface = "Smooth"
  4208. Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0))
  4209. end
  4210. for i = 1 , 32 do
  4211. Stuff = Tool:GetChildren()
  4212. for i = 1 , #Stuff do
  4213. if Stuff[i].Name == "Rock" then
  4214. Stuff2 = Workspace:GetChildren()
  4215. for i = 1 , #Stuff2 do
  4216. Torso = Stuff2[i]:findFirstChild("Torso")
  4217. if Torso ~= nil then
  4218. if (Rock.Position-Torso.Position).magnitude <= 30 then
  4219. Torso.Velocity = Vector3.new(0, 200, 0)
  4220. end
  4221. end
  4222. end
  4223. Stuff[i].Velocity = Vector3.new(0, 100, 0)
  4224. P = Stuff[i].CFrame
  4225. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0)
  4226. Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0)
  4227. end
  4228. end
  4229. wait()
  4230. end
  4231. wait(5)
  4232. for i = 1 , 40 do
  4233. Stuff = Tool:GetChildren()
  4234. for i = 1 , #Stuff do
  4235. if Stuff[i].Name == "Rock" then
  4236. P = Stuff[i].CFrame
  4237. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0)
  4238. Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0)
  4239. end
  4240. end
  4241. wait()
  4242. end
  4243. Stuff = Tool:GetChildren()
  4244. for i = 1 , #Stuff do
  4245. if Stuff[i].Name == "Rock" then
  4246. Stuff[i]:Remove()
  4247. end
  4248. end
  4249. wait(0.2)
  4250. for i = 1 , 8 do
  4251. Clone1 = Grip17:clone()
  4252. Clone1.Parent = Tool
  4253. Clone1.Name = "Shadow"
  4254. Clone1.Anchored = true
  4255. Clone1.CanCollide = false
  4256. Clone1.Transparency = 0.2
  4257. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4258. Clone2 = Grip18:clone()
  4259. Clone2.Parent = Tool
  4260. Clone2.Name = "Shadow"
  4261. Clone2.Anchored = true
  4262. Clone2.CanCollide = false
  4263. Clone2.Transparency = 0.2
  4264. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4265. Clone3 = Grip19:clone()
  4266. Clone3.Parent = Tool
  4267. Clone3.Name = "Shadow"
  4268. Clone3.Anchored = true
  4269. Clone3.CanCollide = false
  4270. Clone3.Transparency = 0.2
  4271. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4272. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4273. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4274. wait()
  4275. end
  4276. Activated = false
  4277. end
  4278. end
  4279. if Mode == "Stone" then
  4280. Activated = true
  4281. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4282. Sound:play()
  4283. for i = 1 , 8 do
  4284. Clone1 = Grip17:clone()
  4285. Clone1.Parent = Tool
  4286. Clone1.Name = "Shadow"
  4287. Clone1.Anchored = true
  4288. Clone1.CanCollide = false
  4289. Clone1.Transparency = 0.2
  4290. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4291. Clone2 = Grip18:clone()
  4292. Clone2.Parent = Tool
  4293. Clone2.Name = "Shadow"
  4294. Clone2.Anchored = true
  4295. Clone2.CanCollide = false
  4296. Clone2.Transparency = 0.2
  4297. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4298. Clone3 = Grip19:clone()
  4299. Clone3.Parent = Tool
  4300. Clone3.Name = "Shadow"
  4301. Clone3.Anchored = true
  4302. Clone3.CanCollide = false
  4303. Clone3.Transparency = 0.2
  4304. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4305. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4306. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4307. wait()
  4308. end
  4309. onCharge(27)
  4310. Stuff = game.Workspace:GetChildren()
  4311. for i = 1 , #Stuff do
  4312. if Stuff[i].Name ~= Me.Name then
  4313. Torso = Stuff[i]:findFirstChild("Torso")
  4314. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  4315. if Torso ~= nil and Humanoid ~= nil then
  4316. if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then
  4317. Humanoid.Sit = true
  4318. Rock = Instance.new("Part")
  4319. Rock.Parent = Tool
  4320. Rock.Name = "Rock"
  4321. Rock.Anchored = true
  4322. Rock.BrickColor = BrickColor.new("Dark stone grey")
  4323. Rock.Material = "Concrete"
  4324. Rock.Size = Vector3.new(10, 2, 10)
  4325. Rock.formFactor = "Symmetric"
  4326. Rock.Locked = true
  4327. Rock.TopSurface = "Smooth"
  4328. Rock.BottomSurface = "Smooth"
  4329. Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0))
  4330. Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20))
  4331. Humanoid.MaxHealth = 100
  4332. Humanoid:TakeDamage(Damage*3)
  4333. end
  4334. end
  4335. end
  4336. end
  4337. for i = 1 , 10 do
  4338. Stuff = Tool:GetChildren()
  4339. for i = 1 , #Stuff do
  4340. if Stuff[i].Name == "Rock" then
  4341. P = Stuff[i].CFrame
  4342. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0)
  4343. Stuff[i].CFrame = P * CFrame.new(0, 1, 0)
  4344. end
  4345. end
  4346. wait()
  4347. end
  4348. wait(0.1)
  4349. for i = 1 , 10 do
  4350. Stuff = Tool:GetChildren()
  4351. for i = 1 , #Stuff do
  4352. if Stuff[i].Name == "Rock" then
  4353. P = Stuff[i].CFrame
  4354. Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0)
  4355. Stuff[i].CFrame = P * CFrame.new(0, -1, 0)
  4356. end
  4357. end
  4358. wait()
  4359. end
  4360. Stuff = Tool:GetChildren()
  4361. for i = 1 , #Stuff do
  4362. if Stuff[i].Name == "Rock" then
  4363. Stuff[i]:Remove()
  4364. end
  4365. end
  4366. wait(0.2)
  4367. for i = 1 , 8 do
  4368. Clone1 = Grip17:clone()
  4369. Clone1.Parent = Tool
  4370. Clone1.Name = "Shadow"
  4371. Clone1.Anchored = true
  4372. Clone1.CanCollide = false
  4373. Clone1.Transparency = 0.2
  4374. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4375. Clone2 = Grip18:clone()
  4376. Clone2.Parent = Tool
  4377. Clone2.Name = "Shadow"
  4378. Clone2.Anchored = true
  4379. Clone2.CanCollide = false
  4380. Clone2.Transparency = 0.2
  4381. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4382. Clone3 = Grip19:clone()
  4383. Clone3.Parent = Tool
  4384. Clone3.Name = "Shadow"
  4385. Clone3.Anchored = true
  4386. Clone3.CanCollide = false
  4387. Clone3.Transparency = 0.2
  4388. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4389. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4390. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4391. wait()
  4392. end
  4393. Activated = false
  4394. end
  4395. if Mode == "Shield" then
  4396. Activated = true
  4397. Weld.Parent = Me.Character["Left Arm"]
  4398. Weld.Part0 = Me.Character["Left Arm"]
  4399. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4400. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4401. Sound:play()
  4402. for i = 1 , 8 do
  4403. Clone1 = Grip17:clone()
  4404. Clone1.Parent = Tool
  4405. Clone1.Name = "Shadow"
  4406. Clone1.Anchored = true
  4407. Clone1.CanCollide = false
  4408. Clone1.Transparency = 0.2
  4409. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4410. Clone2 = Grip18:clone()
  4411. Clone2.Parent = Tool
  4412. Clone2.Name = "Shadow"
  4413. Clone2.Anchored = true
  4414. Clone2.CanCollide = false
  4415. Clone2.Transparency = 0.2
  4416. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4417. Clone3 = Grip19:clone()
  4418. Clone3.Parent = Tool
  4419. Clone3.Name = "Shadow"
  4420. Clone3.Anchored = true
  4421. Clone3.CanCollide = false
  4422. Clone3.Transparency = 0.2
  4423. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4424. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4425. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4426. wait()
  4427. end
  4428. Shielding = true
  4429. while Shielding == true do
  4430. Me.Character.Humanoid.WalkSpeed = 0
  4431. Stuff = game.Workspace:GetChildren()
  4432. for i = 1 , #Stuff do
  4433. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  4434. if Stuff[i].className == "Part" then
  4435. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then
  4436. Stuff[i]:Remove()
  4437. end
  4438. end
  4439. if Stuff[i].className == "Model" then
  4440. Stuff2 = Stuff[i]:GetChildren()
  4441. for i = 1 , #Stuff2 do
  4442. if Stuff2[i].className == "Part" then
  4443. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then
  4444. Stuff2[i]:Remove()
  4445. end
  4446. end
  4447. end
  4448. end
  4449. end
  4450. end
  4451. wait()
  4452. end
  4453. for i = 1 , 8 do
  4454. Clone1 = Grip17:clone()
  4455. Clone1.Parent = Tool
  4456. Clone1.Name = "Shadow"
  4457. Clone1.Anchored = true
  4458. Clone1.CanCollide = false
  4459. Clone1.Transparency = 0.2
  4460. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4461. Clone2 = Grip18:clone()
  4462. Clone2.Parent = Tool
  4463. Clone2.Name = "Shadow"
  4464. Clone2.Anchored = true
  4465. Clone2.CanCollide = false
  4466. Clone2.Transparency = 0.2
  4467. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4468. Clone3 = Grip19:clone()
  4469. Clone3.Parent = Tool
  4470. Clone3.Name = "Shadow"
  4471. Clone3.Anchored = true
  4472. Clone3.CanCollide = false
  4473. Clone3.Transparency = 0.2
  4474. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4475. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4476. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4477. wait()
  4478. end
  4479. Weld.Parent = Me.Character["Right Arm"]
  4480. Weld.Part0 = Me.Character["Right Arm"]
  4481. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4482. Activated = false
  4483. end
  4484. if Mode == "Snipe" then
  4485. if mouse.Target ~= nil then
  4486. Torso = mouse.Target.Parent:findFirstChild("Torso")
  4487. if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then
  4488. Activated = true
  4489. Weld.Parent = Me.Character["Left Arm"]
  4490. Weld.Part0 = Me.Character["Left Arm"]
  4491. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4492. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4493. Sound:play()
  4494. for i = 1 , 4 do
  4495. Clone1 = Grip17:clone()
  4496. Clone1.Parent = Tool
  4497. Clone1.Name = "Shadow"
  4498. Clone1.Anchored = true
  4499. Clone1.CanCollide = false
  4500. Clone1.Transparency = 0.2
  4501. Clone1.BrickColor = BrickColor.new(1003)
  4502. Clone2 = Grip18:clone()
  4503. Clone2.Parent = Tool
  4504. Clone2.Name = "Shadow"
  4505. Clone2.Anchored = true
  4506. Clone2.CanCollide = false
  4507. Clone2.Transparency = 0.2
  4508. Clone2.BrickColor = BrickColor.new(1003)
  4509. Clone3 = Grip19:clone()
  4510. Clone3.Parent = Tool
  4511. Clone3.Name = "Shadow"
  4512. Clone3.Anchored = true
  4513. Clone3.CanCollide = false
  4514. Clone3.Transparency = 0.2
  4515. Clone3.BrickColor = BrickColor.new(1003)
  4516. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4517. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4518. wait()
  4519. end
  4520. Weld:Remove()
  4521. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  4522. Sound:play()
  4523. Gyro = Instance.new("BodyGyro")
  4524. Gyro.Parent = Handle
  4525. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4526. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  4527. Gyro.D = 50
  4528. Position = Instance.new("BodyPosition")
  4529. Position.Parent = Handle
  4530. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  4531. Position.position = Torso.Position
  4532. for i = 1 , 4 do
  4533. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4534. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4535. wait()
  4536. end
  4537. for i = 1 , 20 do
  4538. if Torso ~= nil then
  4539. Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4540. Position.position = Torso.Position
  4541. end
  4542. wait(0.1)
  4543. end
  4544. Gyro:Remove()
  4545. Position:Remove()
  4546. for i = 1 , 10 do
  4547. Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4548. Position.position = Me.Character.Torso.Position
  4549. wait(0.1)
  4550. end
  4551. Weld = Instance.new("Weld")
  4552. Weld.Parent = Me.Character["Left Arm"]
  4553. Weld.Part0 = Me.Character["Left Arm"]
  4554. Weld.Part1 = Handle
  4555. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4556. for i = 1 , 8 do
  4557. Clone1 = Grip17:clone()
  4558. Clone1.Parent = Tool
  4559. Clone1.Name = "Shadow"
  4560. Clone1.Anchored = true
  4561. Clone1.CanCollide = false
  4562. Clone1.Transparency = 0.2
  4563. Clone1.BrickColor = BrickColor.new(1003)
  4564. Clone2 = Grip18:clone()
  4565. Clone2.Parent = Tool
  4566. Clone2.Name = "Shadow"
  4567. Clone2.Anchored = true
  4568. Clone2.CanCollide = false
  4569. Clone2.Transparency = 0.2
  4570. Clone2.BrickColor = BrickColor.new(1003)
  4571. Clone3 = Grip19:clone()
  4572. Clone3.Parent = Tool
  4573. Clone3.Name = "Shadow"
  4574. Clone3.Anchored = true
  4575. Clone3.CanCollide = false
  4576. Clone3.Transparency = 0.2
  4577. Clone3.BrickColor = BrickColor.new(1003)
  4578. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4579. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4580. wait()
  4581. end
  4582. Weld.Parent = Me.Character["Right Arm"]
  4583. Weld.Part0 = Me.Character["Right Arm"]
  4584. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4585. Activated = false
  4586. end
  4587. end
  4588. end
  4589. end
  4590. ------------------------------------------------------------>
  4591. --[[
  4592. ? -->> onButton1Up
  4593. --]]
  4594. ------------------------------------------------------------>
  4595. function onButton1Up()
  4596. Flaming = false
  4597. Shielding = false
  4598. if DarkCharge == true then
  4599. Sound.SoundId = "http://www.roblox.com/asset/?id=11998770"
  4600. Sound:play()
  4601. DarkCharge = false
  4602. Dark.Anchored = false
  4603. Velocity = Instance.new("BodyVelocity")
  4604. Velocity.Parent = Dark
  4605. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4606. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150
  4607. for i = 1 , 40 do
  4608. Dark.Transparency = Dark.Transparency + 0.02
  4609. function DarkHit(Hit)
  4610. if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then
  4611. Hit:Remove()
  4612. end
  4613. end
  4614. Dark.Touched:connect(DarkHit)
  4615. wait(0.1)
  4616. end
  4617. Dark:Remove()
  4618. Activated = false
  4619. end
  4620. if SlimeCharge == true then
  4621. SlimeCharge = false
  4622. Slime.Anchored = false
  4623. Nucleus.Anchored = false
  4624. SlimeWeld = Instance.new("Weld")
  4625. SlimeWeld.Parent = Slime
  4626. SlimeWeld.Part0 = Slime
  4627. SlimeWeld.Part1 = Nucleus
  4628. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4629. Velocity = Instance.new("BodyVelocity")
  4630. Velocity.Parent = Slime
  4631. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  4632. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  4633.  
  4634. function SlimeWeld(Hit)
  4635. if Hit.Parent.Name ~= Me.Name then
  4636. Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4637. if Humanoid ~= nil then
  4638. Humanoid.MaxHealth = 0
  4639. Humanoid.Health = 0
  4640. Stuff = Humanoid.Parent:GetChildren()
  4641. for i = 1 , #Stuff do
  4642. if Stuff[i].className == "Part" then
  4643. SlimeWeldz = Instance.new("Weld")
  4644. SlimeWeldz.Parent = Slime
  4645. SlimeWeldz.Part0 = Slime
  4646. SlimeWeldz.Part1 = Stuff[i]
  4647. SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4648. end
  4649. end
  4650. end
  4651. end
  4652. end
  4653. Slime.Touched:connect(SlimeWeld)
  4654. end
  4655. end
  4656. ------------------------------------------------------------>
  4657. --[[
  4658. ? -->> Selected
  4659. --]]
  4660. ------------------------------------------------------------>
  4661. function onSelected(Mouse)
  4662. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4663. Sound:play()
  4664. Mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  4665. Mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  4666. mouse = Mouse
  4667. FakeRightShoulder = Instance.new("Weld")
  4668. FakeRightShoulder.Parent = Me.Character.Torso
  4669. FakeRightShoulder.Part0 = Me.Character.Torso
  4670. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4671. FakeRightShoulder.C0 = OriginalRightShoulder
  4672. FakeRightShoulder.C1 = OriginalRightShoulder2
  4673. FakeLeftShoulder = Instance.new("Weld")
  4674. FakeLeftShoulder.Parent = Me.Character.Torso
  4675. FakeLeftShoulder.Part0 = Me.Character.Torso
  4676. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4677. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  4678. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4679. Weld:Remove()
  4680. Weld = Instance.new("Weld")
  4681. Weld.Parent = Me.Character["Torso"]
  4682. Weld.Part0 = Me.Character["Torso"]
  4683. Weld.Part1 = Handle
  4684. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4685. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  4686. equipped = true
  4687. Activated = false
  4688. Equipping = true
  4689. Unequipping = false
  4690. Flaming = false
  4691. Shielding = false
  4692. SlimeCharge = false
  4693. DarkCharge = false
  4694. for i = 1 , 16 do
  4695. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  4696. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4697. wait()
  4698. end
  4699. wait()
  4700. Weld.Parent = Me.Character["Right Arm"]
  4701. Weld.Part0 = Me.Character["Right Arm"]
  4702. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4703. for i = 1 , 8 do
  4704. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  4705. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  4706. wait()
  4707. end
  4708. wait()
  4709. for i = 1 , 8 do
  4710. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  4711. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  4712. wait()
  4713. end
  4714. Equipping = false
  4715. end
  4716. HopperBin.Selected:connect(onSelected)
  4717. ------------------------------------------------------------>
  4718. --[[
  4719. ? -->> Deselected
  4720. --]]
  4721. ------------------------------------------------------------>
  4722. function onDeselected(Mouse)
  4723. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4724. Sound:play()
  4725. for i = 1 , 8 do
  4726. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  4727. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  4728. wait()
  4729. end
  4730. wait()
  4731. for i = 1 , 8 do
  4732. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  4733. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  4734. wait()
  4735. end
  4736. FakeLeftShoulder.C0 = OriginalLeftShoulder
  4737. Weld = Instance.new("Weld")
  4738. Weld.Parent = Me.Character["Torso"]
  4739. Weld.Part0 = Me.Character["Torso"]
  4740. Weld.Part1 = Handle
  4741. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4742. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  4743.  
  4744. for i = 1 , 16 do
  4745. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4746. end
  4747. for i = 1 , 16 do
  4748. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  4749. Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  4750. wait()
  4751. end
  4752. FakeRightShoulder:Remove()
  4753. FakeLeftShoulder:Remove()
  4754. FakeRightShoulder = Instance.new("Weld")
  4755. FakeRightShoulder.Parent = Me.Character.Torso
  4756. FakeRightShoulder.Part0 = Me.Character.Torso
  4757. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4758. FakeRightShoulder.C0 = OriginalRightShoulder
  4759. FakeRightShoulder.C1 = OriginalRightShoulder2
  4760. FakeLeftShoulder = Instance.new("Weld")
  4761. FakeLeftShoulder.Parent = Me.Character.Torso
  4762. FakeLeftShoulder.Part0 = Me.Character.Torso
  4763. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4764. FakeLeftShoulder.C0 = OriginalLeftShoulder
  4765. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4766. Equipped = false
  4767. Activated = false
  4768. Equipping = false
  4769. Flaming = false
  4770. DarkCharge = false
  4771. Shielding = false
  4772. Unequipping = true
  4773. SlimeCharge = false
  4774. Unequipping = false
  4775. end
  4776. HopperBin.Deselected:connect(onDeselected)
  4777. ------------------------------------------------------------>
  4778. --[[
  4779. ? -->> onTouched() Functions
  4780. --]]
  4781. ------------------------------------------------------------>
  4782. function onTouched(Hit)
  4783. if Activated then
  4784. if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then
  4785. Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4786. if Humanoid ~= nil and Mode ~= "Assassinate" then
  4787. Humanoid.MaxHealth = 100
  4788. Humanoid:TakeDamage(Damage)
  4789. for i = 1 , (Humanoid.Health/10) do
  4790. Blood = Instance.new("Part")
  4791. Blood.Parent = Workspace
  4792. Blood.CanCollide = false
  4793. Blood.Transparency = 0.1
  4794. Blood.TopSurface = "Smooth"
  4795. Blood.BottomSurface = "Smooth"
  4796. Blood.Size = Vector3.new(1, 1, 1)
  4797. Blood.Locked = true
  4798. Blood.BrickColor = BrickColor.new(1004)
  4799. Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4800. Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4801. BloodMesh = Instance.new("SpecialMesh")
  4802. BloodMesh.Parent = Blood
  4803. BloodMesh.MeshType = "Sphere"
  4804. BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35)
  4805. Blood:BreakJoints()
  4806. Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4807. end
  4808. end
  4809. end
  4810. end
  4811. end
  4812. Stuff = Tool:GetChildren()
  4813. for i = 1 , #Stuff do
  4814. if Stuff[i].className == "Part" then
  4815. Stuff[i].Touched:connect(onTouched)
  4816. end
  4817. end
  4818. ------------------------------------------------------------>
  4819. --[[
  4820. ? -->> Gui
  4821. --]]
  4822. ------------------------------------------------------------>
  4823. wait(1)
  4824. Gui = PlayerGui:findFirstChild("LoadGui")
  4825. if Gui ~= nil then
  4826. Gui:Remove()
  4827. end
  4828. PlayerGui = Me["PlayerGui"]
  4829. Gui = PlayerGui:findFirstChild("SwordGui")
  4830. if Gui ~= nil then
  4831. Gui:Remove()
  4832. end
  4833. Gui = Instance.new("ScreenGui")
  4834. Gui.Parent = PlayerGui
  4835. Gui.Name = "SwordGui"
  4836. Background = Instance.new("ImageLabel")
  4837. Background.Parent = Gui
  4838. Background.Name = "Background"
  4839. Background.Size = UDim2.new(0.25, 0, 0.5, 0)
  4840. Background.BackgroundTransparency = 0.7
  4841. Background.Position = UDim2.new(0.55, 0, 0, 0)
  4842. Background.BackgroundColor = BrickColor.new(1003)
  4843. Page1 = Instance.new("ImageLabel")
  4844. Page1.Parent = Background
  4845. Page1.Name = "Page1"
  4846. Page1.Size = UDim2.new(1, 0, 1, 0)
  4847. Page1.BackgroundTransparency = 1
  4848. Page1.Position = UDim2.new(0, 0, 0, 0)
  4849. Reset = Instance.new("TextButton")
  4850. Reset.Parent = Page1
  4851. Reset.Name = "Swing"
  4852. Reset.Size = UDim2.new(0.2, 0, 0.07, 0)
  4853. Reset.BackgroundTransparency = 0.1
  4854. Reset.Position = UDim2.new(0.02, 0, 0.02, 0)
  4855. Reset.BorderSizePixel = 0
  4856. Reset.BackgroundColor = BrickColor.new(1004)
  4857. Reset.Text = "[ Reset ]"
  4858. Reset.MouseButton1Down:connect(function()
  4859. p = game.Workspace:findFirstChild(Me.Name)
  4860. if p ~= nil then
  4861. p:BreakJoints()
  4862. end
  4863. end)
  4864. Hint = Instance.new("TextLabel")
  4865. Hint.Parent = Background
  4866. Hint.Name = "Hint"
  4867. Hint.Size = UDim2.new(1, 0, 0.07, 0)
  4868. Hint.BackgroundTransparency = 0.1
  4869. Hint.Position = UDim2.new(0, 0, -0.07, 0)
  4870. Hint.BorderSizePixel = 0
  4871. Hint.BackgroundColor = BrickColor.new(1004)
  4872. Hint.Text = "[ ]"
  4873. Header1 = Instance.new("TextLabel")
  4874. Header1.Parent = Page1
  4875. Header1.Name = "Header1"
  4876. Header1.Size = UDim2.new(0, 0, 0, 0)
  4877. Header1.BackgroundTransparency = 1
  4878. Header1.Position = UDim2.new(0.5, 0, 0.08, 0)
  4879. Header1.Text = "[ Sword Modes ]"
  4880. Swing = Instance.new("TextButton")
  4881. Swing.Parent = Page1
  4882. Swing.Name = "Swing"
  4883. Swing.Size = UDim2.new(0.25, 0, 0.07, 0)
  4884. Swing.BackgroundTransparency = 0.1
  4885. Swing.Position = UDim2.new(0.05, 0, 0.2, 0)
  4886. Swing.BorderSizePixel = 0
  4887. Swing.BackgroundColor = BrickColor.new(1004)
  4888. Swing.Text = "[ Swing ]"
  4889. Swing.MouseButton1Down:connect(function()
  4890. Mode = "Swing"
  4891. Stuff = Page1:GetChildren()
  4892. for i = 1 , #Stuff do
  4893. if Stuff[i].className == "TextButton" then
  4894. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4895. Swing.BackgroundColor = BrickColor.new(1010)
  4896. Hint.Text = "[ Click to Slash ]"
  4897. end
  4898. end
  4899. end)
  4900. Spin = Instance.new("TextButton")
  4901. Spin.Parent = Page1
  4902. Spin.Name = "Spin"
  4903. Spin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4904. Spin.BackgroundTransparency = 0.1
  4905. Spin.Position = UDim2.new(0.05, 0, 0.3, 0)
  4906. Spin.BorderSizePixel = 0
  4907. Spin.BackgroundColor = BrickColor.new(1004)
  4908. Spin.Text = "[ Spin ]"
  4909. Spin.MouseButton1Down:connect(function()
  4910. Mode = "Spin"
  4911. Stuff = Page1:GetChildren()
  4912. for i = 1 , #Stuff do
  4913. if Stuff[i].className == "TextButton" then
  4914. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4915. Spin.BackgroundColor = BrickColor.new(1010)
  4916. Hint.Text = "[ Click to Spin Slash ]"
  4917. end
  4918. end
  4919. end)
  4920. TripleSlash = Instance.new("TextButton")
  4921. TripleSlash.Parent = Page1
  4922. TripleSlash.Name = "TripleSlash"
  4923. TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0)
  4924. TripleSlash.BackgroundTransparency = 0.1
  4925. TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0)
  4926. TripleSlash.BorderSizePixel = 0
  4927. TripleSlash.BackgroundColor = BrickColor.new(1004)
  4928. TripleSlash.Text = "[ TripleSlash ]"
  4929. TripleSlash.MouseButton1Down:connect(function()
  4930. Mode = "TripleSlash"
  4931. Stuff = Page1:GetChildren()
  4932. for i = 1 , #Stuff do
  4933. if Stuff[i].className == "TextButton" then
  4934. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4935. TripleSlash.BackgroundColor = BrickColor.new(1010)
  4936. Hint.Text = "[ Click to slash 3 times quickly ]"
  4937. end
  4938. end
  4939. end)
  4940. ForwardSpin = Instance.new("TextButton")
  4941. ForwardSpin.Parent = Page1
  4942. ForwardSpin.Name = "Spin"
  4943. ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4944. ForwardSpin.BackgroundTransparency = 0.1
  4945. ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0)
  4946. ForwardSpin.BorderSizePixel = 0
  4947. ForwardSpin.BackgroundColor = BrickColor.new(1004)
  4948. ForwardSpin.Text = "[ ForwardSpin ]"
  4949. ForwardSpin.MouseButton1Down:connect(function()
  4950. Mode = "ForwardSpin"
  4951. Stuff = Page1:GetChildren()
  4952. for i = 1 , #Stuff do
  4953. if Stuff[i].className == "TextButton" then
  4954. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4955. ForwardSpin.BackgroundColor = BrickColor.new(1010)
  4956. Hint.Text = "[ Click to Spin Slash forward ]"
  4957. end
  4958. end
  4959. end)
  4960. Boomerang = Instance.new("TextButton")
  4961. Boomerang.Parent = Page1
  4962. Boomerang.Name = "Boomerang"
  4963. Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0)
  4964. Boomerang.BackgroundTransparency = 0.1
  4965. Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0)
  4966. Boomerang.BorderSizePixel = 0
  4967. Boomerang.BackgroundColor = BrickColor.new(1004)
  4968. Boomerang.Text = "[ Boomerang ]"
  4969. Boomerang.MouseButton1Down:connect(function()
  4970. Mode = "Boomerang"
  4971. Stuff = Page1:GetChildren()
  4972. for i = 1 , #Stuff do
  4973. if Stuff[i].className == "TextButton" then
  4974. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4975. Boomerang.BackgroundColor = BrickColor.new(1010)
  4976. Hint.Text = "[ Click to throw your sword ]"
  4977. end
  4978. end
  4979. end)
  4980. Remover = Instance.new("TextButton")
  4981. Remover.Parent = Page1
  4982. Remover.Name = "Remover"
  4983. Remover.Size = UDim2.new(0.25, 0, 0.07, 0)
  4984. Remover.BackgroundTransparency = 0.1
  4985. Remover.Position = UDim2.new(0.05, 0, 0.7, 0)
  4986. Remover.BorderSizePixel = 0
  4987. Remover.BackgroundColor = BrickColor.new(1004)
  4988. Remover.Text = "[ Remover ]"
  4989. Remover.MouseButton1Down:connect(function()
  4990. Mode = "Remover"
  4991. Stuff = Page1:GetChildren()
  4992. for i = 1 , #Stuff do
  4993. if Stuff[i].className == "TextButton" then
  4994. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4995. Remover.BackgroundColor = BrickColor.new(1010)
  4996. Hint.Text = "[ Click to remove anything nearby ]"
  4997. end
  4998. end
  4999. end)
  5000. Alchemy = Instance.new("TextButton")
  5001. Alchemy.Parent = Page1
  5002. Alchemy.Name = "Alchemy"
  5003. Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0)
  5004. Alchemy.BackgroundTransparency = 0.1
  5005. Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0)
  5006. Alchemy.BorderSizePixel = 0
  5007. Alchemy.BackgroundColor = BrickColor.new(1004)
  5008. Alchemy.Text = "[ Alchemy ]"
  5009. Alchemy.MouseButton1Down:connect(function()
  5010. Mode = "Alchemy"
  5011. Stuff = Page1:GetChildren()
  5012. for i = 1 , #Stuff do
  5013. if Stuff[i].className == "TextButton" then
  5014. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5015. Alchemy.BackgroundColor = BrickColor.new(1010)
  5016. Hint.Text = "[ Click to use alchemy ]"
  5017. end
  5018. end
  5019. end)
  5020. Lightning = Instance.new("TextButton")
  5021. Lightning.Parent = Page1
  5022. Lightning.Name = "Lightning"
  5023. Lightning.Size = UDim2.new(0.25, 0, 0.07, 0)
  5024. Lightning.BackgroundTransparency = 0.1
  5025. Lightning.Position = UDim2.new(0.05, 0, 0.9, 0)
  5026. Lightning.BorderSizePixel = 0
  5027. Lightning.BackgroundColor = BrickColor.new(1004)
  5028. Lightning.Text = "[ Lightning ]"
  5029. Lightning.MouseButton1Down:connect(function()
  5030. Mode = "Lightning"
  5031. Stuff = Page1:GetChildren()
  5032. for i = 1 , #Stuff do
  5033. if Stuff[i].className == "TextButton" then
  5034. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5035. Lightning.BackgroundColor = BrickColor.new(1010)
  5036. Hint.Text = "[ Click to fire a bolt of lightning ]"
  5037. end
  5038. end
  5039. end)
  5040. Fire = Instance.new("TextButton")
  5041. Fire.Parent = Page1
  5042. Fire.Name = "Fire"
  5043. Fire.Size = UDim2.new(0.25, 0, 0.07, 0)
  5044. Fire.BackgroundTransparency = 0.1
  5045. Fire.Position = UDim2.new(0.375, 0, 0.2, 0)
  5046. Fire.BorderSizePixel = 0
  5047. Fire.BackgroundColor = BrickColor.new(1004)
  5048. Fire.Text = "[ Fire ]"
  5049. Fire.MouseButton1Down:connect(function()
  5050. Mode = "Fire"
  5051. Stuff = Page1:GetChildren()
  5052. for i = 1 , #Stuff do
  5053. if Stuff[i].className == "TextButton" then
  5054. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5055. Fire.BackgroundColor = BrickColor.new(1010)
  5056. Hint.Text = "[ Click and hold to shoot fire ]"
  5057. end
  5058. end
  5059. end)
  5060. Slimeball = Instance.new("TextButton")
  5061. Slimeball.Parent = Page1
  5062. Slimeball.Name = "Slime"
  5063. Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0)
  5064. Slimeball.BackgroundTransparency = 0.1
  5065. Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0)
  5066. Slimeball.BorderSizePixel = 0
  5067. Slimeball.BackgroundColor = BrickColor.new(1004)
  5068. Slimeball.Text = "[ Slime ]"
  5069. Slimeball.MouseButton1Down:connect(function()
  5070. Mode = "Slime"
  5071. Stuff = Page1:GetChildren()
  5072. for i = 1 , #Stuff do
  5073. if Stuff[i].className == "TextButton" then
  5074. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5075. Slimeball.BackgroundColor = BrickColor.new(1010)
  5076. Hint.Text = "[ Click and hold to fire a slime ]"
  5077. end
  5078. end
  5079. end)
  5080. Stone = Instance.new("TextButton")
  5081. Stone.Parent = Page1
  5082. Stone.Name = "Stone"
  5083. Stone.Size = UDim2.new(0.25, 0, 0.07, 0)
  5084. Stone.BackgroundTransparency = 0.1
  5085. Stone.Position = UDim2.new(0.375, 0, 0.4, 0)
  5086. Stone.BorderSizePixel = 0
  5087. Stone.BackgroundColor = BrickColor.new(1004)
  5088. Stone.Text = "[ Stone ]"
  5089. Stone.MouseButton1Down:connect(function()
  5090. Mode = "Stone"
  5091. Stuff = Page1:GetChildren()
  5092. for i = 1 , #Stuff do
  5093. if Stuff[i].className == "TextButton" then
  5094. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5095. Stone.BackgroundColor = BrickColor.new(1010)
  5096. Hint.Text = "[ Click to hit anybody near you ]"
  5097. end
  5098. end
  5099. end)
  5100. Escape = Instance.new("TextButton")
  5101. Escape.Parent = Page1
  5102. Escape.Name = "Escape"
  5103. Escape.Size = UDim2.new(0.25, 0, 0.07, 0)
  5104. Escape.BackgroundTransparency = 0.1
  5105. Escape.Position = UDim2.new(0.375, 0, 0.5, 0)
  5106. Escape.BorderSizePixel = 0
  5107. Escape.BackgroundColor = BrickColor.new(1004)
  5108. Escape.Text = "[ Escape ]"
  5109. Escape.MouseButton1Down:connect(function()
  5110. Mode = "Escape"
  5111. Stuff = Page1:GetChildren()
  5112. for i = 1 , #Stuff do
  5113. if Stuff[i].className == "TextButton" then
  5114. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5115. Escape.BackgroundColor = BrickColor.new(1010)
  5116. Hint.Text = "[ Click to escape when stuck ]"
  5117. end
  5118. end
  5119. end)
  5120. Shield = Instance.new("TextButton")
  5121. Shield.Parent = Page1
  5122. Shield.Name = "Shield"
  5123. Shield.Size = UDim2.new(0.25, 0, 0.07, 0)
  5124. Shield.BackgroundTransparency = 0.1
  5125. Shield.Position = UDim2.new(0.375, 0, 0.6, 0)
  5126. Shield.BorderSizePixel = 0
  5127. Shield.BackgroundColor = BrickColor.new(1004)
  5128. Shield.Text = "[ Shield ]"
  5129. Shield.MouseButton1Down:connect(function()
  5130. Mode = "Shield"
  5131. Stuff = Page1:GetChildren()
  5132. for i = 1 , #Stuff do
  5133. if Stuff[i].className == "TextButton" then
  5134. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5135. Shield.BackgroundColor = BrickColor.new(1010)
  5136. Hint.Text = "[ Click and hold for an invisible shield ]"
  5137. end
  5138. end
  5139. end)
  5140. DarkPulse = Instance.new("TextButton")
  5141. DarkPulse.Parent = Page1
  5142. DarkPulse.Name = "DarkPulse"
  5143. DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0)
  5144. DarkPulse.BackgroundTransparency = 0.1
  5145. DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0)
  5146. DarkPulse.BorderSizePixel = 0
  5147. DarkPulse.BackgroundColor = BrickColor.new(1004)
  5148. DarkPulse.Text = "[ DarkPulse ]"
  5149. DarkPulse.MouseButton1Down:connect(function()
  5150. Mode = "DarkPulse"
  5151. Stuff = Page1:GetChildren()
  5152. for i = 1 , #Stuff do
  5153. if Stuff[i].className == "TextButton" then
  5154. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5155. DarkPulse.BackgroundColor = BrickColor.new(1010)
  5156. Hint.Text = "[ Click and hold to fire a dark wave ]"
  5157. end
  5158. end
  5159. end)
  5160. Snipe = Instance.new("TextButton")
  5161. Snipe.Parent = Page1
  5162. Snipe.Name = "Snipe"
  5163. Snipe.Size = UDim2.new(0.25, 0, 0.07, 0)
  5164. Snipe.BackgroundTransparency = 0.1
  5165. Snipe.Position = UDim2.new(0.375, 0, 0.8, 0)
  5166. Snipe.BorderSizePixel = 0
  5167. Snipe.BackgroundColor = BrickColor.new(1004)
  5168. Snipe.Text = "[ Snipe ]"
  5169. Snipe.MouseButton1Down:connect(function()
  5170. Mode = "Snipe"
  5171. Stuff = Page1:GetChildren()
  5172. for i = 1 , #Stuff do
  5173. if Stuff[i].className == "TextButton" then
  5174. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5175. Snipe.BackgroundColor = BrickColor.new(1010)
  5176. Hint.Text = "[ Click a person to zoom toward him ]"
  5177. end
  5178. end
  5179. end)
  5180. Wave = Instance.new("TextButton")
  5181. Wave.Parent = Page1
  5182. Wave.Name = "Wave"
  5183. Wave.Size = UDim2.new(0.25, 0, 0.07, 0)
  5184. Wave.BackgroundTransparency = 0.1
  5185. Wave.Position = UDim2.new(0.375, 0, 0.9, 0)
  5186. Wave.BorderSizePixel = 0
  5187. Wave.BackgroundColor = BrickColor.new(1004)
  5188. Wave.Text = "[ Wave ]"
  5189. Wave.MouseButton1Down:connect(function()
  5190. Mode = "Wave"
  5191. Stuff = Page1:GetChildren()
  5192. for i = 1 , #Stuff do
  5193. if Stuff[i].className == "TextButton" then
  5194. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5195. Wave.BackgroundColor = BrickColor.new(1010)
  5196. Hint.Text = "[ Click to send out a wave to damage ]"
  5197. end
  5198. end
  5199. end)
  5200. Ice = Instance.new("TextButton")
  5201. Ice.Parent = Page1
  5202. Ice.Name = "Ice"
  5203. Ice.Size = UDim2.new(0.25, 0, 0.07, 0)
  5204. Ice.BackgroundTransparency = 0.1
  5205. Ice.Position = UDim2.new(0.7, 0, 0.2, 0)
  5206. Ice.BorderSizePixel = 0
  5207. Ice.BackgroundColor = BrickColor.new(1004)
  5208. Ice.Text = "[ Ice ]"
  5209. Ice.MouseButton1Down:connect(function()
  5210. Mode = "Ice"
  5211. Stuff = Page1:GetChildren()
  5212. for i = 1 , #Stuff do
  5213. if Stuff[i].className == "TextButton" then
  5214. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5215. Ice.BackgroundColor = BrickColor.new(1010)
  5216. Hint.Text = "[ Click to send out a beam of ice ]"
  5217. end
  5218. end
  5219. end)
  5220. Tornado = Instance.new("TextButton")
  5221. Tornado.Parent = Page1
  5222. Tornado.Name = "Tornado"
  5223. Tornado.Size = UDim2.new(0.25, 0, 0.07, 0)
  5224. Tornado.BackgroundTransparency = 0.1
  5225. Tornado.Position = UDim2.new(0.7, 0, 0.3, 0)
  5226. Tornado.BorderSizePixel = 0
  5227. Tornado.BackgroundColor = BrickColor.new(1004)
  5228. Tornado.Text = "[ Tornado ]"
  5229. Tornado.MouseButton1Down:connect(function()
  5230. Mode = "Tornado"
  5231. Stuff = Page1:GetChildren()
  5232. for i = 1 , #Stuff do
  5233. if Stuff[i].className == "TextButton" then
  5234. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5235. Tornado.BackgroundColor = BrickColor.new(1010)
  5236. Hint.Text = "[ Click to throw people near you ]"
  5237. end
  5238. end
  5239. end)
  5240. Explosion = Instance.new("TextButton")
  5241. Explosion.Parent = Page1
  5242. Explosion.Name = "BlackHole"
  5243. Explosion.Size = UDim2.new(0.25, 0, 0.07, 0)
  5244. Explosion.BackgroundTransparency = 0.1
  5245. Explosion.Position = UDim2.new(0.7, 0, 0.4, 0)
  5246. Explosion.BorderSizePixel = 0
  5247. Explosion.BackgroundColor = BrickColor.new(1004)
  5248. Explosion.Text = "[ Explosion ]"
  5249. Explosion.MouseButton1Down:connect(function()
  5250. Mode = "Explosion"
  5251. Stuff = Page1:GetChildren()
  5252. for i = 1 , #Stuff do
  5253. if Stuff[i].className == "TextButton" then
  5254. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5255. Explosion.BackgroundColor = BrickColor.new(1010)
  5256. Hint.Text = "[ Click to summon a huge explosion ]"
  5257. end
  5258. end
  5259. end)
  5260. ExplodeVictim = Instance.new("TextButton")
  5261. ExplodeVictim.Parent = Page1
  5262. ExplodeVictim.Name = "ExplodeVictim"
  5263. ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0)
  5264. ExplodeVictim.BackgroundTransparency = 0.1
  5265. ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0)
  5266. ExplodeVictim.BorderSizePixel = 0
  5267. ExplodeVictim.BackgroundColor = BrickColor.new(1004)
  5268. ExplodeVictim.Text = "[ ExplodeVictim ]"
  5269. ExplodeVictim.MouseButton1Down:connect(function()
  5270. Mode = "ExplodeVictim"
  5271. Stuff = Page1:GetChildren()
  5272. for i = 1 , #Stuff do
  5273. if Stuff[i].className == "TextButton" then
  5274. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5275. ExplodeVictim.BackgroundColor = BrickColor.new(1010)
  5276. Hint.Text = "[ Click a person to explode him ]"
  5277. end
  5278. end
  5279. end)
  5280. Raise = Instance.new("TextButton")
  5281. Raise.Parent = Page1
  5282. Raise.Name = "Raise"
  5283. Raise.Size = UDim2.new(0.25, 0, 0.07, 0)
  5284. Raise.BackgroundTransparency = 0.1
  5285. Raise.Position = UDim2.new(0.7, 0, 0.6, 0)
  5286. Raise.BorderSizePixel = 0
  5287. Raise.BackgroundColor = BrickColor.new(1004)
  5288. Raise.Text = "[ Raise ]"
  5289. Raise.MouseButton1Down:connect(function()
  5290. Mode = "Raise"
  5291. Stuff = Page1:GetChildren()
  5292. for i = 1 , #Stuff do
  5293. if Stuff[i].className == "TextButton" then
  5294. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5295. Raise.BackgroundColor = BrickColor.new(1010)
  5296. Hint.Text = "[ Click the ground to make a mountain ]"
  5297. end
  5298. end
  5299. end)
  5300. Teleport = Instance.new("TextButton")
  5301. Teleport.Parent = Page1
  5302. Teleport.Name = "Teleport"
  5303. Teleport.Size = UDim2.new(0.25, 0, 0.07, 0)
  5304. Teleport.BackgroundTransparency = 0.1
  5305. Teleport.Position = UDim2.new(0.7, 0, 0.7, 0)
  5306. Teleport.BorderSizePixel = 0
  5307. Teleport.BackgroundColor = BrickColor.new(1004)
  5308. Teleport.Text = "[ Teleport ]"
  5309. Teleport.MouseButton1Down:connect(function()
  5310. Mode = "Teleport"
  5311. Stuff = Page1:GetChildren()
  5312. for i = 1 , #Stuff do
  5313. if Stuff[i].className == "TextButton" then
  5314. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5315. Teleport.BackgroundColor = BrickColor.new(1010)
  5316. Hint.Text = "[ Click to teleport and slash ]"
  5317. end
  5318. end
  5319. end)
  5320. DownThrust = Instance.new("TextButton")
  5321. DownThrust.Parent = Page1
  5322. DownThrust.Name = "DownThrust"
  5323. DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0)
  5324. DownThrust.BackgroundTransparency = 0.1
  5325. DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0)
  5326. DownThrust.BorderSizePixel = 0
  5327. DownThrust.BackgroundColor = BrickColor.new(1004)
  5328. DownThrust.Text = "[ DownThrust ]"
  5329. DownThrust.MouseButton1Down:connect(function()
  5330. Mode = "DownThrust"
  5331. Stuff = Page1:GetChildren()
  5332. for i = 1 , #Stuff do
  5333. if Stuff[i].className == "TextButton" then
  5334. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5335. DownThrust.BackgroundColor = BrickColor.new(1010)
  5336. Hint.Text = "[ Click to thurst downward ]"
  5337. end
  5338. end
  5339. end)
  5340. Slashes2 = Instance.new("TextButton")
  5341. Slashes2.Parent = Page1
  5342. Slashes2.Name = "Slashes"
  5343. Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5344. Slashes2.BackgroundTransparency = 0.1
  5345. Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0)
  5346. Slashes2.BorderSizePixel = 0
  5347. Slashes2.BackgroundColor = BrickColor.new(1004)
  5348. Slashes2.Text = "[ HeatSlashes ]"
  5349. Slashes2.MouseButton1Down:connect(function()
  5350. Mode = "Slashes"
  5351. Stuff = Page1:GetChildren()
  5352. for i = 1 , #Stuff do
  5353. if Stuff[i].className == "TextButton" then
  5354. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5355. Slashes2.BackgroundColor = BrickColor.new(1010)
  5356. Hint.Text = "[ Click to heat slash ]"
  5357. end
  5358. end
  5359. end)
  5360. Page2 = Instance.new("ImageLabel")
  5361. Page2.Parent = Background
  5362. Page2.Name = "Page2"
  5363. Page2.Visible = false
  5364. Page2.Size = UDim2.new(1, 0, 1, 0)
  5365. Page2.BackgroundTransparency = 1
  5366. Page2.Position = UDim2.new(0, 0, 0, 0)
  5367. Header2 = Instance.new("TextLabel")
  5368. Header2.Parent = Page2
  5369. Header2.Name = "Header2"
  5370. Header2.Size = UDim2.new(0, 0, 0, 0)
  5371. Header2.BackgroundTransparency = 1
  5372. Header2.Position = UDim2.new(0.5, 0, 0.08, 0)
  5373. Header2.Text = "[ Sword Modes #2 ]"
  5374. NextPage1 = Instance.new("TextButton")
  5375. NextPage1.Parent = Page1
  5376. NextPage1.Name = "NextPage1"
  5377. NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5378. NextPage1.BackgroundTransparency = 0.1
  5379. NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0)
  5380. NextPage1.BorderSizePixel = 0
  5381. NextPage1.BackgroundColor = BrickColor.new(1004)
  5382. NextPage1.Text = "[ Next ]"
  5383. NextPage1.MouseButton1Down:connect(function()
  5384. Stuff = Page1:GetChildren()
  5385. for i = 1 , #Stuff do
  5386. if Stuff[i].className == "TextButton" then
  5387. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5388. end
  5389. end
  5390. Stuff = Page2:GetChildren()
  5391. for i = 1 , #Stuff do
  5392. if Stuff[i].className == "TextButton" then
  5393. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5394. end
  5395. end
  5396. Mode = ""
  5397. Page1.Visible = false
  5398. Page2.Visible = true
  5399. end)
  5400. BackPage1 = Instance.new("TextButton")
  5401. BackPage1.Parent = Page2
  5402. BackPage1.Name = "BackPage1"
  5403. BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5404. BackPage1.BackgroundTransparency = 0.1
  5405. BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0)
  5406. BackPage1.BorderSizePixel = 0
  5407. BackPage1.BackgroundColor = BrickColor.new(1004)
  5408. BackPage1.Text = "[ Back ]"
  5409. BackPage1.MouseButton1Down:connect(function()
  5410. Stuff = Page1:GetChildren()
  5411. for i = 1 , #Stuff do
  5412. if Stuff[i].className == "TextButton" then
  5413. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5414. end
  5415. end
  5416. Stuff = Page2:GetChildren()
  5417. for i = 1 , #Stuff do
  5418. if Stuff[i].className == "TextButton" then
  5419. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5420. end
  5421. end
  5422. Mode = ""
  5423. Page1.Visible = true
  5424. Page2.Visible = false
  5425. end)
  5426. Assassinate = Instance.new("TextButton")
  5427. Assassinate.Parent = Page2
  5428. Assassinate.Name = "Assassinate"
  5429. Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0)
  5430. Assassinate.BackgroundTransparency = 0.1
  5431. Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0)
  5432. Assassinate.BorderSizePixel = 0
  5433. Assassinate.BackgroundColor = BrickColor.new(1004)
  5434. Assassinate.Text = "[ Assassinate ]"
  5435. Assassinate.MouseButton1Down:connect(function()
  5436. Mode = "Assassinate"
  5437. Stuff = Page2:GetChildren()
  5438. for i = 1 , #Stuff do
  5439. if Stuff[i].className == "TextButton" then
  5440. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5441. Assassinate.BackgroundColor = BrickColor.new(1010)
  5442. Hint.Text = "[ Click a player to kill ]"
  5443. end
  5444. end
  5445. end)
  5446. Swing2 = Instance.new("TextButton")
  5447. Swing2.Parent = Page2
  5448. Swing2.Name = "Swing"
  5449. Swing2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5450. Swing2.BackgroundTransparency = 0.1
  5451. Swing2.Position = UDim2.new(0.05, 0, 0.3, 0)
  5452. Swing2.BorderSizePixel = 0
  5453. Swing2.BackgroundColor = BrickColor.new(1004)
  5454. Swing2.Text = "[ Slow Swing ]"
  5455. Swing2.MouseButton1Down:connect(function()
  5456. Mode = "Slow Swing"
  5457. Stuff = Page2:GetChildren()
  5458. for i = 1 , #Stuff do
  5459. if Stuff[i].className == "TextButton" then
  5460. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5461. Swing2.BackgroundColor = BrickColor.new(1010)
  5462. Hint.Text = "[ Click to Slash ]"
  5463. end
  5464. end
  5465. end)
  5466. Lazor = Instance.new("TextButton")
  5467. Lazor.Parent = Page2
  5468. Lazor.Name = "lazor"
  5469. Lazor.Size = UDim2.new(0.25, 0, 0.07, 0)
  5470. Lazor.BackgroundTransparency = 0.1
  5471. Lazor.Position = UDim2.new(0.05, 0, 0.4, 0)
  5472. Lazor.BorderSizePixel = 0
  5473. Lazor.BackgroundColor = BrickColor.new(1004)
  5474. Lazor.Text = "[ LAZOR ]"
  5475. Lazor.MouseButton1Down:connect(function()
  5476. Mode = "Lazor"
  5477. Stuff = Page2:GetChildren()
  5478. for i = 1 , #Stuff do
  5479. if Stuff[i].className == "TextButton" then
  5480. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5481. Lazor.BackgroundColor = BrickColor.new(1010)
  5482. Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]"
  5483. end
  5484. end
  5485. end)
  5486. Lazor3 = Instance.new("TextButton")
  5487. Lazor3.Parent = Page2
  5488. Lazor3.Name = "Toss"
  5489. Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0)
  5490. Lazor3.BackgroundTransparency = 0.1
  5491. Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0)
  5492. Lazor3.BorderSizePixel = 0
  5493. Lazor3.BackgroundColor = BrickColor.new(1004)
  5494. Lazor3.Text = "[ Toss ]"
  5495. Lazor3.MouseButton1Down:connect(function()
  5496. Mode = "Toss"
  5497. Stuff = Page2:GetChildren()
  5498. for i = 1 , #Stuff do
  5499. if Stuff[i].className == "TextButton" then
  5500. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5501. Lazor3.BackgroundColor = BrickColor.new(1010)
  5502. Hint.Text = "[ Click to toss Sword ]"
  5503. end
  5504. end
  5505. end)
  5506.  
  5507. ------------------------------------------------------------>
  5508. --[[
  5509. ? -->> onDied()
  5510. --]]
  5511. ------------------------------------------------------------>
  5512. Me.Character.Humanoid.Died:connect(function()
  5513. f = Instance.new("Explosion")
  5514. f.Parent = Me.Character.Torso
  5515. f.Position = Me.Character.Torso.Position
  5516. f.BlastRadius = 3000
  5517. f.BlastPressure = 500000000
  5518. end)
  5519. Me.Character.Humanoid.Died:connect(function()
  5520. f = Instance.new("Explosion")
  5521. f.Parent = Me.Character.Head
  5522. f.Position = Me.Character.Head.Position
  5523. f.BlastRadius = 3000
  5524. f.BlastPressure = 500000000
  5525. end)
  5526.  
  5527. ------------------------------------------------------------>
  5528. --[[
  5529. ? -->> Suit
  5530. --]]
  5531. ------------------------------------------------------------>
  5532. Hat = Instance.new("Part")
  5533. Hat.Parent = Me.Character
  5534. Hat.CanCollide = false
  5535. Hat.Locked = true
  5536. Hat.Size = Vector3.new(2, 2, 2)
  5537. Hat.TopSurface = "Smooth"
  5538. Hat.BottomSurface = "Smooth"
  5539. Hat.Name = "Hat"
  5540. Hat.CFrame = Me.Character.Head.CFrame
  5541. HatMesh = Instance.new("SpecialMesh")
  5542. HatMesh.Parent = Hat
  5543. HatMesh.MeshType = "FileMesh"
  5544. HatMesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
  5545. HatMesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  5546. HatMesh.TextureId = "http://www.roblox.com/asset/?id=22631553"
  5547. HatWeld = Instance.new("Weld")
  5548. HatWeld.Parent = Me.Character.Head
  5549. HatWeld.Part0 = Me.Character.Head
  5550. HatWeld.Part1 = Hat
  5551. HatWeld.C0 = CFrame.new(0, 0, 0)
  5552. Stuff = Me.Character:GetChildren()
  5553. for i = 1 , #Stuff do
  5554. if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" then
  5555. Stuff[i]:Remove()
  5556. end
  5557. end
  5558. Shirt = Instance.new("Shirt")
  5559. Shirt.Parent = Me.Character
  5560. Shirt.Name = "Shirt"
  5561. Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=10428121"
  5562. Pants = Instance.new("Pants")
  5563. Pants.Parent = Me.Character
  5564. Pants.Name = "Pants"
  5565. Pants.PantsTemplate = "http://www.roblox.com/asset/?id=10428137"
  5566. Me.Character:MoveTo(Me.Character.Torso.Position+Vector3.new(0, 2, 0))
  5567. ------------------------------------------------------------>
  5568. --[[
  5569. ? -->> Loop
  5570. --]]
  5571. ------------------------------------------------------------>
  5572. while true do
  5573. wait()
  5574. Stuff = Workspace:GetChildren()
  5575. for i = 1 , #Stuff do
  5576. Stuff2 = Stuff[i]:GetChildren()
  5577. for i = 1 , #Stuff2 do
  5578. Stuff3 = Stuff2[i]:GetChildren()
  5579. for i = 1 , #Stuff3 do
  5580. if Stuff3[i].className == "ForceField" then
  5581. Stuff3[i]:Remove()
  5582. end
  5583. end
  5584. if Stuff2[i].className == "ForceField" then
  5585. Stuff2[i]:Remove()
  5586. end
  5587. end
  5588. end
  5589. if Flaming == true then
  5590. Flame = Instance.new("Part")
  5591. Flame.Parent = Tool
  5592. Flame.Anchored = true
  5593. Flame.BrickColor = BrickColor.new("Really black")
  5594. Flame.CanCollide = false
  5595. Flame.Name = "Flame"
  5596. Color = math.random(1, 3)
  5597. if Color == 1 then
  5598. Flame.BrickColor = BrickColor.new(21)
  5599. else
  5600. if Color == 2 then
  5601. Flame.BrickColor = BrickColor.new(24)
  5602. end
  5603. if Color == 3 then
  5604. Flame.BrickColor = BrickColor.new(105)
  5605. end
  5606. end
  5607. Flame.Locked = true
  5608. Flame.Shape = "Ball"
  5609. Flame.Transparency = 0.2
  5610. Flame.Size = Vector3.new(1, 1, 1)
  5611. Flame.TopSurface = "Smooth"
  5612. Flame.BottomSurface = "Smooth"
  5613. Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12)))
  5614. FlameMesh = Instance.new("SpecialMesh")
  5615. FlameMesh.MeshType = "Sphere"
  5616. FlameMesh.Parent = Flame
  5617. FlameMesh.Scale = Vector3.new(1, 1, 1)
  5618. end
  5619. Me.Character.Humanoid.WalkSpeed = 70
  5620. Me.Character.Humanoid.MaxHealth = math.huge
  5621. if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then
  5622. Base = Workspace:findFirstChild("Base")
  5623. if Base ~= nil then
  5624. Me.Character:MoveTo(Base.Position)
  5625. else
  5626. Me.Character:MoveTo(Vector3.new(0, 50, 0))
  5627. end
  5628. end
  5629. Stuff = Tool:GetChildren()
  5630. for i = 1 , #Stuff do
  5631. if Stuff[i].className == "Part" then
  5632. if Stuff[i].Name == "Shadow" then
  5633. Stuff[i].Transparency = Stuff[i].Transparency + 0.2
  5634. if Stuff[i].Transparency >= 1 then
  5635. Stuff[i]:Remove()
  5636. end
  5637. end
  5638. if Stuff[i].Name == "Flame" then
  5639. p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  5640. Size = math.random(1, 3)
  5641. Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size)
  5642. Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
  5643. Stuff[i].CFrame = p
  5644. Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5)))
  5645. Stuff2 = Workspace:GetChildren()
  5646. for ii = 1 , #Stuff2 do
  5647. if Stuff2[ii].className == "Part" then
  5648. if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5649. if Stuff2[ii].Name ~= "Base" then
  5650. Stuff2[ii].Anchored = false
  5651. Stuff2[ii].BrickColor = BrickColor.new("Really black")
  5652. Stuff2[ii]:BreakJoints()
  5653. end
  5654. end
  5655. end
  5656. if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then
  5657. Torso = Stuff2[ii]:findFirstChild("Torso")
  5658. Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
  5659. if Torso ~= nil and Humanoid ~= nil then
  5660. if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5661. Humanoid.MaxHealth = 100
  5662. Humanoid:TakeDamage(Damage)
  5663. Parts = Humanoid.Parent:GetChildren()
  5664. for i = 1 , #Parts do
  5665. if Parts[i].className == "Part" then
  5666. Parts[i].BrickColor = BrickColor.new("Really black")
  5667. if Humanoid.Health <= 0 then
  5668. Parts[i].Anchored = false
  5669. Parts[i]:BreakJoints()
  5670. end
  5671. end
  5672. end
  5673. end
  5674. end
  5675. end
  5676. end
  5677. if Stuff[i].Transparency >= 1 then
  5678. Stuff[i]:Remove()
  5679. end
  5680. end
  5681. end
  5682. end
  5683. ------------------------------------------------------------>
  5684. --[[
  5685. ? -->> End of Script It is THE end of the script, NOW WATCH THE DISCO BALL! DUN DUN DUUUUUUUUUUUUUUUUUUN!!!!!!!!!!!!!!
  5686. --]]
  5687. ------------------------------------------------------------>
  5688. end
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