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Dec 21st, 2014
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  1. Dracolit Corona
  2.  
  3. Pendulum Scale 6/Level 5/LIGHT
  4. 250/2150
  5. Wyrm/Pendulum/Effect
  6.  
  7. Each time a card or an effect resolves, immediately gain 250 Life Points. If you have 10000 or more LP,
  8.  
  9. destroy this card.
  10.  
  11. When this card is Normal Summoned: you can Special Summon one "Dracolit" Pendulum Monster from your Deck
  12.  
  13. or that is currently banished, also gain 2150 LP.
  14.  
  15. ---
  16.  
  17. Dracolit Pulsar
  18.  
  19. Pendulum Scale 3/Level 5/DARK
  20. 650/1150
  21. Wyrm/Pendulum/Effect
  22.  
  23. If your LP are not divisible by 100: you can pay 650 LP; add 1 "Dracolit" monster from your Deck to your
  24.  
  25. hand, also destroy this card during the End Phase. You can only activate this effect of "Dracolit Pulsar"
  26.  
  27. once per turn.
  28.  
  29. During your opponent's turn: you can target one other face-up on the field; destroy it and this card,
  30.  
  31. also take 1150 damage (this is a Quick Effect).
  32.  
  33. ---
  34.  
  35. Dracolit Satellite
  36. Pendulum Scale 6/Level 4/LIGHT
  37. Wyrm/Pendulum/Effect
  38.  
  39. 1050/1350
  40.  
  41. When a card or an effect is activated that would destroy a "Dracolit" card(s) in your Pendulum Zone: you
  42.  
  43. can return one card in your Pendulum Zone to your hand, then inflict 1050 damage to your opponent (this
  44.  
  45. is a Quick Effect). This effect cannot be used the turn this card was activated.
  46.  
  47. You can only control 1 "Dracolit Satellite". During your turn, when another "Dracolit" card you control
  48.  
  49. is destroyed by a card effect: you can Special Summon this card from your hand or graveyard, then inflict
  50.  
  51. 1350 damage to your opponent. This effect of "Dracolit Satellite" can only be used once per turn.
  52.  
  53. ---
  54.  
  55. Dracolit Red Giant
  56.  
  57. Pendulum Scale 3/Level 4/DARK
  58. 1250/950
  59. Wyrm/Pendulum/Effect
  60.  
  61. If your LP are not divisible by 100, all "Dracolit" monsters you control gain 1250 ATK and DEF.
  62.  
  63. You can only control one face-up "Dracolit Red Giant". Once per turn: you can have this card's maximum
  64.  
  65. number of attacks this turn equal to the number of face-up "Dracolit" monsters in your Extra Deck, but
  66.  
  67. other monsters you control cannot attack this turn. At the end of the Battle Phase, if a "Dracolit"
  68.  
  69. monster you control attacked or was attacked: you can gain 950 LP.
  70.  
  71. ---
  72.  
  73. Dracolit Supernova
  74. Level 7/LIGHT
  75. 1650/1550
  76. Wyrm/Fusion/Effect
  77.  
  78. 3 "Dracolit" monsters
  79.  
  80. Must first be Fusion Summoned by tributing the above monsters you control (you do not use
  81.  
  82. "Polymerization"). When this card is Fusion Summoned, if you have more than 1650 LP: You can banish all
  83.  
  84. face-up "Dracolit" Pendulum monsters from your Extra Deck (min. 1) and pay LP until you have 1650 left;
  85.  
  86. destroy all monsters your opponent controls, and if you do, this turn any card that would be sent to the
  87.  
  88. graveyard is banished, instead. You cannot conduct your Battle Phase the turn you activate this effect.
  89.  
  90. During the End Phase of the turn this card was summoned: you can gain 1550 LP.
  91.  
  92. Dracolit Singularity
  93.  
  94. Level 7/DARK
  95. 2050/1850
  96. Wyrm/Fusion/Effect
  97.  
  98. 3 "Dracolit" monsters
  99.  
  100. Must first be Fusion Summoned by tributing the above monsters you control (you do not use
  101.  
  102. "Polymerization"). When this card is Fusion Summoned: you can pay 2050 LP; double this card's original
  103.  
  104. ATK, also this card is unaffected by Spells/Traps. These changes last until the End Phase. If this card
  105.  
  106. is destroyed: you can Special Summon 1 "Dracolit" Pendulum Monster from your Extra Deck, and its original
  107.  
  108. ATK becomes 1850.
  109.  
  110. ---
  111.  
  112. Nebulous Origin
  113.  
  114. Normal Spell
  115.  
  116. Banish 1 "Dracolit" monsters in your Pendulum Zone, then add 2 "Dracolit" monsters with different names
  117.  
  118. from your deck to your hand and if you do, take damage equal to the ATK of the monster you added with the
  119.  
  120. highest ATK (your choice, if tied).
  121.  
  122. Synchronous Orbit
  123.  
  124. Equip Spell
  125.  
  126. Equip only to a Normal Summoned/Set "Dracolit" monster. Once per turn: you can pay LP equal to half the
  127.  
  128. ATK or DEF (whichever is higher) of the equipped monster; Special Summon 1 "Dracolit" monster with the
  129.  
  130. same name from your deck in face-up Defense Position, but its effects are negated. You cannot Special
  131.  
  132. Summon other monsters the turn you activate this effect, except "Dracolit" monsters.
  133.  
  134. Gravitational Collapse
  135.  
  136. Normal Trap
  137.  
  138. If you control a "Dracolit" Fusion Monster: destroy all Spell/Trap cards on the field, then halve your
  139.  
  140. LP.
  141.  
  142. Emissary from Another Supercluster
  143.  
  144. Normal Trap
  145.  
  146. If your LP are greater than 3000: your LP becomes equal to half the difference between your LP and 6000,
  147.  
  148. then you can add one of your banished "Dracolit" monsters to your hand.
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