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- Dracolit Corona
- Pendulum Scale 6/Level 5/LIGHT
- 250/2150
- Wyrm/Pendulum/Effect
- Each time a card or an effect resolves, immediately gain 250 Life Points. If you have 10000 or more LP,
- destroy this card.
- When this card is Normal Summoned: you can Special Summon one "Dracolit" Pendulum Monster from your Deck
- or that is currently banished, also gain 2150 LP.
- ---
- Dracolit Pulsar
- Pendulum Scale 3/Level 5/DARK
- 650/1150
- Wyrm/Pendulum/Effect
- If your LP are not divisible by 100: you can pay 650 LP; add 1 "Dracolit" monster from your Deck to your
- hand, also destroy this card during the End Phase. You can only activate this effect of "Dracolit Pulsar"
- once per turn.
- During your opponent's turn: you can target one other face-up on the field; destroy it and this card,
- also take 1150 damage (this is a Quick Effect).
- ---
- Dracolit Satellite
- Pendulum Scale 6/Level 4/LIGHT
- Wyrm/Pendulum/Effect
- 1050/1350
- When a card or an effect is activated that would destroy a "Dracolit" card(s) in your Pendulum Zone: you
- can return one card in your Pendulum Zone to your hand, then inflict 1050 damage to your opponent (this
- is a Quick Effect). This effect cannot be used the turn this card was activated.
- You can only control 1 "Dracolit Satellite". During your turn, when another "Dracolit" card you control
- is destroyed by a card effect: you can Special Summon this card from your hand or graveyard, then inflict
- 1350 damage to your opponent. This effect of "Dracolit Satellite" can only be used once per turn.
- ---
- Dracolit Red Giant
- Pendulum Scale 3/Level 4/DARK
- 1250/950
- Wyrm/Pendulum/Effect
- If your LP are not divisible by 100, all "Dracolit" monsters you control gain 1250 ATK and DEF.
- You can only control one face-up "Dracolit Red Giant". Once per turn: you can have this card's maximum
- number of attacks this turn equal to the number of face-up "Dracolit" monsters in your Extra Deck, but
- other monsters you control cannot attack this turn. At the end of the Battle Phase, if a "Dracolit"
- monster you control attacked or was attacked: you can gain 950 LP.
- ---
- Dracolit Supernova
- Level 7/LIGHT
- 1650/1550
- Wyrm/Fusion/Effect
- 3 "Dracolit" monsters
- Must first be Fusion Summoned by tributing the above monsters you control (you do not use
- "Polymerization"). When this card is Fusion Summoned, if you have more than 1650 LP: You can banish all
- face-up "Dracolit" Pendulum monsters from your Extra Deck (min. 1) and pay LP until you have 1650 left;
- destroy all monsters your opponent controls, and if you do, this turn any card that would be sent to the
- graveyard is banished, instead. You cannot conduct your Battle Phase the turn you activate this effect.
- During the End Phase of the turn this card was summoned: you can gain 1550 LP.
- Dracolit Singularity
- Level 7/DARK
- 2050/1850
- Wyrm/Fusion/Effect
- 3 "Dracolit" monsters
- Must first be Fusion Summoned by tributing the above monsters you control (you do not use
- "Polymerization"). When this card is Fusion Summoned: you can pay 2050 LP; double this card's original
- ATK, also this card is unaffected by Spells/Traps. These changes last until the End Phase. If this card
- is destroyed: you can Special Summon 1 "Dracolit" Pendulum Monster from your Extra Deck, and its original
- ATK becomes 1850.
- ---
- Nebulous Origin
- Normal Spell
- Banish 1 "Dracolit" monsters in your Pendulum Zone, then add 2 "Dracolit" monsters with different names
- from your deck to your hand and if you do, take damage equal to the ATK of the monster you added with the
- highest ATK (your choice, if tied).
- Synchronous Orbit
- Equip Spell
- Equip only to a Normal Summoned/Set "Dracolit" monster. Once per turn: you can pay LP equal to half the
- ATK or DEF (whichever is higher) of the equipped monster; Special Summon 1 "Dracolit" monster with the
- same name from your deck in face-up Defense Position, but its effects are negated. You cannot Special
- Summon other monsters the turn you activate this effect, except "Dracolit" monsters.
- Gravitational Collapse
- Normal Trap
- If you control a "Dracolit" Fusion Monster: destroy all Spell/Trap cards on the field, then halve your
- LP.
- Emissary from Another Supercluster
- Normal Trap
- If your LP are greater than 3000: your LP becomes equal to half the difference between your LP and 6000,
- then you can add one of your banished "Dracolit" monsters to your hand.
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