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- GL.bufferData(GL.ARRAY_BUFFER, new Float32Array([
- 0.0,1.0, 0.0,1.0,
- 0.0,0.0, 0.0,0.0,
- 1.0,1.0, 1.0,1.0
- 1.0,0.0, 1.0,0.0,
- ]), GL.STATIC_DRAW);
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