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Oct 13th, 2015
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Haxe 0.15 KB | None | 0 0
  1. GL.bufferData(GL.ARRAY_BUFFER, new Float32Array([
  2.     0.0,1.0, 0.0,1.0,
  3.     0.0,0.0, 0.0,0.0,
  4.     1.0,1.0, 1.0,1.0
  5.     1.0,0.0, 1.0,0.0,
  6. ]), GL.STATIC_DRAW);
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