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- _buildings = nearestObjects [player, ["Land_i_Shop_02_V3_F"], 5000];
- {
- _markerVar = format ["marker_%1", _forEachIndex];
- _marker = createMarkerLocal [_markerVar, getPos _x];
- _marker setMarkerTextLocal _markerVar;
- _marker setMarkerColorLocal "ColorGreen"
- _marker setMarkerTypeLocal "mil_dot";
- _marker setMarkerShapeLocal "Icon";
- };
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