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May 25th, 2015
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  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class GoProxyProp<T>
  5. {
  6. public T property { get; set; }
  7.  
  8. public GoProxyProp( T startValue )
  9. {
  10. property = startValue;
  11. }
  12. }
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