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- Fist you need to Copy/Pase/Save Dagger description from the start when the Elven Man/Woman describest it for the Dagger room
- while in the Carriage pull flap to get a pouch with all manner of tools in it
- once Carriage dropps you off need to enter the Cottage and find 3 items to make a Compass to get you tru the brambles area to the Killing Fields
- IF you got a ranger have the ranger lead than you dont need the compass
- yeah you can ignore the Cottage at start and the compass making way finding
- just lead group
- search
- go path
- go northish
- search
- till you find a room with a gap in it
- go gap
- will take your group to the Killing Fields area
- in Killing fields you get ported about do NOT use a Thrown weapon ules its bonded
- after 20 or so min you drop down to a Mine Shaft
- wander around look for Ventilation Shafts
- have ONE person enter
- and try to open the grile by removing on e of the bars
- several ventilation shafts
- so some will be dead ends only one will work
- once tru there you wander around tru a swamp Listen for Crying
- when its close
- search
- if you see a Veil
- go in
- you will find Sorril
- ask her about Dagger
- ask her about Monastery
- she will eventually give you a Key
- once you have the key keep heading East till you get into an area where there are trenches and Walking Undead Tree critters
- keep heading East and NOrth till you get to the Gate of the Monastery
- look at the gate you will see a Puzzle
- need 2 types of wood and a Gem for the key to open the gate
- the puzzle will be the hint
- the Undead Walking Trees drop different kinds of wood
- you need to have folks spread out and gater buch
- also need folks to dig in the "trenches" in that area
- to get different kinds of gems
- Handpick/Spade/Brush for digging trenches
- Carving Knife to carve wood til its right size to fit in key
- so guess at gem
- put in key
- guess at 2 woods carve and put in key
- insert key into gate
- if it falls out wrong wrong Wood
- if it WONT go in wrong Gem
- have to have wood right not just the 2 types
- but in the right order too
- if you take a long time
- eventually you get a Poem
- as a riddle on the gate
- which makes guessing the 2 woods/gem easier
- once you got the key inserted
- Study gate
- do what it sayes
- keep repeating till it falls out or you get the gate open
- while who ever is doign that
- other folks need NOT to be studying the gate just the person working the key
- once gate open
- go in
- go door
- wander around for about 20 minutes and one by one you will be kiddnapped
- while a Doppler with the name of the kidnapped person will appar and attack the rest
- kill it
- if it gets into meele it can wreck ppl
- once you are kiddnaped and stun wears off folks can open the door
- it has Inner and Outter ring
- its a Safe for all intents and purposes
- you need to go left/right etc
- in various combinations
- til all 3 numbers hit 0
- turning to left reduced x by Y and z by M etc
- you can read the instructions there
- once you open that your in a area with Undead Fey creatures
- Pixies, Redcap, Banshee etc
- go east and south till you see a hill climb hill go south
- go portal
- that is the Garden
- have hunters run around outside and gather Stones that drop of the things you kill
- randomly
- bring back the stones and put on Tablet
- you can get max of 16 clues on the Tablet
- to help you solve the Garden
- make sure you get all 16 clues you will need them
- in the Garden there are 6 rooms
- and 6 baskets
- each room needs to have 5 platns planted in it
- to Activate
- HAS to be right 5 plants
- each of the 6 baskets contains 5 plats
- Vegies in one
- Fruits on other
- clues help huge
- again
- only one or two ppl should work on solving this as too many will make a mess of it badly
- once a Garden aka room is planted with the right 5 plants
- you will have a WIND effect blow tru main room from X garden
- that means its done right
- when all 6 gardens are done
- you need to TURN dial
- open a Portal to the Rogue Court
- once tru there
- go north 2x
- go door
- your in the Dagger room
- pull out your Dagger description
- and pull rope
- look at dagger
- till you get the right one
- IF its the wrong one
- who ever picks it up will die instantly
- pick someone with decent Discipline to carry it
- it saps Spirit
- if it saps it too far they die
- you can lose the dagger
- now once the dagger is picked up a Breach in the Wall will appear
- go tru it you will be back in the Abbey/Monastery
- go door
- go gate
- your now outside where the Gate Puzzle was
- RUN back to Sorril
- you need to find your way back to the Green Veil where Sorril is to Give her the Dagger
- you will be attacked along the way
- DO NOT STOP TO FIGHT
- you will end up getting overwhelmed as they keep coming
- just keep moving till you find the Green Veil
- once you try to enter the veil
- the Assassin will attack
- kill the asssassin
- go veil
- give dagger to Sorril
- everyone in the group has to Answer Yes
- than Give dagger to Sorril again
- lots of ppl botch this up so need to repeat the proces a few times
- once that is done an Arch will appear leading to the Treasure room
- go tru
- 3 Sarcophagi North, East, South
- each has different trasure on it
- pick your treasure go Portal
- you end up back in the Carriage when all are done takes you back to the Elven Man/WOman from the start
- they get Angry at you for giving away the dagger
- Undead Phantasams attack
- 3 per person
- so if group has 5 it will be waves of 3 x5 etc
- eventually the Elven Man/Woman attacks
- kill them
- and Vortex will apear
- you go tru Vortex
- your in Crossing and its over
- THE END
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