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- v.co = Vector((1,2,3))
- # Note that bmesh is the module named bmesh, not an instance of a BMesh.
- # me is an instance of Mesh, again, not an instance of a BMesh.
- bmesh.update_edit_mesh(me)
- bpy.context.scene.objects.active = bpy.context.scene.objects.active
- bm = bmesh.from_edit_mesh(me)
- bm = bmesh.new()
- bm.from_mesh(me)
- bm.to_mesh(me)
- me.update()
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