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mrjaime1999

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Sep 3rd, 2015
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  1. settings:
  2. # Self explanatory, isn't it?
  3. enabled: true
  4.  
  5. # Mode for the plugin to work.
  6.  
  7. # 0 stands for BALANCED.
  8. # The server chosen is the first one found with the lowest player count.
  9.  
  10. # 1 stands for RANDOM.
  11. # The server chosen is completely random.
  12. # Using http://goo.gl/eo9oJL (java.security.SecureRandom)
  13.  
  14. # 2 stands for MIXED.
  15. # The server chosen is randomly, but only the servers with the lowest player count (In case more than one found). Generally slower.
  16. # Using http://goo.gl/vA6EFp (java.util.Random)
  17.  
  18. # Make sure you put a valid mode.
  19. mode: 2
  20.  
  21. # Check if the server is online or not? Chances are that the server is offline and the player couldn't connect.
  22. server_check:
  23. # If it's false the plugin wouldn't check if it's okay to connect the player to it or not.
  24. enabled: true
  25.  
  26. # Retry intents when trying to fetch a valid connection.
  27. retry_intents: 5
  28.  
  29. # The amount of milliseconds before checking again all the servers.
  30. task_interval: 5000
  31.  
  32. # Delay when executing commands.
  33. delay:
  34. # If its enabled the connection will be delayed for X seconds, if not the player will connect immediately.
  35. enabled: true
  36.  
  37. # The amount of time before connecting the player.
  38. seconds: 5
  39.  
  40. # Placeholders: {server} (The target name), {time} (The amount of time before connecting).
  41. message: '&cSeras conectado a {server} en {time} segundos'
  42.  
  43. # Servers where the commands of this plugin are disabled on.
  44. server_deny:
  45. # If its enabled, the players inside any of the servers specified wouldn't be able to execute commands.
  46. enabled: false
  47.  
  48. # The servers where the commands wouldn't work.
  49. servers:
  50. - 'DeniedServer'
  51.  
  52. # The message when the player executes a command inside any of the denied servers.
  53. message: '&cThis command is disabled here.'
  54.  
  55. # This commands takes care of connecting the player to a server inside the backend of the group of the player.
  56. join_command:
  57. # If it's disabled, the command wouldn't register.
  58. enabled: false
  59.  
  60. # The name for the command, slash isn't necessary.
  61. command: 'join'
  62.  
  63. # The permission for the command, leave blank for none.
  64. permission: ''
  65.  
  66. # Aliases for the command.
  67. aliases:
  68. - 'match'
  69.  
  70. # This commands takes care of connecting the player to a server inside the backend of the group of the player.
  71. # In case an extra argument is provided, it will connect the player to a server inside the backend of the group that the player provided.
  72. lobby_command:
  73. # If it's disabled, the command wouldn't register.
  74. enabled: true
  75.  
  76. # The name for the command, slash isn't necessary.
  77. command: 'lobby'
  78.  
  79. # The permission for the command, leave blank for none.
  80. permission: ''
  81.  
  82. # Aliases for the command.
  83. aliases:
  84. - 'hub'
  85. - 'leave'
  86.  
  87. # Messages, you can use color codes and specific placeholders for each message. Colors at http://minecraft.gamepedia.com/Formatting_codes
  88. messages:
  89. # Sent when the player isn't inside a group. Out of bounds.
  90. command_unavailable: '&cEste comando no puede ser usado ahora'
  91.  
  92. # Sent when no server has been found for connecting.
  93. connect_failure: '&cNingun Servidor encontrado! Intentalo despues!'
  94.  
  95. # Sent when no group has been found with a name.
  96. # Placeholders: {group} (The group name).
  97. undefined_group: '&cNingun grupo de servidores llamado {group}'
  98.  
  99. # Sent when the player is connecting to a server.
  100. # Placeholders: {server} (The target name).
  101. connecting_message:
  102. enabled: true
  103. text: '&aConectando a {server}...'
  104.  
  105. # Sent when the player has connected to a server.
  106. # Placeholders: {server} (The target name).
  107. connected_message:
  108. enabled: true
  109. text: '&aAhora estas en {server}'
  110. groups:
  111. #
  112. # The '@' symbol before a group name adds all the frontend servers in the group specified group, only usable inside backend.
  113. # Example: In this case @skywars would include SkywarsHub1, SkywarsHub2, SkywarsHub3.
  114. #
  115. # The '*' symbol after a name adds all the servers that start with it (inside bungee's config.yml).
  116. # Example: In this case Hub* would include Hub1, Hub2, Hub3, etc.
  117. #
  118. main: # It's recommended to not edit this one.
  119. # If it's not enabled, it wouldn't register.
  120. enabled: true
  121. servers:
  122. # This is the list of the servers that are "public" for the player, mainly the hubs.
  123. frontend:
  124. - 'lobby*'
  125. # This is the list of the server that are "protected" for the player, like the minigames servers or more hubs.
  126. backend:
  127. - ''
  128. # Version 1.1.0-STABLE
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