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- settings:
- # Self explanatory, isn't it?
- enabled: true
- # Mode for the plugin to work.
- # 0 stands for BALANCED.
- # The server chosen is the first one found with the lowest player count.
- # 1 stands for RANDOM.
- # The server chosen is completely random.
- # Using http://goo.gl/eo9oJL (java.security.SecureRandom)
- # 2 stands for MIXED.
- # The server chosen is randomly, but only the servers with the lowest player count (In case more than one found). Generally slower.
- # Using http://goo.gl/vA6EFp (java.util.Random)
- # Make sure you put a valid mode.
- mode: 2
- # Check if the server is online or not? Chances are that the server is offline and the player couldn't connect.
- server_check:
- # If it's false the plugin wouldn't check if it's okay to connect the player to it or not.
- enabled: true
- # Retry intents when trying to fetch a valid connection.
- retry_intents: 5
- # The amount of milliseconds before checking again all the servers.
- task_interval: 5000
- # Delay when executing commands.
- delay:
- # If its enabled the connection will be delayed for X seconds, if not the player will connect immediately.
- enabled: true
- # The amount of time before connecting the player.
- seconds: 5
- # Placeholders: {server} (The target name), {time} (The amount of time before connecting).
- message: '&cSeras conectado a {server} en {time} segundos'
- # Servers where the commands of this plugin are disabled on.
- server_deny:
- # If its enabled, the players inside any of the servers specified wouldn't be able to execute commands.
- enabled: false
- # The servers where the commands wouldn't work.
- servers:
- - 'DeniedServer'
- # The message when the player executes a command inside any of the denied servers.
- message: '&cThis command is disabled here.'
- # This commands takes care of connecting the player to a server inside the backend of the group of the player.
- join_command:
- # If it's disabled, the command wouldn't register.
- enabled: false
- # The name for the command, slash isn't necessary.
- command: 'join'
- # The permission for the command, leave blank for none.
- permission: ''
- # Aliases for the command.
- aliases:
- - 'match'
- # This commands takes care of connecting the player to a server inside the backend of the group of the player.
- # In case an extra argument is provided, it will connect the player to a server inside the backend of the group that the player provided.
- lobby_command:
- # If it's disabled, the command wouldn't register.
- enabled: true
- # The name for the command, slash isn't necessary.
- command: 'lobby'
- # The permission for the command, leave blank for none.
- permission: ''
- # Aliases for the command.
- aliases:
- - 'hub'
- - 'leave'
- # Messages, you can use color codes and specific placeholders for each message. Colors at http://minecraft.gamepedia.com/Formatting_codes
- messages:
- # Sent when the player isn't inside a group. Out of bounds.
- command_unavailable: '&cEste comando no puede ser usado ahora'
- # Sent when no server has been found for connecting.
- connect_failure: '&cNingun Servidor encontrado! Intentalo despues!'
- # Sent when no group has been found with a name.
- # Placeholders: {group} (The group name).
- undefined_group: '&cNingun grupo de servidores llamado {group}'
- # Sent when the player is connecting to a server.
- # Placeholders: {server} (The target name).
- connecting_message:
- enabled: true
- text: '&aConectando a {server}...'
- # Sent when the player has connected to a server.
- # Placeholders: {server} (The target name).
- connected_message:
- enabled: true
- text: '&aAhora estas en {server}'
- groups:
- #
- # The '@' symbol before a group name adds all the frontend servers in the group specified group, only usable inside backend.
- # Example: In this case @skywars would include SkywarsHub1, SkywarsHub2, SkywarsHub3.
- #
- # The '*' symbol after a name adds all the servers that start with it (inside bungee's config.yml).
- # Example: In this case Hub* would include Hub1, Hub2, Hub3, etc.
- #
- main: # It's recommended to not edit this one.
- # If it's not enabled, it wouldn't register.
- enabled: true
- servers:
- # This is the list of the servers that are "public" for the player, mainly the hubs.
- frontend:
- - 'lobby*'
- # This is the list of the server that are "protected" for the player, like the minigames servers or more hubs.
- backend:
- - ''
- # Version 1.1.0-STABLE
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