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- /* Gravity Axe */
- Actor GravityAxe : Weapon
- {
- Inventory.PickupSound "misc/w_pkup"
- Weapon.AmmoUse 0
- Weapon.SlotNumber 6
- Weapon.KickBack 400
- +WEAPON.NOALERT
- Obituary "%o was succumbed to %k's Graviton Enforcer"
- Inventory.PickupMessage "You got the Graviton Enforcer!"
- Tag "Graviton Enforcer"
- States
- {
- Spawn:
- GNFW AB 6
- GNFW B 4 BRIGHT
- Loop
- Select:
- TNT1 A 0 A_TakeInventory ("GraxReturned", 999)
- TNT1 A 0 A_TakeInventory ("NoGraxFlag", 999)
- GNFI A 0 BRIGHT A_Raise
- GNFI A 1 BRIGHT A_Raise
- Loop
- Deselect:
- TNT1 A 0 A_TakeInventory ("GraxReturned", 999)
- TNT1 A 0 A_TakeInventory ("NoGraxFlag", 999)
- GNFI A 0 BRIGHT A_Lower
- GNFI A 1 BRIGHT A_Lower
- Loop
- Ready:
- TNT1 A 0 A_JumpIfInventory ("NoGraxFlag", 1, "NoAxeReady")
- GNFI ABC 1 BRIGHT A_WeaponReady
- Loop
- Fire:
- TNT1 A 0 A_JumpIfInventory ("NoGraxFlag", 1, "NoAxeAttack")
- Normal:
- GNFI A 0 A_PlaySound ("sounds/nrgdaggertoss")
- GNFT A 1 BRIGHT
- GNFA A 1 BRIGHT
- GNFA B 1 BRIGHT
- GNFA B 1 BRIGHT
- TNT1 A 0 A_AlertMonsters
- GNFA C 0 BRIGHT A_CustomPunch (40, 1, 0, GraxImpactPuff, 160)
- GNFA C 1 BRIGHT A_FireCustomMissile ("GravityAxeBurst", 0, 0, 0, 0, 0, 0)
- GNFA D 1 BRIGHT
- TNT1 A 21 BRIGHT
- GNFA E 3
- GNFI A 1 A_ReFire
- Goto Ready
- Altfire:
- TNT1 A 0 A_JumpIfInventory ("NoGraxFlag", 1, "NoAxeAltfire")
- TNT1 A 0 A_JumpIfInventory("PowerStrength", 1, "BerserkAxeAltfire")
- Normal:
- TNT1 A 0 A_PlaySound ("sounds/nrgdaggertoss")
- GNFT A 1 BRIGHT
- THDT B 1
- THDT C 0 A_FireCustomMissile ("BoomerangAxeTrail", 0, 0, 0, 0, 0, 0)
- THDT C 4 A_FireCustomMissile ("BoomerangAxe", 0, 0, 0, 0, 0, 0)
- THDT D 1
- THDT E 3
- TNT1 A 1 A_GiveInventory ("NoGraxFlag", 1)
- Goto Ready
- BerserkAxeAltfire:
- TNT1 A 0 A_PlaySound ("sounds/nrgdaggertoss")
- GNFT A 1 BRIGHT
- THDT B 1
- THDT C 0 A_FireCustomMissile ("BoomerangAxeTrail", 0, 0, 0, 0, 0, 0)
- THDT C 4 A_FireCustomMissile ("BerserkBoomerangAxe", 0, 0, 0, 0, 0, 0)
- THDT D 1
- THDT E 3
- GNFA E 3
- TNT1 A 1 A_GiveInventory ("NoGraxFlag", 1)
- Goto Ready
- NoAxeReady:
- TNT1 A 0 A_JumpIfInventory ("GraxReturned", 1, "GraxCatch")
- NGX2 I 2 A_WeaponReady(WRF_NOSWITCH)
- Loop
- GraxCatch:
- TNT1 A 0 A_TakeInventory ("GraxReturned", 999)
- TNT1 A 0 A_TakeInventory ("NoGraxFlag", 999)
- GNFC A 3
- GNFC B 3
- TNT1 A 1
- Goto Ready
- NoAxeAttack:
- TNT1 A 0 A_JumpIfInventory ("GraxReturned", 1, "GraxCatch")
- TNT1 A 0 A_PlaySound ("sounds/fireplasma")
- DBLG E 0 A_Light1
- DBLG DD 1
- DBLG EE 1 BRIGHT
- TNT1 A 0 A_SpawnItemEX ("TeslaLaunchPuff", 25, -10, 35)
- TNT1 A 0 A_SpawnItemEX ("TeslaLaunchPuff", 25, 10, 35)
- TNT1 A 0 A_FireCustomMissile("GauntletSpark", -1, 0, -12, 0)
- TNT1 A 0 A_FireCustomMissile("GauntletSpark", 1, 0, 12, 0)
- DBLG FF 1 BRIGHT
- DBLG D 1 A_Refire
- DBLG C 1 A_Light0
- DBLG B 1
- DBLG A 1
- Goto NoAxeReady
- NoAxeAltfire:
- TNT1 A 0 A_JumpIfInventory ("GraxReturned", 1, "GraxCatch")
- NRGG EEE 0 A_Playsound("sounds/nrgshieldup")
- NRGG FFF 1 BRIGHT A_SpawnItemEx("NRGShield", 24,-6,20,velx, vely, velz, 0, SXF_ABSOLUTEMOMENTUM|SXF_NOCHECKPOSITION|SXF_TRANSFERTRANSLATION, 0)
- NRGG GGG 1 BRIGHT A_SpawnItemEx("NRGShieldBash", 24,-6,20,velx, vely, velz, 0, SXF_ABSOLUTEMOMENTUM|SXF_NOCHECKPOSITION|SXF_TRANSFERTRANSLATION, 0)
- NRGG E 1 A_ReFire
- NRGG D 2
- NRGG C 2
- NRGG B 1
- Goto NoAxeReady
- }
- }
- ACTOR GravityAxeBurst
- {
- Radius 12
- Height 3
- Speed 40
- RenderStyle Translucent
- Alpha 0.1
- Scale 2.0
- Projectile
- +explodeonwater
- +BLOODLESSIMPACT
- +DONTBLAST
- +DONTREFLECT
- AttackSound "sounds/nrgshieldhit"
- DeathSound "sounds/plasmastrike"
- States
- {
- Spawn:
- TNT1 A 1
- Goto Death
- Death:
- TNT1 A 0 A_ChangeFlag ("NOGRAVITY", True)
- TNT1 A 0 A_Scream
- TNT1 A 0 A_Stop
- TNT1 A 0 A_Stop
- TNT1 A 0 A_Explode (50, 128, 0, 0, 1)
- TNT1 A 0 A_SpawnItemEX ("GraxGravityPuff", 0, 0, 5)
- NGFX ABCDE 1 BRIGHT A_RadiusThrust (20000, 200, 0)
- Stop
- }
- }
- ACTOR GraxGravityPuff
- {
- RenderStyle Add
- Alpha 0.1
- Scale 5.0
- YScale 0.5
- -NOINTERACTION
- -SOLID
- +NOBLOCKMAP
- +NOGRAVITY
- +PUFFONACTORS
- States
- {
- Spawn:
- NGFX ABCDE 1 BRIGHT
- Stop
- }
- }
- ACTOR GraxImpactPuff
- {
- RenderStyle Add
- Alpha 0.1
- +NOBLOCKMAP
- +NOGRAVITY
- +PUFFONACTORS
- SeeSound "sounds/graxhit"
- AttackSound "sounds/graxfail"
- States
- {
- Spawn:
- NGFX ABCDE 1 BRIGHT
- Stop
- }
- }
- //Boomerang code borrowed and tweaked from version 9.2 of Combine_Kegan's GMOTA mod.
- ACTOR BoomerangAxe
- {
- PROJECTILE
- Damage (10)
- Height 6
- Radius 16
- Speed 30
- +RIPPER
- +NOGRAVITY
- +THRUSPECIES
- +SKYEXPLODE
- +notimefreeze
- RenderStyle Normal
- Scale 1.0
- seesound "sounds/boomeraxetoss"
- Species "NRG"
- Obituary "%o was chopped in half %k's Graviton Enforcer"
- States
- {
- Spawn:
- GNFB ABCDABCDABCD 1
- GNFB ABCDABCDABCD 1
- Goto Death
- Death:
- TNT1 A 0 bright
- TNT1 A 1 a_custommissile ("ReturningAxe",0,0,0,0)
- Stop
- }
- }
- ACTOR BoomerangAxeTrail
- {
- PROJECTILE
- Damage (15)
- Height 6
- Radius 16
- Speed 30
- +RIPPER
- +NOGRAVITY
- +THRUSPECIES
- +notimefreeze
- RenderStyle Add
- Alpha 0.5
- Scale 1.5
- Species "NRG"
- Obituary "%o was chopped in half %k's Graviton Enforcer"
- States
- {
- Spawn:
- GNSB A 0 A_PlaySound ("sounds/boomeraxetrail")
- GNSB A 1 Bright
- GNSB BCDEF 1 Bright
- GNSB A 0 A_PlaySound ("sounds/boomeraxetrail")
- GNSB A 1 Bright
- GNSB BCDEF 1 Bright
- GNSB A 0 A_PlaySound ("sounds/boomeraxetrail")
- GNSB A 1 Bright
- GNSB BCDEF 1 Bright
- GNSB A 0 A_PlaySound ("sounds/boomeraxetrail")
- GNSB A 1 Bright
- GNSB BCDEF 1 Bright
- Goto Death
- Death:
- GNSD ABCDEF 1 bright
- Stop
- }
- }
- actor ReturningAxe : BoomerangAxe
- {
- -noblockmap
- -SOLID
- +NOCLIP
- +notimefreeze
- speed 30
- reactiontime 3
- states
- {
- Spawn:
- TNT1 A 0 A_FaceTarget
- TNT1 A 0 A_JumpIfCloser(60,"Catch")
- TNT1 A 0 A_PlaySound("sounds/boomeraxetoss")
- GNFB AA 1 A_Explode (10, 48, 0)
- TNT1 A 0 A_FaceTarget
- TNT1 A 0 A_JumpIfCloser(60,"Catch")
- GNFB BB 1 A_Explode (10, 48, 0)
- TNT1 A 0 A_FaceTarget
- TNT1 A 0 A_JumpIfCloser(60,"Catch")
- GNFB CC 1 A_Explode (10, 48, 0)
- TNT1 A 0 A_FaceTarget
- TNT1 A 0 A_JumpIfCloser(60,"Catch")
- GNFB DD 1 A_Explode (10, 48, 0)
- TNT1 A 0 A_Countdown
- TNT1 A 1 A_CustomMissile("ReturningAxe",0,0,0,0)
- stop
- catch:
- TNT1 A 0 A_GiveToTarget ("GraxReturned", 1)
- TNT1 A 0 A_TakefromTarget ("NoGraxFlag", 1)
- TNT1 A 1 a_playsound ("sounds/nrgshieldhit")
- stop
- death:
- TNT1 A 1 a_custommissile ("ReturningAxe",0,0,0,0)
- stop
- }
- }
- ACTOR BerserkBoomerangAxe : BoomerangAxe
- {
- PROJECTILE
- Damage (10)
- Height 6
- Radius 16
- Speed 25
- +RIPPER
- +NOGRAVITY
- +THRUSPECIES
- +notimefreeze
- +SKYEXPLODE
- RenderStyle Normal
- Scale 1.0
- seesound "sounds/boomeraxetoss"
- Species "NRG"
- Obituary "%o was chopped in half %k's Graviton Enforcer"
- States
- {
- Spawn:
- GNFB ABCDABCDABCD 1
- GNFB ABCDABCDABCD 1
- Goto Death
- Death:
- TNT1 A 0 bright
- TNT1 A 1 a_custommissile ("StormBoomerangAxe",0,0,0,0)
- Stop
- }
- }
- ACTOR StormBoomerangAxe : BerserkBoomerangAxe
- {
- PROJECTILE
- Damage (10)
- Height 6
- Radius 16
- Speed 0
- +RIPPER
- +NOGRAVITY
- +THRUSPECIES
- +notimefreeze
- RenderStyle Normal
- Scale 1.0
- seesound "sounds/boomeraxetoss"
- Species "NRG"
- Obituary "%o was chopped in half %k's Graviton Enforcer"
- States
- {
- Spawn:
- GNFB AAAA 1
- GNFB BBBB 1
- GNFB CCCC 1
- GNFB DDDD 1
- GNFB AAA 1
- GNFB BBB 1
- GNFB CCC 1
- GNFB DDD 1
- GNFB AA 1
- GNFB BB 1
- GNFB CC 1
- GNFB DD 1
- GNFB ABCDABCDABCD 1
- TNT1 A 0 A_CustomMissile ("AxeTornado",0,0,0,0)
- TNT1 A 0 A_CustomMissile ("GravityAxeVacuum",0,0,0,0)
- Goto TornadoSpin
- TornadoSpin:
- GNFB ABCDABCDABCD 1
- GNFB ABCDABCDABCD 1
- TNT1 A 0 A_CountDown
- Loop
- Death:
- TNT1 A 0 bright
- TNT1 A 1 a_custommissile ("ReturningAxe",0,0,0,0)
- Stop
- }
- }
- ACTOR GravityAxeVacuum
- {
- Radius 12
- Height 3
- Speed 0
- Mass 9999
- Projectile
- RenderStyle Translucent
- Alpha 0.1
- Scale 5.0
- YScale 0.5
- +NOBLOCKMAP
- +NOGRAVITY
- +explodeonwater
- +BLOODLESSIMPACT
- +DONTBLAST
- +DONTREFLECT
- AttackSound "sounds/nrgshieldhit"
- ReactionTime 30
- States
- {
- Spawn:
- TNT1 A 1
- NGFX EDCBA 1 BRIGHT A_RadiusThrust (-2000, 300, 0)
- TNT1 A 0 A_CountDown
- Loop
- Death:
- TNT1 A 1 A_Stop
- Stop
- }
- }
- ACTOR AxeTornado
- {
- Radius 32
- Height 3
- Speed 0
- Damage 30
- Projectile
- RenderStyle Translucent
- Alpha 0.25
- Scale 3.0
- -SOLID
- +NOBLOCKMAP
- +NOGRAVITY
- +NOCLIP
- +explodeonwater
- +BLOODLESSIMPACT
- +DONTBLAST
- +DONTREFLECT
- +ForceRadiusDmg
- AttackSound "sounds/nrgshieldhit"
- ReactionTime 18
- States
- {
- Spawn:
- NADO DEFG 3
- Goto Storm
- Storm:
- NADO ABC 3 A_Explode (5, 256, 0, 0, 1)
- tnt1 a 1 A_CountDown
- Loop
- Death:
- NADO GFED 4
- Stop
- }
- }
- ACTOR NoGraxFlag : Inventory
- {
- Scale 0.4
- +INVENTORY.IGNORESKILL
- +INVENTORY.UNDROPPABLE
- Inventory.InterHubAmount 0
- Inventory.Amount 1
- Inventory.Maxamount 1
- }
- ACTOR GraxReturned : Inventory
- {
- Scale 0.4
- +INVENTORY.IGNORESKILL
- +INVENTORY.UNDROPPABLE
- Inventory.InterHubAmount 0
- Inventory.Amount 1
- Inventory.Maxamount 1
- }
- ACTOR GauntletSpark
- {
- PROJECTILE
- Damage (10)
- Height 3
- Radius 3
- Speed 50
- Scale 0.25
- +NOGRAVITY
- +THRUSPECIES
- RenderStyle Normal
- Species "NRG"
- Obituary "%o was lit up %k's Energy Spark"
- DeathSound "sounds/plasmastrike"
- States
- {
- Spawn:
- ZOT3 ABCDE 1 bright
- Loop
- Death:
- ZAP7 A 1 bright
- ZAP7 B 1 bright A_SetTranslucent (0.8, 0)
- ZAP7 C 1 bright A_SetTranslucent (0.6, 0)
- ZAP7 D 1 bright A_SetTranslucent (0.4, 0)
- ZAP7 E 1 bright A_SetTranslucent (0.2, 0)
- Stop
- }
- }
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