Advertisement
Guest User

Untitled

a guest
Oct 10th, 2015
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.02 KB | None | 0 0
  1. #include "settings.hpp"
  2.  
  3.  
  4. };
  5.  
  6.  
  7.  
  8. // Leave this value as is or risk breaking *everything*, your choice
  9. respawnOnStart = 0;
  10.  
  11. // Placed here for advanced respawn configurations
  12. // If unsure how to use, please ask SilentSpike in IRC
  13. // Recommend keeping these templates active
  14. // (tickets won't limit lives unless the function is ran to change the amount available)
  15. respawnTemplates[] = {"ace_spectator"};
  16. /* Values (can be combined):
  17. "ace_spectator" - enter spectator mode while dead
  18. "counter" - display countdown until next respawn
  19. "endMission" - end mission if all players die simultaneously (with no tickets left)
  20. "tickets" - limited number of respawn tickets (see: https://community.bistudio.com/wiki/BIS_fnc_respawnTickets)
  21. "wave" - respawn in waves (based on value of respawnDelay)" */
  22.  
  23. respawn = 3;
  24. respawnDelay = 180;
  25. respawnTemplates[] = {"ace_spectator"};
  26.  
  27.  
  28. respawnTemplatesWest[] = {"ace_spectator","Counter","Wave"};
  29. respawnTemplatesEast[] = {};
  30. respawnTemplatesGuer[] = {};
  31. respawnTemplatesCiv[] = {};
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement