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- #include "settings.hpp"
- };
- // Leave this value as is or risk breaking *everything*, your choice
- respawnOnStart = 0;
- // Placed here for advanced respawn configurations
- // If unsure how to use, please ask SilentSpike in IRC
- // Recommend keeping these templates active
- // (tickets won't limit lives unless the function is ran to change the amount available)
- respawnTemplates[] = {"ace_spectator"};
- /* Values (can be combined):
- "ace_spectator" - enter spectator mode while dead
- "counter" - display countdown until next respawn
- "endMission" - end mission if all players die simultaneously (with no tickets left)
- "tickets" - limited number of respawn tickets (see: https://community.bistudio.com/wiki/BIS_fnc_respawnTickets)
- "wave" - respawn in waves (based on value of respawnDelay)" */
- respawn = 3;
- respawnDelay = 180;
- respawnTemplates[] = {"ace_spectator"};
- respawnTemplatesWest[] = {"ace_spectator","Counter","Wave"};
- respawnTemplatesEast[] = {};
- respawnTemplatesGuer[] = {};
- respawnTemplatesCiv[] = {};
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