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Feb 17th, 2017
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  1. public static int addDecal(Vector3 pos, DecalTypes type, double pWidth = 1.0, double pHeight = 1.0, double timeOut = 20.0, double opacity = 1.0, double rCoef = 0.1, double gCoef = 0.1, double bCoef = 0.1)
  2. {
  3. return Function.Call<int>(Hash.ADD_DECAL, new InputArgument[]
  4. {
  5. (int)type,
  6. pos.X,
  7. pos.Y,
  8. pos.Z,
  9. 0,
  10. 0,
  11. -1.0,
  12. 0,
  13. 1.0,
  14. 0,
  15. pWidth,
  16. pHeight,
  17. rCoef,
  18. gCoef,
  19. bCoef,
  20. opacity,
  21. timeOut,
  22. 0,
  23. 0,
  24. 0
  25. });
  26. }
  27.  
  28. public enum DecalTypes
  29. {
  30. splatters_blood = 1010,
  31. splatters_blood_dir = 1015,
  32. splatters_blood_mist = 1017,
  33. splatters_mud = 1020,
  34. splatters_paint = 1030,
  35. splatters_water = 1040,
  36. splatters_water_hydrant = 1050,
  37. splatters_blood2 = 1110,
  38. weapImpact_metal = 4010,
  39. weapImpact_concrete = 4020,
  40. weapImpact_mattress = 4030,
  41. weapImpact_mud = 4032,
  42. weapImpact_wood = 4050,
  43. weapImpact_sand = 4053,
  44. weapImpact_cardboard = 4040,
  45. weapImpact_melee_glass = 4100,
  46. weapImpact_glass_blood = 4102,
  47. weapImpact_glass_blood2 = 4104,
  48. weapImpact_shotgun_paper = 4200,
  49. weapImpact_shotgun_mattress,
  50. weapImpact_shotgun_metal,
  51. weapImpact_shotgun_wood,
  52. weapImpact_shotgun_dirt,
  53. weapImpact_shotgun_tvscreen,
  54. weapImpact_shotgun_tvscreen2,
  55. weapImpact_shotgun_tvscreen3,
  56. weapImpact_melee_concrete = 4310,
  57. weapImpact_melee_wood = 4312,
  58. weapImpact_melee_metal = 4314,
  59. burn1 = 4421,
  60. burn2,
  61. burn3,
  62. burn4,
  63. burn5,
  64. bang_concrete_bang = 5000,
  65. bang_concrete_bang2,
  66. bang_bullet_bang,
  67. bang_bullet_bang2 = 5004,
  68. bang_glass = 5031,
  69. bang_glass2,
  70. solidPool_water = 9000,
  71. solidPool_blood,
  72. solidPool_oil,
  73. solidPool_petrol,
  74. solidPool_mud,
  75. porousPool_water,
  76. porousPool_blood,
  77. porousPool_oil,
  78. porousPool_petrol,
  79. porousPool_mud,
  80. porousPool_water_ped_drip,
  81. liquidTrail_water = 9050
  82. }
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