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- public static int addDecal(Vector3 pos, DecalTypes type, double pWidth = 1.0, double pHeight = 1.0, double timeOut = 20.0, double opacity = 1.0, double rCoef = 0.1, double gCoef = 0.1, double bCoef = 0.1)
- {
- return Function.Call<int>(Hash.ADD_DECAL, new InputArgument[]
- {
- (int)type,
- pos.X,
- pos.Y,
- pos.Z,
- 0,
- 0,
- -1.0,
- 0,
- 1.0,
- 0,
- pWidth,
- pHeight,
- rCoef,
- gCoef,
- bCoef,
- opacity,
- timeOut,
- 0,
- 0,
- 0
- });
- }
- public enum DecalTypes
- {
- splatters_blood = 1010,
- splatters_blood_dir = 1015,
- splatters_blood_mist = 1017,
- splatters_mud = 1020,
- splatters_paint = 1030,
- splatters_water = 1040,
- splatters_water_hydrant = 1050,
- splatters_blood2 = 1110,
- weapImpact_metal = 4010,
- weapImpact_concrete = 4020,
- weapImpact_mattress = 4030,
- weapImpact_mud = 4032,
- weapImpact_wood = 4050,
- weapImpact_sand = 4053,
- weapImpact_cardboard = 4040,
- weapImpact_melee_glass = 4100,
- weapImpact_glass_blood = 4102,
- weapImpact_glass_blood2 = 4104,
- weapImpact_shotgun_paper = 4200,
- weapImpact_shotgun_mattress,
- weapImpact_shotgun_metal,
- weapImpact_shotgun_wood,
- weapImpact_shotgun_dirt,
- weapImpact_shotgun_tvscreen,
- weapImpact_shotgun_tvscreen2,
- weapImpact_shotgun_tvscreen3,
- weapImpact_melee_concrete = 4310,
- weapImpact_melee_wood = 4312,
- weapImpact_melee_metal = 4314,
- burn1 = 4421,
- burn2,
- burn3,
- burn4,
- burn5,
- bang_concrete_bang = 5000,
- bang_concrete_bang2,
- bang_bullet_bang,
- bang_bullet_bang2 = 5004,
- bang_glass = 5031,
- bang_glass2,
- solidPool_water = 9000,
- solidPool_blood,
- solidPool_oil,
- solidPool_petrol,
- solidPool_mud,
- porousPool_water,
- porousPool_blood,
- porousPool_oil,
- porousPool_petrol,
- porousPool_mud,
- porousPool_water_ped_drip,
- liquidTrail_water = 9050
- }
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