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  1. /*
  2.  
  3. Fichier : Config.cpp | Aiekillu_Police.pbo
  4. Auteur : UppperM
  5.  
  6. COPYRIGHT SERVEUR ALTIS LIFE AIEKILLU (http://aiekillu.fr)
  7. VOUS N'ETES PAS AUTORISE DE LE COPIER OU DE DISTRUVER KE CONTENUT DE CE FICHIER / DOSISER SANS L'AUTORISATION DE L'AUTEUR
  8. PLUS D'INFORMATIONS : https://www.bistudio.com/community/game-content-usage-rules
  9.  
  10. */
  11.  
  12. class CfgPatches {
  13.  
  14. class Aiekillu_Police {
  15. units[] = {};
  16. weapons[] = {};
  17. requiredVersion = 0.1;
  18. requiredAddons[] = {"A3_Weapons_F", "a3_weapons_f_beta", "A3_Weapons_F_gamma", "A3_Characters_F", "A3_Characters_F_beta", "A3_Characters_F_gamma", "A3_Soft_F"};
  19. };};
  20.  
  21. class CfgFactionClasses {
  22.  
  23. class aiekillu_police {
  24. icon = "\Aiekillu_Police\Ui\ui_police_faction.paa";
  25. displayName = Policier Aiekillu;
  26. priority = 100;
  27. side = 1;
  28. };};
  29.  
  30. class CfgVehicleClasses {
  31. class aiekillu_police_units {
  32. displayName = "Policier Aiekillu";
  33. };
  34. };
  35.  
  36. class cfgWeapons {
  37. class ItemCore; // External class reference
  38. class iteminfo; // External class reference
  39. class Vest_Camo_Base; // External class reference
  40. class vest_base; // External class reference
  41. class VestItem; // External class reference
  42. class HeadgearItem; // External class reference
  43. class Uniform_Base; // External class reference
  44. class UniformItem; // External class reference
  45. class I_Soldier_F; // External class reference
  46.  
  47.  
  48. //Autre
  49. class upperm_police_officier_vest : Vest_Camo_Base {
  50. scope = 2;
  51. author = UpperM;
  52. displayName = "Gilet Pare Balle Officier";
  53. picture = "\Aiekillu_Police\Ui\ui_police_officier_vest.paa";
  54. model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  55. hiddenSelections[] = {"camo"};
  56. hiddenSelectionsTextures[] = {"\Aiekillu_Police\Vetements\Veste\upperm_police_officier_vest.paa"};
  57. class ItemInfo : VestItem {
  58. uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  59. containerClass = "Supply200";
  60. mass = 20;
  61. armor = 100;
  62. passThrough = 0.2;
  63. hiddenSelections[] = {"camo"};
  64. };
  65. };
  66.  
  67. class upperm_police_casquette : ItemCore {
  68. scope = 2;
  69. weaponPoolAvailable = 1;
  70. author = UpperM;
  71. displayName = "Casquette Police";
  72. picture = "\Aiekillu_Police\Ui\ui_police_casquette.paa";
  73. model = "\A3\characters_f\Common\capb";
  74. hiddenSelections[] = {"camo"};
  75. hiddenSelectionsTextures[] = {"\Aiekillu_Police\Vetements\Tete\upperm_police_casquette.paa"};
  76.  
  77. class ItemInfo : HeadgearItem {
  78. mass = 20;
  79. uniformModel = "A3\characters_f\Common\capb";
  80. modelSides[] = {3, 1};
  81. armor = 0;
  82. passThrough = 0.2;
  83. hiddenSelections[] = {"camo"};
  84. };
  85. };
  86.  
  87. class upperm_police_vest : Vest_Camo_Base {
  88. scope = 2;
  89. author = UpperM;
  90. displayName = "Gilet Pare Balle Police";
  91. picture = "\Aiekillu_Police\Ui\ui_police_vest.paa";
  92. model = "\A3\Characters_F\Common\equip_tacticalvest.p3d";
  93. hiddenSelections[] = {"camo"};
  94. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Veste\upperm_police_vest.paa"};
  95.  
  96. class ItemInfo : VestItem {
  97. uniformModel = "\A3\Characters_F\Common\equip_tacticalvest.p3d";
  98. containerClass = "Supply100";
  99. mass = 20;
  100. armor = 100;
  101. passThrough = 0.2;
  102. hiddenSelections[] = {"camo"};
  103. };
  104. };
  105.  
  106. class upperm_police_pilot_casque : ItemCore {
  107. scope = 2;
  108. author = UpperM;
  109. weaponPoolAvailable = 1;
  110. displayName = "Casque Pilote Police";
  111. picture = "\Aiekillu_Police\Ui\ui_police_pilot_casque.paa";
  112. model = "\a3\characters_f\BLUFOR\headgear_b_helmet_light";
  113. hiddenSelections[] = {"camo"};
  114. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\upperm_police_pilot_casque.paa"};
  115.  
  116. class ItemInfo : HeadgearItem {
  117. mass = 20;
  118. uniformModel = "\a3\Characters_F\Common\headgear_helmet_heli";
  119. modelSides[] = {3, 1};
  120. armor = 5*1.0;
  121. passThrough = 0.2;
  122. hiddenSelections[] = {"camo"};
  123. };
  124. };
  125.  
  126. //Uniformes Français
  127. class police_recrue_fr_man_uniform : Uniform_Base {
  128. scope = 2;
  129. author = Dax;
  130. displayName = "Uniforme de Recrue FR";
  131. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  132. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  133.  
  134. class ItemInfo : UniformItem {
  135. uniformModel = "-";
  136. uniformClass = "uniform_police_recrue_fr_man";
  137. containerClass = "Supply40";
  138. mass = 40;
  139. };
  140. };
  141.  
  142. class police_brigadier_fr_man_uniform : Uniform_Base {
  143. scope = 2;
  144. author = Dax;
  145. displayName = "Uniforme de Brigadier FR";
  146. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  147. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  148.  
  149. class ItemInfo : UniformItem {
  150. uniformModel = "-";
  151. uniformClass = "uniform_police_brigadier_fr_man";
  152. containerClass = "Supply40";
  153. mass = 40;
  154. };
  155. };
  156.  
  157. class police_sergent_fr_man_uniform : Uniform_Base {
  158. scope = 2;
  159. author = Dax;
  160. displayName = "Uniforme de Sergent FR";
  161. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  162. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  163.  
  164. class ItemInfo : UniformItem {
  165. uniformModel = "-";
  166. uniformClass = "uniform_police_sergent_fr_man";
  167. containerClass = "Supply40";
  168. mass = 40;
  169. };
  170. };
  171.  
  172. class police_adjudant_fr_man_uniform : Uniform_Base {
  173. scope = 2;
  174. author = Dax;
  175. displayName = "Uniforme d'Adjudant FR";
  176. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  177. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  178.  
  179. class ItemInfo : UniformItem {
  180. uniformModel = "-";
  181. uniformClass = "uniform_police_adjudant_fr_man";
  182. containerClass = "Supply40";
  183. mass = 40;
  184. };
  185. };
  186.  
  187. class police_major_fr_man_uniform : Uniform_Base {
  188. scope = 2;
  189. author = Dax;
  190. displayName = "Uniforme de Major FR";
  191. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  192. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  193.  
  194. class ItemInfo : UniformItem {
  195. uniformModel = "-";
  196. uniformClass = "uniform_police_major_fr_man";
  197. containerClass = "Supply40";
  198. mass = 40;
  199. };
  200. };
  201.  
  202. class police_lieutenant_fr_man_uniform : Uniform_Base {
  203. scope = 2;
  204. author = Dax;
  205. displayName = "Uniforme de Lieutenant FR";
  206. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  207. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  208.  
  209. class ItemInfo : UniformItem {
  210. uniformModel = "-";
  211. uniformClass = "uniform_police_lieutenant_fr_man";
  212. containerClass = "Supply40";
  213. mass = 40;
  214. };
  215. };
  216.  
  217. class police_capitaine_fr_man_uniform : Uniform_Base {
  218. scope = 2;
  219. author = Dax;
  220. displayName = "Uniforme de Capitaine FR";
  221. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  222. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  223.  
  224. class ItemInfo : UniformItem {
  225. uniformModel = "-";
  226. uniformClass = "uniform_police_captaine_fr_man";
  227. containerClass = "Supply40";
  228. mass = 40;
  229. };
  230. };
  231.  
  232. class police_colonel_fr_man_uniform : Uniform_Base {
  233. scope = 2;
  234. author = Dax;
  235. displayName = "Uniforme de Colonel FR";
  236. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  237. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  238.  
  239. class ItemInfo : UniformItem {
  240. uniformModel = "-";
  241. uniformClass = "uniform_police_colonel_fr_man";
  242. containerClass = "Supply40";
  243. mass = 40;
  244. };
  245. };
  246.  
  247. class police_commandant_fr_man_uniform : Uniform_Base {
  248. scope = 2;
  249. author = Dax;
  250. displayName = "Uniforme de Commandant FR";
  251. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  252. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  253.  
  254. class ItemInfo : UniformItem {
  255. uniformModel = "-";
  256. uniformClass = "uniform_police_commandant_fr_man";
  257. containerClass = "Supply40";
  258. mass = 40;
  259. };
  260. };
  261.  
  262. //Uniformes Belge
  263. class police_recrue_BE_man_uniform : Uniform_Base {
  264. scope = 2;
  265. author = Dax;
  266. displayName = "Uniforme de Recrue BE";
  267. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  268. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  269.  
  270. class ItemInfo : UniformItem {
  271. uniformModel = "-";
  272. uniformClass = "uniform_police_recrue_BE_man";
  273. containerClass = "Supply40";
  274. mass = 40;
  275. };
  276. };
  277.  
  278. class police_brigadier_BE_man_uniform : Uniform_Base {
  279. scope = 2;
  280. author = Dax;
  281. displayName = "Uniforme de Brigadier BE";
  282. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  283. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  284.  
  285. class ItemInfo : UniformItem {
  286. uniformModel = "-";
  287. uniformClass = "uniform_police_brigadier_BE_man";
  288. containerClass = "Supply40";
  289. mass = 40;
  290. };
  291. };
  292.  
  293. class police_sergent_BE_man_uniform : Uniform_Base {
  294. scope = 2;
  295. author = Dax;
  296. displayName = "Uniforme de Sergent BE";
  297. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  298. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  299.  
  300. class ItemInfo : UniformItem {
  301. uniformModel = "-";
  302. uniformClass = "uniform_police_sergent_BE_man";
  303. containerClass = "Supply40";
  304. mass = 40;
  305. };
  306. };
  307.  
  308. class police_adjudant_BE_man_uniform : Uniform_Base {
  309. scope = 2;
  310. author = Dax;
  311. displayName = "Uniforme d'Adjudant BE";
  312. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  313. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  314.  
  315. class ItemInfo : UniformItem {
  316. uniformModel = "-";
  317. uniformClass = "uniform_police_adjudant_BE_man";
  318. containerClass = "Supply40";
  319. mass = 40;
  320. };
  321. };
  322.  
  323. class police_major_BE_man_uniform : Uniform_Base {
  324. scope = 2;
  325. author = Dax;
  326. displayName = "Uniforme de Major BE";
  327. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  328. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  329.  
  330. class ItemInfo : UniformItem {
  331. uniformModel = "-";
  332. uniformClass = "uniform_police_major_BE_man";
  333. containerClass = "Supply40";
  334. mass = 40;
  335. };
  336. };
  337.  
  338. class police_lieutenant_BE_man_uniform : Uniform_Base {
  339. scope = 2;
  340. author = Dax;
  341. displayName = "Uniforme de Lieutenant BE";
  342. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  343. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  344.  
  345. class ItemInfo : UniformItem {
  346. uniformModel = "-";
  347. uniformClass = "uniform_police_lieutenant_BE_man";
  348. containerClass = "Supply40";
  349. mass = 40;
  350. };
  351. };
  352.  
  353. class police_capitaine_BE_man_uniform : Uniform_Base {
  354. scope = 2;
  355. author = Dax;
  356. displayName = "Uniforme de Capitaine BE";
  357. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  358. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  359.  
  360. class ItemInfo : UniformItem {
  361. uniformModel = "-";
  362. uniformClass = "uniform_police_captaine_BE_man";
  363. containerClass = "Supply40";
  364. mass = 40;
  365. };
  366. };
  367.  
  368. class police_colonel_BE_man_uniform : Uniform_Base {
  369. scope = 2;
  370. author = Dax;
  371. displayName = "Uniforme de Colonel BE";
  372. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  373. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  374.  
  375. class ItemInfo : UniformItem {
  376. uniformModel = "-";
  377. uniformClass = "uniform_police_colonel_BE_man";
  378. containerClass = "Supply40";
  379. mass = 40;
  380. };
  381. };
  382.  
  383. class police_commandant_BE_man_uniform : Uniform_Base {
  384. scope = 2;
  385. author = Dax;
  386. displayName = "Uniforme de Commandant BE";
  387. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  388. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  389.  
  390. class ItemInfo : UniformItem {
  391. uniformModel = "-";
  392. uniformClass = "uniform_police_commandant_BE_man";
  393. containerClass = "Supply40";
  394. mass = 40;
  395. };
  396. };
  397.  
  398. //Uniforme Quebec
  399. class police_recrue_ca_man_uniform : Uniform_Base {
  400. scope = 2;
  401. author = Dax;
  402. displayName = "Uniforme de Recrue QC";
  403. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  404. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  405.  
  406. class ItemInfo : UniformItem {
  407. uniformModel = "-";
  408. uniformClass = "uniform_police_recrue_ca_man";
  409. containerClass = "Supply40";
  410. mass = 40;
  411. };
  412. };
  413.  
  414. class police_brigadier_ca_man_uniform : Uniform_Base {
  415. scope = 2;
  416. author = Dax;
  417. displayName = "Uniforme de Brigadier QC";
  418. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  419. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  420.  
  421. class ItemInfo : UniformItem {
  422. uniformModel = "-";
  423. uniformClass = "uniform_police_brigadier_ca_man";
  424. containerClass = "Supply40";
  425. mass = 40;
  426. };
  427. };
  428.  
  429. class police_sergent_ca_man_uniform : Uniform_Base {
  430. scope = 2;
  431. author = Dax;
  432. displayName = "Uniforme de Sergent QC";
  433. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  434. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  435.  
  436. class ItemInfo : UniformItem {
  437. uniformModel = "-";
  438. uniformClass = "uniform_police_sergent_ca_man";
  439. containerClass = "Supply40";
  440. mass = 40;
  441. };
  442. };
  443.  
  444. class police_adjudant_ca_man_uniform : Uniform_Base {
  445. scope = 2;
  446. author = Dax;
  447. displayName = "Uniforme d'Adjudant QC";
  448. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  449. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  450.  
  451. class ItemInfo : UniformItem {
  452. uniformModel = "-";
  453. uniformClass = "uniform_police_adjudant_ca_man";
  454. containerClass = "Supply40";
  455. mass = 40;
  456. };
  457. };
  458.  
  459. class police_major_ca_man_uniform : Uniform_Base {
  460. scope = 2;
  461. author = Dax;
  462. displayName = "Uniforme de Major QC";
  463. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  464. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  465.  
  466. class ItemInfo : UniformItem {
  467. uniformModel = "-";
  468. uniformClass = "uniform_police_major_ca_man";
  469. containerClass = "Supply40";
  470. mass = 40;
  471. };
  472. };
  473.  
  474. class police_lieutenant_ca_man_uniform : Uniform_Base {
  475. scope = 2;
  476. author = Dax;
  477. displayName = "Uniforme de Lieutenant QC";
  478. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  479. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  480.  
  481. class ItemInfo : UniformItem {
  482. uniformModel = "-";
  483. uniformClass = "uniform_police_lieutenant_ca_man";
  484. containerClass = "Supply40";
  485. mass = 40;
  486. };
  487. };
  488.  
  489. class police_capitaine_ca_man_uniform : Uniform_Base {
  490. scope = 2;
  491. author = Dax;
  492. displayName = "Uniforme de Capitaine QC";
  493. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  494. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  495.  
  496. class ItemInfo : UniformItem {
  497. uniformModel = "-";
  498. uniformClass = "uniform_police_captaine_ca_man";
  499. containerClass = "Supply40";
  500. mass = 40;
  501. };
  502. };
  503.  
  504. class police_colonel_ca_man_uniform : Uniform_Base {
  505. scope = 2;
  506. author = Dax;
  507. displayName = "Uniforme de Colonel QC";
  508. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  509. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  510.  
  511. class ItemInfo : UniformItem {
  512. uniformModel = "-";
  513. uniformClass = "uniform_police_colonel_ca_man";
  514. containerClass = "Supply40";
  515. mass = 40;
  516. };
  517. };
  518.  
  519. class police_commandant_ca_man_uniform : Uniform_Base {
  520. scope = 2;
  521. author = Dax;
  522. displayName = "Uniforme de Commandant QC";
  523. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  524. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  525.  
  526. class ItemInfo : UniformItem {
  527. uniformModel = "-";
  528. uniformClass = "uniform_police_commandant_ca_man";
  529. containerClass = "Supply40";
  530. mass = 40;
  531. };
  532. };
  533.  
  534. //Bêrets
  535. class police_beret_sergent : ItemCore {
  536. scope = 2;
  537. weaponPoolAvailable = 1;
  538. displayName = "Beret de Sergent";
  539. author = Dax;
  540. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  541. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  542. hiddenSelections[] = {"camo"};
  543. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\1_police_beret_ser.paa"};
  544.  
  545. class ItemInfo : HeadgearItem {
  546. mass = 20;
  547. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  548. modelSides[] = {3, 1};
  549. armor = 0;
  550. passThrough = 0.2;
  551. hiddenSelections[] = {"camo"};
  552. };
  553. };
  554.  
  555. class police_beret_adjudant : ItemCore {
  556. scope = 2;
  557. weaponPoolAvailable = 1;
  558. displayName = "Beret d'Adjudant";
  559. author = Dax;
  560. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  561. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  562. hiddenSelections[] = {"camo"};
  563. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\2_police_beret_adj.paa"};
  564.  
  565. class ItemInfo : HeadgearItem {
  566. mass = 20;
  567. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  568. modelSides[] = {3, 1};
  569. armor = 0;
  570. passThrough = 0.2;
  571. hiddenSelections[] = {"camo"};
  572. };
  573. };
  574.  
  575. class police_beret_major : ItemCore {
  576. scope = 2;
  577. weaponPoolAvailable = 1;
  578. displayName = "Beret de Major";
  579. author = Dax;
  580. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  581. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  582. hiddenSelections[] = {"camo"};
  583. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\3_police_beret_maj.paa"};
  584.  
  585. class ItemInfo : HeadgearItem {
  586. mass = 20;
  587. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  588. modelSides[] = {3, 1};
  589. armor = 0;
  590. passThrough = 0.2;
  591. hiddenSelections[] = {"camo"};
  592. };
  593. };
  594.  
  595. class police_beret_lieutenant : ItemCore {
  596. scope = 2;
  597. weaponPoolAvailable = 1;
  598. displayName = "Beret de Lieutenant";
  599. author = Dax;
  600. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  601. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  602. hiddenSelections[] = {"camo"};
  603. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\4_police_beret_lie.paa"};
  604.  
  605. class ItemInfo : HeadgearItem {
  606. mass = 20;
  607. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  608. modelSides[] = {3, 1};
  609. armor = 0;
  610. passThrough = 0.2;
  611. hiddenSelections[] = {"camo"};
  612. };
  613. };
  614.  
  615. class police_beret_capitaine : ItemCore {
  616. scope = 2;
  617. weaponPoolAvailable = 1;
  618. displayName = "Beret de Capitaine";
  619. author = Dax;
  620. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  621. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  622. hiddenSelections[] = {"camo"};
  623. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\5_police_beret_cap.paa"};
  624.  
  625. class ItemInfo : HeadgearItem {
  626. mass = 20;
  627. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  628. modelSides[] = {3, 1};
  629. armor = 0;
  630. passThrough = 0.2;
  631. hiddenSelections[] = {"camo"};
  632. };
  633. };
  634.  
  635. class police_beret_colonel : ItemCore {
  636. scope = 2;
  637. weaponPoolAvailable = 1;
  638. displayName = "Beret de colonel";
  639. author = Dax;
  640. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  641. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  642. hiddenSelections[] = {"camo"};
  643. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\6_police_beret_col.paa"};
  644.  
  645. class ItemInfo : HeadgearItem {
  646. mass = 20;
  647. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  648. modelSides[] = {3, 1};
  649. armor = 0;
  650. passThrough = 0.2;
  651. hiddenSelections[] = {"camo"};
  652. };
  653. };
  654.  
  655. class police_beret_commandant : ItemCore {
  656. scope = 2;
  657. weaponPoolAvailable = 1;
  658. displayName = "Beret de Commandant";
  659. author = Dax;
  660. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  661. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  662. hiddenSelections[] = {"camo"};
  663. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\7_police_beret_com.paa"};
  664.  
  665. class ItemInfo : HeadgearItem {
  666. mass = 20;
  667. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  668. modelSides[] = {3, 1};
  669. armor = 0;
  670. passThrough = 0.2;
  671. hiddenSelections[] = {"camo"};
  672. };
  673. };};
  674.  
  675. class cfgVehicles {
  676.  
  677. class Uniform_Base; // External class reference
  678. class ItemCore; // External class reference
  679. class VestItem; // External class reference
  680. class UniformItem; // External class reference
  681. class I_Soldier_F; // External class reference
  682.  
  683.  
  684.  
  685. //Uniformes Français
  686.  
  687. class uniform_police_recrue_fr_man : I_Soldier_F {
  688. _generalMacro = "I_Soldier_F";
  689. scope = 2;
  690. side = 1;
  691. faction = "aiekillu_police";
  692. vehicleClass = "aiekillu_police_units";
  693. displayName = "Uniforme de Recrue FR";
  694. picture = "Aiekillu_Police\Ui\ui_police_beret.paa";
  695. author = "Dax";
  696. nakedUniform = "U_BasicBody";
  697. uniformClass = "police_recrue_fr_man_uniform";
  698. hiddenSelections[] = {"camo"};
  699. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\1_police_rec_fr.paa"};
  700. };
  701.  
  702. class uniform_police_brigadier_fr_man : I_Soldier_F {
  703. _generalMacro = "I_Soldier_F";
  704. scope = 2;
  705. side = 1;
  706. faction = "aiekillu_police";
  707. vehicleClass = "aiekillu_police_units";
  708. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  709. faceType = "Man_A3";
  710. genericNames = "NATOMen";
  711. displayName = "Uniforme de Brigadier FR";
  712. author = "Dax";
  713. camouflage = 2.0;
  714. sensitivity = 3.3;
  715. nakedUniform = "U_BasicBody";
  716. uniformClass = "police_brigadier_fr_man_uniform";
  717. hiddenSelections[] = {"camo"};
  718. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\2_police_bri_fr.paa"};
  719. };
  720.  
  721. class uniform_police_sergent_fr_man : I_Soldier_F {
  722. _generalMacro = "I_Soldier_F";
  723. scope = 2;
  724. side = 1;
  725. faction = "aiekillu_police";
  726. vehicleClass = "aiekillu_police_units";
  727. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  728. faceType = "Man_A3";
  729. genericNames = "NATOMen";
  730. displayName = "Uniforme de Sergent FR";
  731. author = "Dax";
  732. camouflage = 2.0;
  733. sensitivity = 3.3;
  734. nakedUniform = "U_BasicBody";
  735. uniformClass = "police_sergent_fr_man_uniform";
  736. hiddenSelections[] = {"camo"};
  737. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\3_police_ser_fr.paa"};
  738. };
  739.  
  740. class uniform_police_adjudant_fr_man : I_Soldier_F {
  741. _generalMacro = "I_Soldier_F";
  742. scope = 2;
  743. side = 1;
  744. faction = "aiekillu_police";
  745. vehicleClass = "aiekillu_police_units";
  746. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  747. faceType = "Man_A3";
  748. genericNames = "NATOMen";
  749. displayName = "Uniforme d'Adjudant FR";
  750. author = "Dax";
  751. camouflage = 2.0;
  752. sensitivity = 3.3;
  753. nakedUniform = "U_BasicBody";
  754. uniformClass = "police_adjudant_fr_man_uniform";
  755. hiddenSelections[] = {"camo"};
  756. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\4_police_adj_fr.paa"};
  757. };
  758.  
  759. class uniform_police_major_fr_man : I_Soldier_F {
  760. _generalMacro = "I_Soldier_F";
  761. scope = 2;
  762. side = 1;
  763. faction = "aiekillu_police";
  764. vehicleClass = "aiekillu_police_units";
  765. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  766. faceType = "Man_A3";
  767. genericNames = "NATOMen";
  768. displayName = "Uniforme de Major FR";
  769. author = "Dax";
  770. camouflage = 2.0;
  771. sensitivity = 3.3;
  772. nakedUniform = "U_BasicBody";
  773. uniformClass = "police_major_fr_man_uniform";
  774. hiddenSelections[] = {"camo"};
  775. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\5_police_maj_fr.paa"};
  776. };
  777.  
  778. class uniform_police_lieutenant_fr_man : I_Soldier_F {
  779. _generalMacro = "I_Soldier_F";
  780. scope = 2;
  781. side = 1;
  782. faction = "aiekillu_police";
  783. vehicleClass = "aiekillu_police_units";
  784. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  785. faceType = "Man_A3";
  786. genericNames = "NATOMen";
  787. displayName = "Uniforme de Lieutenant FR";
  788. author = "Dax";
  789. camouflage = 2.0;
  790. sensitivity = 3.3;
  791. nakedUniform = "U_BasicBody";
  792. uniformClass = "police_lieutenant_fr_man_uniform";
  793. hiddenSelections[] = {"camo"};
  794. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\6_police_lie_fr.paa"};
  795. };
  796.  
  797. class uniform_police_captaine_fr_man : I_Soldier_F {
  798. _generalMacro = "I_Soldier_F";
  799. scope = 2;
  800. side = 1;
  801. faction = "aiekillu_police";
  802. vehicleClass = "aiekillu_police_units";
  803. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  804. faceType = "Man_A3";
  805. genericNames = "NATOMen";
  806. displayName = "Uniforme de Capitaine FR";
  807. author = "Dax";
  808. camouflage = 2.0;
  809. sensitivity = 3.3;
  810. nakedUniform = "U_BasicBody";
  811. uniformClass = "police_capitaine_fr_man_uniform";
  812. hiddenSelections[] = {"camo"};
  813. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\7_police_cap_fr.paa"};
  814. };
  815.  
  816. class uniform_police_colonel_fr_man : I_Soldier_F {
  817. _generalMacro = "I_Soldier_F";
  818. scope = 2;
  819. side = 1;
  820. faction = "aiekillu_police";
  821. vehicleClass = "aiekillu_police_units";
  822. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  823. faceType = "Man_A3";
  824. genericNames = "NATOMen";
  825. displayName = "Uniforme de Colonel FR";
  826. author = "Dax";
  827. camouflage = 2.0;
  828. sensitivity = 3.3;
  829. nakedUniform = "U_BasicBody";
  830. uniformClass = "police_colonel_fr_man_uniform";
  831. hiddenSelections[] = {"camo"};
  832. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\8_police_col_fr.paa"};
  833. };
  834.  
  835. class uniform_police_commandant_fr_man : I_Soldier_F {
  836. _generalMacro = "I_Soldier_F";
  837. scope = 2;
  838. side = 1;
  839. faction = "aiekillu_police";
  840. vehicleClass = "aiekillu_police_units";
  841. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  842. faceType = "Man_A3";
  843. genericNames = "NATOMen";
  844. displayName = "Uniforme de Commandant FR";
  845. author = "Dax";
  846. camouflage = 2.0;
  847. sensitivity = 3.3;
  848. nakedUniform = "U_BasicBody";
  849. uniformClass = "police_commandant_fr_man_uniform";
  850. hiddenSelections[] = {"camo"};
  851. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\9_police_com_fr.paa"};
  852. };
  853.  
  854. //Uniforme Belge
  855.  
  856. class uniform_police_recrue_be_man : I_Soldier_F {
  857. _generalMacro = "I_Soldier_F";
  858. scope = 2;
  859. side = 1;
  860. faction = "aiekillu_police";
  861. vehicleClass = "aiekillu_police_units";
  862. displayName = "Uniforme de Recrue BE";
  863. picture = "Aiekillu_Police\Ui\ui_police_beret.paa";
  864. author = "Dax";
  865. nakedUniform = "U_BasicBody";
  866. uniformClass = "police_recrue_BE_man_uniform";
  867. hiddenSelections[] = {"camo"};
  868. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\1_police_rec_BE.paa"};
  869. };
  870.  
  871. class uniform_police_brigadier_BE_man : I_Soldier_F {
  872. _generalMacro = "I_Soldier_F";
  873. scope = 2;
  874. side = 1;
  875. faction = "aiekillu_police";
  876. vehicleClass = "aiekillu_police_units";
  877. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  878. faceType = "Man_A3";
  879. genericNames = "NATOMen";
  880. displayName = "Uniforme de Brigadier BE";
  881. author = "Dax";
  882. camouflage = 2.0;
  883. sensitivity = 3.3;
  884. nakedUniform = "U_BasicBody";
  885. uniformClass = "police_brigadier_BE_man_uniform";
  886. hiddenSelections[] = {"camo"};
  887. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\2_police_bri_BE.paa"};
  888. };
  889.  
  890. class uniform_police_sergent_BE_man : I_Soldier_F {
  891. _generalMacro = "I_Soldier_F";
  892. scope = 2;
  893. side = 1;
  894. faction = "aiekillu_police";
  895. vehicleClass = "aiekillu_police_units";
  896. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  897. faceType = "Man_A3";
  898. genericNames = "NATOMen";
  899. displayName = "Uniforme de Sergent BE";
  900. author = "Dax";
  901. camouflage = 2.0;
  902. sensitivity = 3.3;
  903. nakedUniform = "U_BasicBody";
  904. uniformClass = "police_sergent_BE_man_uniform";
  905. hiddenSelections[] = {"camo"};
  906. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\3_police_ser_BE.paa"};
  907. };
  908.  
  909. class uniform_police_adjudant_BE_man : I_Soldier_F {
  910. _generalMacro = "I_Soldier_F";
  911. scope = 2;
  912. side = 1;
  913. faction = "aiekillu_police";
  914. vehicleClass = "aiekillu_police_units";
  915. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  916. faceType = "Man_A3";
  917. genericNames = "NATOMen";
  918. displayName = "Uniforme d'Adjudant BE";
  919. author = "Dax";
  920. camouflage = 2.0;
  921. sensitivity = 3.3;
  922. nakedUniform = "U_BasicBody";
  923. uniformClass = "police_adjudant_BE_man_uniform";
  924. hiddenSelections[] = {"camo"};
  925. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\4_police_adj_BE.paa"};
  926. };
  927.  
  928. class uniform_police_major_BE_man : I_Soldier_F {
  929. _generalMacro = "I_Soldier_F";
  930. scope = 2;
  931. side = 1;
  932. faction = "aiekillu_police";
  933. vehicleClass = "aiekillu_police_units";
  934. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  935. faceType = "Man_A3";
  936. genericNames = "NATOMen";
  937. displayName = "Uniforme de Major BE";
  938. author = "Dax";
  939. camouflage = 2.0;
  940. sensitivity = 3.3;
  941. nakedUniform = "U_BasicBody";
  942. uniformClass = "police_major_BE_man_uniform";
  943. hiddenSelections[] = {"camo"};
  944. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\5_police_maj_BE.paa"};
  945. };
  946.  
  947. class uniform_police_lieutenant_BE_man : I_Soldier_F {
  948. _generalMacro = "I_Soldier_F";
  949. scope = 2;
  950. side = 1;
  951. faction = "aiekillu_police";
  952. vehicleClass = "aiekillu_police_units";
  953. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  954. faceType = "Man_A3";
  955. genericNames = "NATOMen";
  956. displayName = "Uniforme de Lieutenant BE";
  957. author = "Dax";
  958. camouflage = 2.0;
  959. sensitivity = 3.3;
  960. nakedUniform = "U_BasicBody";
  961. uniformClass = "police_lieutenant_BE_man_uniform";
  962. hiddenSelections[] = {"camo"};
  963. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\6_police_lie_BE.paa"};
  964. };
  965.  
  966. class uniform_police_captaine_BE_man : I_Soldier_F {
  967. _generalMacro = "I_Soldier_F";
  968. scope = 2;
  969. side = 1;
  970. faction = "aiekillu_police";
  971. vehicleClass = "aiekillu_police_units";
  972. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  973. faceType = "Man_A3";
  974. genericNames = "NATOMen";
  975. displayName = "Uniforme de Capitaine BE";
  976. author = "Dax";
  977. camouflage = 2.0;
  978. sensitivity = 3.3;
  979. nakedUniform = "U_BasicBody";
  980. uniformClass = "police_capitaine_BE_man_uniform";
  981. hiddenSelections[] = {"camo"};
  982. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\7_police_cap_BE.paa"};
  983. };
  984.  
  985. class uniform_police_colonel_BE_man : I_Soldier_F {
  986. _generalMacro = "I_Soldier_F";
  987. scope = 2;
  988. side = 1;
  989. faction = "aiekillu_police";
  990. vehicleClass = "aiekillu_police_units";
  991. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  992. faceType = "Man_A3";
  993. genericNames = "NATOMen";
  994. displayName = "Uniforme de Colonel BE";
  995. author = "Dax";
  996. camouflage = 2.0;
  997. sensitivity = 3.3;
  998. nakedUniform = "U_BasicBody";
  999. uniformClass = "police_colonel_BE_man_uniform";
  1000. hiddenSelections[] = {"camo"};
  1001. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\8_police_col_BE.paa"};
  1002. };
  1003.  
  1004. class uniform_police_commandant_be_man : I_Soldier_F {
  1005. _generalMacro = "I_Soldier_F";
  1006. scope = 2;
  1007. side = 1;
  1008. faction = "aiekillu_police";
  1009. vehicleClass = "aiekillu_police_units";
  1010. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1011. faceType = "Man_A3";
  1012. genericNames = "NATOMen";
  1013. displayName = "Uniforme de Commandant BE";
  1014. author = "Dax";
  1015. camouflage = 2.0;
  1016. sensitivity = 3.3;
  1017. nakedUniform = "U_BasicBody";
  1018. uniformClass = "police_commandant_be_man_uniform";
  1019. hiddenSelections[] = {"camo"};
  1020. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\9_police_com_be.paa"};
  1021. };
  1022.  
  1023. //Uniforme Quebec\\
  1024.  
  1025. class uniform_police_recrue_ca_man : I_Soldier_F {
  1026. _generalMacro = "I_Soldier_F";
  1027. scope = 2;
  1028. side = 1;
  1029. faction = "aiekillu_police";
  1030. vehicleClass = "aiekillu_police_units";
  1031. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1032. faceType = "Man_A3";
  1033. genericNames = "NATOMen";
  1034. displayName = "Uniforme de Recrue QC";
  1035. author = "Dax";
  1036. camouflage = 2.0;
  1037. sensitivity = 3.3;
  1038. nakedUniform = "U_BasicBody";
  1039. uniformClass = "police_recrue_ca_man_uniform";
  1040. hiddenSelections[] = {"camo"};
  1041. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\1_police_rec_ca.paa"};
  1042. };
  1043.  
  1044. class uniform_police_brigadier_ca_man : I_Soldier_F {
  1045. _generalMacro = "I_Soldier_F";
  1046. scope = 2;
  1047. side = 1;
  1048. faction = "aiekillu_police";
  1049. vehicleClass = "aiekillu_police_units";
  1050. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1051. faceType = "Man_A3";
  1052. genericNames = "NATOMen";
  1053. displayName = "Uniforme de Brigadier QC";
  1054. author = "Dax";
  1055. camouflage = 2.0;
  1056. sensitivity = 3.3;
  1057. nakedUniform = "U_BasicBody";
  1058. uniformClass = "police_brigadier_ca_man_uniform";
  1059. hiddenSelections[] = {"camo"};
  1060. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\2_police_bri_ca.paa"};
  1061. };
  1062.  
  1063. class uniform_police_sergent_ca_man : I_Soldier_F {
  1064. _generalMacro = "I_Soldier_F";
  1065. scope = 2;
  1066. side = 1;
  1067. faction = "aiekillu_police";
  1068. vehicleClass = "aiekillu_police_units";
  1069. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1070. faceType = "Man_A3";
  1071. genericNames = "NATOMen";
  1072. displayName = "Uniforme de Sergent QC";
  1073. author = "Dax";
  1074. camouflage = 2.0;
  1075. sensitivity = 3.3;
  1076. nakedUniform = "U_BasicBody";
  1077. uniformClass = "police_sergent_ca_man_uniform";
  1078. hiddenSelections[] = {"camo"};
  1079. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\3_police_ser_ca.paa"};
  1080. };
  1081.  
  1082. class uniform_police_adjudant_ca_man : I_Soldier_F {
  1083. _generalMacro = "I_Soldier_F";
  1084. scope = 2;
  1085. side = 1;
  1086. faction = "aiekillu_police";
  1087. vehicleClass = "aiekillu_police_units";
  1088. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1089. faceType = "Man_A3";
  1090. genericNames = "NATOMen";
  1091. displayName = "Uniforme d'Adjudant QC";
  1092. author = "Dax";
  1093. camouflage = 2.0;
  1094. sensitivity = 3.3;
  1095. nakedUniform = "U_BasicBody";
  1096. uniformClass = "police_adjudant_ca_man_uniform";
  1097. hiddenSelections[] = {"camo"};
  1098. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\4_police_adj_ca.paa"};
  1099. };
  1100.  
  1101. class uniform_police_major_ca_man : I_Soldier_F {
  1102. _generalMacro = "I_Soldier_F";
  1103. scope = 2;
  1104. side = 1;
  1105. faction = "aiekillu_police";
  1106. vehicleClass = "aiekillu_police_units";
  1107. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1108. faceType = "Man_A3";
  1109. genericNames = "NATOMen";
  1110. displayName = "Uniforme de Major QC";
  1111. author = "Dax";
  1112. camouflage = 2.0;
  1113. sensitivity = 3.3;
  1114. nakedUniform = "U_BasicBody";
  1115. uniformClass = "police_major_ca_man_uniform";
  1116. hiddenSelections[] = {"camo"};
  1117. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\5_police_maj_ca.paa"};
  1118. };
  1119.  
  1120. class uniform_police_lieutenant_ca_man : I_Soldier_F {
  1121. _generalMacro = "I_Soldier_F";
  1122. scope = 2;
  1123. side = 1;
  1124. faction = "aiekillu_police";
  1125. vehicleClass = "aiekillu_police_units";
  1126. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1127. faceType = "Man_A3";
  1128. genericNames = "NATOMen";
  1129. displayName = "Uniforme de Lieutenant QC";
  1130. author = "Dax";
  1131. camouflage = 2.0;
  1132. sensitivity = 3.3;
  1133. nakedUniform = "U_BasicBody";
  1134. uniformClass = "police_lieutenant_ca_man_uniform";
  1135. hiddenSelections[] = {"camo"};
  1136. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\6_police_lie_ca.paa"};
  1137. };
  1138.  
  1139. class uniform_police_captaine_ca_man : I_Soldier_F {
  1140. _generalMacro = "I_Soldier_F";
  1141. scope = 2;
  1142. side = 1;
  1143. faction = "aiekillu_police";
  1144. vehicleClass = "aiekillu_police_units";
  1145. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1146. faceType = "Man_A3";
  1147. genericNames = "NATOMen";
  1148. displayName = "Uniforme de Capitaine QC";
  1149. author = "Dax";
  1150. camouflage = 2.0;
  1151. sensitivity = 3.3;
  1152. nakedUniform = "U_BasicBody";
  1153. uniformClass = "police_capitaine_ca_man_uniform";
  1154. hiddenSelections[] = {"camo"};
  1155. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\7_police_cap_ca.paa"};
  1156. };
  1157.  
  1158. class uniform_police_colonel_ca_man : I_Soldier_F {
  1159. _generalMacro = "I_Soldier_F";
  1160. scope = 2;
  1161. side = 1;
  1162. faction = "aiekillu_police";
  1163. vehicleClass = "aiekillu_police_units";
  1164. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1165. faceType = "Man_A3";
  1166. genericNames = "NATOMen";
  1167. displayName = "Uniforme de Colonel QC";
  1168. author = "Dax";
  1169. camouflage = 2.0;
  1170. sensitivity = 3.3;
  1171. nakedUniform = "U_BasicBody";
  1172. uniformClass = "police_colonel_ca_man_uniform";
  1173. hiddenSelections[] = {"camo"};
  1174. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\8_police_col_ca.paa"};
  1175. };
  1176.  
  1177. class uniform_police_commandant_ca_man : I_Soldier_F {
  1178. _generalMacro = "I_Soldier_F";
  1179. scope = 2;
  1180. side = 1;
  1181. faction = "aiekillu_police";
  1182. vehicleClass = "aiekillu_police_units";
  1183. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1184. faceType = "Man_A3";
  1185. genericNames = "NATOMen";
  1186. displayName = "Uniforme de Commandant QC";
  1187. author = "Dax";
  1188. camouflage = 2.0;
  1189. sensitivity = 3.3;
  1190. nakedUniform = "U_BasicBody";
  1191. uniformClass = "police_commandant_ca_man_uniform";
  1192. hiddenSelections[] = {"camo"};
  1193. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\9_police_com_ca.paa"};
  1194. };
  1195.  
  1196. //--- Sac ---\\
  1197.  
  1198. class ReammoBox;
  1199. class ReammoBox_EP2 : ReammoBox {
  1200. expansion = 1;
  1201. };
  1202.  
  1203. class backpackinvi : ReammoBox_EP2 {
  1204.  
  1205. //dabizous de la coop !
  1206. expansion = 2;
  1207. scope = 2;
  1208. class TransportMagazines {};
  1209. class TransportWeapons{};
  1210. isbackpack = 1;
  1211. reversed = 1;
  1212. mapSize = 2;
  1213. vehicleClass = "Backpacks";
  1214. model = "\Aiekillu_Police\Vetements\Sac\backpackinvi";
  1215. displayName="Sac à dos";
  1216. picture = "\Aiekillu_Police\Vetements\Sac\backpack_ca.paa";
  1217. icon = "\Aiekillu_Police\Vetements\Sac\backpack_ca.paa";
  1218. transportMaxWeapons = 1;
  1219. transportMaxMagazines = 15;
  1220. maximumLoad = 320;
  1221. };};
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