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- function GameMode:HideHero(hero)
- print("Hide hero", hero:GetName())
- if hero.hidden then
- print("Already hidden")
- else
- print("hero hidden")
- hero:Interrupt()
- hero:AddNoDraw()
- hero:AddNewModifier(hero, nil, "modifier_hide_lua", nil)
- hero.abs = hero:GetAbsOrigin()
- hero:SetAbsOrigin(Vector(0,0,0))
- hero.hidden = 1
- HeroCount = HeroCount - 1
- print(self.nHeroCount)
- end
- end
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