Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- General setups
- vs. crouching shotos
- cl.hp xx EX MKHK Scramble earliest divekick hits in front
- cl.hp xx EX LKHK Scramble earliest divekick hits in back
- b.throw, dash, nj.hp 5f safejump
- b.throw whiff cr.mk, j.hp unblockable on ibuki
- b.throw walk a tiny bit, whiff cr.mk, j.hp unblockable on dhalsim
- b.throw walk a tiny bit, whiff st.mk, j.hp unblockable on bison
- b.throw, walk a tiny bit, whiff cr.lpx2, j.hp unblockable on sagat
- b.throw, walk a tiny bit back, hk scramble j.hp unblockable on sagat
- b.throw, walk a bit, whiff st.jab, wait j.hp unblockable on hugo
- b.throw, walk a tiny bit, whiff st.mk, j.lk unblockable on Ken/Ryu/E.roo/Guy/Viper/Akuma/Oni
- b.throw, walk a bit, far lp xx cr.lp, j.mp. unblockable on Boxer(crouchable)/Rufus(crouchable)
- b.throw, walk a bit, far lp xx cr.lp, j.hp. unblockable on Boxer/Seth(crouchable), crossup on Dudley/Abel(crouchable)/Sagat/Deejay(crouchable)/Gief(loses to lariat). Blockable both ways Hawk
- b.throw, walk a tiny bit, whiff st.mk, j.hp, crossup on Chun
- b.throw, walk a bit, whiff st.mk, j.mp, unblockable on Elena
- b.throw, walk a tiny bit, whiff st.mk, j.lp, crossup on Blanka makes Ex upball whiff(can punish with dash dash), backdash auto corrects back into Decapre, super/u1/u2 aa whiff, u2 ground will be blocked or you can lp/ex sting or u2 it. If done on front side will still get same results
- u2, j.hk, 4f safejump
- Razor's Edge Slicer walk back, hk scramble mk divekick. safe crossup divekick. confirmed to work on Decapre, Akuma, Dan, Dhalsim, Honda, Fuerte, Evil Ryu, Fei Long, Ibuki, Ken, Oni, Ryu, Sakura, Yang, Yun.
- Razors Edge Slicer, tiny step back tiny step forward, hk scramble, lk divekick. Unblockable on Cammy.
- Razor's Edge Slicer, whiff cr.jab, hk scramble mk divekick. safe crossup divekick. confirmed to work on Gen
- Razor's Edge Slicer, whiff st.jab, lk+hk scramble divekick. Safe crossup divekick. confirmed to work on Sagat
- Razor's Edge Slicer, u1, jf.jab(instant overhead), land can do a ground combo to push them out of u1. works on Sagat, Deejay, Balrog
- Razor's Edge Slicer, u1, walk, jf.jab(instant overhead). Can combo double dp on landing. works on most of the cast
- Target Combo, minimum height air throw, whiff cr.lk, j.hp. Crossup on Balrog, Cody, Abel, Hakan, probably some other fatties
- Target Combo, minimum height air throw, whiff cr.lk, j.lk(low). Unblockable on Fuerte. If he does delayed wakeup chain an extra cr.lk.
- Hands safejumps http://i.imgur.com/p8lRprs.png
- Lp hands, mk scramble hk divekick aimed at toes, option select lp/ex sting. Good vs. 7f+ reversals. Great vs. rose will catch backdash, ex spiral, and will usually catch ex soul throw high enough up to link u2
- lp hands, mk scramble, meaty hp break at max range. Low profile's viper's dp. Can os u2 ground to catch backdash or ex seismo, but whiffs/gets blocked by other stuff.
- ========================
- Low Profiling
- cr.mk
- vs. Cammy - j.hk stuffed, can combo to hands
- vs. Viper - front side hk tk burnkick stuffed can combo to hands, crossup hk tk burnkick whiffs if not directly on top of Decapre. other air burnkicks seem to not be practical to low profile.
- vs. Guy - normal jump elbow stuffed, can combo to hands. flip elbow stuffed in airborne do not cancel. Neckflip can be stuffed airborne but inconsistent, not worth it.
- cr.hk
- vs. Guy - normal jump elbow stuffed. flip elbow stuffed. neckflip stuffed or will whiff.
- cr.mp
- vs. Adon - destroys jagkicks
- =========================
- Character specifics
- Abel
- crouching
- cr.lk, cr.lk, cr.lp, cr.mp xx hp psycho sting 208/318
- cr.mp, cr.hp, st.lk xx hp psycho sting (meaty) 301/466
- cr.lp, cr.hp, st.lk xx hp psycho sting. 256/416
- cr.lk, cr.lp, cr.hp, st.lk xx psycho sting (meaty) 242/403
- standing
- cr.lk, cr.lk, cr.lk, st.lp, st.lk xx hp rapid daggers 156/305
- cr.lk, cr.lk, cr.lp, cr.mk xx hp psycho sting 208/318
- cr.lp, cr.hp, st.lk xx hp psycho sting 256/416
- cr.lp, cr.lp, cr.mp, st.lk xx hp psycho sting (meaty) 209/323
- cr.lp, cr.hp, st.lk xx hp rapid daggers 214/430
- cl.mp/cr.mp, cr.mp, st.lk xx hp psycho sting (meaty) 271/366(minus 5 on all damage values for cr.mp). 355/474 for mp psycho sting followup. 367/486 for ex psycho sting followup. DCM not linkable? For dp meaty late cancel st.lk
- cr.lk, cr.lp, cr.mp, st.lk xx hp psycho sting (meaty chain slowly) 214/323 - in corner 284/413 with followup mp psycho sting. 294/423 with ex psycho sting followup. 382/323 with DCM followup.
- cr.mp, cr.hp, st.lk xx hp rapid daggers 259/480
- cr.mp, cr.hp, stlk xx ex rapid daggers 304/515
- Adon
- standing
- cr.lk, cr.lk, cr.lp, cr.mk xx hp psycho sting 208/318(opponent is out of range for fadc air throw)
- cr.lk, cr.lp, cr.mp xx hpy psycho sting 209/306
- cr.lp, cl.mp, cr.mk xx hp rapid daggers 217/370
- cr.lp, ck.mp hk, air throw 237/335
- cr.lp, cr.hp, hp psycho sting 248/394(opponent not in range for fadc air throw)
- cr.lp, cr.mp, cr.mk xx hp psycho sting 249/356(opponent not in range for fadc air throw)
- boxer
- b.throw slight walk whiff 2st.jab, j.hp(crossup)
- cody
- b.throw whiff st.mk j.hp(crossup)
- dudley(after meaty sting can link u2 midscreen)
- standing
- cr.lk, cr.lk, cr.lp, st.lk xx hp psycho sting (meaty)
- cr.lk, cr.lp, cr.mp, cr.mk xx res(works on crouching after strike)
- cr.mp, cr.mp, cr.mk xx res(works on crouching after strike)
- ex strike, cr.hp, st.lk xx hp psycho sting (meaty)
- cr.lp, cr.hp, st.lk xx hp psycho sting (meaty)
- Elena
- (if holding downback foxtail can only hit elena on the last active frame, allowing for easy combos)
- foxtail, cl.mp, cr.lp, cr.hk 233(easier if not exactly point blank)
- foxtail, cl.mp, cr.mp xx RES 258
- foxtail, cl.mp, cr.mp xx HP Rapid Daggers 272
- foxtail, cl.mp, cr.lp, cr.lk xx hp psycho sting 280 fadc takes it to 345.(charging is very tight)
- foxtail, TC1, air throw 297
- foxtail, TC1, mp psycho sting 304
- foxtail, cl.mp, cr.mp xx ex rapid daggers 317
- foxtail, TC1, ex psycho sting 318
- foxtail, cl.mp, cr.mp xx hp rapid daggers rfc, cl.mp, cr.hp, hp psycho sting 386
- foxtail, cl.mp, cr.lp, u2 417(easier if not exactly point blank)
- foxtail, TC1, AA u2 458
- foxtail, cl.mp, cr.mp/mk xx hp rapid daggers xx super 467
- (close to corner)foxtail, cl.mp xx ex rapid daggers u1 470
- El Fuerte
- standing
- cr.mp, cr.mp, cr.mp xx hp psycho sting(meaty)
- cr.lp, cr.lp, cr.mp, cr.mp xx hp psycho sting(meaty, chain slow)
- cr.lk, cr.lp, cr.mp, cr.mp xx hp psycho sting(meaty, chain fast)
- crouching
- cannon strike, cl.mp, TC1, airthrow
- Evil Ryu/Ken/Ryu
- cr.lp, cr.hp, cr.lk xx hp sting
- cr.lk, cr.lk, cr.lp, cr.mk xx slide/hands
- cr.mp, cr.mp, cr.mk xx slide/hands
- cr.mp, cr.mp, cr.mk xx hp sting crouching only
- cl.hp, cr.mp xx hp sting
- after dk
- standing
- cr.mp, cr.hp, hp sting
- crouching
- cr.mp, cr.mp, cr.mk xx hp sting
- honda
- cr.lp, cr.hp, cr.lk xx hp sting
- cr.lk, cr.lk, cr.lp, cr.mk xx slide/hands
- cr.mp, cr.mp, cr.mk xx slide/hands
- cr.lk, cr.lp, cr.mp, cr.mk xx hp sting crouching only, hits meaty can link u2 or mp/ex sting in corner
- cr.lp, cl.mp, cr.lp, cr.mk xx hp sting, crouching only, hits meaty can link u2 or mp/ex sting in corner
- cl/cr.mp, cr.mp, cr.mk xx hp sting crouching only, hits meaty can link u2 or mp/ex sting in corner
- cr.hp, cr.mp xx sting standing only/
- Mid combo meaty jab
- cr.mp, cr.lk, st.lp(chain as fast as possible) standing only
- cr.lk, cr.lk, cr.lk, st.lp(chain as fast as possible) standing only
- cr.lk, cr.lk, st.lp, st.lp(chain as fast as possible) crouching only
- after dk
- cr.mp, cr.hp, hp sting
- cr.lp, cr.lp, cr.mp, cr.mk xx hp sting hits meaty can link u2 or mp/ex sting on crouching hit
- Yun/Yang
- cl.hp, st.lp(meaty) link sweep or u2
- Cr.hp almost always leads to meaty far jab link(will update)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement